How to get started?

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How to get started?

by java3d-interest :: Rate this Message:

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Folks'es,

I'm trying to "pep up" my existing (Swing-)GUI and started looking at the Java3D stuff (ie I'm a complete newbie to it).
I read the tutorials, played with examples and now I'm trying to convert my exiting code to use 3D stuff.

Alas, despite that I'm following all the sample code, all I get is a black frame with nothing showing.

Is there a way of debugging Java3D, so that I know what it is doing/not doing?
Are there any guidelines/helpful hints as to the essential beginners mistakes?

Thanx,

Thomas
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Re: How to get started?

by java3d-interest :: Rate this Message:

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Thomas,

Like you I am new to the Java3D API, but I seem to be making a little more progress.

Can you upload the code that is not working?

Mike
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Re: How to get started?

by java3d-interest :: Rate this Message:

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Hi

> Are there any guidelines/helpful hints as to the essential beginners mistakes?

Some nice tutorials and books abut Java3D:

The official Java3D Tutorials, available for download at:
http://wiki.java.net/bin/view/Javadesktop/Java3DBooks


On Line books by Andrew Davidson
Killer Game Programming
http://fivedots.coe.psu.ac.th/~ad/jg/

Pro Java3D
http://fivedots.coe.psu.ac.th/~ad/jg2/
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Re: How to get started?

by java3d-interest :: Rate this Message:

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Thanx for the replies and suggestions.
But I figured it out myself :)

Still thinking in measurement units of pixels rather then meters I positioned my objects way out of the view :) Changing the coordinates brings back everything into the visible range...

Thanx again,

Thomas

PS: this change of measurement units certainly is a pitfall if you used to use Java 2D...
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