MeMoMe

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MeMoMe

by jezza-b :: Rate this Message:

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We have released our first little venture into the virtual goods market, for those with a facebook account.

http://apps.facebook.com/memo_me/

Your comments would be great!
Jezza

Re: MeMoMe

by Andy H-3 :: Rate this Message:

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The first question I would like to ask is - why?  It's a free app, so
what do you gain from it as a developer?

Andy H.
> We have released our first little venture into the virtual goods market, for
> those with a facebook account.
>
> http://apps.facebook.com/memo_me/
>
> Your comments would be great!
> Jezza
>  


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Parent Message unknown Re: MeMoMe

by Jon Hayward :: Rate this Message:

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People purchasing more currency in theory I believe.
Me?  I'm just scratching my head as to why people would want to use something that
basically attaches their avatar to a graphic with a message?  Doesn't facebook cover
that already?

On Fri Oct 23 16:31 , Andy Hawkins <andyhawkins@...> sent:

>The first question I would like to ask is - why?  It's a free app, so
>what do you gain from it as a developer?
>
>Andy H.
>> We have released our first little venture into the virtual goods market, for
>> those with a facebook account.
>>
>> http://apps.facebook.com/memo_me/
>>
>> Your comments would be great!
>> Jezza
>>  
>
>
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>)



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Re: MeMoMe

by Simon Wittber-2 :: Rate this Message:

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On Fri, Oct 23, 2009 at 5:22 PM, Jon Hayward <jhayward@...> wrote:
> People purchasing more currency in theory I believe.
> Me?  I'm just scratching my head as to why people would want to use something that
> basically attaches their avatar to a graphic with a message?  Doesn't facebook cover
> that already?


Never overestimate the intelligence or underestimate the potential
market of several million facebook users.

-Sw.

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Parent Message unknown Re: MeMoMe

by Jon Hayward :: Rate this Message:

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Oh, I understood that it wasn't FOR me right away.  There's just no breakdown where I
can read what goes on and right now my curiosity is at a all time low.

And I'm starting to suspect that for me to come up with ideas for facebook i'll need
to drink a carton or two to get down to the lowest common denominator.

On Fri Oct 23 17:38 , Simon Wittber <simonwittber@...> sent:

>On Fri, Oct 23, 2009 at 5:22 PM, Jon Hayward jhayward@...> wrote:
>> People purchasing more currency in theory I believe.
>> Me?  I'm just scratching my head as to why people would want to use something that
>> basically attaches their avatar to a graphic with a message?  Doesn't facebook
cover

>> that already?
>
>
>Never overestimate the intelligence or underestimate the potential
>market of several million facebook users.
>
>-Sw.
>
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Re: MeMoMe

by jezza-b :: Rate this Message:

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> Never overestimate the intelligence or underestimate the potential
market of several million facebook users.

Good comment.

Make that a 300 million potential customer market.
The #1 game dev co. on Facebook, (Zynga) is set to clear 200 million this year.

Some inspiration for you.
http://games.venturebeat.com/2009/10/15/the-making-of-zyngas-cafe-world-the-fastest-growing-social-game-in-history/

I'd love to hear from those iPhone devvers who are considering / already integrating Facebook Connect and or in-app purchasing into their apps.

Cheers,
Jezza

Simon Wittber-2 wrote:
On Fri, Oct 23, 2009 at 5:22 PM, Jon Hayward <jhayward@iinet.net.au> wrote:
> People purchasing more currency in theory I believe.
> Me?  I'm just scratching my head as to why people would want to use something that
> basically attaches their avatar to a graphic with a message?  Doesn't facebook cover
> that already?


Never overestimate the intelligence or underestimate the potential
market of several million facebook users.

-Sw.

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Re: MeMoMe

by Andy H-3 :: Rate this Message:

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I still don't understand how Zynga makes money?

>> Never overestimate the intelligence or underestimate the potential
>>    
> market of several million facebook users.
>
> Good comment.
>
> Make that a 300 million potential customer market.
> The #1 game dev co. on Facebook, (Zynga) is set to clear 200 million this
> year.
>
> Some inspiration for you.
> http://games.venturebeat.com/2009/10/15/the-making-of-zyngas-cafe-world-the-fastest-growing-social-game-in-history/
>
> I'd love to hear from those iPhone devvers who are considering / already
> integrating Facebook Connect and or in-app purchasing into their apps.
>
> Cheers,
> Jezza
>
>
> Simon Wittber-2 wrote:
>  
>> On Fri, Oct 23, 2009 at 5:22 PM, Jon Hayward <jhayward@...>
>> wrote:
>>    
>>> People purchasing more currency in theory I believe.
>>> Me?  I'm just scratching my head as to why people would want to use
>>> something that
>>> basically attaches their avatar to a graphic with a message?  Doesn't
>>> facebook cover
>>> that already?
>>>      
>> Never overestimate the intelligence or underestimate the potential
>> market of several million facebook users.
>>
>> -Sw.
>>
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>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>> For additional commands, e-mail: pigmi-help@...
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>>
>>
>>    
>
>  


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Re: MeMoMe

by jezza-b :: Rate this Message:

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To take Eric's comment and extend it a little, the definition of game is as we all know, is changing rapidly. Zynga hooks you via an endless onslaught of viral activities in a flash game embedded in Facebook.

Game coins.

To complete in-game activities costs you virtual coins. To complete them quickly (there's the hook), you purchase coins with real money and do what you like.

i.e. Microtransactions.

56,000,000 people pay $1 each. There you go.
Jezza

Andy H-3 wrote:
I still don't understand how Zynga makes money?
>> Never overestimate the intelligence or underestimate the potential
>>    
> market of several million facebook users.
>
> Good comment.
>
> Make that a 300 million potential customer market.
> The #1 game dev co. on Facebook, (Zynga) is set to clear 200 million this
> year.
>
> Some inspiration for you.
> http://games.venturebeat.com/2009/10/15/the-making-of-zyngas-cafe-world-the-fastest-growing-social-game-in-history/
>
> I'd love to hear from those iPhone devvers who are considering / already
> integrating Facebook Connect and or in-app purchasing into their apps.
>
> Cheers,
> Jezza
>
>
> Simon Wittber-2 wrote:
>  
>> On Fri, Oct 23, 2009 at 5:22 PM, Jon Hayward <jhayward@iinet.net.au>
>> wrote:
>>    
>>> People purchasing more currency in theory I believe.
>>> Me?  I'm just scratching my head as to why people would want to use
>>> something that
>>> basically attaches their avatar to a graphic with a message?  Doesn't
>>> facebook cover
>>> that already?
>>>      
>> Never overestimate the intelligence or underestimate the potential
>> market of several million facebook users.
>>
>> -Sw.
>>
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>> To unsubscribe, e-mail: pigmi-unsubscribe@pigmi.org
>> For additional commands, e-mail: pigmi-help@pigmi.org
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>>
>>
>>    
>
>  


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Re: MeMoMe

by Avril Cox :: Rate this Message:

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Micropayments are evil and oh so tempting. I must have spent $80 on  
browsergame micropayments last year, when I'd flinch at spending that  
in one go for a game! I would have kept spending, too, if the game  
provided a wider range of items!

I also have to agree, the line between gaming and general  
entertainment is rapidly blurring.

Cheers,
Avril.
--
Reveri.es Virtual World
www.reveri.es

On 23/10/2009, at 11:25 PM, jezza-b <jeremy.b@...> wrote:

>
> To take Eric's comment and extend it a little, the definition of  
> game is as
> we all know, is changing rapidly. Zynga hooks you via an endless  
> onslaught
> of viral activities in a flash game embedded in Facebook.
>
> Game coins.
>
> To complete in-game activities costs you virtual coins. To complete  
> them
> quickly (there's the hook), you purchase coins with real money and  
> do what
> you like.
>
> i.e. Microtransactions.
>
> 56,000,000 people pay $1 each. There you go.
> Jezza
>
>
> Andy H-3 wrote:
>>
>> I still don't understand how Zynga makes money?
>>>> Never overestimate the intelligence or underestimate the potential
>>>>
>>> market of several million facebook users.
>>>
>>> Good comment.
>>>
>>> Make that a 300 million potential customer market.
>>> The #1 game dev co. on Facebook, (Zynga) is set to clear 200  
>>> million this
>>> year.
>>>
>>> Some inspiration for you.
>>> http://games.venturebeat.com/2009/10/15/the-making-of-zyngas-cafe-world-the-fastest-growing-social-game-in-history/
>>>
>>> I'd love to hear from those iPhone devvers who are considering /  
>>> already
>>> integrating Facebook Connect and or in-app purchasing into their  
>>> apps.
>>>
>>> Cheers,
>>> Jezza
>>>
>>>
>>> Simon Wittber-2 wrote:
>>>
>>>> On Fri, Oct 23, 2009 at 5:22 PM, Jon Hayward  
>>>> <jhayward@...>
>>>> wrote:
>>>>
>>>>> People purchasing more currency in theory I believe.
>>>>> Me?  I'm just scratching my head as to why people would want to  
>>>>> use
>>>>> something that
>>>>> basically attaches their avatar to a graphic with a message?  
>>>>> Doesn't
>>>>> facebook cover
>>>>> that already?
>>>>>
>>>> Never overestimate the intelligence or underestimate the potential
>>>> market of several million facebook users.
>>>>
>>>> -Sw.
>>>>
>>>> ---
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>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
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