Is anyone out there?

View: New views
3 Messages — Rating Filter:   Alert me  

Is anyone out there?

by The Brain :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hi Xconqers,

I recently returned to playing Xconq after a long time and, realising how good it actually is in terms of flexibility for the developer, wondered if anyone is actually still developing this? It would be an enormous shame if its not as I think it's still relevant to the modern gaming world (if you disagree, please check out the popularity of Weewar).

I also had a question about a possible bug in unit construction from a treasury. If the treasury doesn't have enough of a material to build a unit and you set a unit to build a unit then it neither builds it or comes back flashing the next turn. Has anyone else experienced this?

Regards,

SB

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Xconq-developers mailing list
Xconq-developers@...
https://lists.sourceforge.net/lists/listinfo/xconq-developers

Re: Is anyone out there?

by mskala :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

On Tue, 29 Jan 2008, The Brain wrote:
> good it actually is in terms of flexibility for the developer, wondered if
> anyone is actually still developing this? It would be an enormous shame if

I'm still reading the mailing list.  I'm kind of in crunch mode right now
for finishing my PhD - I have just the introduction and conclusion left to
write for the thesis, followed by defence and revisions - but doing some
more stuff on Xconq is actually pretty high on my list of things I want to
do in the few months I'm planning to take off between when I finish and
when I start whatever my next career stage might be.  So I'm definitely
planning to do some more on the game...  Real Soon Now.

It's quite likely that my next work on Xconq will focus on completing some
of the game projects I've worked on in the past, such as SRE.  I might do
some bug-fixing too.

> I also had a question about a possible bug in unit construction from a
> treasury. If the treasury doesn't have enough of a material to build a unit
> and you set a unit to build a unit then it neither builds it or comes back
> flashing the next turn. Has anyone else experienced this?

I don't recall this specific bug but it wouldn't surprise me.  As I recall
there are a lot of tricky situations that can come up in relation to
construction, and depending on the specific rules of the game it's quite
possible for units to go off into la-la land, never completing their
construction tasks nor starting new ones.  Last I worked on it (which was
a few years ago now) we were fixing bugs one by one but it was clear that
it wasn't really complete yet.  The line between action-independent
construction and action-based construction was never quite as clear as I
would have liked.
--
Matthew Skala
mskala@...                    Embrace and defend.
http://ansuz.sooke.bc.ca/

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Xconq-developers mailing list
Xconq-developers@...
https://lists.sourceforge.net/lists/listinfo/xconq-developers

Re: Is anyone out there?

by Lincoln Peters :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

On Jan 29, 2008, at 1:35 PM, The Brain wrote:

I recently returned to playing Xconq after a long time and, realising how good it actually is in terms of flexibility for the developer, wondered if anyone is actually still developing this? It would be an enormous shame if its not as I think it's still relevant to the modern gaming world (if you disagree, please check out the popularity of
Weewar).

There have been occasional spurts of discussion, but very little activity since about August 2005.  I'd agree that it's a shame.

Personally, I've had almost no time to contribute to the project since then, and since all of the major contributors have been so quiet, I haven't really been motivated to get involved again.  Although I suspect that the codebase has become over-complicated and needs to be heavily refactored in order to scale well to any of the big ideas that have been tossed around in the last several years.



I also had a question about a possible bug in unit construction from a treasury. If the treasury doesn't have enough of a material to build a unit and you set a unit to build a unit then it neither builds it or comes back flashing the next turn. Has anyone else experienced this?

I've encountered various bugs involving the treasury, but never one like that.


-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Xconq-developers mailing list
Xconq-developers@...
https://lists.sourceforge.net/lists/listinfo/xconq-developers