Gang:
Things always take about twice as long as one would like, even when you
consistently double your first estimate. We've spent a tremendous
amount of time on the geometric data structures for K-3D 0.7. That's
not a bad thing - they needed the work, and we have some unique new
capabilities, but we've also been neglecting other important work.
Since the team can really only handle one large project at a time, I say
"let's embrace that way of working" ... I call everyone's attention to
the Roadmap:
http://www.k-3d.org/wiki/Roadmap... in a nutshell, I have it in mind to give the UI the same level of
focus in 0.9 that the data structures have been getting in 0.7. In
particular, there's the tremendous amount of work done by Joe to
carry-out and document UI studies. I want to see all those suggestions
implemented. That's one of the big reasons for ripping-out the old
tutorial code (already done), because it was a big barrier to UI work.
More than that, however, I want us to look at "big ideas" - new methods
of interaction (the NURBS sketching that we looked at awhile back comes
to mind), a completely new API for writing interactive tools, etc. The
bigger, the better. As a personal starting-point, I'm going to be
picking-up a 3D mouse and a tablet, so I can start understanding how to
handle input from nonstandard devices. I encourage everyone to start
thinking strategically about what it would mean to make the UI as
kick-ass as K-3D's internals. Then start doing something to make it happen.
Cheers,
Tim
[tshead.vcf]
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