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Handling RTMP messages
by Georges Labrèche
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Reply (Restricted by the Administrator) | Reply to Author | View Threaded | Show Only this Message Hello, I am publishing audio data inputted through a microphone which
I need to read, process and then write through piped streams and threads, with
the following flow: Audio Input - -> - -> RtmpStreamReceiverThread - - > - -> AudioProcessingThread - - > - -> RtmpStreamSenderThread - -> - -> Audio Output. The problem I’ve been facing is that of actually
capturing the published RTMP Stream and sending the data to my piped stream to
be handled by my threads. In my attempts to achieve this I’ve been experimenting
with the Fluorine.Fx.RtmpClient, mainly around the Connect() mehotd, but have
been unsuccessful. Is there any sample or documentation I have missed that could
shed some light into implementing this? Thanks and Regards, -
Georges _______________________________________________ fluorine mailing list fluorine@... http://fluorine.thesilentgroup.com/mailman/listinfo/fluorine_fluorine.thesilentgroup.com |
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Re: Handling RTMP messages
by Support-179
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Reply (Restricted by the Administrator) | Reply to Author | View Threaded | Show Only this Message Hi Georges,
You will have to use the latest version from the
SVN.
I've created a demo app, that is basically a xuggler-red5
"like" example but obviously without the ffmpeg part (I do not know which
.NET wrapper would be suitable, some of them seem outdated). But what the
demo does is to
simply re-stream the webcam. Here is the link to the sample
http://www.fluorinefx.com/download/fluorinefx/upload/Transcoder.zip -
Unpack the archive into the [FluorineFx
InstallDir]\Samples\Flex\Rtm directory
- The important part is in the Transcoder.cs file, the
ProcessingThread() method (that is where the packets are handled in this
sample)
- If you run the sample you should be able to start a webcam and re-stream to the same client Let me know if it helps.
Zoli From: fluorine-bounces@... [mailto:fluorine-bounces@...] On Behalf Of Georges Labrèche Sent: Monday, April 13, 2009 7:28 PM To: fluorine@... Subject: [Fluorine] Handling RTMP messages Hello, I am publishing audio data inputted through a microphone
which I need to read, process and then write through piped streams and threads,
with the following flow: Audio Input - -> - -> RtmpStreamReceiverThread - - > - -> AudioProcessingThread - - > - -> RtmpStreamSenderThread - -> - -> Audio Output. The problem Ive been facing is that of actually capturing
the published RTMP Stream and sending the data to my piped stream to be handled
by my threads. In my attempts to achieve this Ive been experimenting with
the Fluorine.Fx.RtmpClient, mainly around the Connect() mehotd, but have been
unsuccessful. Is there any sample or documentation I have missed that could
shed some light into implementing this? Thanks and Regards, -
Georges _______________________________________________ fluorine mailing list fluorine@... http://fluorine.thesilentgroup.com/mailman/listinfo/fluorine_fluorine.thesilentgroup.com |
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