Hey,
Although it might not be exactly what you're looking for, Tom Miller from
the Managed DirectX Team posted
https://blogs.msdn.com/tmiller/archive/2005/05/05/415008.aspx a while ago.
Rob
-----Original Message-----
From:
tao-list-bounces@...
[mailto:
tao-list-bounces@...] On Behalf Of Nuno Santos
Sent: Friday, May 04, 2007 5:01 AM
To:
tao-list@...
Subject: [Tao-list] Idle func in the SimpleOpenGLControl
Hi,
Can anyone tell me how can i define the idle func in the
SimpleOpenGLControl?
For i found a solution which consists in a timer calling Invalidate()
every 1 milisecond, but i think it is messing the performance.
Thx,
Nuno
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