<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<id>tag:old.nabble.com,2006:forum-3267</id>
	<title>Nabble - K-3D</title>
	<updated>2009-11-08T10:29:18Z</updated>
	<link rel="self" type="application/atom+xml" href="http://old.nabble.com/K-3D-f3267.xml" />
	<link rel="alternate" type="text/html" href="http://old.nabble.com/K-3D-f3267.html" />
	<subtitle type="html">K-3D is the free (as in freedom) 3d modeling, animation, and rendering system. K-3D home is &lt;a href=&quot;http://sourceforge.net/projects/k3d/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26256445</id>
	<title>Re: Creating NURBS curve caps</title>
	<published>2009-11-08T10:29:18Z</published>
	<updated>2009-11-08T10:29:18Z</updated>
	<author>
		<name>hoako</name>
	</author>
	<content type="html">Carsten Haubold wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 2009/11/8 Bart Janssens &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26256445&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bart.janssens@...&lt;/a&gt; 
&lt;br&gt;&amp;gt; &amp;lt;mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26256445&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bart.janssens@...&lt;/a&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; Moving this discussion about NURBS curve caps to the list, so everyone
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; can benefit.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; In the original GSoC project, Carsten implemented NurbsCreateCap using
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; a ruled surface between two halves of the curve loop. When updating
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; ExtrudeCurve, I tried a simpler approach, using the same method as in
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; NurbsDisk.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; Unfortunately, both methods fail when the curve is convex, so I tried
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; using a Coons patch. This does not work in the general concave case
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; either, however, so I propose we follow Ayam's method completely:
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; - If the curve to cap is planar, create a NURBS plane over the
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; bounding box and trim that using the curve
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; That was exaclty the reason why I chose the other approach, I didn't 
&lt;br&gt;&amp;gt; want to have two different methods doing the same thing just for 
&lt;br&gt;&amp;gt; different end types. But true, my solution fails at convex shapes.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; - Use Coons patches if the curve is non-planar
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I had and have no idea of Coons paches so I can't help you there.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; This would be the behavior of the &amp;quot;create caps&amp;quot; option we have on i.e.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; ExtrudeCurve, and NurbsCreateCaps would have a flag to enable Coons
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; even on planar curves.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; Alternatively, we could drop the &amp;quot;create caps&amp;quot; flag everywhere and
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; require the use of the NurbsCreateCaps plugin whenever caps are
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; needed.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Is is possible to attach or detach a NurbsCreateCaps node from within 
&lt;br&gt;&amp;gt; lets say a NurbsExtrudeCurve plugin when (un-)checking &amp;nbsp;the &amp;quot;create 
&lt;br&gt;&amp;gt; caps&amp;quot; option?
&lt;br&gt;&amp;gt; Then that would be nicest way to handle that.
&lt;/div&gt;I think that logic would be at the GUI level. Since the 
&lt;br&gt;NurbsExtrudeCurve shouldn't care about it.
&lt;br&gt;So probably those plugins should inherit a &amp;quot;iCapsNurb&amp;quot; interface that 
&lt;br&gt;the GUI should detect and react.
&lt;br&gt;Probably another GUI plugin should take care of creating and deleting 
&lt;br&gt;the NurbsCreateCaps plugin.
&lt;br&gt;Well, I am just guessing. Tim will say correctly.
&lt;br&gt;&lt;br&gt;Cheers!
&lt;br&gt;Joaquín
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
&lt;br&gt;trial. Simplify your report design, integration and deployment - and focus on 
&lt;br&gt;what you do best, core application coding. Discover what's new with
&lt;br&gt;Crystal Reports now. &amp;nbsp;&lt;a href=&quot;http://p.sf.net/sfu/bobj-july&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/bobj-july&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26256445&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Creating-NURBS-curve-caps-tp26251961p26256445.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26252822</id>
	<title>Re: Creating NURBS curve caps</title>
	<published>2009-11-08T03:20:57Z</published>
	<updated>2009-11-08T03:20:57Z</updated>
	<author>
		<name>Carsten Haubold</name>
	</author>
	<content type="html">&lt;div class=&quot;gmail_quote&quot;&gt;2009/11/8 Bart Janssens &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26252822&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bart.janssens@...&lt;/a&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
Moving this discussion about NURBS curve caps to the list, so everyone&lt;br&gt;
can benefit.&lt;br&gt;
&lt;br&gt;
In the original GSoC project, Carsten implemented NurbsCreateCap using&lt;br&gt;
a ruled surface between two halves of the curve loop. When updating&lt;br&gt;
ExtrudeCurve, I tried a simpler approach, using the same method as in&lt;br&gt;
NurbsDisk.&lt;br&gt;
&lt;br&gt;
Unfortunately, both methods fail when the curve is convex, so I tried&lt;br&gt;
using a Coons patch. This does not work in the general concave case&lt;br&gt;
either, however, so I propose we follow Ayam&amp;#39;s method completely:&lt;br&gt;
- If the curve to cap is planar, create a NURBS plane over the&lt;br&gt;
bounding box and trim that using the curve&lt;br&gt;&lt;/blockquote&gt;&lt;div&gt;That was exaclty the reason why I chose the other approach, I didn&amp;#39;t want to have two different methods doing the same thing just for different end types. But true, my solution fails at convex shapes. &lt;br&gt;
&lt;/div&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
- Use Coons patches if the curve is non-planar&lt;br&gt;&lt;/blockquote&gt;&lt;div&gt;I had and have no idea of Coons paches so I can&amp;#39;t help you there. &lt;br&gt;&lt;/div&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;

&lt;br&gt;
This would be the behavior of the &amp;quot;create caps&amp;quot; option we have on i.e.&lt;br&gt;
ExtrudeCurve, and NurbsCreateCaps would have a flag to enable Coons&lt;br&gt;
even on planar curves.&lt;br&gt;
&lt;br&gt;
Alternatively, we could drop the &amp;quot;create caps&amp;quot; flag everywhere and&lt;br&gt;
require the use of the NurbsCreateCaps plugin whenever caps are&lt;br&gt;
needed.&lt;br&gt;&lt;/blockquote&gt;&lt;div&gt;Is is possible to attach or detach a NurbsCreateCaps node from within lets say a NurbsExtrudeCurve plugin when (un-)checking  the &amp;quot;create caps&amp;quot; option?&lt;br&gt;Then that would be nicest way to handle that.&lt;br&gt;
&lt;br&gt;Regards,&lt;br&gt;Carsten&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;
&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
&lt;br&gt;trial. Simplify your report design, integration and deployment - and focus on 
&lt;br&gt;what you do best, core application coding. Discover what's new with
&lt;br&gt;Crystal Reports now. &amp;nbsp;&lt;a href=&quot;http://p.sf.net/sfu/bobj-july&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/bobj-july&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26252822&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Creating-NURBS-curve-caps-tp26251961p26252822.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26251961</id>
	<title>Creating NURBS curve caps</title>
	<published>2009-11-08T01:19:55Z</published>
	<updated>2009-11-08T01:19:55Z</updated>
	<author>
		<name>bART Janssens-2</name>
	</author>
	<content type="html">Moving this discussion about NURBS curve caps to the list, so everyone
&lt;br&gt;can benefit.
&lt;br&gt;&lt;br&gt;In the original GSoC project, Carsten implemented NurbsCreateCap using
&lt;br&gt;a ruled surface between two halves of the curve loop. When updating
&lt;br&gt;ExtrudeCurve, I tried a simpler approach, using the same method as in
&lt;br&gt;NurbsDisk.
&lt;br&gt;&lt;br&gt;Unfortunately, both methods fail when the curve is convex, so I tried
&lt;br&gt;using a Coons patch. This does not work in the general concave case
&lt;br&gt;either, however, so I propose we follow Ayam's method completely:
&lt;br&gt;- If the curve to cap is planar, create a NURBS plane over the
&lt;br&gt;bounding box and trim that using the curve
&lt;br&gt;- Use Coons patches if the curve is non-planar
&lt;br&gt;&lt;br&gt;This would be the behavior of the &amp;quot;create caps&amp;quot; option we have on i.e.
&lt;br&gt;ExtrudeCurve, and NurbsCreateCaps would have a flag to enable Coons
&lt;br&gt;even on planar curves.
&lt;br&gt;&lt;br&gt;Alternatively, we could drop the &amp;quot;create caps&amp;quot; flag everywhere and
&lt;br&gt;require the use of the NurbsCreateCaps plugin whenever caps are
&lt;br&gt;needed.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Bart
&lt;br&gt;&lt;br&gt;On Tue, Nov 3, 2009 at 9:17 PM, Bart Janssens &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26251961&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bart.janssens@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Tue, Oct 27, 2009 at 11:39 PM, Daniel Scott Matthews
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26251961&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;dsmatthews@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; What about some sort of triangulation of the space enclosed by the
&lt;br&gt;&amp;gt;&amp;gt; curve set. Like the sort of routines used in FEM pre-processor
&lt;br&gt;&amp;gt;&amp;gt; utilities, &lt;a href=&quot;http://www-users.informatik.rwth-aachen.de/~roberts/software.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www-users.informatik.rwth-aachen.de/~roberts/software.html&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Or a set of quads that then have a trim curve?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I'm currently looking at Coons (or Gordon) patches, that seems to be
&lt;br&gt;&amp;gt; the way Ayam does it:
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://ayam.sourceforge.net/docs/ayam-4.html#ss4.27&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://ayam.sourceforge.net/docs/ayam-4.html#ss4.27&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
&lt;br&gt;trial. Simplify your report design, integration and deployment - and focus on 
&lt;br&gt;what you do best, core application coding. Discover what's new with
&lt;br&gt;Crystal Reports now. &amp;nbsp;&lt;a href=&quot;http://p.sf.net/sfu/bobj-july&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/bobj-july&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26251961&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Creating-NURBS-curve-caps-tp26251961p26251961.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26251025</id>
	<title>.k3d file type required for materials management.</title>
	<published>2009-11-07T20:47:28Z</published>
	<updated>2009-11-07T20:47:28Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">It would save a lot of work if I could select a MultiMaterial and save
&lt;br&gt;it and all it's requirements, connected nodes and bitmaps to a .k3d
&lt;br&gt;file with the extension .k3dm so that it could only ever me merged,
&lt;br&gt;not loaded as a scene. I'd also like to be able to have .k3dm.gz files
&lt;br&gt;that have all the required bitmaps included. The .k3dm files should be
&lt;br&gt;able to hold more than one MultiMaterial and there should be a File
&lt;br&gt;menu item to save all materals to a .k3dm or k3dm.gz file.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
&lt;br&gt;trial. Simplify your report design, integration and deployment - and focus on 
&lt;br&gt;what you do best, core application coding. Discover what's new with
&lt;br&gt;Crystal Reports now. &amp;nbsp;&lt;a href=&quot;http://p.sf.net/sfu/bobj-july&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/bobj-july&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26251025&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/.k3d-file-type-required-for-materials-management.-tp26251025p26251025.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26157701</id>
	<title>Re: How do I run K-3D with limits on both Memory and Processor usage.</title>
	<published>2009-11-01T19:14:24Z</published>
	<updated>2009-11-01T19:14:24Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Mon, Nov 2, 2009 at 9:28 AM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26157701&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I have a quad core system with 4GB RAM running a server kernel yet
&lt;br&gt;&amp;gt;&amp;gt; there are occasional bugs with K-3D that lock up the system completely
&lt;br&gt;&amp;gt;&amp;gt; and I suspect it is due to a memory leak that is grabbing 100% of the
&lt;br&gt;&amp;gt;&amp;gt; resources. I also have 32GB of swap in a fast RAID configuration but
&lt;br&gt;&amp;gt;&amp;gt; that just lets K-3D gobble up even more memory. :-)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; How can I run the application so that it is limited to 2GB of RAM (no
&lt;br&gt;&amp;gt;&amp;gt; swap at all) and only 2 cores, so that I can switch to the debugger
&lt;br&gt;&amp;gt;&amp;gt; and halt the application in a way that will let be know what part of
&lt;br&gt;&amp;gt;&amp;gt; the code was so greedy?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; As long as K3D_BUILD_INOTIFY_MODULE, K3D_BUILD_NGUI_SPACE_NAVIGATOR_MODULE,
&lt;br&gt;&amp;gt; and K3D_ENABLE_PARALLEL are &amp;quot;OFF&amp;quot;, there shouldn't be any multi-threaded
&lt;br&gt;&amp;gt; code running at all.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Take a look at the documentation for &amp;quot;ulimit&amp;quot; to see how you can limit the
&lt;br&gt;&amp;gt; time, memory, files, and threads that a process can use.
&lt;br&gt;&amp;gt;
&lt;/div&gt;That did the trick, it looks like the issue is triggered by the
&lt;br&gt;3DSMeshReader but is in the SDK, and this is on a file that did load
&lt;br&gt;OK in the past! I even hand edited the .k3d file so that the .3ds file
&lt;br&gt;was in the same directory to reduce complications, no luck.
&lt;br&gt;&lt;br&gt;xterm &amp;
&lt;br&gt;&lt;br&gt;ulimit -m 2000000 -v 1000000
&lt;br&gt;make run-gdb/fast
&lt;br&gt;run
&lt;br&gt;&lt;br&gt;...
&lt;br&gt;&amp;nbsp;DEBUG: Triggering event for /home/daniel/projects/k3d_artwork/COW_L.3DS
&lt;br&gt;&amp;nbsp;INFO: Loading /home/daniel/projects/k3d_artwork/COW_L.3DS using 3DSMeshReader
&lt;br&gt;&lt;br&gt;Program received signal SIGSEGV, Segmentation fault.
&lt;br&gt;0x00002aaaab49e944 in k3d::selection::operator&amp;lt;&amp;lt; (Stream=Cannot access
&lt;br&gt;memory at address 0x7fffe9264ff8
&lt;br&gt;) at /home/daniel/projects/k3d/k3dsdk/selection.cpp:42
&lt;br&gt;42 &amp;nbsp; &amp;nbsp; &amp;nbsp;{
&lt;br&gt;(gdb) bt
&lt;br&gt;#0 &amp;nbsp;0x00002aaaab49e944 in k3d::selection::operator&amp;lt;&amp;lt; (Stream=Cannot
&lt;br&gt;access memory at address 0x7fffe9264ff8
&lt;br&gt;) at /home/daniel/projects/k3d/k3dsdk/selection.cpp:42
&lt;br&gt;#1 &amp;nbsp;0x00002aaaab49ead0 in k3d::selection::operator&amp;lt;&amp;lt; (Stream=...,
&lt;br&gt;RHS=@0x7fffffffa6cc) at
&lt;br&gt;/home/daniel/projects/k3d/k3dsdk/selection.cpp:88
&lt;br&gt;#2 &amp;nbsp;0x00002aaaab49ead0 in k3d::selection::operator&amp;lt;&amp;lt; (Stream=...,
&lt;br&gt;RHS=@0x7fffffffa6cc) at
&lt;br&gt;/home/daniel/projects/k3d/k3dsdk/selection.cpp:88
&lt;br&gt;#3 &amp;nbsp;0x00002aaaab49ead0 in k3d::selection::operator&amp;lt;&amp;lt; (Stream=...,
&lt;br&gt;RHS=@0x7fffffffa6cc) at
&lt;br&gt;/home/daniel/projects/k3d/k3dsdk/selection.cpp:88
&lt;br&gt;#4 &amp;nbsp;0x00002aaaab49ead0 in k3d::selection::operator&amp;lt;&amp;lt; (Stream=...,
&lt;br&gt;RHS=@0x7fffffffa6cc) at
&lt;br&gt;/home/daniel/projects/k3d/k3dsdk/selection.cpp:88
&lt;br&gt;#5 &amp;nbsp;0x00002aaaab49ead0 in k3d::selection::operator&amp;lt;&amp;lt; (Stream=...,
&lt;br&gt;RHS=@0x7fffffffa6cc) at
&lt;br&gt;/home/daniel/projects/k3d/k3dsdk/selection.cpp:88
&lt;br&gt;&lt;br&gt;&lt;br&gt;...
&lt;br&gt;ad infinitum
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26157701&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/How-do-I-run-K-3D-with-limits-on-both-Memory-and-Processor-usage.-tp26155691p26157701.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26156203</id>
	<title>Re: How do I run K-3D with limits on both Memory and	Processor usage.</title>
	<published>2009-11-01T15:28:56Z</published>
	<updated>2009-11-01T15:28:56Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I have a quad core system with 4GB RAM running a server kernel yet
&lt;br&gt;&amp;gt; there are occasional bugs with K-3D that lock up the system completely
&lt;br&gt;&amp;gt; and I suspect it is due to a memory leak that is grabbing 100% of the
&lt;br&gt;&amp;gt; resources. I also have 32GB of swap in a fast RAID configuration but
&lt;br&gt;&amp;gt; that just lets K-3D gobble up even more memory. :-)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; How can I run the application so that it is limited to 2GB of RAM (no
&lt;br&gt;&amp;gt; swap at all) and only 2 cores, so that I can switch to the debugger
&lt;br&gt;&amp;gt; and halt the application in a way that will let be know what part of
&lt;br&gt;&amp;gt; the code was so greedy?
&lt;/div&gt;&lt;/div&gt;As long as K3D_BUILD_INOTIFY_MODULE, 
&lt;br&gt;K3D_BUILD_NGUI_SPACE_NAVIGATOR_MODULE, and K3D_ENABLE_PARALLEL are 
&lt;br&gt;&amp;quot;OFF&amp;quot;, there shouldn't be any multi-threaded code running at all.
&lt;br&gt;&lt;br&gt;Take a look at the documentation for &amp;quot;ulimit&amp;quot; to see how you can limit 
&lt;br&gt;the time, memory, files, and threads that a process can use.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26156203&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26156203&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/How-do-I-run-K-3D-with-limits-on-both-Memory-and-Processor-usage.-tp26155691p26156203.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26155691</id>
	<title>How do I run K-3D with limits on both Memory and Processor usage.</title>
	<published>2009-11-01T14:35:51Z</published>
	<updated>2009-11-01T14:35:51Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">I have a quad core system with 4GB RAM running a server kernel yet
&lt;br&gt;there are occasional bugs with K-3D that lock up the system completely
&lt;br&gt;and I suspect it is due to a memory leak that is grabbing 100% of the
&lt;br&gt;resources. I also have 32GB of swap in a fast RAID configuration but
&lt;br&gt;that just lets K-3D gobble up even more memory. :-)
&lt;br&gt;&lt;br&gt;How can I run the application so that it is limited to 2GB of RAM (no
&lt;br&gt;swap at all) and only 2 cores, so that I can switch to the debugger
&lt;br&gt;and halt the application in a way that will let be know what part of
&lt;br&gt;the code was so greedy?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26155691&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/How-do-I-run-K-3D-with-limits-on-both-Memory-and-Processor-usage.-tp26155691p26155691.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26155351</id>
	<title>Re: Just upgraded to Ubuntu 9.10 Karmic Koala and all my GL problems are fixed.</title>
	<published>2009-11-01T14:00:50Z</published>
	<updated>2009-11-01T14:00:50Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt; On Mon, Nov 2, 2009 at 4:49 AM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26155351&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; Timothy M. Shead wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It broke the build of the ODE module so I have turned that off that
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; part of of my build config until I can determine why.
&lt;br&gt;&amp;gt;&amp;gt; Looks like the upgrade to Ubuntu 9.10 removed the ode-dev package on my
&lt;br&gt;&amp;gt;&amp;gt; system. &amp;nbsp;After re-installing it, the ODE module builds fine.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; That fixed it, is this a bug for the Ubuntu people?
&lt;br&gt;&lt;br&gt;Not sure whether this is expected behavior or not.
&lt;br&gt;&lt;br&gt;As a general observation, upgrading your OS calls for an automatic 
&lt;br&gt;re-run of CMake no matter what ;)
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26155351&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Just-upgraded-to-Ubuntu-9.10-Karmic-Koala-and-all-my-GL-problems-are-fixed.-tp26146171p26155351.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26154914</id>
	<title>Re: Just upgraded to Ubuntu 9.10 Karmic Koala and all my GL problems are fixed.</title>
	<published>2009-11-01T13:14:10Z</published>
	<updated>2009-11-01T13:14:10Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Mon, Nov 2, 2009 at 4:49 AM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26154914&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Timothy M. Shead wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; It broke the build of the ODE module so I have turned that off that
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; part of of my build config until I can determine why.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Looks like the upgrade to Ubuntu 9.10 removed the ode-dev package on my
&lt;br&gt;&amp;gt; system.  After re-installing it, the ODE module builds fine.
&lt;br&gt;&amp;gt;
&lt;/div&gt;That fixed it, is this a bug for the Ubuntu people?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26154914&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Just-upgraded-to-Ubuntu-9.10-Karmic-Koala-and-all-my-GL-problems-are-fixed.-tp26146171p26154914.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26153625</id>
	<title>Re: Just upgraded to Ubuntu 9.10 Karmic Koala and all	my GL problems are fixed.</title>
	<published>2009-11-01T10:49:56Z</published>
	<updated>2009-11-01T10:49:56Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Timothy M. Shead wrote:
&lt;br&gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;&amp;gt; It broke the build of the ODE module so I have turned that off that
&lt;br&gt;&amp;gt;&amp;gt; part of of my build config until I can determine why.
&lt;br&gt;&lt;br&gt;Looks like the upgrade to Ubuntu 9.10 removed the ode-dev package on my 
&lt;br&gt;system. &amp;nbsp;After re-installing it, the ODE module builds fine.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26153625&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26153625&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Just-upgraded-to-Ubuntu-9.10-Karmic-Koala-and-all-my-GL-problems-are-fixed.-tp26146171p26153625.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26147908</id>
	<title>Re: Just upgraded to Ubuntu 9.10 Karmic Koala and all	my GL problems are fixed.</title>
	<published>2009-10-31T18:42:58Z</published>
	<updated>2009-10-31T18:42:58Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt; It broke the build of the ODE module so I have turned that off that
&lt;br&gt;&amp;gt; part of of my build config until I can determine why.
&lt;br&gt;&lt;br&gt;Starting my upgrade now ;)
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147908&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147908&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Just-upgraded-to-Ubuntu-9.10-Karmic-Koala-and-all-my-GL-problems-are-fixed.-tp26146171p26147908.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26146171</id>
	<title>Just upgraded to Ubuntu 9.10 Karmic Koala and all my GL problems are fixed.</title>
	<published>2009-10-31T14:41:54Z</published>
	<updated>2009-10-31T14:41:54Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">It broke the build of the ODE module so I have turned that off that
&lt;br&gt;part of of my build config until I can determine why.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26146171&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Just-upgraded-to-Ubuntu-9.10-Karmic-Koala-and-all-my-GL-problems-are-fixed.-tp26146171p26146171.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26095930</id>
	<title>OSS Usability Improvement</title>
	<published>2009-10-28T07:43:18Z</published>
	<updated>2009-10-28T07:43:18Z</updated>
	<author>
		<name>Arif Raza</name>
	</author>
	<content type="html">&lt;p&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;p&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;p&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;p&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;Hi &lt;br&gt;&amp;nbsp;&lt;br&gt;Please find below a link to a survey related to my PhD research work to evaluate OSS usability&amp;nbsp;improvement from Contributor's point of view.&lt;br&gt;It shall not take more than 5 minutes of your precious time.&lt;br&gt;Your identity is neither required nor recorded. The participation is&amp;nbsp; highly valued and appreciated.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;'PrimaSans BT,Verdana,sans-serif'&quot;&gt;&lt;a href=&quot;http://www.kwiksurveys.com/online-survey.php?surveyID=OLHOO_22480cb3&quot; target=&quot;1&quot; rel=&quot;nofollow&quot;&gt;&lt;font color=&quot;#3a2eb5&quot;&gt;http://www.kwiksurveys.com/online-survey.php?surveyID=OLHOO_22480cb3&lt;/font&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thank you and Best Regards&lt;br&gt;&lt;br&gt;Arif&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt; &lt;/font&gt; &lt;/p&gt; &lt;/font&gt; &lt;/p&gt; &lt;/font&gt; &lt;/p&gt; &lt;/font&gt;&lt;/p&gt;
&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26095930&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/OSS-Usability-Improvement-tp26095930p26095930.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26087769</id>
	<title>Re: Render-able Annotation types - 2, 3, 4, 5...n 	point relations</title>
	<published>2009-10-27T18:08:56Z</published>
	<updated>2009-10-27T18:08:56Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt; On Tue, Oct 27, 2009 at 3:59 PM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26087769&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; Taking a simple example, if you mean &amp;quot;make dimension lines a primitive type,
&lt;br&gt;&amp;gt;&amp;gt; and provide painters for them&amp;quot;, that's what I've had in mind.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Yes, but split the data calculation from the representation because
&lt;br&gt;&amp;gt; the data is handy for other tasks such as parametrics or animation.
&lt;br&gt;&lt;br&gt;Sure, with this model, you have a modifier that takes geometry as input, 
&lt;br&gt;and produces geometry + dimension lines as output. &amp;nbsp;As always, you can 
&lt;br&gt;have as many different modifier types as you like.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26087769&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26087769&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Render-able-Annotation-types---2%2C-3%2C-4%2C-5...n-point-relations-tp26070312p26087769.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26072587</id>
	<title>Re: Render-able Annotation types - 2, 3, 4, 5...n 	point relations</title>
	<published>2009-10-26T23:13:01Z</published>
	<updated>2009-10-26T23:13:01Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Tue, Oct 27, 2009 at 3:59 PM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26072587&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I'd like to be able to use a node type that took point selections
&lt;br&gt;&amp;gt;&amp;gt; across one or more other nodes (mesh etc.) and output a set of
&lt;br&gt;&amp;gt;&amp;gt; floating point values that described the relationships between the
&lt;br&gt;&amp;gt;&amp;gt; points. These relationships would at a minimum include distance,
&lt;br&gt;&amp;gt;&amp;gt; angle, normal and center. This data could then be used by special
&lt;br&gt;&amp;gt;&amp;gt; annotation nodes that used established CAD standards to represent the
&lt;br&gt;&amp;gt;&amp;gt; relationships numerically and diagrammatically. These annotations (and
&lt;br&gt;&amp;gt;&amp;gt; ideally all annotations) would be render-able.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Taking a simple example, if you mean &amp;quot;make dimension lines a primitive type,
&lt;br&gt;&amp;gt; and provide painters for them&amp;quot;, that's what I've had in mind.
&lt;/div&gt;&lt;br&gt;Yes, but split the data calculation from the representation because
&lt;br&gt;the data is handy for other tasks such as parametrics or animation.
&lt;br&gt;&lt;br&gt;The code needs to be smart enough to handle sets of 1-n selected
&lt;br&gt;points across multiple nodes.
&lt;br&gt;1 point could have XYZ absolute position and polar coordinates
&lt;br&gt;2 points can have distance, center, vector, as well as the 1 point
&lt;br&gt;data for each point.
&lt;br&gt;3 points has center, plus the data for three sets of two points.
&lt;br&gt;&lt;br&gt;Then there are the calculation of angles for the combinations of all
&lt;br&gt;set of three points in the selected points and bounding rectangles and
&lt;br&gt;boxes.
&lt;br&gt;&lt;br&gt;The idea being that there is a set of routines for calculating useful
&lt;br&gt;geometric data from sets of points and that data can be used by a set
&lt;br&gt;of nodes that present the data in appropriate ways.
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt; I have notices there is some code in the API to do some of this, is it
&lt;br&gt;&amp;gt;&amp;gt; an existing WIP?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Not sure what you're referring to here ...
&lt;br&gt;&lt;br&gt;I thought I saw some relevant routines for calculating some of
&lt;br&gt;required data. It was probably just part of something else like the
&lt;br&gt;physics stuff.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26072587&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Render-able-Annotation-types---2%2C-3%2C-4%2C-5...n-point-relations-tp26070312p26072587.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26072495</id>
	<title>Re: Render-able Annotation types - 2, 3, 4, 5...n point relations</title>
	<published>2009-10-26T22:59:19Z</published>
	<updated>2009-10-26T22:59:19Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt; I'd like to be able to use a node type that took point selections
&lt;br&gt;&amp;gt; across one or more other nodes (mesh etc.) and output a set of
&lt;br&gt;&amp;gt; floating point values that described the relationships between the
&lt;br&gt;&amp;gt; points. These relationships would at a minimum include distance,
&lt;br&gt;&amp;gt; angle, normal and center. This data could then be used by special
&lt;br&gt;&amp;gt; annotation nodes that used established CAD standards to represent the
&lt;br&gt;&amp;gt; relationships numerically and diagrammatically. These annotations (and
&lt;br&gt;&amp;gt; ideally all annotations) would be render-able.
&lt;br&gt;&lt;br&gt;Taking a simple example, if you mean &amp;quot;make dimension lines a primitive 
&lt;br&gt;type, and provide painters for them&amp;quot;, that's what I've had in mind.
&lt;br&gt;&lt;br&gt;&amp;gt; I have notices there is some code in the API to do some of this, is it
&lt;br&gt;&amp;gt; an existing WIP?
&lt;br&gt;&lt;br&gt;Not sure what you're referring to here ...
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26072495&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26072495&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Render-able-Annotation-types---2%2C-3%2C-4%2C-5...n-point-relations-tp26070312p26072495.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26070312</id>
	<title>Render-able Annotation types - 2, 3, 4, 5...n point relations</title>
	<published>2009-10-26T17:35:56Z</published>
	<updated>2009-10-26T17:35:56Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">I'd like to be able to use a node type that took point selections
&lt;br&gt;across one or more other nodes (mesh etc.) and output a set of
&lt;br&gt;floating point values that described the relationships between the
&lt;br&gt;points. These relationships would at a minimum include distance,
&lt;br&gt;angle, normal and center. This data could then be used by special
&lt;br&gt;annotation nodes that used established CAD standards to represent the
&lt;br&gt;relationships numerically and diagrammatically. These annotations (and
&lt;br&gt;ideally all annotations) would be render-able.
&lt;br&gt;&lt;br&gt;I have notices there is some code in the API to do some of this, is it
&lt;br&gt;an existing WIP?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26070312&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Render-able-Annotation-types---2%2C-3%2C-4%2C-5...n-point-relations-tp26070312p26070312.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26044742</id>
	<title>Re: Is it possible to nest RenderManCSGOperator nodes?</title>
	<published>2009-10-24T19:07:10Z</published>
	<updated>2009-10-24T19:07:10Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; See attached .k3d file.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I expected to see an intersection of a sphere with the intersection of
&lt;br&gt;&amp;gt; two other spheres.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The node graph (see attached .svg file) &amp;nbsp;looks like I'm using the
&lt;br&gt;&amp;gt; correct connection logic but if I render it with Aqsis &amp;nbsp;the result
&lt;br&gt;&amp;gt; shown only the first intersection.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Is this a bug, or an error in my method?
&lt;/div&gt;&lt;/div&gt;You probably need to turn-off visibility for your first 
&lt;br&gt;RenderManCSGOperator, it is rendering A &amp; B, which is obscuring the 
&lt;br&gt;desired A &amp; B &amp; C.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26044742&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26044742&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Is-it-possible-to-nest-RenderManCSGOperator-nodes--tp26044492p26044742.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26044675</id>
	<title>Re: NGUI idea, feasibility question.</title>
	<published>2009-10-24T18:51:29Z</published>
	<updated>2009-10-24T18:51:29Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; How feasible is it to have a toolbar that acts as a buoyant stack,
&lt;br&gt;&amp;gt; where user-actions are listed according to the frequency of use.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; If I have used actions A, B, C, D, E, F, and G, 4, 3, 2, 2, 1, 1, 1
&lt;br&gt;&amp;gt; times and I then use action H twice and I once my toolbar would look
&lt;br&gt;&amp;gt; like this &amp;nbsp;A, B, H, C, D, I, E, F, G i.e. the toolbar configuration
&lt;br&gt;&amp;gt; takes into account how recently as well as how frequently a
&lt;br&gt;&amp;gt; user-action is performed.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; using the toolbar would require a single mouse click or two key
&lt;br&gt;&amp;gt; strokes, one to select the toolbar and then a number to select the
&lt;br&gt;&amp;gt; actions, with a ten action stack (0-9), else two numeric keys (00-99)
&lt;br&gt;&amp;gt; which is probably overkill.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The selection number would be displayed with the icon of the
&lt;br&gt;&amp;gt; user-action to ensure that the user knew which keys were appropriate
&lt;br&gt;&amp;gt; for the toolbars current state, this is necessary because the it's
&lt;br&gt;&amp;gt; dynamic nature.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Is this idea useful and do-able?
&lt;/div&gt;&lt;/div&gt;Maybe and definitely ...
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26044675&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26044675&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/NGUI-idea%2C-feasibility-question.-tp26044127p26044675.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26044492</id>
	<title>Is it possible to nest RenderManCSGOperator nodes?</title>
	<published>2009-10-24T18:08:01Z</published>
	<updated>2009-10-24T18:08:01Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">See attached .k3d file.
&lt;br&gt;&lt;br&gt;I expected to see an intersection of a sphere with the intersection of
&lt;br&gt;two other spheres.
&lt;br&gt;&lt;br&gt;The node graph (see attached .svg file) &amp;nbsp;looks like I'm using the
&lt;br&gt;correct connection logic but if I render it with Aqsis &amp;nbsp;the result
&lt;br&gt;shown only the first intersection.
&lt;br&gt;&lt;br&gt;Is this a bug, or an error in my method?
&lt;br&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26044492&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;div class=&quot;small&quot;&gt;&lt;br/&gt;&lt;img src=&quot;http://old.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;RenderManCSGOperator_nesting_test_1.k3d.tar.gz&lt;/strong&gt; (6K) &lt;a href=&quot;http://old.nabble.com/attachment/26044492/0/RenderManCSGOperator_nesting_test_1.k3d.tar.gz&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;br/&gt;&lt;img src=&quot;http://old.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;RenderManCSGOperator_nesting_test_1.k3d_Node_Graph.svg.tar.gz&lt;/strong&gt; (2K) &lt;a href=&quot;http://old.nabble.com/attachment/26044492/1/RenderManCSGOperator_nesting_test_1.k3d_Node_Graph.svg.tar.gz&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;/div&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Is-it-possible-to-nest-RenderManCSGOperator-nodes--tp26044492p26044492.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26044127</id>
	<title>NGUI idea, feasibility question.</title>
	<published>2009-10-24T16:47:39Z</published>
	<updated>2009-10-24T16:47:39Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">How feasible is it to have a toolbar that acts as a buoyant stack,
&lt;br&gt;where user-actions are listed according to the frequency of use.
&lt;br&gt;&lt;br&gt;If I have used actions A, B, C, D, E, F, and G, 4, 3, 2, 2, 1, 1, 1
&lt;br&gt;times and I then use action H twice and I once my toolbar would look
&lt;br&gt;like this &amp;nbsp;A, B, H, C, D, I, E, F, G i.e. the toolbar configuration
&lt;br&gt;takes into account how recently as well as how frequently a
&lt;br&gt;user-action is performed.
&lt;br&gt;&lt;br&gt;using the toolbar would require a single mouse click or two key
&lt;br&gt;strokes, one to select the toolbar and then a number to select the
&lt;br&gt;actions, with a ten action stack (0-9), else two numeric keys (00-99)
&lt;br&gt;which is probably overkill.
&lt;br&gt;&lt;br&gt;The selection number would be displayed with the icon of the
&lt;br&gt;user-action to ensure that the user knew which keys were appropriate
&lt;br&gt;for the toolbars current state, this is necessary because the it's
&lt;br&gt;dynamic nature.
&lt;br&gt;&lt;br&gt;Is this idea useful and do-able?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26044127&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/NGUI-idea%2C-feasibility-question.-tp26044127p26044127.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26036618</id>
	<title>Re: Build broken</title>
	<published>2009-10-23T23:56:37Z</published>
	<updated>2009-10-23T23:56:37Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Sat, Oct 24, 2009 at 4:04 PM, Daniel Scott Matthews
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26036618&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;dsmatthews@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Sat, Oct 24, 2009 at 3:52 PM, Daniel Scott Matthews
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26036618&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;dsmatthews@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; I am getting this error even after a full hg pull/update; ccmake ... ;
&lt;br&gt;&amp;gt;&amp;gt; make clean; make
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I am about to dete my local copy and pull doen a fresh copy of the
&lt;br&gt;&amp;gt;&amp;gt; repo to see if that helps.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; No Luck, the main repository is currently in a state that does not build.
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;Working again, now with funky new selection rectangles, thanks Tim!
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26036618&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Build-broken-tp26036378p26036618.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26036412</id>
	<title>Re: Build broken</title>
	<published>2009-10-23T23:04:28Z</published>
	<updated>2009-10-23T23:04:28Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Sat, Oct 24, 2009 at 3:52 PM, Daniel Scott Matthews
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26036412&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;dsmatthews@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; I am getting this error even after a full hg pull/update; ccmake ... ;
&lt;br&gt;&amp;gt; make clean; make
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I am about to dete my local copy and pull doen a fresh copy of the
&lt;br&gt;&amp;gt; repo to see if that helps.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;No Luck, the main repository is currently in a state that does not build.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26036412&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Build-broken-tp26036378p26036412.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26036378</id>
	<title>Build broken</title>
	<published>2009-10-23T22:52:32Z</published>
	<updated>2009-10-23T22:52:32Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">I am getting this error even after a full hg pull/update; ccmake ... ;
&lt;br&gt;make clean; make
&lt;br&gt;&lt;br&gt;I am about to dete my local copy and pull doen a fresh copy of the
&lt;br&gt;repo to see if that helps.
&lt;br&gt;&lt;br&gt;[ 46%] Building CXX object
&lt;br&gt;modules/highlighting/CMakeFiles/k3d-highlighting.dir/rubber_band.cpp.o
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp: In
&lt;br&gt;member function ‘void module::highlighting::rubber_band::draw(const
&lt;br&gt;k3d::gl::render_state&amp;)’:
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:126:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘left’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:126:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘top’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:127:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘right’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:127:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘top’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:128:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘right’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:128:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘bottom’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:129:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘left’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:129:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘bottom’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:134:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘left’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:134:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘top’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:135:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘right’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:135:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘top’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:136:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘right’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:136:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘bottom’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:137:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘left’
&lt;br&gt;/home/daniel/projects/k3d/modules/highlighting/rubber_band.cpp:137:
&lt;br&gt;error: ‘const class k3d::rectangle’ has no member named ‘bottom’
&lt;br&gt;make[2]: *** [modules/highlighting/CMakeFiles/k3d-highlighting.dir/rubber_band.cpp.o]
&lt;br&gt;Error 1
&lt;br&gt;make[1]: *** [modules/highlighting/CMakeFiles/k3d-highlighting.dir/all] Error 2
&lt;br&gt;make: *** [all] Error 2
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26036378&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Build-broken-tp26036378p26036378.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26003727</id>
	<title>Re: Crash while rendering animation - was working recently, as late as 11th Oct 2009</title>
	<published>2009-10-21T20:53:10Z</published>
	<updated>2009-10-21T20:53:10Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Thu, Oct 22, 2009 at 1:27 PM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26003727&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; When I preview frames in LuxRender all is well, but when I try to run
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; an animation render I get a crash the moment I click on &amp;quot;No&amp;quot; to the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; question about seeing each frame as they are rendered.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Done!  I just noticed that I fixed the problem, while I was collecting
&lt;br&gt;&amp;gt;&amp;gt; the scene, and the 3ds file it reads, into a new folder for archiving.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Do we have a path name with incompatible characters issue in boost?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I think that some other, unrelated problem must be trashing the stack.
&lt;br&gt;&amp;gt; Unfortunately, I can't seem to reproduce it here.  Your original backtrace
&lt;br&gt;&amp;gt; shows an attempt to dereference a NULL pointer:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; k3d: /usr/include/boost/scoped_ptr.hpp:94: T*
&lt;br&gt;&amp;gt;&amp;gt; boost::scoped_ptr&amp;lt;T&amp;gt;::operator-&amp;gt;() const [with T = posdata]: Assertion `ptr
&lt;br&gt;&amp;gt;&amp;gt; != 0' failed.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Program received signal SIGABRT, Aborted.
&lt;br&gt;&amp;gt;&amp;gt; [Switching to Thread 0x2b825cd9a250 (LWP 3832)]
&lt;br&gt;&amp;gt;&amp;gt; 0x00002b825aca2fb5 in raise () from /lib/libc.so.6
&lt;br&gt;&amp;gt;&amp;gt; (gdb) bt
&lt;br&gt;&amp;gt;&amp;gt; #0  0x00002b825aca2fb5 in raise () from /lib/libc.so.6
&lt;br&gt;&amp;gt;&amp;gt; #1  0x00002b825aca4bc3 in abort () from /lib/libc.so.6
&lt;br&gt;&amp;gt;&amp;gt; #2  0x00002b825ac9bf09 in __assert_fail () from /lib/libc.so.6
&lt;br&gt;&amp;gt;&amp;gt; #3  0x00002b82788bbf49 in boost::scoped_ptr&amp;lt;posdata&amp;gt;::operator-&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; (this=0x33c2b88) at /usr/include/boost/scoped_ptr.hpp:94
&lt;br&gt;&amp;gt;&amp;gt; #4  0x00002b82788c2e73 in module::solar::position::computed_data
&lt;br&gt;&amp;gt;&amp;gt; (this=0x33c2550) at /home/daniel/projects/k3d/modules/solar/position.cpp:143
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ... what's mysterious is that in modules/solar/position.cpp line 143, it's
&lt;br&gt;&amp;gt; (supposedly) impossible for that pointer to be NULL.  Not sure what to
&lt;br&gt;&amp;gt; suggest, you might see if you can get the problem to come back.
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;I am trying to get the same setup to crash now, but so far it is OK. I
&lt;br&gt;have recompiled since the crashes, I noticed a lot of modules needed
&lt;br&gt;rebuilding, what changed in the last round of updates that could
&lt;br&gt;matter?
&lt;br&gt;&lt;br&gt;My second test render is running fine, frames are being fed out to
&lt;br&gt;LuxRender at random, which, I realise now, is not a bad thing as you
&lt;br&gt;get an idea of how the entire sequence is working very quickly, but if
&lt;br&gt;you expected or needed sequential frames for a particular reason then
&lt;br&gt;it would be better if it was controlable.
&lt;br&gt;&lt;br&gt;Anyway enjoy the sun study scene, I will do a better one that does not
&lt;br&gt;use an imported mesh that we can have as a sample file. Do you think
&lt;br&gt;some of those python hacks would be better hard coded, the type
&lt;br&gt;conversions etc.?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26003727&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Crash-while-rendering-animation---was-working-recently%2C-as-late-as-%0911th-Oct-2009-tp25987165p26003727.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26003486</id>
	<title>Re: Crash while rendering animation - was working recently, as late 	as 11th Oct 2009</title>
	<published>2009-10-21T20:27:30Z</published>
	<updated>2009-10-21T20:27:30Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; When I preview frames in LuxRender all is well, but when I try to run
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; an animation render I get a crash the moment I click on &amp;quot;No&amp;quot; to the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; question about seeing each frame as they are rendered.
&lt;br&gt;&lt;br&gt;&amp;gt; Done! &amp;nbsp;I just noticed that I fixed the problem, while I was collecting
&lt;br&gt;&amp;gt; the scene, and the 3ds file it reads, into a new folder for archiving.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Do we have a path name with incompatible characters issue in boost?
&lt;br&gt;&lt;br&gt;I think that some other, unrelated problem must be trashing the stack. 
&lt;br&gt;Unfortunately, I can't seem to reproduce it here. &amp;nbsp;Your original 
&lt;br&gt;backtrace shows an attempt to dereference a NULL pointer:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; k3d: /usr/include/boost/scoped_ptr.hpp:94: T* boost::scoped_ptr&amp;lt;T&amp;gt;::operator-&amp;gt;() const [with T = posdata]: Assertion `ptr != 0' failed.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Program received signal SIGABRT, Aborted.
&lt;br&gt;&amp;gt; [Switching to Thread 0x2b825cd9a250 (LWP 3832)]
&lt;br&gt;&amp;gt; 0x00002b825aca2fb5 in raise () from /lib/libc.so.6
&lt;br&gt;&amp;gt; (gdb) bt
&lt;br&gt;&amp;gt; #0 &amp;nbsp;0x00002b825aca2fb5 in raise () from /lib/libc.so.6
&lt;br&gt;&amp;gt; #1 &amp;nbsp;0x00002b825aca4bc3 in abort () from /lib/libc.so.6
&lt;br&gt;&amp;gt; #2 &amp;nbsp;0x00002b825ac9bf09 in __assert_fail () from /lib/libc.so.6
&lt;br&gt;&amp;gt; #3 &amp;nbsp;0x00002b82788bbf49 in boost::scoped_ptr&amp;lt;posdata&amp;gt;::operator-&amp;gt; (this=0x33c2b88) at /usr/include/boost/scoped_ptr.hpp:94
&lt;br&gt;&amp;gt; #4 &amp;nbsp;0x00002b82788c2e73 in module::solar::position::computed_data (this=0x33c2550) at /home/daniel/projects/k3d/modules/solar/position.cpp:143
&lt;/div&gt;&lt;/div&gt;... what's mysterious is that in modules/solar/position.cpp line 143, 
&lt;br&gt;it's (supposedly) impossible for that pointer to be NULL. &amp;nbsp;Not sure what 
&lt;br&gt;to suggest, you might see if you can get the problem to come back.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26003486&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26003486&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Crash-while-rendering-animation---was-working-recently%2C-as-late-as-%0911th-Oct-2009-tp25987165p26003486.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25999439</id>
	<title>Re: Crash while rendering animation - was working recently, as late 	as 11th Oct 2009</title>
	<published>2009-10-21T13:12:07Z</published>
	<updated>2009-10-21T13:12:07Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Wed, Oct 21, 2009 at 11:54 PM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25999439&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I have a scene that uses a bit of scripting to convert the TimeSource
&lt;br&gt;&amp;gt;&amp;gt; time to integers Hours and Minutes to feed to a ManualTimeSource for
&lt;br&gt;&amp;gt;&amp;gt; the SolarPosition and then  LuxRenderSunLight and LuxRenderSkyLight, I
&lt;br&gt;&amp;gt;&amp;gt; also feed the data to a PolyText object so that each frame is
&lt;br&gt;&amp;gt;&amp;gt; time-of-day stamped.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; i.e I am animating the the transition of the sun across a house model
&lt;br&gt;&amp;gt;&amp;gt; for a given day on a specific date, in a specific place, an animated
&lt;br&gt;&amp;gt;&amp;gt; sun study.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; When I preview frames in LuxRender all is well, but when I try to run
&lt;br&gt;&amp;gt;&amp;gt; an animation render I get a crash the moment I click on &amp;quot;No&amp;quot; to the
&lt;br&gt;&amp;gt;&amp;gt; question about seeing each frame as they are rendered.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; It was working fine until recently as you can see here
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; see attached for debugging data.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Let me know if you need my scene file.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Yes, send me the scene.
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;Done! &amp;nbsp;I just noticed that I fixed the problem, while I was collecting
&lt;br&gt;the scene, and the 3ds file it reads, into a new folder for archiving.
&lt;br&gt;&lt;br&gt;Do we have a path name with incompatible characters issue in boost?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25999439&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Crash-while-rendering-animation---was-working-recently%2C-as-late-as-%0911th-Oct-2009-tp25987165p25999439.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25993027</id>
	<title>Re: Crash while rendering animation - was working recently, as late as 	11th Oct 2009</title>
	<published>2009-10-21T06:54:55Z</published>
	<updated>2009-10-21T06:54:55Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I have a scene that uses a bit of scripting to convert the TimeSource
&lt;br&gt;&amp;gt; time to integers Hours and Minutes to feed to a ManualTimeSource for
&lt;br&gt;&amp;gt; the SolarPosition and then &amp;nbsp;LuxRenderSunLight and LuxRenderSkyLight, I
&lt;br&gt;&amp;gt; also feed the data to a PolyText object so that each frame is
&lt;br&gt;&amp;gt; time-of-day stamped.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; i.e I am animating the the transition of the sun across a house model
&lt;br&gt;&amp;gt; for a given day on a specific date, in a specific place, an animated
&lt;br&gt;&amp;gt; sun study.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; When I preview frames in LuxRender all is well, but when I try to run
&lt;br&gt;&amp;gt; an animation render I get a crash the moment I click on &amp;quot;No&amp;quot; to the
&lt;br&gt;&amp;gt; question about seeing each frame as they are rendered.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; It was working fine until recently as you can see here
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; see attached for debugging data.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Let me know if you need my scene file.
&lt;/div&gt;&lt;/div&gt;Yes, send me the scene.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25993027&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25993027&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Crash-while-rendering-animation---was-working-recently%2C-as-late-as-%0911th-Oct-2009-tp25987165p25993027.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25989374</id>
	<title>Re: Crash while rendering animation - was working recently, as late 	as 11th Oct 2009</title>
	<published>2009-10-21T02:41:04Z</published>
	<updated>2009-10-21T02:41:04Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Wed, Oct 21, 2009 at 4:23 PM, Daniel Scott Matthews
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25989374&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;dsmatthews@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I have a scene that uses a bit of scripting to convert the TimeSource
&lt;br&gt;&amp;gt; time to integers Hours and Minutes to feed to a ManualTimeSource for
&lt;br&gt;&amp;gt; the SolarPosition and then  LuxRenderSunLight and LuxRenderSkyLight, I
&lt;br&gt;&amp;gt; also feed the data to a PolyText object so that each frame is
&lt;br&gt;&amp;gt; time-of-day stamped.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; i.e I am animating the the transition of the sun across a house model
&lt;br&gt;&amp;gt; for a given day on a specific date, in a specific place, an animated
&lt;br&gt;&amp;gt; sun study.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; When I preview frames in LuxRender all is well, but when I try to run
&lt;br&gt;&amp;gt; an animation render I get a crash the moment I click on &amp;quot;No&amp;quot; to the
&lt;br&gt;&amp;gt; question about seeing each frame as they are rendered.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It was working fine until recently as you can see here
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; see attached for debugging data.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Let me know if you need my scene file.
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;Some example frames can be seen here,
&lt;br&gt;&lt;a href=&quot;http://k-3d.org/blogs/dsmatthews/2009/10/21/architectural-sun-study-using-animated-sun-position-with-luxrender-first-test-frames/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://k-3d.org/blogs/dsmatthews/2009/10/21/architectural-sun-study-using-animated-sun-position-with-luxrender-first-test-frames/&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25989374&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Crash-while-rendering-animation---was-working-recently%2C-as-late-as-%0911th-Oct-2009-tp25987165p25989374.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25987165</id>
	<title>Crash while rendering animation - was working recently, as late as 	11th Oct 2009</title>
	<published>2009-10-20T23:23:16Z</published>
	<updated>2009-10-20T23:23:16Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">I have a scene that uses a bit of scripting to convert the TimeSource
&lt;br&gt;time to integers Hours and Minutes to feed to a ManualTimeSource for
&lt;br&gt;the SolarPosition and then &amp;nbsp;LuxRenderSunLight and LuxRenderSkyLight, I
&lt;br&gt;also feed the data to a PolyText object so that each frame is
&lt;br&gt;time-of-day stamped.
&lt;br&gt;&lt;br&gt;i.e I am animating the the transition of the sun across a house model
&lt;br&gt;for a given day on a specific date, in a specific place, an animated
&lt;br&gt;sun study.
&lt;br&gt;&lt;br&gt;When I preview frames in LuxRender all is well, but when I try to run
&lt;br&gt;an animation render I get a crash the moment I click on &amp;quot;No&amp;quot; to the
&lt;br&gt;question about seeing each frame as they are rendered.
&lt;br&gt;&lt;br&gt;It was working fine until recently as you can see here
&lt;br&gt;&lt;a href=&quot;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://k-3d.org/blogs/dsmatthews/2009/10/11/rendering-animations-frames-with-luxrender/&lt;/a&gt;&lt;br&gt;&lt;br&gt;see attached for debugging data.
&lt;br&gt;&lt;br&gt;Let me know if you need my scene file.
&lt;br&gt;&lt;br /&gt; &lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25987165&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;div class=&quot;small&quot;&gt;&lt;br/&gt;&lt;img src=&quot;http://old.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;K3D_Crash_Report.txt.tar.gz&lt;/strong&gt; (9K) &lt;a href=&quot;http://old.nabble.com/attachment/25987165/0/K3D_Crash_Report.txt.tar.gz&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;/div&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Crash-while-rendering-animation---was-working-recently%2C-as-late-as-%0911th-Oct-2009-tp25987165p25987165.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25985993</id>
	<title>Re: Does Annotation2D need to be bound to a specific viewport?</title>
	<published>2009-10-20T20:25:25Z</published>
	<updated>2009-10-20T20:25:25Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Wed, Oct 21, 2009 at 12:57 PM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25985993&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; In &amp;quot;UI layer does a good job of &amp;quot;hiding&amp;quot;..&amp;quot;, hiding needs to be
&lt;br&gt;&amp;gt;&amp;gt; thought out well. Do you just collapse all of them in a list to a
&lt;br&gt;&amp;gt;&amp;gt; folder or use layers for different types of scene entities?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Sure :)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; How hard is it to render the graph to an new scene that uses geometry
&lt;br&gt;&amp;gt;&amp;gt; to represent Nodes and Connections and scripts to allow interaction,
&lt;br&gt;&amp;gt;&amp;gt; that then feeds back to the original scene? A bit like Joaquin Duo's
&lt;br&gt;&amp;gt;&amp;gt; work shown here, &lt;a href=&quot;http://www.youtube.com/watch?v=Qfc3vtUA9YA&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=Qfc3vtUA9YA&lt;/a&gt;&amp;nbsp;but not
&lt;br&gt;&amp;gt;&amp;gt; showing the actual geometry in this case, just nodes and connections.
&lt;br&gt;&amp;gt;&amp;gt; The SVG icons could be painted onto the bits of geometry representing
&lt;br&gt;&amp;gt;&amp;gt; the nodes.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Arguably, this is what the Pipeline Panel does / should do.
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;At the moment I can only get output via GraphVizEngine the Pipeline
&lt;br&gt;Panel seems to be failing to output any content, you get a file, but
&lt;br&gt;no graphics.
&lt;br&gt;&lt;br&gt;Either way these are static representations, how else could you make a
&lt;br&gt;similar graph in GUI component that allowed you to query and edit the
&lt;br&gt;graph?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25985993&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Does-Annotation2D-need-to-be-bound-to-a-specific-viewport--tp25943993p25985993.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25985775</id>
	<title>Re: Does Annotation2D need to be bound to a specific viewport?</title>
	<published>2009-10-20T19:57:47Z</published>
	<updated>2009-10-20T19:57:47Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; In &amp;quot;UI layer does a good job of &amp;quot;hiding&amp;quot;..&amp;quot;, hiding needs to be
&lt;br&gt;&amp;gt; thought out well. Do you just collapse all of them in a list to a
&lt;br&gt;&amp;gt; folder or use layers for different types of scene entities?
&lt;br&gt;&lt;br&gt;Sure :)
&lt;br&gt;&lt;br&gt;&amp;gt; How hard is it to render the graph to an new scene that uses geometry
&lt;br&gt;&amp;gt; to represent Nodes and Connections and scripts to allow interaction,
&lt;br&gt;&amp;gt; that then feeds back to the original scene? A bit like Joaquin Duo's
&lt;br&gt;&amp;gt; work shown here, &lt;a href=&quot;http://www.youtube.com/watch?v=Qfc3vtUA9YA&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=Qfc3vtUA9YA&lt;/a&gt;&amp;nbsp;but not
&lt;br&gt;&amp;gt; showing the actual geometry in this case, just nodes and connections.
&lt;br&gt;&amp;gt; The SVG icons could be painted onto the bits of geometry representing
&lt;br&gt;&amp;gt; the nodes.
&lt;br&gt;&lt;br&gt;Arguably, this is what the Pipeline Panel does / should do.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25985775&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25985775&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Does-Annotation2D-need-to-be-bound-to-a-specific-viewport--tp25943993p25985775.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25968906</id>
	<title>Re: Does Annotation2D need to be bound to a specific viewport?</title>
	<published>2009-10-19T19:37:17Z</published>
	<updated>2009-10-19T19:37:17Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">On Tue, Oct 20, 2009 at 12:21 PM, Timothy M. Shead &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25968906&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; What if you have more than one viewport, does Annotation2D and
&lt;br&gt;&amp;gt;&amp;gt; ReferenceImage2D need the option to bind to a particular view?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ReferenceImage2D already has a &amp;quot;Camera&amp;quot; property that controls where it's
&lt;br&gt;&amp;gt; visible; however, that's a dissatisfying solution for a couple of reasons:
&lt;br&gt;&amp;gt; first, it's only an indirect way to control viewport visibility (cameras !=
&lt;br&gt;&amp;gt; viewports, and cameras can be shared among viewports), and it gives you a
&lt;br&gt;&amp;gt; choice of matching zero or one camera (why not two or more?).  So I'm not in
&lt;br&gt;&amp;gt; love with duplicating this approach for the other plugin types.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; What I have in mind for 0.9 is that all the various types of annotation
&lt;br&gt;&amp;gt; could be converted from nodes into primitive types; that might seem a little
&lt;br&gt;&amp;gt; strange at first, but it would allow annotation to move through the pipeline
&lt;br&gt;&amp;gt; alongside the rest of the geometry; annotations would be rendered by
&lt;br&gt;&amp;gt; painters; and annotation visibility would be controlled on a
&lt;br&gt;&amp;gt; per-render-engine basis, see
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.k-3d.org/wiki/Per_Render_Engine_Painters&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.k-3d.org/wiki/Per_Render_Engine_Painters&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt; Tim
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;I like that approach, you can then have an xray or some other utility
&lt;br&gt;view in one view port and a normal view in another.
&lt;br&gt;&lt;br&gt;In &amp;quot;UI layer does a good job of &amp;quot;hiding&amp;quot;..&amp;quot;, hiding needs to be
&lt;br&gt;thought out well. Do you just collapse all of them in a list to a
&lt;br&gt;folder or use layers for different types of scene entities? Using
&lt;br&gt;layers may make it easier to manage a 3D representation of the scene
&lt;br&gt;graph, perhaps folders in the Node List (with the folder icon
&lt;br&gt;indicating the layer visibility status) and layers shown in .dot svg
&lt;br&gt;or real-time scene graph representations.
&lt;br&gt;&lt;br&gt;How hard is it to render the graph to an new scene that uses geometry
&lt;br&gt;to represent Nodes and Connections and scripts to allow interaction,
&lt;br&gt;that then feeds back to the original scene? A bit like Joaquin Duo's
&lt;br&gt;work shown here, &lt;a href=&quot;http://www.youtube.com/watch?v=Qfc3vtUA9YA&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=Qfc3vtUA9YA&lt;/a&gt;&amp;nbsp;but not
&lt;br&gt;showing the actual geometry in this case, just nodes and connections.
&lt;br&gt;The SVG icons could be painted onto the bits of geometry representing
&lt;br&gt;the nodes.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25968906&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Does-Annotation2D-need-to-be-bound-to-a-specific-viewport--tp25943993p25968906.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25968780</id>
	<title>Re: Does Annotation2D need to be bound to a specific viewport?</title>
	<published>2009-10-19T19:21:10Z</published>
	<updated>2009-10-19T19:21:10Z</updated>
	<author>
		<name>Timothy M. Shead</name>
	</author>
	<content type="html">Daniel Scott Matthews wrote:
&lt;br&gt;&amp;gt; What if you have more than one viewport, does Annotation2D and
&lt;br&gt;&amp;gt; ReferenceImage2D need the option to bind to a particular view?
&lt;br&gt;&lt;br&gt;ReferenceImage2D already has a &amp;quot;Camera&amp;quot; property that controls where 
&lt;br&gt;it's visible; however, that's a dissatisfying solution for a couple of 
&lt;br&gt;reasons: first, it's only an indirect way to control viewport visibility 
&lt;br&gt;(cameras != viewports, and cameras can be shared among viewports), and 
&lt;br&gt;it gives you a choice of matching zero or one camera (why not two or 
&lt;br&gt;more?). &amp;nbsp;So I'm not in love with duplicating this approach for the other 
&lt;br&gt;plugin types.
&lt;br&gt;&lt;br&gt;What I have in mind for 0.9 is that all the various types of annotation 
&lt;br&gt;could be converted from nodes into primitive types; that might seem a 
&lt;br&gt;little strange at first, but it would allow annotation to move through 
&lt;br&gt;the pipeline alongside the rest of the geometry; annotations would be 
&lt;br&gt;rendered by painters; and annotation visibility would be controlled on a 
&lt;br&gt;per-render-engine basis, see
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.k-3d.org/wiki/Per_Render_Engine_Painters&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.k-3d.org/wiki/Per_Render_Engine_Painters&lt;/a&gt;&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Tim
&lt;br&gt;&lt;br /&gt;&lt;tt&gt;[tshead.vcf]&lt;/tt&gt;&lt;br /&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;tt&gt;begin:vcard
&lt;br&gt;fn:Timothy Shead
&lt;br&gt;n:Shead;Timothy
&lt;br&gt;org:www.k-3d.org
&lt;br&gt;email;internet:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25968780&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tshead@...&lt;/a&gt;
&lt;br&gt;title:Founder
&lt;br&gt;x-mozilla-html:FALSE
&lt;br&gt;version:2.1
&lt;br&gt;end:vcard
&lt;br&gt;&lt;br&gt;&lt;/tt&gt;&lt;hr align=&quot;left&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25968780&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Does-Annotation2D-need-to-be-bound-to-a-specific-viewport--tp25943993p25968780.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25943993</id>
	<title>Does Annotation2D need to be bound to a specific viewport?</title>
	<published>2009-10-17T21:24:36Z</published>
	<updated>2009-10-17T21:24:36Z</updated>
	<author>
		<name>Daniel Scott Matthews</name>
	</author>
	<content type="html">What if you have more than one viewport, does Annotation2D and
&lt;br&gt;ReferenceImage2D need the option to bind to a particular view?
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;K3d-development mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25943993&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;K3d-development@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/k3d-development&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/k3d-development&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/k3d-development-f3269.html&quot; embed=&quot;fixTarget[3269]&quot; target=&quot;_top&quot; &gt;k3d-development&lt;/a&gt;&lt;/p&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Does-Annotation2D-need-to-be-bound-to-a-specific-viewport--tp25943993p25943993.html" />
</entry>

</feed>
