I want my Lua class to be able to inherit from two different classes just so it can use the "self" keyword to access the second class's functions. I found that "self" only works for the first class from which the class inherits. Example:
class 'BaseClass1'
function BaseClass1:B1Print()
print( 'in B1 print' )
end
class 'BaseClass2'
function BaseClass2:B2Print()
print( 'in B2 print' )
end
class 'DerivedClass1' ( BaseClass1, BaseClass2 )
function DerivedClass1:__init()
BaseClass1.__init( self )
BaseClass2.__init( self )
self:B1Print() -- works fine
self:B2Print() -- nil. 'self' can't be used to access this classes functions
BaseClass1.B1Print( self ) -- works fine
BaseClass2.B2Print( self ) -- works fine
end
Is there another way around this? LuaBind docs didn't say it couldn't do this. If it can't be done using just the luabind 'class' method, is there another way like by appending the index table of BaseClass2 onto the index table for DerivedClass1? If that's possible, how might I go about doing it?
Thanks.
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