How to get started?

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How to get started?

by Mak Nazečić-Andrlon :: Rate this Message:

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Greetings,
I would like to join GNOME-Mud as a developer, so how can I get started?

On Mon, May 11, 2009 at 1:27 PM, Robin Helgelin <lobbin@...> wrote:
>
> There is always room for more people. Please join the mailing list as noted
> here: http://live.gnome.org/GnomeMud, and people will take care of you :)
>
> --
>        regards,
>                Robin
>
>

With great enthusiasm,
Mak Nazečić-Andrlon
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Re: How to get started?

by Les Harris-6 :: Rate this Message:

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=2009/5/12 Mak Nazečić-Andrlon <owlberteinstein@...>:

Hi Mak,

> I would like to join GNOME-Mud as a developer, so how can I get started?

Always looking for more help.  The best thing to do first is probably
get the code:

git clone git://git.gnome.org/gnome-mud

Any patches you'd like to add should either be sent to this list, or
preferably, attached to a bug
report on our bugzilla page located here:

http://bugzilla.gnome.org/browse.cgi?product=gnome-mud

If there's no bug describing what your patch does (probably the most
likely case :P) just open a new bug.

Those of us interested in gnome-mud tend to hang out in #gnome-mud on
irc.gimp.net but if you prefer the mailing list
by all means use it.

Finally, we have a wiki page with some general (and mostly current)
information about gnome-mud:

http://live.gnome.org/GnomeMud

Feel free to ask any questions you have.

Les
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Re: How to get started?

by Les Harris-6 :: Rate this Message:

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Just a quick addendum, a good first task would be looking into
replacing libglade with GtkBuilder code.  We rely on libglade for our
ui and it is being phased out in preparation for Gnome 3.0.  It
touches quite a few source files and will give you a chance to get
some familiarity with the code base.  It shouldn't be very hard to do,
but it's also not going to be the most fun task in the world. :)

But really if you have ideas or want to work on something particular
just stop by irc or email the list and we'll work something out.

Les
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