slashem-discuss seems to the be de facto the Vulture's mailing list.
On Sunday 30 December 2007 10:48:14 am Darth Nepharious wrote:
> Does anyone here know how to make graphics and add them to (Vulture's
> Claw)? A step-by-step tutorial for it would be nice. Just to
> reanimate "Vulture's Saga"; I think they are worth for it. :)
Today, I introduced myself to Vulture's and did some source-diving. The
process, of add graphics, does not seem to have documentation (though I might
have missed it).
The file vultures/util/tilespec.c seems to be of importance. For example, it
contains a line:
OBJECT("HELMET", "object1.png", 4, 1),
This seems to refer to vultures/gamedata/graphics/tilesrc/object1.png column 4
row 1. If I open object1.png and look at the purple squares, counting the
first column and row as zero, then I see a helmet at 4, 1.
So if I wanted to add a "dented pot" graphic, I might open object7.png and
draw a dented pot at 5, 4 (which is now empty). Then I would open tilespec.c
and add to struct tiledef tiledefinitions[] a line:
OBJECT("DENTED_POT", "object7.png", 5, 4),
And in the struct eqmap tilemap[] array I would delete the line:
{T_OBJECT, "DENTED_POT", "HELMET"},
Then if I remake Vulture's, the dented pots might look like dented pots
instead of helmets. (I have not tried this yet.)
--Kernigh
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