Inkscape 0.47pre0

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Inkscape 0.47pre0

by Ted Gould :: Rate this Message:

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I've made a pre-release to signify our increasingly frozen state.  This
image is more intended to help packagers to ensure that our tarballs are
of good quality to make packages and to help users find bugs so that we
release with as few as possible.  This is not recommended for production
work.

=== Tarballs and zips ===

https://sourceforge.net/project/showfiles.php?group_id=93438&package_id=99112&release_id=689221

=== MD5 Sums ===

7c794ec299573da3769dbcab1ff73182  inkscape-0.47pre0.tar.bz2
4ce7b7c349f5999ff4b233d952c132c7  inkscape-0.47pre0.tar.bz2.asc
cd38689df58b7e37d17b69639fa4076b  inkscape-0.47pre0.tar.gz
d71511bc4684ff7204ec6c0c3dc789c4  inkscape-0.47pre0.tar.gz.asc
71cb667999b1cabac197c951a52e8219  inkscape-0.47pre0.zip
ae6d202080e22334b3188f10814ed328  inkscape-0.47pre0.zip.asc


I think that's it.  Thanks from everyone for putting work into this.  A
very exciting release is starting to take shape.

                --Ted



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Re: Inkscape 0.47pre0

by Ted Gould :: Rate this Message:

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On Fri, 2009-06-12 at 00:30 -0500, Ted Gould wrote:
> I've made a pre-release to signify our increasingly frozen state.  This
> image is more intended to help packagers to ensure that our tarballs are
> of good quality to make packages and to help users find bugs so that we
> release with as few as possible.  This is not recommended for production
> work.

=== Ubuntu Packages ===

https://launchpad.net/~inkscape.testers/+archive/ppa

                --Ted



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Re: Inkscape 0.47pre0

by Donna Benjamin-2 :: Rate this Message:

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On Fri, 2009-06-12 at 00:30 -0500, Ted Gould wrote:

> I think that's it.  Thanks from everyone for putting work into this.  A
> very exciting release is starting to take shape.

Agreed!  I ran a workshop with some teachers this week - and we had to
use 0.46 which reminded me just how far 0.47 has come. So this seems
like a good time to remind the whole Inkscape team what fantastic human
beings you all are for working on this project and making it the success
that it is. Huge thanks to all of you!

The final phase of seeking out and squooshing bugs might not be as
exciting as developing new features, but it really makes a difference to
the experience of using Inkscape - so thanks again to the efforts going
on to bring 0.47 to the wider public. I know there are people out there
who won't touch a development version, so the release of 0.47 is going
to be a massive improvement for them.

Well done and congratulations on getting to the pre-release stage!

- Donna

--
Donna Benjamin - kattekrab.net

Inkscape: Open Source Scalable Vector Graphics
0.47 is coming... http://www.inkscape.org




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Re: Inkscape 0.47pre0

by Michael Wybrow-3 :: Rate this Message:

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On 12/06/2009, at 3:30 PM, Ted Gould wrote:

>
> I've made a pre-release to signify our increasingly frozen state.  
> This
> image is more intended to help packagers to ensure that our tarballs  
> are
> of good quality to make packages and to help users find bugs so that  
> we
> release with as few as possible.  This is not recommended for  
> production
> work.

I've uploaded a universal Mac package for pre0.  This was built from a  
new machine, so it may be a bit rough.  Please try it out and provide  
feedback. Note, it is Leopard only.


Also, I have packaged a universal version built with the native OS X  
GTK version (thus not requiring X11 at all).  This includes and uses  
the gtk-quartz theme.  It is marked as experimental and it is -- I  
already saw it crash a couple of times.  This is probably more of  
interest to JiHo and myself to start thinking about modifications to  
the packaging and launching code.
As such, I'm probably not too interested in feedback on this one yet.


Cheers,
Michael

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Re: Inkscape 0.47pre0

by JiHO-3 :: Rate this Message:

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On 2009-June-13  , at 04:51 , Michael Wybrow wrote:

> I've uploaded a universal Mac package for pre0.  This was built from a
> new machine, so it may be a bit rough.  Please try it out and provide
> feedback. Note, it is Leopard only.

suv has pointed out a few issues on this one already so I won't add  
anything for now. In my testing the devel version has been working  
fine for a while so I don't expect many issues except a few hiccups in  
packaging.

> Also, I have packaged a universal version built with the native OS X
> GTK version (thus not requiring X11 at all).  This includes and uses
> the gtk-quartz theme.  It is marked as experimental and it is -- I
> already saw it crash a couple of times.  This is probably more of
> interest to JiHo and myself to start thinking about modifications to
> the packaging and launching code.
> As such, I'm probably not too interested in feedback on this one yet.

woot! this is great. Even if feedback is not really necessary on this  
one, I just wanted to point how "experimental" it is currently:
- the rendering is slower than the X11 version, albeit better than  
what I remember (this is probably purely a GTK problem, not an  
Inkscape one)
- menus do not show keyboard shortcuts
- menus do not display sub-menus e.g. Edit > Clone > Create Clone can  
be found from the help menu search but the Edit > Clone menu item is  
not displayed
- keyboard shortcuts work with control. sometimes they work with  
command... and sometimes they don't ;)
- alt based shortcuts don't work
yet this is a great milestone. There are issues but the take home  
message is that it compiles and can be packaged mostly correctly. We  
need to people to find all those small flaws to be able to discuss  
them with GTK folks (and the Gimp folks too, who probably hit the same  
problems a while ago already) and this experimental build will help  
people do that.

Thanks for your work Michael.

JiHO
---
http://jo.irisson.free.fr/


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Re: [Inkscape-user] Inkscape 0.47pre0

by Michael Wybrow-3 :: Rate this Message:

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On 13/06/2009, at 6:51 PM, Michael Wybrow wrote:
>
> I've uploaded a universal Mac package for pre0.  This was built from a
> new machine, so it may be a bit rough.  Please try it out and provide
> feedback. Note, it is Leopard only.

I have uploaded a new Universal pre0 package for Leopard to  
Sourceforge.  Thanks ~suv for the detailed feedback on the last  
version. The following issues have been fixed (and changes to the  
packaging scripts committed to SVN):
    -  Missing gtk2-clearlooks engine added.
    -  Missing Python files added.
    -  Problem with the GDK-pixbufs not working (images not loading)  
is fixed.

Please try out and report any additional issues.


Cheers,
Michael


------
Dr. Michael Wybrow,  Research Fellow
Clayton School of Information Technology
Monash University
Wellington Rd, Clayton, Vic 3800, Australia
Phone: +613 9905 2479


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Re: [Inkscape-user] Inkscape 0.47pre0

by Jon Cruz :: Rate this Message:

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On Jun 16, 2009, at 10:33 PM, Michael Wybrow wrote:

>
> On 13/06/2009, at 6:51 PM, Michael Wybrow wrote:
>>
>> I've uploaded a universal Mac package for pre0.  This was built  
>> from a
>> new machine, so it may be a bit rough.  Please try it out and provide
>> feedback. Note, it is Leopard only.
>
> I have uploaded a new Universal pre0 package for Leopard to
> Sourceforge.  Thanks ~suv for the detailed feedback on the last
> version. The following issues have been fixed (and changes to the
> packaging scripts committed to SVN):
>     -  Missing gtk2-clearlooks engine added.
>     -  Missing Python files added.
>     -  Problem with the GDK-pixbufs not working (images not loading)
> is fixed.
>
> Please try out and report any additional issues.

Do you know if it has gtk with extended input support? I know newer  
10.5 X11 has it

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Re: Inkscape 0.47pre0

by Michael Wybrow-3 :: Rate this Message:

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On 14/06/2009, at 4:24 AM, JiHO wrote:

>> Also, I have packaged a universal version built with the native OS X
>> GTK version (thus not requiring X11 at all).  This includes and uses
>> the gtk-quartz theme.  It is marked as experimental and it is -- I
>> already saw it crash a couple of times.  This is probably more of
>> interest to JiHo and myself to start thinking about modifications to
>> the packaging and launching code.
>> As such, I'm probably not too interested in feedback on this one yet.
>
> woot! this is great. Even if feedback is not really necessary on this
> one, I just wanted to point how "experimental" it is currently:
> - the rendering is slower than the X11 version, albeit better than
> what I remember (this is probably purely a GTK problem, not an
> Inkscape one)
> - menus do not show keyboard shortcuts
> - menus do not display sub-menus e.g. Edit > Clone > Create Clone can
> be found from the help menu search but the Edit > Clone menu item is
> not displayed
> - keyboard shortcuts work with control. sometimes they work with
> command... and sometimes they don't ;)
> - alt based shortcuts don't work
> yet this is a great milestone. There are issues but the take home
> message is that it compiles and can be packaged mostly correctly. We
> need to people to find all those small flaws to be able to discuss
> them with GTK folks (and the Gimp folks too, who probably hit the same
> problems a while ago already) and this experimental build will help
> people do that.

The easiest way to do this now is to install a second macport tree as  
per the instructions on our CompilingMacOsX wiki page then edit the /
opt/local-native/etc/macports/variants.conf file to have the line:
        +universal +no_x11 +quartz

This will cause it to build all packages with the no_x11 and quartz  
variants if they exist.
You probably also need to set alternate applications_dir and  
frameworks_dir variables in the /opt/local-native/etc/macports/
macports.conf file so that things don't clash with your standard  
macports tree.

Doing this means you no longer have to worry about having a mix of  
packages in the tree build with different variants, which  certainly  
makes it much easier than it was before.


Cheers,
Michael


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Re: [Inkscape-user] Inkscape 0.47pre0

by Michael Wybrow-3 :: Rate this Message:

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On 17/06/2009, at 3:53 PM, Jon A. Cruz wrote:

>> I have uploaded a new Universal pre0 package for Leopard to
>> Sourceforge.  Thanks ~suv for the detailed feedback on the last
>> version. The following issues have been fixed (and changes to the
>> packaging scripts committed to SVN):
>>    -  Missing gtk2-clearlooks engine added.
>>    -  Missing Python files added.
>>    -  Problem with the GDK-pixbufs not working (images not loading)
>> is fixed.
>>
>> Please try out and report any additional issues.
>
> Do you know if it has gtk with extended input support? I know newer  
> 10.5 X11 has it

I can tell you it is built against and includes:
   gtk2 @2.16.2_0+universal+x11
   xorg-libX11 @1.2.1_0+universal
   xorg-libXau @1.0.4_0+universal
   xorg-libXcursor @1.1.9_0+universal
   xorg-libXdamage @1.1.1_0+universal
   xorg-libXdmcp @1.0.2_0+universal
   xorg-libXext @1.0.5_1+universal
   xorg-libXfixes @4.0.3_0+universal
   xorg-libXi @1.2.1_0+universal
   xorg-libXinerama @1.0.3_0+universal
   xorg-libXrandr @1.3.0_0+universal
   xorg-libXt @1.0.5_2+universal

It seems that gtk is built with the "--with-xinput" option, but I  
really have no idea how to test this out within Inkscape.


Cheers,
Michael


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Re: [Inkscape-user] Inkscape 0.47pre0

by JiHO-3 :: Rate this Message:

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On 2009-June-17  , at 01:53 , Jon A. Cruz wrote:

> Do you know if it has gtk with extended input support? I know newer
> 10.5 X11 has it

Yes it has, at least pressure and tilt work with my intuos 3. It's  
been a while since I last tested on the devel builds so that's a  
pleasant surprise (and probably worth a bullet in the release notes,  
maybe you could add that together with your work on input devices  
Jon). I find that the pressure curve is behaving funny though: it is  
difficult to get very thin stokes and overall it is difficult to get a  
steady increase in pressure. I recall there was a "strength" parameter  
for the effect of pressure on the width or something like that, a long  
time ago, but now there's just a single width parameter. Changing the  
settings in the driver improves things a bit but to get a correct  
result in X11 I need insane settings for the rest. Is there a way to  
configure all that?

Last thing: the input devices settings do not stick from one run to  
the next, even if X11 was not restarted in between.

JiHO
---
http://maururu.net



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Inkscape 0.47pre0-1 (was Re: Inkscape 0.47pre0)

by ~suv-2 :: Rate this Message:

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On 6/17/09 7:33 AM, Michael Wybrow wrote:

> I have uploaded a new Universal pre0 package for Leopard to  
> Sourceforge.  Thanks ~suv for the detailed feedback on the last  
> version. The following issues have been fixed (and changes to the  
> packaging scripts committed to SVN):
>     -  Missing gtk2-clearlooks engine added.
>     -  Missing Python files added.
>     -  Problem with the GDK-pixbufs not working (images not loading)  
> is fixed.
>
> Please try out and report any additional issues.

At first sight this build looks great and as stable and complete as the
previous devel builds. Thank you for your efforts and the quick fixes!
I'll post these further notes to the inkscape-devel list now, I hope
this is ok?


1) critical / crashes

- spellcheck: none of this years development builds for osx had the
spell checker enabled. On my vanilla OS X 10.5.7 invoking the
spellchecker crashes Inkscape when closing the unfunctional dialog. In
the Spellcheck preferences panel I cannot select any languages except
<none>, console message says
> ** (inkscape-bin:1109): WARNING **: Error: No word lists can be found for the language "en_US".
This crash happens independant of any $LANG settings in bin/inkscape. I
need some time (or hints) to find out what's missing and how to (if
possible) configure spellcheck outside of inkscape.


2) minor missing features / quirks

- revision number and build date are not updated in the 'About' screen

- missing menu icon for 'About Inkscape…': this bug started to appear
first in windows builds only, since 047pre0 it happens on osx as well:
icons/inkscape.svg fails to load/render, renaming it forces inkscape to
use the icon included in icons/icons.svg (see bug #371724), renders ok.

- other (previoulsy unseen) console msgs:
opening and closing (cancel) the print dialog (or extensions dialogs
like 'Text' > 'Lorem Ipsum'):
>    (inkscape-bin:1164): Gdk-CRITICAL **: gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed
while trying to reproduce bug #388257 (pdf text export):
>    (inkscape-bin:8538): Gtk-CRITICAL **: gtk_widget_grab_default: assertion `GTK_WIDGET_CAN_DEFAULT (widget)' failed
When I know how to reproduce, should I post a bug report? Haven't seen
crashes or other related errors, only the warnings.

- missing OCAL: previous builds had ocal import/export enabled. The
import worked with some occasional crashes (see bug #365567), I never
tried the export function.

- please rebuild tutorials (see bug #381274)


3) wishlist

- additional theme engines as in r21525? (~suv hesitates to 'go
macports' but loves to tinker with inkscape themes ;-)


4) questions

- libdbus, librsvg (among others) were previously included, are they no
longer needed?
- new $XDG_DATA_DIRS variable/mimetype configs: do you have some
pointers/links?
- prefs > misc > sysinfo: no more system dirs in icon search path, why?


on these issues I will report separately:

5) proposals
- locale settings broken in bin/inscape for (standard) collation order
- use login shell in script/openDoc (see bug #383456)

hth, ~suv

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Re: Inkscape 0.47pre0

by Ed Halley :: Rate this Message:

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> On 14/06/2009, at 4:24 AM, JiHO wrote:
>>> Also, I have packaged a universal version built with the native OS X
>>> GTK version (thus not requiring X11 at all).  This includes and uses
>>> the gtk-quartz theme.  It is marked as experimental and it is -- I
>>> already saw it crash a couple of times.

On Jun 17, 2009, at 2:04 AM, Michael Wybrow wrote:
>>> I just wanted to point how "experimental" it is currently:
>> - alt based shortcuts don't work

I haven't tried the Gtk version, but I added a second Alt-key hack some
time ago.  Yet another undocumented .inkscape preference.  It's a "hack"
because it's basically tracking Alt key changes, and then falsifying
future messages to force the Alt status bit (Some builds of Gtk
apparently forget that Alt is being held when many keys are hit.)  Works
for me in the X11 build, for menu accelerators and various alt+gesture
or alt+key commands in the drawing space.

Old hack:
    options/mapalt=1

New hack:
    options/trackalt=1

--
[ e d @ h a l l e y . c c ]





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Re: Inkscape 0.47pre0-1 (was Re: Inkscape 0.47pre0)

by ~suv-2 :: Rate this Message:

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On 17/6/09 22:44, ~suv wrote:
> - missing menu icon for 'About Inkscape…': this bug started to appear
> first in windows builds only, since 047pre0 it happens on osx as well:
> icons/inkscape.svg fails to load/render, renaming it forces inkscape to
> use the icon included in icons/icons.svg (see bug #371724), renders ok.

Another uneducated guess: is it possible that the about-icon (i.e.
icons/inkscape.svg) is the only icon left after removing the hicolor
theme that currently needs the SVG loader for GdkPixbuf?

On 24/5/09 04:13, Krzysztof Kosiński wrote:
> JiHO: it seems you do not have the SVG loader for GdkPixbuf. Also try
> the "kill SPIcon" patch I posted, but if you don't have the loader,
> the big icons will probably be pixelated.

looking at etc/gtk-2.0/gdk-pixbuf.loaders, there's no SVG loader module
defined whereas in JiHO's builds, which render that icon, there's
'loaders/svg_loader.so' for "svg" in gdk-pixbuf.loaders.


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