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Inactivity warningDue to this
<http://support.mystonline.com/serverstatus/urulivelive.php>, I will probably spend most of my free time in Uru rather than working on Pipmak until the beginning of April. This means that probably the 0.2.7 release will be delayed until then, too. What remains to be done, off the top of my head: - update the demo project (almost done) - restrict drawing operations to runtime-created images and implement copying from file-loaded images, to fix (or sidestep) some of the bugs found by Andrea - check loadlib on all platforms - work around rendering issues on iBook 16MB - explain why I probably won't fix the problem with stacked cubic nodes for this release - general cleanup of readmes, version numbers everywhere, etc. - build and test on Linux and Windows See you in the cavern (those who are there)! -Christian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Inactivity warningChristian Walther wrote:
> Due to this > <http://support.mystonline.com/serverstatus/urulivelive.php>, This is rather sad. I considered buying this game since long, but never did it. I guess it is possible to enjoy the different places even without a server, right? > I will > probably spend most of my free time in Uru rather than working on > Pipmak until the beginning of April. Enjoy it! Pipmak will not walk away (since you have not implemented feet.) ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Inactivity warningthats a shame I'm just having a look at Myst online before its to late! |
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Re: Inactivity warningUrs Holzer wrote:
> Christian Walther wrote: > >> Due to this >> <http://support.mystonline.com/serverstatus/urulivelive.php>, > > This is rather sad. I considered buying this game since long, but never > did it. I guess it is possible to enjoy the different places even > without a server, right? Most of the ages are in the offline version from 2004 (Uru Complete Chronicles = Uru Ages Beyond Myst + To D'ni + Path of the Shell), but some new ones are only in the online version. And, of course, only the online version allows you to explore together with people from all over the world, which is surprisingly much fun even for a loner like me. The current online version from GameTap ("Myst Online Uru Live", MOUL) is completely separate from the old offline version from Ubisoft, you don't need to buy the latter to try the former. Although, you're in Switzerland, like me, right? Unfortunately MOUL is only officially available in a limited range of countries, Switzerland not among them. I decided to make an account through the back door and enjoy it while it lasts when I heard of the cancellation. > Pipmak will not walk away (since you have not implemented feet.) Your turn to implement them ;) -Christian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Inactivity warningNigeC wrote:
> Christian Walther wrote: >> I probably won't fix the problem with stacked cubic nodes > thats a shame Heh, now don't take my quote out of context! ;) It's just too complex to cram into this release. It's a fundamental issue with how the hand and pan tools interact with overlaid nodes, it's not just a superficial bug. I need to spend some thought on how to solve this properly. The current behavior, where on overlays always the hand tool is used, indepentently of what tool is selected on the background node, makes sense when the overlay is e.g. a tools palette - clicking on the tools palette while having a paint tool selected shouldn't paint on the palette, but select a new tool. But of course this behavior is inapropriate when the overlay is part of the scenery. Perhaps we need to distinguish between "palette" overlays and "scenery" overlays, or perhaps the pan tool needs to be made a special case, or something. -Christian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Inactivity warningi missed out "for this release" in my last post, so it made it kinda sounded out of context lol.. sorry I'm working on getting the rooms/models looking right, depth of field, room scale etc so I'm a long way off needing any new features and fixes I looked at Uru last night.. wow its amazing, its a shame its going, i don't have much time to explore it right now tho :-( Fingers crossed someone may step in and save it? |
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