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	<id>tag:old.nabble.com,2006:forum-1856</id>
	<title>Nabble - Gnu - Backgammon</title>
	<updated>2009-12-19T02:49:01Z</updated>
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	<subtitle type="html">Bug reports for and general discussion about GNU Backgammon. GNU Backgammon is a world class backgammon application, and it works on many operating systems. It can play, analyse and teach backgammon. Its evaluation engine is based on artificial neural networks.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26854106</id>
	<title>Fwd: The results of your email commands</title>
	<published>2009-12-19T02:49:01Z</published>
	<updated>2009-12-19T02:49:01Z</updated>
	<author>
		<name>Adi Kadmon</name>
	</author>
	<content type="html">&lt;div dir=&quot;ltr&quot;&gt;&lt;br&gt;&lt;br&gt;
&lt;div class=&quot;gmail_quote&quot;&gt;---------- Forwarded message ----------&lt;br&gt;From: &lt;b class=&quot;gmail_sendername&quot;&gt;&lt;/b&gt;&lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26854106&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bug-gnubg-bounces@...&lt;/a&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;Date: Sat, Dec 19, 2009 at 11:31 AM&lt;br&gt;
Subject: The results of your email commands&lt;br&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26854106&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;adi.kadmon@...&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The results of your email command are provided below. Attached is your&lt;br&gt;original message.&lt;br&gt;&lt;br&gt;
- Results:&lt;br&gt;   Ignoring non-text/plain MIME parts&lt;br&gt;&lt;br&gt;- Unprocessed:&lt;br&gt;   I&amp;#39;d like to correct a statement I made several months ago on this matter. It&lt;br&gt;   then appeared to me (and I was certainly not one of the first to note it)&lt;br&gt;
   that 2-ply cube decision evaluations were better than those of 3-ply -&lt;br&gt;   according to rollouts.&lt;br&gt;   Now, at any rate with GNU 4/2009 version, on the basis of systematic&lt;br&gt;   checking of very many positions (with the help of 0-ply-RO, 1-ply-RO,&lt;br&gt;
   2-world class-ply-RO and 2-supremo-ply-RO), I think otherwise: 2-ply cube&lt;br&gt;   decision evalutaions are definitely better than 3-ply&amp;#39;s in openning&lt;br&gt;   positions and relatively simple middle-game positions. (3-ply is too&lt;br&gt;
   &amp;quot;daring&amp;quot; in declaring Doubles, Passes and Too Goods.) But as the game&lt;br&gt;   prgresses or becomes more complicated, the tendency lessens and finally&lt;br&gt;   turns around: 3-ply is superior particularly in positions where the side&lt;br&gt;
   trailing in the race nevertheless has the advantage; in those endings where&lt;br&gt;   one side primes or closes out the other with most of the other&amp;#39;s checkers&lt;br&gt;   already borne out; and more types of complicated middle-game or endgame.&lt;br&gt;
   (There, 2-ply is too &amp;quot;caucious-conservative&amp;quot; in declaring Doubles, Passes&lt;br&gt;   and Too Goods).&lt;br&gt;   I should point out that a similar state of things seems to prevail (though&lt;br&gt;   it was not as systematically checked) comparing in general odd-ply versus&lt;br&gt;
   even-ply cube decision evalutaions.&lt;br&gt;&lt;br&gt;- Ignored:&lt;br&gt;   -- Adi&lt;br&gt;&lt;br&gt;- Done.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------- Forwarded message ----------&lt;br&gt;From: Adi Kadmon &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26854106&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;adi.kadmon@...&lt;/a&gt;&amp;gt;&lt;br&gt;
To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26854106&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bug-gnubg-request@...&lt;/a&gt;, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26854106&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bug-gnubg@...&lt;/a&gt;&lt;br&gt;Date: Sat, 19 Dec 2009 11:31:44 +0200&lt;br&gt;Subject: Cube decisions - 3-ply versus 2-ply&lt;br&gt;

&lt;div dir=&quot;ltr&quot;&gt;
&lt;div&gt;Hello all,&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I&amp;#39;d like to correct a statement I made several months ago on this matter. It then appeared to me (and I was certainly not one of the first to note it) that 2-ply cube decision evaluations were better than those of 3-ply - according to rollouts.&lt;/div&gt;

&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Now, at any rate with GNU 4/2009 version, on the basis of systematic checking of very many positions (with the help of 0-ply-RO, 1-ply-RO, 2-world class-ply-RO and 2-supremo-ply-RO), I think otherwise: 2-ply cube decision evalutaions are definitely better than 3-ply&amp;#39;s in openning positions and relatively simple middle-game positions. (3-ply is too &amp;quot;daring&amp;quot; in declaring Doubles, Passes and Too Goods.) But as the game prgresses or becomes more complicated, the tendency lessens and finally turns around: 3-ply is superior particularly in positions where the side trailing in the race nevertheless has the advantage; in those endings where one side primes or closes out the other with most of the other&amp;#39;s checkers already borne out; and more types of complicated middle-game or endgame. (There, 2-ply is too &amp;quot;caucious-conservative&amp;quot; in declaring Doubles, Passes and Too Goods).&lt;/div&gt;

&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I should point out that a similar state of things seems to prevail (though it was not as systematically checked) comparing in general odd-ply versus even-ply cube decision evalutaions.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;-- Adi&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;
&lt;br /&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26853713</id>
	<title>Cube decisions - 3-ply versus 2-ply</title>
	<published>2009-12-19T01:31:44Z</published>
	<updated>2009-12-19T01:31:44Z</updated>
	<author>
		<name>Adi Kadmon</name>
	</author>
	<content type="html">&lt;div dir=&quot;ltr&quot;&gt;&lt;div&gt;Hello all,&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I&amp;#39;d like to correct a statement I made several months ago on this matter. It then appeared to me (and I was certainly not one of the first to note it) that 2-ply cube decision evaluations were better than those of 3-ply - according to rollouts.&lt;/div&gt;

&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Now, at any rate with GNU 4/2009 version, on the basis of systematic checking of very many positions (with the help of 0-ply-RO, 1-ply-RO, 2-world class-ply-RO and 2-supremo-ply-RO), I think otherwise: 2-ply cube decision evalutaions are definitely better than 3-ply&amp;#39;s in openning positions and relatively simple middle-game positions. (3-ply is too &amp;quot;daring&amp;quot; in declaring Doubles, Passes and Too Goods.) But as the game prgresses or becomes more complicated, the tendency lessens and finally turns around: 3-ply is superior particularly in positions where the side trailing in the race nevertheless has the advantage; in those endings where one side primes or closes out the other with most of the other&amp;#39;s checkers already borne out; and more types of complicated middle-game or endgame. (There, 2-ply is too &amp;quot;caucious-conservative&amp;quot; in declaring Doubles, Passes and Too Goods).&lt;/div&gt;

&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I should point out that a similar state of things seems to prevail (though it was not as systematically checked) comparing in general odd-ply versus even-ply cube decision evalutaions.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;-- Adi&lt;/div&gt;&lt;/div&gt;
&lt;br /&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26827177</id>
	<title>Re: Multi-core rollouts on Linux</title>
	<published>2009-12-17T04:14:51Z</published>
	<updated>2009-12-17T04:14:51Z</updated>
	<author>
		<name>Christian Anthon-5</name>
	</author>
	<content type="html">If threads are supported (compiled in) you will be able to issue a
&lt;br&gt;&lt;br&gt;set threads 4
&lt;br&gt;&lt;br&gt;command. I don't believe much if anything has changed in this area
&lt;br&gt;since august. You may also find help in Achim's rpms on acepoint.de,
&lt;br&gt;but I'm not sure how up to date they are. You will probably need to
&lt;br&gt;rebuild from srpm to get the to work on your fedora system.
&lt;br&gt;&lt;br&gt;Christian.
&lt;br&gt;&lt;br&gt;On Wed, Dec 16, 2009 at 2:56 AM, Timothy Y. Chow &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26827177&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tchow@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I've installed a version of gnubg from early August 2009 on a
&lt;br&gt;&amp;gt; multi-processor machine running Fedora 10, and the way I do long rollouts
&lt;br&gt;&amp;gt; is to type something like
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;  gnubg -t &amp;lt; inputfile &amp;gt; outputfile &amp;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; This works fine, but I would like to take advantage of the multiple
&lt;br&gt;&amp;gt; processors to get the rollout to complete faster (or equivalently, to do a
&lt;br&gt;&amp;gt; longer rollout in the same amount of wall-clock time).  Can I do so?  How?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I vaguely recall some discussion a few months ago about some bug fixes.
&lt;br&gt;&amp;gt; It was a bit of a pain installing gnubg so I would like to avoid having to
&lt;br&gt;&amp;gt; reinstall if I can help it, but of course I will do so if necessary.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks,
&lt;br&gt;&amp;gt; Tim
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Bug-gnubg mailing list
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26827177&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Bug-gnubg@...&lt;/a&gt;
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&lt;/div&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26805124</id>
	<title>Multi-core rollouts on Linux</title>
	<published>2009-12-15T17:56:18Z</published>
	<updated>2009-12-15T17:56:18Z</updated>
	<author>
		<name>Timothy Y. Chow</name>
	</author>
	<content type="html">I've installed a version of gnubg from early August 2009 on a 
&lt;br&gt;multi-processor machine running Fedora 10, and the way I do long rollouts 
&lt;br&gt;is to type something like
&lt;br&gt;&lt;br&gt;&amp;nbsp; gnubg -t &amp;lt; inputfile &amp;gt; outputfile &amp;
&lt;br&gt;&lt;br&gt;This works fine, but I would like to take advantage of the multiple 
&lt;br&gt;processors to get the rollout to complete faster (or equivalently, to do a 
&lt;br&gt;longer rollout in the same amount of wall-clock time). &amp;nbsp;Can I do so? &amp;nbsp;How?
&lt;br&gt;&lt;br&gt;I vaguely recall some discussion a few months ago about some bug fixes. &amp;nbsp;
&lt;br&gt;It was a bit of a pain installing gnubg so I would like to avoid having to 
&lt;br&gt;reinstall if I can help it, but of course I will do so if necessary.
&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;Tim
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26773627</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-13T22:43:58Z</published>
	<updated>2009-12-13T22:43:58Z</updated>
	<author>
		<name>Michael Petch</name>
	</author>
	<content type="html">Thanks that's good to know. Explains why it worked on Lenny for me.
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 13/12/09 11:34 PM, &amp;quot;Russ Allbery&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26773627&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Russ Allbery &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26773627&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; Thank you. &amp;nbsp;That was the key that I needed. &amp;nbsp;The problem is that
&lt;br&gt;&amp;gt;&amp;gt; board_motion_notify is never being called in my build for a 3D board. &amp;nbsp;It
&lt;br&gt;&amp;gt;&amp;gt; is being called for the 2D board.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; For the record, this turned out to be a bug in GTK+, which was fixed in
&lt;br&gt;&amp;gt; 2.18.5.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26773561</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-13T22:34:47Z</published>
	<updated>2009-12-13T22:34:47Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Russ Allbery &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26773561&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&lt;br&gt;&amp;gt; Thank you. &amp;nbsp;That was the key that I needed. &amp;nbsp;The problem is that
&lt;br&gt;&amp;gt; board_motion_notify is never being called in my build for a 3D board. &amp;nbsp;It
&lt;br&gt;&amp;gt; is being called for the 2D board.
&lt;br&gt;&lt;br&gt;For the record, this turned out to be a bug in GTK+, which was fixed in
&lt;br&gt;2.18.5.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26773561&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26759757</id>
	<title>Re: Two-Sided Bearoff DB and Cube Analysis</title>
	<published>2009-12-12T09:55:23Z</published>
	<updated>2009-12-12T09:55:23Z</updated>
	<author>
		<name>Neil Robins</name>
	</author>
	<content type="html">Yes, but I'm only seeking to apply cubeless winning chance to the pure 
&lt;br&gt;cubeless position that arises following D/T, when the winner of the game 
&lt;br&gt;wins the match.
&lt;br&gt;&lt;br&gt;----- Original Message ----- 
&lt;br&gt;From: &amp;quot;Christian Anthon&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26759757&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;christian.anthon@...&lt;/a&gt;&amp;gt;
&lt;br&gt;To: &amp;quot;Neil Robins&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26759757&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;neil.robins1@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Cc: &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26759757&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bug-gnubg@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Sent: Saturday, December 12, 2009 1:30 PM
&lt;br&gt;Subject: Re: [Bug-gnubg] Two-Sided Bearoff DB and Cube Analysis
&lt;br&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; The art of using cubeless winning chances in cubeful games is a gray
&lt;br&gt;&amp;gt; one at the best of times. The reason is that a) the plays may well
&lt;br&gt;&amp;gt; depend on the cube position and b) cubeactions leads to premature
&lt;br&gt;&amp;gt; ending of the games and c) the plied evaluation of the cube may
&lt;br&gt;&amp;gt; contain suboptimal plays because of the way that cubes and moves are
&lt;br&gt;&amp;gt; handled by the gnubg engine. So what seems simple is in fact not
&lt;br&gt;&amp;gt; because of the internals of the gnubg engine, which works fine in
&lt;br&gt;&amp;gt; general, but is quite puzzling to the human mind in positions we feel
&lt;br&gt;&amp;gt; we understand well.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Christian.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; On Fri, Dec 11, 2009 at 7:14 AM, Neil Robins &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26759757&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;neil.robins1@...&lt;/a&gt;&amp;gt; 
&lt;br&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; In the position below I received a cube which, if taken, is for the 
&lt;br&gt;&amp;gt;&amp;gt; match. I
&lt;br&gt;&amp;gt;&amp;gt; have on disk the Two-Sided Bearoff DB for up to 11 chequers on 6 points,
&lt;br&gt;&amp;gt;&amp;gt; which gives:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Player Opponent
&lt;br&gt;&amp;gt;&amp;gt; Position 4049 6690
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cubeless equity : +0.5006
&lt;br&gt;&amp;gt;&amp;gt; Owned cube : +0.7930
&lt;br&gt;&amp;gt;&amp;gt; Centered cube : +0.7679
&lt;br&gt;&amp;gt;&amp;gt; Opponent owns cube : +0.4452
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; It seems to me it is trivially easy to obtain from the Cubeless equity 
&lt;br&gt;&amp;gt;&amp;gt; that,
&lt;br&gt;&amp;gt;&amp;gt; if the game is played out for the match, my opponent will win the match
&lt;br&gt;&amp;gt;&amp;gt; 75.03% of the time and my MWC is 24.97%. The rollout indeed concurs with
&lt;br&gt;&amp;gt;&amp;gt; these figures and, for once, 0-ply agrees as well.
&lt;br&gt;&amp;gt;&amp;gt; As you increase the number of plys from 1-ply through to 7-ply, not only 
&lt;br&gt;&amp;gt;&amp;gt; are
&lt;br&gt;&amp;gt;&amp;gt; all the figures wrong, but, there is a straightforward relatiosnhip of 
&lt;br&gt;&amp;gt;&amp;gt; every
&lt;br&gt;&amp;gt;&amp;gt; ply higher being just as bad or worse than a ply lower. Analysis at 7-ply
&lt;br&gt;&amp;gt;&amp;gt; produces the worst result. Surely this is not what should be expected,
&lt;br&gt;&amp;gt;&amp;gt; and shouldn't all plys be bringing the correct figure here?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; GNU Backgammon Position ID: tW0AAKjNAQAAAA
&lt;br&gt;&amp;gt;&amp;gt; Match ID : AQFgAAAAAAAA
&lt;br&gt;&amp;gt;&amp;gt; +-1--2--3--4--5--6-------7--8--9-10-11-12-+ O: gnubg (Cube: 2)
&lt;br&gt;&amp;gt;&amp;gt; OO | O O O O O | | | 0 points
&lt;br&gt;&amp;gt;&amp;gt; O | O O O | | | On roll
&lt;br&gt;&amp;gt;&amp;gt; O | O | | |
&lt;br&gt;&amp;gt;&amp;gt; O | | | |
&lt;br&gt;&amp;gt;&amp;gt; O | | | |
&lt;br&gt;&amp;gt;&amp;gt; | |BAR| |^ 3 point match
&lt;br&gt;&amp;gt;&amp;gt; X | | | |
&lt;br&gt;&amp;gt;&amp;gt; X | | | |
&lt;br&gt;&amp;gt;&amp;gt; X | | | |
&lt;br&gt;&amp;gt;&amp;gt; X | X X X X | | |
&lt;br&gt;&amp;gt;&amp;gt; X | X X X X X X | | | 0 points
&lt;br&gt;&amp;gt;&amp;gt; +24-23-22-21-20-19------18-17-16-15-14-13-+ X: Neil
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Rollout details:
&lt;br&gt;&amp;gt;&amp;gt; Player gnubg owns 2-cube:
&lt;br&gt;&amp;gt;&amp;gt; 0.744 0.000 0.000 - 0.256 0.000 0.000 CL 62.26% CF 70.82%
&lt;br&gt;&amp;gt;&amp;gt; [0.000 0.000 0.000 - 0.000 0.000 0.000 CL 0.00% CF 0.00%]
&lt;br&gt;&amp;gt;&amp;gt; Player Neil owns 4-cube:
&lt;br&gt;&amp;gt;&amp;gt; 0.750 0.000 0.000 - 0.250 0.000 0.000 CL 75.03% CF 75.03%
&lt;br&gt;&amp;gt;&amp;gt; [0.000 0.000 0.000 - 0.000 0.000 0.000 CL 0.00% CF 0.00%]
&lt;br&gt;&amp;gt;&amp;gt; Full cubeful rollout with var.redn.
&lt;br&gt;&amp;gt;&amp;gt; 25920 games, Mersenne Twister dice gen. with seed 839486310 and 
&lt;br&gt;&amp;gt;&amp;gt; quasi-random
&lt;br&gt;&amp;gt;&amp;gt; dice
&lt;br&gt;&amp;gt;&amp;gt; Play: world class 2-ply cubeful prune [world class]
&lt;br&gt;&amp;gt;&amp;gt; keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
&lt;br&gt;&amp;gt;&amp;gt; Skip pruning for 1-ply moves.
&lt;br&gt;&amp;gt;&amp;gt; Cube: 2-ply cubeful prune [world class]
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 0-ply cubeless MWC 62.55% (Money: +0.501)
&lt;br&gt;&amp;gt;&amp;gt; 0.750 0.000 0.000 - 0.250 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 75.03%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 0.05%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 72.29% ( -2.74%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 1-ply cubeless MWC 62.28% (Money: +0.490)
&lt;br&gt;&amp;gt;&amp;gt; 0.745 0.000 0.000 - 0.255 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 74.48%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 0.60%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 71.73% ( -2.75%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 2-ply cubeless MWC 62.28% (Money: +0.490)
&lt;br&gt;&amp;gt;&amp;gt; 0.745 0.000 0.000 - 0.255 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 74.48%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 0.59%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 70.73% ( -3.76%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 3-ply cubeless MWC 62.28% (Money: +0.490)
&lt;br&gt;&amp;gt;&amp;gt; 0.745 0.000 0.000 - 0.255 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 74.48%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 0.59%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 70.64% ( -3.85%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 4-ply cubeless MWC 61.99% (Money: +0.478)
&lt;br&gt;&amp;gt;&amp;gt; 0.739 0.000 0.000 - 0.261 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 73.92%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 1.16%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 70.60% ( -3.31%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 5-ply cubeless MWC 61.79% (Money: +0.470)
&lt;br&gt;&amp;gt;&amp;gt; 0.735 0.000 0.000 - 0.265 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 73.51%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 1.57%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 70.48% ( -3.03%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 6-ply cubeless MWC 61.77% (Money: +0.469)
&lt;br&gt;&amp;gt;&amp;gt; 0.735 0.000 0.000 - 0.265 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 73.46%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 1.61%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 70.44% ( -3.02%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt;&amp;gt; 7-ply cubeless MWC 61.67% (Money: +0.465)
&lt;br&gt;&amp;gt;&amp;gt; 0.733 0.000 0.000 - 0.267 0.000 0.000
&lt;br&gt;&amp;gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt;&amp;gt; 1. Double, take 73.27%
&lt;br&gt;&amp;gt;&amp;gt; 2. Double, pass 75.08% ( 1.80%)
&lt;br&gt;&amp;gt;&amp;gt; 3. No double 70.34% ( -2.94%)
&lt;br&gt;&amp;gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt;&amp;gt; Bug-gnubg mailing list
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&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
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	<link rel="alternate" type="text/html" href="http://old.nabble.com/Two-Sided-Bearoff-DB-and-Cube-Analysis-tp26739265p26759757.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26757597</id>
	<title>Re: Two-Sided Bearoff DB and Cube Analysis</title>
	<published>2009-12-12T05:30:11Z</published>
	<updated>2009-12-12T05:30:11Z</updated>
	<author>
		<name>Christian Anthon-5</name>
	</author>
	<content type="html">The art of using cubeless winning chances in cubeful games is a gray
&lt;br&gt;one at the best of times. The reason is that a) the plays may well
&lt;br&gt;depend on the cube position and b) cubeactions leads to premature
&lt;br&gt;ending of the games and c) the plied evaluation of the cube may
&lt;br&gt;contain suboptimal plays because of the way that cubes and moves are
&lt;br&gt;handled by the gnubg engine. So what seems simple is in fact not
&lt;br&gt;because of the internals of the gnubg engine, which works fine in
&lt;br&gt;general, but is quite puzzling to the human mind in positions we feel
&lt;br&gt;we understand well.
&lt;br&gt;&lt;br&gt;Christian.
&lt;br&gt;&lt;br&gt;On Fri, Dec 11, 2009 at 7:14 AM, Neil Robins &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26757597&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;neil.robins1@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; In the position below I received a cube which, if taken, is for the match. I
&lt;br&gt;&amp;gt; have on disk the Two-Sided Bearoff DB for up to 11 chequers on 6 points,
&lt;br&gt;&amp;gt; which gives:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;              Player       Opponent
&lt;br&gt;&amp;gt; Position         4049          6690
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cubeless equity               : +0.5006
&lt;br&gt;&amp;gt; Owned cube                    : +0.7930
&lt;br&gt;&amp;gt; Centered cube                 : +0.7679
&lt;br&gt;&amp;gt; Opponent owns cube            : +0.4452
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It seems to me it is trivially easy to obtain from the Cubeless equity that,
&lt;br&gt;&amp;gt; if the game is played out for the match, my opponent will win the match
&lt;br&gt;&amp;gt; 75.03% of the time and my MWC is 24.97%. The rollout indeed concurs with
&lt;br&gt;&amp;gt; these figures and, for once, 0-ply agrees as well.
&lt;br&gt;&amp;gt; As you increase the number of plys from 1-ply through to 7-ply, not only are
&lt;br&gt;&amp;gt; all the figures wrong, but, there is a straightforward relatiosnhip of every
&lt;br&gt;&amp;gt; ply higher being just as bad or worse than a ply lower. Analysis at 7-ply
&lt;br&gt;&amp;gt; produces the worst result. Surely this is not what should be expected,
&lt;br&gt;&amp;gt; and shouldn't all plys be bringing the correct figure here?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;     GNU Backgammon  Position ID: tW0AAKjNAQAAAA
&lt;br&gt;&amp;gt;                     Match ID   : AQFgAAAAAAAA
&lt;br&gt;&amp;gt;     +-1--2--3--4--5--6-------7--8--9-10-11-12-+  O: gnubg (Cube: 2)
&lt;br&gt;&amp;gt;  OO | O  O  O  O     O |   |                  |  0 points
&lt;br&gt;&amp;gt;   O |       O  O     O |   |                  |  On roll
&lt;br&gt;&amp;gt;   O |                O |   |                  |
&lt;br&gt;&amp;gt;   O |                  |   |                  |
&lt;br&gt;&amp;gt;   O |                  |   |                  |
&lt;br&gt;&amp;gt;     |                  |BAR|                  |^ 3 point match
&lt;br&gt;&amp;gt;   X |                  |   |                  |
&lt;br&gt;&amp;gt;   X |                  |   |                  |
&lt;br&gt;&amp;gt;   X |                  |   |                  |
&lt;br&gt;&amp;gt;   X |       X  X  X  X |   |                  |
&lt;br&gt;&amp;gt;   X | X  X  X  X  X  X |   |                  |  0 points
&lt;br&gt;&amp;gt;     +24-23-22-21-20-19------18-17-16-15-14-13-+  X: Neil
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Rollout details:
&lt;br&gt;&amp;gt; Player gnubg owns 2-cube:
&lt;br&gt;&amp;gt;   0.744 0.000 0.000 - 0.256 0.000 0.000 CL  62.26% CF  70.82%
&lt;br&gt;&amp;gt;  [0.000 0.000 0.000 - 0.000 0.000 0.000 CL   0.00% CF   0.00%]
&lt;br&gt;&amp;gt; Player Neil owns 4-cube:
&lt;br&gt;&amp;gt;   0.750 0.000 0.000 - 0.250 0.000 0.000 CL  75.03% CF  75.03%
&lt;br&gt;&amp;gt;  [0.000 0.000 0.000 - 0.000 0.000 0.000 CL   0.00% CF   0.00%]
&lt;br&gt;&amp;gt; Full cubeful rollout with var.redn.
&lt;br&gt;&amp;gt; 25920 games, Mersenne Twister dice gen. with seed 839486310 and quasi-random
&lt;br&gt;&amp;gt; dice
&lt;br&gt;&amp;gt; Play: world class 2-ply cubeful prune [world class]
&lt;br&gt;&amp;gt; keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
&lt;br&gt;&amp;gt; Skip pruning for 1-ply moves.
&lt;br&gt;&amp;gt; Cube: 2-ply cubeful prune [world class]
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 0-ply cubeless MWC  62.55% (Money:  +0.501)
&lt;br&gt;&amp;gt;   0.750 0.000 0.000 - 0.250 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         75.03%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  0.05%)
&lt;br&gt;&amp;gt; 3. No double            72.29%  ( -2.74%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 1-ply cubeless MWC  62.28% (Money:  +0.490)
&lt;br&gt;&amp;gt;   0.745 0.000 0.000 - 0.255 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         74.48%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  0.60%)
&lt;br&gt;&amp;gt; 3. No double            71.73%  ( -2.75%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 2-ply cubeless MWC  62.28% (Money:  +0.490)
&lt;br&gt;&amp;gt;   0.745 0.000 0.000 - 0.255 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         74.48%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  0.59%)
&lt;br&gt;&amp;gt; 3. No double            70.73%  ( -3.76%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 3-ply cubeless MWC  62.28% (Money:  +0.490)
&lt;br&gt;&amp;gt;   0.745 0.000 0.000 - 0.255 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         74.48%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  0.59%)
&lt;br&gt;&amp;gt; 3. No double            70.64%  ( -3.85%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 4-ply cubeless MWC  61.99% (Money:  +0.478)
&lt;br&gt;&amp;gt;   0.739 0.000 0.000 - 0.261 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         73.92%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  1.16%)
&lt;br&gt;&amp;gt; 3. No double            70.60%  ( -3.31%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 5-ply cubeless MWC  61.79% (Money:  +0.470)
&lt;br&gt;&amp;gt;   0.735 0.000 0.000 - 0.265 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         73.51%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  1.57%)
&lt;br&gt;&amp;gt; 3. No double            70.48%  ( -3.03%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 6-ply cubeless MWC  61.77% (Money:  +0.469)
&lt;br&gt;&amp;gt;   0.735 0.000 0.000 - 0.265 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         73.46%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  1.61%)
&lt;br&gt;&amp;gt; 3. No double            70.44%  ( -3.02%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt; Cube analysis
&lt;br&gt;&amp;gt; 7-ply cubeless MWC  61.67% (Money:  +0.465)
&lt;br&gt;&amp;gt;   0.733 0.000 0.000 - 0.267 0.000 0.000
&lt;br&gt;&amp;gt; Cubeful equities:
&lt;br&gt;&amp;gt; 1. Double, take         73.27%
&lt;br&gt;&amp;gt; 2. Double, pass         75.08%  (  1.80%)
&lt;br&gt;&amp;gt; 3. No double            70.34%  ( -2.94%)
&lt;br&gt;&amp;gt; Proper cube action: Redouble, take
&lt;br&gt;&amp;gt; _______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26757350</id>
	<title>Re: Gnubg priority</title>
	<published>2009-12-12T04:48:50Z</published>
	<updated>2009-12-12T04:48:50Z</updated>
	<author>
		<name>Christian Anthon-5</name>
	</author>
	<content type="html">I've never experienced gnubg hanging a pc on modern hardware. Anything
&lt;br&gt;particular about you settings or pc, for example, the number of
&lt;br&gt;threads or processor.
&lt;br&gt;&lt;br&gt;Christian.
&lt;br&gt;&lt;br&gt;On Fri, Dec 11, 2009 at 3:52 PM, Joaquín Koifman &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26757350&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pamalejo@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Is it possible to have the analysis and rollout threads of the program run
&lt;br&gt;&amp;gt; with a lower priority than the rest of it? Or the whole software?
&lt;br&gt;&amp;gt; Because every time I analyse or rollout I have to set the process priority
&lt;br&gt;&amp;gt; because if not it hangs the pc until it finishes.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thank you very much,
&lt;br&gt;&amp;gt; Joaquin
&lt;br&gt;&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26757323</id>
	<title>Re: Assertion Failed</title>
	<published>2009-12-12T04:47:12Z</published>
	<updated>2009-12-12T04:47:12Z</updated>
	<author>
		<name>Christian Anthon-5</name>
	</author>
	<content type="html">Please send us the match and we'll take a look.
&lt;br&gt;&lt;br&gt;Christian.
&lt;br&gt;&lt;br&gt;On Fri, Dec 11, 2009 at 12:55 AM, Joaquín Koifman &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26757323&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pamalejo@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I get this message when I try to open a .tmg file where one player had
&lt;br&gt;&amp;gt; disconnected.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; **
&lt;br&gt;&amp;gt; ERROR:import.c:2679:ImportTMGGame: assertion failed: (FALSE)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The file finishes with the next three lines:
&lt;br&gt;&amp;gt;    4 5 Double to 2
&lt;br&gt;&amp;gt;   -4 6 ?
&lt;br&gt;&amp;gt;   -4 17 0 Out of time
&lt;br&gt;&amp;gt; If I delete them, the match is loaded ok.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thank you!
&lt;br&gt;&amp;gt; Joaquin
&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26745614</id>
	<title>Gnubg priority</title>
	<published>2009-12-11T06:52:49Z</published>
	<updated>2009-12-11T06:52:49Z</updated>
	<author>
		<name>Joaquín Koifman</name>
	</author>
	<content type="html">Hi,&lt;br&gt;&lt;br&gt;Is it possible to have the analysis and rollout threads of the program run with a lower priority than the rest of it? Or the whole software?&lt;br&gt;Because every time I analyse or rollout I have to set the process priority because if not it hangs the pc until it finishes.&lt;br&gt;
&lt;br&gt;Thank you very much,&lt;br&gt;Joaquin&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26739265</id>
	<title>Two-Sided Bearoff DB and Cube Analysis</title>
	<published>2009-12-10T22:14:52Z</published>
	<updated>2009-12-10T22:14:52Z</updated>
	<author>
		<name>Neil Robins</name>
	</author>
	<content type="html">&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
&lt;HTML&gt;&lt;HEAD&gt;
&lt;META content=&quot;text/html; charset=iso-8859-1&quot; http-equiv=Content-Type&gt;
&lt;META name=GENERATOR content=&quot;MSHTML 8.00.6001.18865&quot;&gt;

&lt;/HEAD&gt;
&lt;BODY bgColor=#ffffff&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;In the position below I received a cube which, if 
taken, is for the match. I have on disk the Two-Sided Bearoff DB for up to 11 
chequers on 6 points, which gives:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
Player&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
Opponent&lt;BR&gt;Position&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
4049&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6690&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cubeless 
equity&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
: +0.5006&lt;BR&gt;Owned 
cube&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
: +0.7930&lt;BR&gt;Centered 
cube&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
: +0.7679&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Opponent owns 
cube&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; : 
+0.4452&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;It seems to me it is trivially easy to obtain from 
the Cubeless equity that, if the game is played out for the match, my opponent 
will win the match 75.03% of the time and my MWC is 24.97%. The rollout indeed 
concurs with these figures and, for once, 0-ply agrees as well.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;As you increase the number of plys from 1-ply 
through to 7-ply, not only are all the figures wrong, but, there is a 
straightforward relatiosnhip of every ply higher being just as bad or worse than 
a ply lower. Analysis at 7-ply produces the worst result. Surely this is not 
what should be expected, and&amp;nbsp;shouldn't all plys be bringing the correct 
figure here?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; GNU Backgammon&amp;nbsp; Position 
ID: 
tW0AAKjNAQAAAA&lt;BR&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
Match ID&amp;nbsp;&amp;nbsp; : AQFgAAAAAAAA&lt;BR&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
+-1--2--3--4--5--6-------7--8--9-10-11-12-+&amp;nbsp; O: gnubg (Cube: 2)&lt;BR&gt;&amp;nbsp;OO 
| O&amp;nbsp; O&amp;nbsp; O&amp;nbsp; O&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; O |&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; 0 points&lt;BR&gt;&amp;nbsp; O |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; O&amp;nbsp; 
O&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; O |&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; On roll&lt;BR&gt;&amp;nbsp; O 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
O |&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; &lt;BR&gt;&amp;nbsp; O 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; &lt;BR&gt;&amp;nbsp; O 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; &lt;BR&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|BAR|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|^ 3 point match&lt;BR&gt;&amp;nbsp; X 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; &lt;BR&gt;&amp;nbsp; X 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; &lt;BR&gt;&amp;nbsp; X 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; &lt;BR&gt;&amp;nbsp; X |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; X&amp;nbsp; X&amp;nbsp; 
X&amp;nbsp; X |&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; &lt;BR&gt;&amp;nbsp; X | X&amp;nbsp; X&amp;nbsp; X&amp;nbsp; X&amp;nbsp; X&amp;nbsp; X |&amp;nbsp;&amp;nbsp; 
|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
|&amp;nbsp; 0 points&lt;BR&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
+24-23-22-21-20-19------18-17-16-15-14-13-+&amp;nbsp; X: Neil&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Rollout details:&lt;BR&gt;Player gnubg owns 
2-cube:&lt;BR&gt;&amp;nbsp; 0.744 0.000 0.000 - 0.256 0.000 0.000 CL&amp;nbsp; 62.26% CF&amp;nbsp; 
70.82%&lt;BR&gt;&amp;nbsp;[0.000 0.000 0.000 - 0.000 0.000 0.000 CL&amp;nbsp;&amp;nbsp; 0.00% 
CF&amp;nbsp;&amp;nbsp; 0.00%]&lt;BR&gt;Player Neil owns 4-cube:&lt;BR&gt;&amp;nbsp; 0.750 0.000 0.000 - 
0.250 0.000 0.000 CL&amp;nbsp; 75.03% CF&amp;nbsp; 75.03%&lt;BR&gt;&amp;nbsp;[0.000 0.000 0.000 - 
0.000 0.000 0.000 CL&amp;nbsp;&amp;nbsp; 0.00% CF&amp;nbsp;&amp;nbsp; 0.00%]&lt;BR&gt;Full cubeful 
rollout with var.redn.&lt;BR&gt;25920 games, Mersenne Twister dice gen. with seed 
839486310 and quasi-random dice&lt;BR&gt;Play: world class 2-ply cubeful prune [world 
class]&lt;BR&gt;keep the first 0 0-ply moves and up to 8 more moves within equity 
0.16&lt;BR&gt;Skip pruning for 1-ply moves.&lt;BR&gt;Cube: 2-ply cubeful prune [world 
class]&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;0-ply cubeless MWC&amp;nbsp; 62.55% 
(Money:&amp;nbsp; +0.501)&lt;BR&gt;&amp;nbsp; 0.750 0.000 0.000 - 0.250 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.03%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 0.05%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
72.29%&amp;nbsp; ( -2.74%)&lt;BR&gt;Proper cube action: Redouble, take&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;1-ply cubeless MWC&amp;nbsp; 62.28% 
(Money:&amp;nbsp; +0.490)&lt;BR&gt;&amp;nbsp; 0.745 0.000 0.000 - 0.255 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
74.48%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 0.60%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
71.73%&amp;nbsp; ( -2.75%)&lt;BR&gt;Proper cube action: Redouble, take&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;2-ply cubeless MWC&amp;nbsp; 62.28% 
(Money:&amp;nbsp; +0.490)&lt;BR&gt;&amp;nbsp; 0.745 0.000 0.000 - 0.255 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
74.48%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 0.59%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
70.73%&amp;nbsp; ( -3.76%)&lt;BR&gt;Proper cube action: Redouble, take&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;3-ply cubeless MWC&amp;nbsp; 62.28% 
(Money:&amp;nbsp; +0.490)&lt;BR&gt;&amp;nbsp; 0.745 0.000 0.000 - 0.255 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
74.48%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 0.59%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
70.64%&amp;nbsp; ( -3.85%)&lt;BR&gt;Proper cube action: Redouble, take&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;4-ply cubeless MWC&amp;nbsp; 61.99% 
(Money:&amp;nbsp; +0.478)&lt;BR&gt;&amp;nbsp; 0.739 0.000 0.000 - 0.261 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
73.92%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 1.16%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
70.60%&amp;nbsp; ( -3.31%)&lt;BR&gt;Proper cube action: Redouble, take&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;5-ply cubeless MWC&amp;nbsp; 61.79% 
(Money:&amp;nbsp; +0.470)&lt;BR&gt;&amp;nbsp; 0.735 0.000 0.000 - 0.265 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
73.51%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 1.57%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
70.48%&amp;nbsp; ( -3.03%)&lt;BR&gt;Proper cube action: Redouble, take&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;6-ply cubeless MWC&amp;nbsp; 61.77% 
(Money:&amp;nbsp; +0.469)&lt;BR&gt;&amp;nbsp; 0.735 0.000 0.000 - 0.265 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
73.46%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 1.61%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
70.44%&amp;nbsp; ( -3.02%)&lt;BR&gt;Proper cube action: Redouble, take&lt;BR&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=2 face=Arial&gt;Cube analysis&lt;BR&gt;7-ply cubeless MWC&amp;nbsp; 61.67% 
(Money:&amp;nbsp; +0.465)&lt;BR&gt;&amp;nbsp; 0.733 0.000 0.000 - 0.267 0.000 0.000&lt;BR&gt;Cubeful 
equities:&lt;BR&gt;1. Double, take&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
73.27%&lt;BR&gt;2. Double, pass&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
75.08%&amp;nbsp; (&amp;nbsp; 1.80%)&lt;BR&gt;3. No 
double&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
70.34%&amp;nbsp; ( -2.94%)&lt;BR&gt;Proper cube action: Redouble, 
take&lt;/DIV&gt;&lt;/FONT&gt;&lt;/BODY&gt;&lt;/HTML&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26736605</id>
	<title>Assertion Failed</title>
	<published>2009-12-10T15:55:02Z</published>
	<updated>2009-12-10T15:55:02Z</updated>
	<author>
		<name>Joaquín Koifman</name>
	</author>
	<content type="html">Hi,&lt;br&gt;&lt;br&gt;I get this message when I try to open a .tmg file where one player had disconnected.&lt;br&gt;&lt;br&gt;&lt;span style=&quot;color: rgb(204, 0, 0);&quot;&gt;**&lt;/span&gt;&lt;br style=&quot;color: rgb(204, 0, 0);&quot;&gt;&lt;span style=&quot;color: rgb(204, 0, 0);&quot;&gt;ERROR:import.c:2679:ImportTMGGame: assertion failed: (FALSE)&lt;/span&gt;&lt;br&gt;
&lt;br&gt;The file finishes with the next three lines:&lt;br&gt; &lt;span style=&quot;font-family: courier new,monospace;&quot;&gt;  4 5 Double to 2&lt;/span&gt;&lt;br style=&quot;font-family: courier new,monospace;&quot;&gt;&lt;span style=&quot;font-family: courier new,monospace;&quot;&gt;  -4 6 ?&lt;/span&gt;&lt;br style=&quot;font-family: courier new,monospace;&quot;&gt;
&lt;span style=&quot;font-family: courier new,monospace;&quot;&gt;  -4 17 0 Out of time&lt;/span&gt;&lt;br&gt;If I delete them, the match is loaded ok.&lt;br&gt;&lt;br&gt;Thank you!&lt;br&gt;Joaquin&lt;br&gt;
&lt;br /&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26707166</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-09T01:13:41Z</published>
	<updated>2009-12-09T01:13:41Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Russ Allbery &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26707166&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&lt;br&gt;&amp;gt; This should be set up properly by CreateGLWidget in board3d/widget3d.c.
&lt;br&gt;&amp;gt; Given that this is working for someone else in Debian stable, I suspect
&lt;br&gt;&amp;gt; some change in either the GTK+ libraries or (more likely given that I
&lt;br&gt;&amp;gt; only see a problem with the 3D board) in the GtkGlExt libraries, since
&lt;br&gt;&amp;gt; that's the distinction between the 3D board and the 2D board in terms of
&lt;br&gt;&amp;gt; GTK+ event handling. &amp;nbsp;Maybe somehow the OpenGL layer is getting in the
&lt;br&gt;&amp;gt; way of proper handling of motion events?
&lt;br&gt;&lt;br&gt;&amp;gt; I'm using GtkGLExt 1.2.0 and GTK+ 2.18.4. &amp;nbsp;What version are other people
&lt;br&gt;&amp;gt; who are not seeing this problem using?
&lt;br&gt;&lt;br&gt;I wonder if:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;https://sourceforge.net/tracker/?func=detail&amp;aid=2893314&amp;group_id=54333&amp;atid=473434&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://sourceforge.net/tracker/?func=detail&amp;aid=2893314&amp;group_id=54333&amp;atid=473434&lt;/a&gt;&lt;br&gt;&lt;br&gt;is related.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26707166&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26707063</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-09T01:02:40Z</published>
	<updated>2009-12-09T01:02:40Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Jonathan Kinsey &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26707063&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jon_kinsey@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&amp;gt; Russ Allbery wrote:
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt; I'm increasingly suspicious that drawPieces not being called is the
&lt;br&gt;&amp;gt;&amp;gt; explanation, mostly because I can't figure out what does call it while
&lt;br&gt;&amp;gt;&amp;gt; a piece is being dragged. &amp;nbsp;Where should I be looking for that to
&lt;br&gt;&amp;gt;&amp;gt; happen? &amp;nbsp;I see the restricted draws being called for the quick-draw
&lt;br&gt;&amp;gt;&amp;gt; case, but I don't see any refreshing for the simpler non-quick-draw
&lt;br&gt;&amp;gt;&amp;gt; case. &amp;nbsp;But maybe I'm missing something obvious.
&lt;br&gt;&lt;br&gt;&amp;gt; MouseMove3d() is called from board_drag() to handle drawing dragged
&lt;br&gt;&amp;gt; pieces.
&lt;br&gt;&lt;br&gt;Thank you. &amp;nbsp;That was the key that I needed. &amp;nbsp;The problem is that
&lt;br&gt;board_motion_notify is never being called in my build for a 3D board. &amp;nbsp;It
&lt;br&gt;is being called for the 2D board.
&lt;br&gt;&lt;br&gt;This should be set up properly by CreateGLWidget in board3d/widget3d.c.
&lt;br&gt;Given that this is working for someone else in Debian stable, I suspect
&lt;br&gt;some change in either the GTK+ libraries or (more likely given that I only
&lt;br&gt;see a problem with the 3D board) in the GtkGlExt libraries, since that's
&lt;br&gt;the distinction between the 3D board and the 2D board in terms of GTK+
&lt;br&gt;event handling. &amp;nbsp;Maybe somehow the OpenGL layer is getting in the way of
&lt;br&gt;proper handling of motion events?
&lt;br&gt;&lt;br&gt;I'm using GtkGLExt 1.2.0 and GTK+ 2.18.4. &amp;nbsp;What version are other people
&lt;br&gt;who are not seeing this problem using?
&lt;br&gt;&lt;br&gt;Any ideas as to what could be going wrong here?
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26707063&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26706725</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-09T00:28:49Z</published>
	<updated>2009-12-09T00:28:49Z</updated>
	<author>
		<name>Jonathan Kinsey</name>
	</author>
	<content type="html">&lt;html&gt;
&lt;head&gt;

&lt;/head&gt;
&lt;body class='hmmessage'&gt;
Russ Allbery wrote:&lt;br&gt;&gt; Russ Allbery &lt;rra@stanford.edu&gt; writes:&lt;br&gt;&gt; &lt;br&gt;&gt;&gt; So something is either failing to set DragTargetHelp or&lt;br&gt;&gt;&gt; iTargetHelpPoints or drawPieces is never called while a move is in&lt;br&gt;&gt;&gt; progress.  This seems to apply with either quick-draw turned off or&lt;br&gt;&gt;&gt; turned on.&lt;br&gt;&gt; &lt;br&gt;&gt; I'm increasingly suspicious that drawPieces not being called is the&lt;br&gt;&gt; explanation, mostly because I can't figure out what does call it while a&lt;br&gt;&gt; piece is being dragged.  Where should I be looking for that to happen?  I&lt;br&gt;&gt; see the restricted draws being called for the quick-draw case, but I don't&lt;br&gt;&gt; see any refreshing for the simpler non-quick-draw case.  But maybe I'm&lt;br&gt;&gt; missing something obvious.&lt;br&gt;&lt;br&gt;MouseMove3d() is called from board_drag() to handle drawing dragged pieces.&lt;br&gt;&lt;br&gt;Jon&lt;br&gt;&lt;br&gt;&lt;br&gt; 		 	   		  &lt;br /&gt;&lt;hr /&gt;Have more than one Hotmail account? &lt;a href=' http://clk.atdmt.com/UKM/go/186394591/direct/01/' target='_new' rel=&quot;nofollow&quot;&gt;Link them together to easily access both.&lt;/a&gt;&lt;/body&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26704516</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-08T19:12:04Z</published>
	<updated>2009-12-08T19:12:04Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Russ Allbery &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26704516&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&lt;br&gt;&amp;gt; So something is either failing to set DragTargetHelp or
&lt;br&gt;&amp;gt; iTargetHelpPoints or drawPieces is never called while a move is in
&lt;br&gt;&amp;gt; progress. &amp;nbsp;This seems to apply with either quick-draw turned off or
&lt;br&gt;&amp;gt; turned on.
&lt;br&gt;&lt;br&gt;I'm increasingly suspicious that drawPieces not being called is the
&lt;br&gt;explanation, mostly because I can't figure out what does call it while a
&lt;br&gt;piece is being dragged. &amp;nbsp;Where should I be looking for that to happen? &amp;nbsp;I
&lt;br&gt;see the restricted draws being called for the quick-draw case, but I don't
&lt;br&gt;see any refreshing for the simpler non-quick-draw case. &amp;nbsp;But maybe I'm
&lt;br&gt;missing something obvious.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26704516&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26704479</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-08T19:06:18Z</published>
	<updated>2009-12-08T19:06:18Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Russ Allbery &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26704479&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&lt;br&gt;&amp;gt; QuickDraw was off. &amp;nbsp;I turned it on and saw the same thing. &amp;nbsp;I did
&lt;br&gt;&amp;gt; double-check that the option to show the targets is on, and tried
&lt;br&gt;&amp;gt; toggling it to no effect. &amp;nbsp;The computer player moves do show an animated
&lt;br&gt;&amp;gt; checker, and I think my moves show an animated checker when I finish the
&lt;br&gt;&amp;gt; move (although it's very fast), but the checker doesn't move when
&lt;br&gt;&amp;gt; dragged and there are no targets.
&lt;br&gt;&lt;br&gt;I tried to do more debugging, but I got lost in what calls what with the
&lt;br&gt;3D board rendering. &amp;nbsp;However, one additional, potentially useful piece of
&lt;br&gt;information: I annotated board3d/drawboard3d.c:drawPieces thusly:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (bd-&amp;gt;DragTargetHelp)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; { &amp;nbsp; &amp;nbsp; &amp;nbsp; /* highlight target points */
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; glPolygonMode(GL_FRONT, GL_LINE);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; SetColour3d(0.f, 1.f, 0.f, 0.f); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;/* Nice bright green... */
&lt;br&gt;&lt;br&gt;/* =====&amp;gt; */ &amp;nbsp; &amp;nbsp;printf(&amp;quot;Displaying target help points\n&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; for (i = 0; i &amp;lt;= 3; i++)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; int target = bd-&amp;gt;iTargetHelpPoints[i];
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (target != -1)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; { &amp;nbsp; &amp;nbsp; &amp;nbsp; /* Make sure texturing is disabled */
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (prd-&amp;gt;ChequerMat[0].pTexture)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; glDisable(GL_TEXTURE_2D);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; drawPiece(bd3d-&amp;gt;pieceList, bd3d, (unsigned int)target, Abs(bd-&amp;gt;points[target]) + 1, TRUE);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; glPolygonMode(GL_FRONT, GL_FILL);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;and that printf statement is never called in my build. &amp;nbsp;So something is
&lt;br&gt;either failing to set DragTargetHelp or iTargetHelpPoints or drawPieces is
&lt;br&gt;never called while a move is in progress. &amp;nbsp;This seems to apply with either
&lt;br&gt;quick-draw turned off or turned on.
&lt;br&gt;&lt;br&gt;I don't understand why I would be the only one seeing this, though.
&lt;br&gt;&lt;br&gt;Target help works fine with a 2D board.
&lt;br&gt;&lt;br&gt;I tried to use gdb to figure out why those variables aren't being set, but
&lt;br&gt;it's very difficult to use gdb with gnubg and not have it lock up the X
&lt;br&gt;server when one is trying to do it all on the same system.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26704479&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26688706</id>
	<title>strange result involving reported s.d. in very long rollout</title>
	<published>2009-12-07T20:49:47Z</published>
	<updated>2009-12-07T20:49:47Z</updated>
	<author>
		<name>bob koca</name>
	</author>
	<content type="html">&lt;html&gt;
&lt;head&gt;

&lt;/head&gt;
&lt;body class='hmmessage'&gt;
&lt;BR&gt;&amp;nbsp;I rolled out 27aFAgDbtoUCAA:cAkgAAAAAAAA 1296^2 times at DMP&lt;BR&gt;
After 644721 rollouts it was at .610614 win chance and s.d. in win chance of .000015&lt;BR&gt;
After 1679616 (about 2.5 times as many games) it was at .610612 win chance and s.d in win chance&lt;BR&gt;
of .000020&amp;nbsp;&amp;nbsp; How would the s.d. get so much larger when it should have gone down to about 5/8 of the .000015 value&lt;BR&gt;
to about .000008 or .000009&lt;BR&gt;
&amp;nbsp;&lt;BR&gt;
&amp;nbsp;Is it a statisical fluke or is something going wrong?&lt;BR&gt;
&amp;nbsp;&lt;BR&gt;
Bob Koca&lt;BR&gt; 		 	   		  &lt;br /&gt;&lt;hr /&gt;Chat with Messenger straight from your Hotmail inbox. &lt;a href='http://www.microsoft.com/windows/windowslive/hotmail_bl1/hotmail_bl1.aspx?ocid=PID23879::T:WLMTAGL:ON:WL:en-ww:WM_IMHM_4:092009' target='_new' rel=&quot;nofollow&quot;&gt;Check it out&lt;/a&gt;&lt;/body&gt;
&lt;/html&gt;&lt;br /&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26681137</id>
	<title>Re: HELP GNUBG ENGINE</title>
	<published>2009-12-07T08:29:06Z</published>
	<updated>2009-12-07T08:29:06Z</updated>
	<author>
		<name>Michael Petch</name>
	</author>
	<content type="html">I'm not sure if you are asking if you want to know how the positionID and
&lt;br&gt;MatchID actually work (in the event you may also want to create your own
&lt;br&gt;function, or use the existing ones). The Gnubg manual explains both here:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.gnu.org/manual/gnubg/html_node/A-technical-description-of-the-Mat&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.gnu.org/manual/gnubg/html_node/A-technical-description-of-the-Mat&lt;/a&gt;&lt;br&gt;ch-ID.html#A-technical-description-of-the-Match-ID
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.gnu.org/manual/gnubg/html_node/A-technical-description-of-the-Pos&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.gnu.org/manual/gnubg/html_node/A-technical-description-of-the-Pos&lt;/a&gt;&lt;br&gt;ition-ID.html#A-technical-description-of-the-Position-ID
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 06/12/09 12:46 PM, &amp;quot;alexis oikonomou&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26681137&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;gccster@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I'm trying to use the the gnubg engine with my own frontend what i
&lt;br&gt;&amp;gt; cant understand is how to use the position lib, ive organized my
&lt;br&gt;&amp;gt; BACKGAMMON TABLE in an array like int TABLE[28][2]; starting from the
&lt;br&gt;&amp;gt; first place where &amp;nbsp;player gathers his checkers following the ace point
&lt;br&gt;&amp;gt; then 2th,3,4,5,,6,BAR,7..and so on until opponents gathering place and
&lt;br&gt;&amp;gt; the second dimension of table is used to hold the number of checkers
&lt;br&gt;&amp;gt; in each place and the colour of the checkers...How can i use the
&lt;br&gt;&amp;gt; position lib to transform this array to POSITION ID key or is there an
&lt;br&gt;&amp;gt; easier way to let gnubg know the current table? Thank you and sorry
&lt;br&gt;&amp;gt; for my bad english....
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Bug-gnubg mailing list
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26681137&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Bug-gnubg@...&lt;/a&gt;
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&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26672315</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-06T20:20:57Z</published>
	<updated>2009-12-06T20:20:57Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Michael Petch &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672315&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;mpetch@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&lt;br&gt;&amp;gt; I just did a cvs pull of head and:
&lt;br&gt;&lt;br&gt;&amp;gt; ./autogen.sh
&lt;br&gt;&amp;gt; ./configure --enable-threads --emable-sse=sse2
&lt;br&gt;&amp;gt; make install 
&lt;br&gt;&lt;br&gt;&amp;gt; I ran it and in 3D I see bullseyes. It seems fine here.
&lt;br&gt;&lt;br&gt;Note that I'm using Debian unstable -- there may be some difference there.
&lt;br&gt;&lt;br&gt;&amp;gt; If you go to Settings/Board Appearance and change QuickDraw on/off do
&lt;br&gt;&amp;gt; you see the same thing?
&lt;br&gt;&lt;br&gt;QuickDraw was off. &amp;nbsp;I turned it on and saw the same thing. &amp;nbsp;I did
&lt;br&gt;double-check that the option to show the targets is on, and tried toggling
&lt;br&gt;it to no effect. &amp;nbsp;The computer player moves do show an animated checker,
&lt;br&gt;and I think my moves show an animated checker when I finish the move
&lt;br&gt;(although it's very fast), but the checker doesn't move when dragged and
&lt;br&gt;there are no targets.
&lt;br&gt;&lt;br&gt;Attached is my config.h.
&lt;br&gt;&lt;br&gt;SSE2 is turned off since I'm doing a generic build for the Debian i386
&lt;br&gt;architecture, which may run on systems without that support.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672315&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;/* config.h. &amp;nbsp;Generated from config.h.in by configure. &amp;nbsp;*/
&lt;br&gt;/* config.h.in. &amp;nbsp;Generated from configure.in by autoheader. &amp;nbsp;*/
&lt;br&gt;&lt;br&gt;/* Define if you want to disable the SSE cpu test */
&lt;br&gt;/* #undef DISABLE_SSE_TEST */
&lt;br&gt;&lt;br&gt;/* always defined to indicate that i18n is enabled */
&lt;br&gt;#define ENABLE_NLS 1
&lt;br&gt;&lt;br&gt;/* The package name, for gettext */
&lt;br&gt;#define GETTEXT_PACKAGE &amp;quot;gnubg&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define if you wish to use glib threads */
&lt;br&gt;#define GLIB_THREADS 1
&lt;br&gt;&lt;br&gt;/* Define if you want to disable deprecated gtk functions */
&lt;br&gt;/* #undef GTK_DISABLE_DEPRECATED */
&lt;br&gt;&lt;br&gt;/* Define if you want to disable deprecated glib functions */
&lt;br&gt;/* #undef G_DISABLE_DEPRECATED */
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `bind_textdomain_codeset' function. */
&lt;br&gt;#define HAVE_BIND_TEXTDOMAIN_CODESET 1
&lt;br&gt;&lt;br&gt;/* Define if you want to use libcairo */
&lt;br&gt;#define HAVE_CAIRO 1
&lt;br&gt;&lt;br&gt;/* Define if you want to use gstreamer */
&lt;br&gt;#define HAVE_CANBERRA 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `dcgettext' function. */
&lt;br&gt;#define HAVE_DCGETTEXT 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;dlfcn.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_DLFCN_H 1
&lt;br&gt;&lt;br&gt;/* Define if you have freetype2 */
&lt;br&gt;#define HAVE_FREETYPE 1
&lt;br&gt;&lt;br&gt;/* Define if the GNU gettext() function is already present or preinstalled. */
&lt;br&gt;#define HAVE_GETTEXT 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;inttypes.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_INTTYPES_H 1
&lt;br&gt;&lt;br&gt;/* Define if your &amp;lt;locale.h&amp;gt; file defines LC_MESSAGES. */
&lt;br&gt;#define HAVE_LC_MESSAGES 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `gmp' library (-lgmp). */
&lt;br&gt;#define HAVE_LIBGMP 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `m' library (-lm). */
&lt;br&gt;#define HAVE_LIBM 1
&lt;br&gt;&lt;br&gt;/* Define if you have libpng */
&lt;br&gt;#define HAVE_LIBPNG 1
&lt;br&gt;&lt;br&gt;/* Define if you have libreadline */
&lt;br&gt;#define HAVE_LIBREADLINE 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;locale.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_LOCALE_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;memory.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_MEMORY_H 1
&lt;br&gt;&lt;br&gt;/* Define if you want to use pangocairo */
&lt;br&gt;#define HAVE_PANGOCAIRO 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `random' function. */
&lt;br&gt;#define HAVE_RANDOM 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `setpriority' function. */
&lt;br&gt;#define HAVE_SETPRIORITY 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `sigaction' function. */
&lt;br&gt;#define HAVE_SIGACTION 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `sigvec' function. */
&lt;br&gt;/* #undef HAVE_SIGVEC */
&lt;br&gt;&lt;br&gt;/* Define if the system supports AF_LOCAL sockets. */
&lt;br&gt;#define HAVE_SOCKETS 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;stdint.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_STDINT_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;stdlib.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_STDLIB_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;strings.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_STRINGS_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;string.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_STRING_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the `strptime' function. */
&lt;br&gt;#define HAVE_STRPTIME 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;sys/resource.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_SYS_RESOURCE_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;sys/socket.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_SYS_SOCKET_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;sys/stat.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_SYS_STAT_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;sys/time.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_SYS_TIME_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;sys/types.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_SYS_TYPES_H 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the &amp;lt;unistd.h&amp;gt; header file. */
&lt;br&gt;#define HAVE_UNISTD_H 1
&lt;br&gt;&lt;br&gt;/* Define to the sub-directory in which libtool stores uninstalled libraries.
&lt;br&gt;&amp;nbsp; &amp;nbsp;*/
&lt;br&gt;#define LT_OBJDIR &amp;quot;.libs/&amp;quot;
&lt;br&gt;&lt;br&gt;/* Name of package */
&lt;br&gt;#define PACKAGE &amp;quot;gnubg&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to the address where bug reports for this package should be sent. */
&lt;br&gt;#define PACKAGE_BUGREPORT &amp;quot;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672315&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bug-gnubg@...&lt;/a&gt;&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to the full name of this package. */
&lt;br&gt;#define PACKAGE_NAME &amp;quot;GNU Backgammon&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to the full name and version of this package. */
&lt;br&gt;#define PACKAGE_STRING &amp;quot;GNU Backgammon 0.90.0&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to the one symbol short name of this package. */
&lt;br&gt;#define PACKAGE_TARNAME &amp;quot;gnubg&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to the home page for this package. */
&lt;br&gt;#define PACKAGE_URL &amp;quot;&lt;a href=&quot;http://www.gnu.org/software/gnubg/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.gnu.org/software/gnubg/&lt;/a&gt;&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to the version of this package. */
&lt;br&gt;#define PACKAGE_VERSION &amp;quot;0.90.0&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to 1 if you have the ANSI C header files. */
&lt;br&gt;#define STDC_HEADERS 1
&lt;br&gt;&lt;br&gt;/* Define if you want to use the 3d boards */
&lt;br&gt;#define USE_BOARD3D 1
&lt;br&gt;&lt;br&gt;/* Define if you want to use the gtk gui */
&lt;br&gt;#define USE_GTK 1
&lt;br&gt;&lt;br&gt;/* Define if you want to have multithread support */
&lt;br&gt;#define USE_MULTITHREAD 1
&lt;br&gt;&lt;br&gt;/* Define if you want to use Python inside gnubg */
&lt;br&gt;#define USE_PYTHON 1
&lt;br&gt;&lt;br&gt;/* Define if you want to use sqlite */
&lt;br&gt;#define USE_SQLITE 1
&lt;br&gt;&lt;br&gt;/* Define if you want to compile with SSE2 support */
&lt;br&gt;/* #undef USE_SSE2 */
&lt;br&gt;&lt;br&gt;/* Define if you want to compile with SSE support */
&lt;br&gt;/* #undef USE_SSE_VECTORIZE */
&lt;br&gt;&lt;br&gt;/* Enable extensions on AIX 3, Interix. &amp;nbsp;*/
&lt;br&gt;#ifndef _ALL_SOURCE
&lt;br&gt;# define _ALL_SOURCE 1
&lt;br&gt;#endif
&lt;br&gt;/* Enable GNU extensions on systems that have them. &amp;nbsp;*/
&lt;br&gt;#ifndef _GNU_SOURCE
&lt;br&gt;# define _GNU_SOURCE 1
&lt;br&gt;#endif
&lt;br&gt;/* Enable threading extensions on Solaris. &amp;nbsp;*/
&lt;br&gt;#ifndef _POSIX_PTHREAD_SEMANTICS
&lt;br&gt;# define _POSIX_PTHREAD_SEMANTICS 1
&lt;br&gt;#endif
&lt;br&gt;/* Enable extensions on HP NonStop. &amp;nbsp;*/
&lt;br&gt;#ifndef _TANDEM_SOURCE
&lt;br&gt;# define _TANDEM_SOURCE 1
&lt;br&gt;#endif
&lt;br&gt;/* Enable general extensions on Solaris. &amp;nbsp;*/
&lt;br&gt;#ifndef __EXTENSIONS__
&lt;br&gt;# define __EXTENSIONS__ 1
&lt;br&gt;#endif
&lt;br&gt;&lt;br&gt;&lt;br&gt;/* Version number of package */
&lt;br&gt;#define VERSION &amp;quot;0.90.0&amp;quot;
&lt;br&gt;&lt;br&gt;/* Define to 1 if `lex' declares `yytext' as a `char *' by default, not a
&lt;br&gt;&amp;nbsp; &amp;nbsp;`char[]'. */
&lt;br&gt;#define YYTEXT_POINTER 1
&lt;br&gt;&lt;br&gt;/* Define to 1 if on MINIX. */
&lt;br&gt;/* #undef _MINIX */
&lt;br&gt;&lt;br&gt;/* Define to 2 if the system does not provide POSIX.1 features except with
&lt;br&gt;&amp;nbsp; &amp;nbsp;this defined. */
&lt;br&gt;/* #undef _POSIX_1_SOURCE */
&lt;br&gt;&lt;br&gt;/* Define to 1 if you need to in order for `stat' and other things to work. */
&lt;br&gt;/* #undef _POSIX_SOURCE */
&lt;br&gt;&lt;br&gt;/* Define to `__inline__' or `__inline' if that's what the C compiler
&lt;br&gt;&amp;nbsp; &amp;nbsp;calls it, or to nothing if 'inline' is not supported under any name. &amp;nbsp;*/
&lt;br&gt;#ifndef __cplusplus
&lt;br&gt;/* #undef inline */
&lt;br&gt;#endif
&lt;br&gt;&lt;br&gt;/* Define to `unsigned int' if &amp;lt;sys/types.h&amp;gt; does not define. */
&lt;br&gt;/* #undef size_t */
&lt;br&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26672250</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-06T20:04:49Z</published>
	<updated>2009-12-06T20:04:49Z</updated>
	<author>
		<name>Michael Petch</name>
	</author>
	<content type="html">&lt;br&gt;I just did a cvs pull of head and:
&lt;br&gt;&lt;br&gt;./autogen.sh
&lt;br&gt;./configure --enable-threads --emable-sse=sse2
&lt;br&gt;make install 
&lt;br&gt;&lt;br&gt;I ran it and in 3D I see bullseyes. It seems fine here.
&lt;br&gt;&lt;br&gt;If you go to Settings/Board Appearance and change QuickDraw on/off do you
&lt;br&gt;see the same thing?
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 06/12/09 8:52 PM, &amp;quot;Russ Allbery&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672250&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; I'm rebuilding outside a chroot now so that I can give you more details.
&lt;br&gt;&amp;gt; This is based on the most recent snapshot.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26672148</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-06T19:52:03Z</published>
	<updated>2009-12-06T19:52:03Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Michael Petch &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672148&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;mpetch@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&lt;br&gt;&amp;gt; Should point out the bullseye (round) appear in 3d mode. In 2d mode when you
&lt;br&gt;&amp;gt; start dragging a green highlight/border is placed around the positions where
&lt;br&gt;&amp;gt; you can legally move to.
&lt;br&gt;&lt;br&gt;Yeah, I'm seeing it fine in 2D mode, but the bullseyes are missing in 3D.
&lt;br&gt;I did go into the options/display tab and turned on all the animation (to
&lt;br&gt;sliding), and it didn't make any difference.
&lt;br&gt;&lt;br&gt;Testing the display speed said that it was very fast.
&lt;br&gt;&lt;br&gt;I'm rebuilding outside a chroot now so that I can give you more details.
&lt;br&gt;This is based on the most recent snapshot.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672148&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26672120</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-06T19:46:00Z</published>
	<updated>2009-12-06T19:46:00Z</updated>
	<author>
		<name>Michael Petch</name>
	</author>
	<content type="html">Should point out the bullseye (round) appear in 3d mode. In 2d mode when you
&lt;br&gt;start dragging a green highlight/border is placed around the positions where
&lt;br&gt;you can legally move to.
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 06/12/09 8:43 PM, &amp;quot;Michael Petch&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672120&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;mpetch@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; This is odd. I have roll my own build on Debian here (Debian Lenny Stable,
&lt;br&gt;&amp;gt; 32 bit). I have animation on (You can select none/sliding/blink in
&lt;br&gt;&amp;gt; Settings/Options.../Display tab). When I attemot to drag a piece it jumps up
&lt;br&gt;&amp;gt; and then ilittle green bullseyes (crosshairs) appear on the spots where I
&lt;br&gt;&amp;gt; can make a valid move to. Seems you aren't getting those green indicators.
&lt;br&gt;&amp;gt; As well I seem to have animations (when they are turned on). Sounds like a
&lt;br&gt;&amp;gt; build problem and or a settings issue? Can you email me your config.h .
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Mike
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On 06/12/09 7:52 PM, &amp;quot;Russ Allbery&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672120&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; Hello folks,
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; I've been working today on updating the Debian gnubg package to the latest
&lt;br&gt;&amp;gt;&amp;gt; snapshot, and I think I have everything mostly working. &amp;nbsp;The one remaining
&lt;br&gt;&amp;gt;&amp;gt; surprise (other than needing to sort out where Debian unstable hid the
&lt;br&gt;&amp;gt;&amp;gt; Vera font) is that the 3D board seems to have significantly regressed from
&lt;br&gt;&amp;gt;&amp;gt; the previous 0.90 version.
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; With the previous version, I could drag and drop checkers and the motion
&lt;br&gt;&amp;gt;&amp;gt; of the checker would be animated. &amp;nbsp;Now, the checker I'm dragging jumps up,
&lt;br&gt;&amp;gt;&amp;gt; so that I know I'm moving it, but there's no other animation. &amp;nbsp;Also, the
&lt;br&gt;&amp;gt;&amp;gt; 3D board used to have green line indicators showing valid moves, but those
&lt;br&gt;&amp;gt;&amp;gt; now appear to be gone and the player has to know the correct moves. &amp;nbsp;(As a
&lt;br&gt;&amp;gt;&amp;gt; very casual player myself, the markings save me a little bit of time,
&lt;br&gt;&amp;gt;&amp;gt; particularly when using all of a large dice roll.)
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; Are these intentional changes, or is there something wrong with my build?
&lt;br&gt;&amp;gt;&amp;gt; And if there's something wrong with my build, any ideas what it might be?
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672120&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Bug-gnubg@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26672112</id>
	<title>Re: Much reduced board decoration with 3D board</title>
	<published>2009-12-06T19:43:44Z</published>
	<updated>2009-12-06T19:43:44Z</updated>
	<author>
		<name>Michael Petch</name>
	</author>
	<content type="html">This is odd. I have roll my own build on Debian here (Debian Lenny Stable,
&lt;br&gt;32 bit). I have animation on (You can select none/sliding/blink in
&lt;br&gt;Settings/Options.../Display tab). When I attemot to drag a piece it jumps up
&lt;br&gt;and then ilittle green bullseyes (crosshairs) appear on the spots where I
&lt;br&gt;can make a valid move to. Seems you aren't getting those green indicators.
&lt;br&gt;As well I seem to have animations (when they are turned on). Sounds like a
&lt;br&gt;build problem and or a settings issue? Can you email me your config.h .
&lt;br&gt;&lt;br&gt;Mike
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 06/12/09 7:52 PM, &amp;quot;Russ Allbery&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672112&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hello folks,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I've been working today on updating the Debian gnubg package to the latest
&lt;br&gt;&amp;gt; snapshot, and I think I have everything mostly working. &amp;nbsp;The one remaining
&lt;br&gt;&amp;gt; surprise (other than needing to sort out where Debian unstable hid the
&lt;br&gt;&amp;gt; Vera font) is that the 3D board seems to have significantly regressed from
&lt;br&gt;&amp;gt; the previous 0.90 version.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; With the previous version, I could drag and drop checkers and the motion
&lt;br&gt;&amp;gt; of the checker would be animated. &amp;nbsp;Now, the checker I'm dragging jumps up,
&lt;br&gt;&amp;gt; so that I know I'm moving it, but there's no other animation. &amp;nbsp;Also, the
&lt;br&gt;&amp;gt; 3D board used to have green line indicators showing valid moves, but those
&lt;br&gt;&amp;gt; now appear to be gone and the player has to know the correct moves. &amp;nbsp;(As a
&lt;br&gt;&amp;gt; very casual player myself, the markings save me a little bit of time,
&lt;br&gt;&amp;gt; particularly when using all of a large dice roll.)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Are these intentional changes, or is there something wrong with my build?
&lt;br&gt;&amp;gt; And if there's something wrong with my build, any ideas what it might be?
&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26672112&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Bug-gnubg@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26671829</id>
	<title>Much reduced board decoration with 3D board</title>
	<published>2009-12-06T18:52:41Z</published>
	<updated>2009-12-06T18:52:41Z</updated>
	<author>
		<name>Russ Allbery</name>
	</author>
	<content type="html">Hello folks,
&lt;br&gt;&lt;br&gt;I've been working today on updating the Debian gnubg package to the latest
&lt;br&gt;snapshot, and I think I have everything mostly working. &amp;nbsp;The one remaining
&lt;br&gt;surprise (other than needing to sort out where Debian unstable hid the
&lt;br&gt;Vera font) is that the 3D board seems to have significantly regressed from
&lt;br&gt;the previous 0.90 version.
&lt;br&gt;&lt;br&gt;With the previous version, I could drag and drop checkers and the motion
&lt;br&gt;of the checker would be animated. &amp;nbsp;Now, the checker I'm dragging jumps up,
&lt;br&gt;so that I know I'm moving it, but there's no other animation. &amp;nbsp;Also, the
&lt;br&gt;3D board used to have green line indicators showing valid moves, but those
&lt;br&gt;now appear to be gone and the player has to know the correct moves. &amp;nbsp;(As a
&lt;br&gt;very casual player myself, the markings save me a little bit of time,
&lt;br&gt;particularly when using all of a large dice roll.)
&lt;br&gt;&lt;br&gt;Are these intentional changes, or is there something wrong with my build?
&lt;br&gt;And if there's something wrong with my build, any ideas what it might be?
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Russ Allbery (&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26671829&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rra@...&lt;/a&gt;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.eyrie.org/~eagle/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.eyrie.org/~eagle/&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26668282</id>
	<title>HELP GNUBG ENGINE</title>
	<published>2009-12-06T11:46:24Z</published>
	<updated>2009-12-06T11:46:24Z</updated>
	<author>
		<name>alexis oikonomou</name>
	</author>
	<content type="html">I'm trying to use the the gnubg engine with my own frontend what i
&lt;br&gt;cant understand is how to use the position lib, ive organized my
&lt;br&gt;BACKGAMMON TABLE in an array like int TABLE[28][2]; starting from the
&lt;br&gt;first place where &amp;nbsp;player gathers his checkers following the ace point
&lt;br&gt;then 2th,3,4,5,,6,BAR,7..and so on until opponents gathering place and
&lt;br&gt;the second dimension of table is used to hold the number of checkers
&lt;br&gt;in each place and the colour of the checkers...How can i use the
&lt;br&gt;position lib to transform this array to POSITION ID key or is there an
&lt;br&gt;easier way to let gnubg know the current table? Thank you and sorry
&lt;br&gt;for my bad english....
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Bug-gnubg mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26655945</id>
	<title>Menubar Widgets?</title>
	<published>2009-12-05T06:02:45Z</published>
	<updated>2009-12-05T06:02:45Z</updated>
	<author>
		<name>Agrajag</name>
	</author>
	<content type="html">&lt;p&gt;I play in 3D almost exclusively in fullscreen with just the menubar showing.&lt;/p&gt;
&lt;p&gt;It&amp;#39;d be great to get the option, ala Firefox, to use the very empty bar (widescreen monitor) to show useful data while keeping the screen clean. Pip count would be a classic example. Current match score. If in tutor mode let me see the numeric ranking for the move I&amp;#39;m about to accept, etc.&lt;/p&gt;

&lt;p&gt;Also don&amp;#39;t forget that those of us playing this way still have the bug of the doubling cube causing the board to resize down when the cube goes to the top even though it now doesn&amp;#39;t extend outside the board borders.&lt;/p&gt;

&lt;br /&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26655406</id>
	<title>Install GNU Backgammon question</title>
	<published>2009-12-05T04:52:28Z</published>
	<updated>2009-12-05T04:52:28Z</updated>
	<author>
		<name>Kevin Baker-5</name>
	</author>
	<content type="html">&lt;html&gt;
&lt;head&gt;

&lt;/head&gt;
&lt;body class='hmmessage'&gt;
Hi,&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;I have bought an a Apple Macbook Pro, running&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: 'Lucida Grande'; font-size: 11px; &quot;&gt;Mac OS X 10.6&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;font class=&quot;Apple-style-span&quot; face=&quot;'Lucida Grande'&quot; size=&quot;3&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 11px;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font class=&quot;Apple-style-span&quot; face=&quot;'Lucida Grande'&quot; size=&quot;3&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 11px;&quot;&gt;Can you please let me know how I can install backgammon on this machine? (If you could point me to a step-by-step guide I'd appreciate it as I am an Apple novice).&lt;/span&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font class=&quot;Apple-style-span&quot; face=&quot;'Lucida Grande'&quot; size=&quot;3&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 11px;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font class=&quot;Apple-style-span&quot; face=&quot;'Lucida Grande'&quot; size=&quot;3&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 11px;&quot;&gt;Many thanks for any assistance.&lt;/span&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font class=&quot;Apple-style-span&quot; face=&quot;'Lucida Grande'&quot; size=&quot;3&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 11px;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font class=&quot;Apple-style-span&quot; face=&quot;'Lucida Grande'&quot; size=&quot;3&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 11px;&quot;&gt;Kevin&lt;/span&gt;&lt;/font&gt;&lt;/div&gt; 		 	   		  &lt;br /&gt;&lt;hr /&gt;New! Receive and respond to mail from other email accounts from within Hotmail &lt;a href='http://clk.atdmt.com/UKM/go/186394593/direct/01/ ' target='_new' rel=&quot;nofollow&quot;&gt;Find out how.&lt;/a&gt;&lt;/body&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26650852</id>
	<title>Re: Yes I stink but....</title>
	<published>2009-12-04T15:16:42Z</published>
	<updated>2009-12-04T15:16:42Z</updated>
	<author>
		<name>Richard Buckle</name>
	</author>
	<content type="html">On 4 Dec 2009, at 21:12, Rich Heimlich wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; I say all that because GNUBG makes me feel like I should just go get
&lt;br&gt;&amp;gt; some sticks and figure out how to make a fire and kill animals with my
&lt;br&gt;&amp;gt; bare hands for food.
&lt;br&gt;&lt;br&gt;[snip]
&lt;br&gt;&lt;br&gt;Don't feel so bad. GnuBG is capable of crushing world-class human players and is insanely good at optimising its positions. I have been playing it for years, and only once have it beaten it in a 7-point match, something so rare, I tweeted about it (I consider myself to be merely a reasonable club standard).
&lt;br&gt;&lt;br&gt;If you want to learn, use it to analyse your play after the match. I learned a lot that way. I found the 6x6 temperature map especially enlightening.
&lt;br&gt;&lt;br&gt;If you want a more equal opponent, dial its intelligence down.
&lt;br&gt;&lt;br&gt;Richard.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26649315</id>
	<title>Yes I stink but....</title>
	<published>2009-12-04T13:12:43Z</published>
	<updated>2009-12-04T13:12:43Z</updated>
	<author>
		<name>Agrajag</name>
	</author>
	<content type="html">First a &amp;quot;bug&amp;quot; and then the key thing:
&lt;br&gt;&lt;br&gt;I'm in Windows 7 x64 with the latest build and once every 7-game set
&lt;br&gt;or so the game is hiccuping and the sound goes off causing the system
&lt;br&gt;to run like a brick requiring a reboot. If I catch it right away (like
&lt;br&gt;I'm not in a bar re-roll scenario) then I can just exit and all is
&lt;br&gt;fine but if it goes on there's only the reboot. Also, once it happens
&lt;br&gt;I can't save. No drive ever appears to save the file to.
&lt;br&gt;&lt;br&gt;&lt;br&gt;Okay, some of you will know my name from chiming in once every 6
&lt;br&gt;months with something minor over the last several years. I love this
&lt;br&gt;product but I find it's become a love/hate relationship.
&lt;br&gt;&lt;br&gt;A little background:
&lt;br&gt;&lt;br&gt;1. I'm not a rocket scientist but the light does flicker pretty
&lt;br&gt;solidly up there.
&lt;br&gt;&lt;br&gt;2. I owned a game testing company for 13 years and had to learn to
&lt;br&gt;play every type of game--well, during that time.
&lt;br&gt;&lt;br&gt;3. I belong to a weekly board gaming club where we play &amp;quot;euro-style&amp;quot;
&lt;br&gt;games pretty seriously and I win my fair share and this is at a top
&lt;br&gt;college with rather bright students.
&lt;br&gt;&lt;br&gt;I say all that because GNUBG makes me feel like I should just go get
&lt;br&gt;some sticks and figure out how to make a fire and kill animals with my
&lt;br&gt;bare hands for food.
&lt;br&gt;&lt;br&gt;I play at the Advanced levels and (WARNING: I'm saying this from
&lt;br&gt;frustration not logic) there are times I just feel like this damned
&lt;br&gt;thing MUST be cheating even though I know it makes no sense for it to
&lt;br&gt;do so. There has to be a psychology to it all.
&lt;br&gt;&lt;br&gt;I leave a pawn open in a critical time after being extremely careful
&lt;br&gt;and, presto, far more often that seems possible he not only hits me
&lt;br&gt;but rolls the perfect roll to do so. The only thing that can hit me?
&lt;br&gt;5-4? He rolls a 5-4 I go on the bar and never recover. +50 lead shot
&lt;br&gt;to hell in one open.
&lt;br&gt;He also seems to roll doubles more often than I do while bearing off
&lt;br&gt;especially if we're neck and neck.
&lt;br&gt;&lt;br&gt;It's gotten so bad that lately I've lost something like 10 sets (to 7)
&lt;br&gt;in a row with most of them not even being anywhere near close. I've
&lt;br&gt;also decided that UNDER NO CIRCUMSTANCES am I EVER to accept a double
&lt;br&gt;from him. If he offers I decline and take the loss. Why? Because I can
&lt;br&gt;only recall rare cases where accepting ever ended with my winning and,
&lt;br&gt;seemingly often, as soon as I do it he rolls some amazing roll that
&lt;br&gt;seals my fate right then and there.
&lt;br&gt;&lt;br&gt;I also started jotting down the PIP count after a minimal period of
&lt;br&gt;five turns each. I did this for 25 games. After 25 games the total sum
&lt;br&gt;of the values was -50. That's just -2 a game so that seems possible
&lt;br&gt;but I'd feel a lot better if I didn't have the feeling that I'm always
&lt;br&gt;on my way to a loss by that point already. I also play with Tutor on
&lt;br&gt;and I'm not making lots of bad plays.
&lt;br&gt;&lt;br&gt;So my question has NOTHING to do with the engine. I KNOW it's not
&lt;br&gt;cheating. Why am I having such a hard time with this? Must I accept
&lt;br&gt;that backgammon just isn't my game? Is there some rosetta stone that
&lt;br&gt;will help improve my game that I'm not aware of?
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26592248</id>
	<title>Re: Hide or show menu in full screen mode?</title>
	<published>2009-12-01T05:54:32Z</published>
	<updated>2009-12-01T05:54:32Z</updated>
	<author>
		<name>Jonathan Kinsey</name>
	</author>
	<content type="html">&lt;html&gt;
&lt;head&gt;

&lt;/head&gt;
&lt;body class='hmmessage'&gt;
So it seems.  No problem, I can easily keep it the same :)&lt;br&gt;&lt;br&gt;Jon&lt;br&gt;&lt;br&gt;Christian Anthon wrote:&lt;br&gt;&gt; I never play in full screen mode, and it seems that few people feel&lt;br&gt;&gt; strongly either way.&lt;br&gt;&gt; &lt;br&gt;&gt; Christian.&lt;br&gt;&gt; &lt;br&gt;&gt; On Sun, Nov 29, 2009 at 1:51 AM, Myshkin LeVine &lt;myshlev@verizon.net&gt; wrote:&lt;br&gt;&gt;&gt; Hi Jon,&lt;br&gt;&gt;&gt;        I believe you should leave things as they are. The menu is hardly&lt;br&gt;&gt;&gt; obtrusive in full-screen mode. That's my vote/two cents.&lt;br&gt;&gt;&gt;                Take care,&lt;br&gt;&gt;&gt;                          Myshkin&lt;br&gt;&gt;&gt;&lt;br&gt;&gt;&gt;&lt;br&gt;&gt;&gt;&gt; I saw a comment a while ago from someone who would prefer if the menu was&lt;br&gt;&gt;&gt;&gt; hidden&lt;br&gt;&gt;&gt;&gt; in full screen mode. The down side is that none of the menu options will&lt;br&gt;&gt;&gt;&gt; be&lt;br&gt;&gt;&gt;&gt; available by mouse or keyboard or any of the shortcut keys. You could take&lt;br&gt;&gt;&gt;&gt; the&lt;br&gt;&gt;&gt;&gt; view that they shouldn't be when the game is being played in full screen&lt;br&gt;&gt;&gt;&gt; mode.&lt;br&gt;&gt;&gt;&gt;&lt;br&gt;&gt;&gt;&gt; Anyway this is a little straw poll, if you've got a view one way or the&lt;br&gt;&gt;&gt;&gt; other&lt;br&gt;&gt;&gt;&gt; just reply and I'll hide it or leave it as it is based on the general&lt;br&gt;&gt;&gt;&gt; consensus.&lt;br&gt;&gt;&gt;&gt;&lt;br&gt;&gt;&gt;&gt; Jon&lt;br&gt;&gt;&gt;&lt;br&gt;&gt;&gt;&lt;br&gt;&gt;&gt; _______________________________________________&lt;br&gt;&gt;&gt; Bug-gnubg mailing list&lt;br&gt;&gt;&gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26592248&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Bug-gnubg@...&lt;/a&gt;&lt;br&gt;&gt;&gt; http://lists.gnu.org/mailman/listinfo/bug-gnubg&lt;br&gt;&gt;&gt;&lt;br&gt;&gt; &lt;br&gt;&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; 		 	   		  &lt;br /&gt;&lt;hr /&gt;Have more than one Hotmail account? &lt;a href=' http://clk.atdmt.com/UKM/go/186394591/direct/01/' target='_new' rel=&quot;nofollow&quot;&gt;Link them together to easily access both.&lt;/a&gt;&lt;/body&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26592062</id>
	<title>Re: Hide or show menu in full screen mode?</title>
	<published>2009-12-01T05:45:54Z</published>
	<updated>2009-12-01T05:45:54Z</updated>
	<author>
		<name>Christian Anthon-5</name>
	</author>
	<content type="html">I never play in full screen mode, and it seems that few people feel
&lt;br&gt;strongly either way.
&lt;br&gt;&lt;br&gt;Christian.
&lt;br&gt;&lt;br&gt;On Sun, Nov 29, 2009 at 1:51 AM, Myshkin LeVine &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26592062&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;myshlev@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi Jon,
&lt;br&gt;&amp;gt;        I believe you should leave things as they are. The menu is hardly
&lt;br&gt;&amp;gt; obtrusive in full-screen mode. That's my vote/two cents.
&lt;br&gt;&amp;gt;                Take care,
&lt;br&gt;&amp;gt;                          Myshkin
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I saw a comment a while ago from someone who would prefer if the menu was
&lt;br&gt;&amp;gt;&amp;gt; hidden
&lt;br&gt;&amp;gt;&amp;gt; in full screen mode. The down side is that none of the menu options will
&lt;br&gt;&amp;gt;&amp;gt; be
&lt;br&gt;&amp;gt;&amp;gt; available by mouse or keyboard or any of the shortcut keys. You could take
&lt;br&gt;&amp;gt;&amp;gt; the
&lt;br&gt;&amp;gt;&amp;gt; view that they shouldn't be when the game is being played in full screen
&lt;br&gt;&amp;gt;&amp;gt; mode.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Anyway this is a little straw poll, if you've got a view one way or the
&lt;br&gt;&amp;gt;&amp;gt; other
&lt;br&gt;&amp;gt;&amp;gt; just reply and I'll hide it or leave it as it is based on the general
&lt;br&gt;&amp;gt;&amp;gt; consensus.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Jon
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; _______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26567480</id>
	<title>Re: Exporting to HTML</title>
	<published>2009-11-29T15:18:31Z</published>
	<updated>2009-11-29T15:18:31Z</updated>
	<author>
		<name>Michael Petch</name>
	</author>
	<content type="html">Go to settings/export... Then change &amp;quot;Show at most &amp;nbsp; &amp;nbsp;moves&amp;quot;.
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 29/11/09 4:07 PM, &amp;quot;Timothy Y. Chow&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26567480&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tchow@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I've done a rollout of the top 8 candidate moves in a particular position
&lt;br&gt;&amp;gt; and have the SGF file. &amp;nbsp;Now I want to save the result to HTML format.
&lt;br&gt;&amp;gt; When I do so, however, only the top 5 moves are exported. &amp;nbsp;How do I get
&lt;br&gt;&amp;gt; all 8 moves to be exported?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Tim
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Bug-gnubg mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26567363</id>
	<title>Exporting to HTML</title>
	<published>2009-11-29T15:07:21Z</published>
	<updated>2009-11-29T15:07:21Z</updated>
	<author>
		<name>Timothy Y. Chow</name>
	</author>
	<content type="html">I've done a rollout of the top 8 candidate moves in a particular position 
&lt;br&gt;and have the SGF file. &amp;nbsp;Now I want to save the result to HTML format. &amp;nbsp;
&lt;br&gt;When I do so, however, only the top 5 moves are exported. &amp;nbsp;How do I get 
&lt;br&gt;all 8 moves to be exported?
&lt;br&gt;&lt;br&gt;Tim
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
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