MiceOnABeam scripting design tool officially released for Alpha trial

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MiceOnABeam scripting design tool officially released for Alpha trial

by Antonius Frentis :: Rate this Message:

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The new MiceOnABeam scripting design tool has been released for Alpha trial.
 
LSL provides a way for you to design the logic of your script in terms of a state machine. However it only provides the most basic features of this technique. MiceOnABeam uses a subset of the state machine features of the industry-standard UML® in a new graphical modeling program developed especially for the SL event-driven virtual world.
 
With MiceOnABeam, you graphically design the high-level state machine logic for your SL scripts, while still being able to include your own event-handling LSL code. The program will then generate the corresponding LSL script, automatically integrating in your code, to form a complete, ready to be deployed script for the SL environment.
 
We currently have a great group of scripters testing out the product, helping make it a useful addition to the Second Life community.
 
However we're still open to new trial members. If you are familiar with Second Life, are an experienced LSL scripter, and optionally, have some experience working with UML2.0's State Machine modeling concepts, consider joining the trial.
 
For more information on the product and trial, please check out: www.miceonabeam.com
 
Thanks.
 
Antonius Frentis
 

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Re: MiceOnABeam scripting design tool officially released for Alpha trial

by David Simmons-4 :: Rate this Message:

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This similar to the the Scratch for Second Life. http://web.mit.edu/~eric_r/Public/S4SL/
What would be really nice if the graphically programming could be done in SL itself. 

On Thu, Oct 8, 2009 at 10:26 AM, Antonius Frentis <antoniusfrentis@...> wrote:
The new MiceOnABeam scripting design tool has been released for Alpha trial.
 
LSL provides a way for you to design the logic of your script in terms of a state machine. However it only provides the most basic features of this technique. MiceOnABeam uses a subset of the state machine features of the industry-standard UML® in a new graphical modeling program developed especially for the SL event-driven virtual world.
 
With MiceOnABeam, you graphically design the high-level state machine logic for your SL scripts, while still being able to include your own event-handling LSL code. The program will then generate the corresponding LSL script, automatically integrating in your code, to form a complete, ready to be deployed script for the SL environment.
 
We currently have a great group of scripters testing out the product, helping make it a useful addition to the Second Life community.
 
However we're still open to new trial members. If you are familiar with Second Life, are an experienced LSL scripter, and optionally, have some experience working with UML2.0's State Machine modeling concepts, consider joining the trial.
 
For more information on the product and trial, please check out: www.miceonabeam.com
 
Thanks.
 
Antonius Frentis
 

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Click here to unsubscribe or manage your list subscription:
https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters



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