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Hello,
I am publishing audio data inputted through a microphone which
I need to read, process and then write through piped streams and threads, with
the following flow:
Audio Input - ->
- -> RtmpStreamReceiverThread - - >
- -> AudioProcessingThread - - >
- -> RtmpStreamSenderThread - ->
- -> Audio Output.
The problem I’ve been facing is that of actually
capturing the published RTMP Stream and sending the data to my piped stream to
be handled by my threads.
In my attempts to achieve this I’ve been experimenting
with the Fluorine.Fx.RtmpClient, mainly around the Connect() mehotd, but have
been unsuccessful.
Is there any sample or documentation I have missed that could
shed some light into implementing this?
Thanks and Regards,
-
Georges
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