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Loading ZIPed DAE filesHello all!
Yesterday I was experimenting with loading ZIPed DAE files. Overall it all works fine with the nochump classes, but I was just wondering if there is a special utility class in GW to do this (that I missed), or do I have to make it manually: URLLoader > ZipFile > ByteArray > DAE Thanks Bartek |
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Re: Loading ZIPed DAE filesOn Aug 22, 2008, at 4:40 AM, bartekd wrote:
KMZ Class. - jon_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Loading ZIPed DAE fileshttp://nicob.info/blog/papervision-reading-zipped-collada/ From: jbradley@... Date: Fri, 22 Aug 2008 08:25:47 -0400 To: papervision3d@... Subject: Re: [Papervision3D] Loading ZIPed DAE files On Aug 22, 2008, at 4:40 AM, bartekd wrote: Hello all! KMZ Class.
- jonReveal your inner athlete and share it with friends on Windows Live. Share now! _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Loading ZIPed DAE filesLike jon said, you can use the KMZ class in pv3d - KMZ files have the
DAE and materials all zipped up, and Tim's excellent KMZ class deals with all the unzipping for you. Seb On Fri, Aug 22, 2008 at 3:47 PM, tomas atria camucet <tatria@...> wrote: > Hi, I found an example of loading ziped collada file in this page, maybe > could be useful: > http://nicob.info/blog/papervision-reading-zipped-collada/ > > > ________________________________ > From: jbradley@... > Date: Fri, 22 Aug 2008 08:25:47 -0400 > To: papervision3d@... > Subject: Re: [Papervision3D] Loading ZIPed DAE files > > > On Aug 22, 2008, at 4:40 AM, bartekd wrote: > > Hello all! > > Yesterday I was experimenting with loading ZIPed DAE files. Overall it all > works fine with the nochump classes, but I was just wondering if there is a > special utility class in GW to do this (that I missed), or do I have to make > it manually: > > URLLoader > ZipFile > ByteArray > DAE > > KMZ Class. > - jon > ________________________________ > Reveal your inner athlete and share it with friends on Windows Live. Share > now! > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Loading ZIPed DAE filesOn Aug 22, 2008, at 10:47 AM, tomas atria camucet wrote: Hi, I found an example of loading ziped collada file in this page, maybe could be useful: Again, use the KMZ class. KMZ == ZIP with a different extension. The KMZ parser in Papervision3D wraps up the nochump ZIP libraries with the DAE class (not "collada" class). All it does is search the zip entries for a file with the extension ".dae" and then parses it accordingly with the textures that are also in the zip archive and referenced by the DAE file. Take note, the nochump libraries will throw a script timeout error if either A) the ZIP archive is too large (> 1 MB) or B) the textures or DAE inside the ZIP archive are too large. Good luck with it. I've had some pretty good success with it. I also took the time to modify the nochump library and the KMZ class to handle files of any size (these mods are not yet in the current revision). cheers, jon _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Loading ZIPed DAE filesThanks a lot!
Seems like the KMZ class is just was i was looking for, I just did not know where to look for it. I will try it today. Bartek
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max3DSHello ,
Has anyone know why Max3DS parser do mirror of the the model and textures by one of the axis? -- Best regards, Sergey mailto:sergey_karanda@... _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: max3DSah, that would be my fault. Meant to fix it a while ago but somehow never found the time...
this is now modified in the Away3d trunk - papervision commiters should be able to make teh same changes to the pv3d version of the importer cheers Rob On Fri, Aug 22, 2008 at 1:23 PM, Sergey Karanda <sergey_karanda@...> wrote: Hello , -- Rob Bateman Flash Development & Consultancy rob.bateman@... www.infiniteturtles.co.uk www.away3d.com _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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