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Hi
I'm trying to set an interactive material on an imported max model, all the examples i've seen use papervision primitives, do interactive materials work on dae imports?
I have set the viewport as interactive
var viewport:Viewport3D = new Viewport3D(0, 0, true, true);
Here's how im setting the materials;
controlMat01 = new BitmapAssetMaterial("rewind_jpg");
controlMat01.interactive = true;
controlMat01.name = "rewind_button";
mats.addMaterial(controlMat01, "vid_control01");
Here's my button code and event called after the dae loads
private function setModel(e:Event):void {
trace("setModel called");
var vidButton01 :DisplayObject3D = dae.getChildByName( "vid_button01" );
vidButton01.addEventListener( InteractiveScene3DEvent.OBJECT_PRESS, onObjPress);
trace("vidButton01.x "+vidButton01.x);
}
function onObjPress( e:InteractiveScene3DEvent ):void {
trace("press on " + e.face3d.material.name);
}
But it don't work... any ideas.
Cheers Mark
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