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How To? Mirror and horizont

by ahooge :: Rate this Message:

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Hi,

 

i’m searching for solutions or tips for 2 things.

 

First is reflection in 3D-Space. I’ve seen a few examples of reflection in 3D Space:

http://www.flashpunk.de/_junk/twitter3D/

http://sjeiti.com/test/pv3d/cubejunky/index.html

http://www.pioneer.nl/nl/flash/products/kuro2007/experience.html

 

Some time ago, i did reflection with a „ReflectionMovieClip“, but aftern seen the examples i asked me, if there is a better way, than using a MovieMaterial with reflection in it. In the cubejunky game, there are reflections of whole cubes. How to doe that?

 

 

Second question ist, how to do a horizon. In the following example, sombody „fakes“ the horizon by moving a gradient, if the camera moves. But that would not work, if the camera should rotate left or right. Is there a way to do that? It should even look like in the example, with the smooth border between ground and sky.

http://www.tyleregeto.com/?cat=12&paged=3

 

Thank you very, very much

Axel

 


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