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	<id>tag:old.nabble.com,2006:forum-14394</id>
	<title>Nabble - Misterhouse - User</title>
	<updated>2009-12-23T16:12:48Z</updated>
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<entry>
	<id>tag:old.nabble.com,2006:post-26909206</id>
	<title>Re: Problems with changes to trigger_code.pl and item referencesin triggers</title>
	<published>2009-12-23T16:12:48Z</published>
	<updated>2009-12-23T16:12:48Z</updated>
	<author>
		<name>David Norwood-3</name>
	</author>
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&lt;DIV&gt;&lt;FONT size=4 face=Arial&gt;I found the problem, but I need some feedback 
before I can commit a fix.&amp;nbsp; I found these lines in the setup subroutine, 
which gets run before the items are defined: &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=4 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;SPAN lang=EN&gt;
&lt;P&gt;# This was taken from lib/trigger_code.pl so that libraries involved with 
serial ports&lt;/P&gt;
&lt;P&gt;# and sockets could create new triggers. See lib/Weather_daviswm2.pm for an 
example of&lt;/P&gt;
&lt;P&gt;# why this is a good idea.&lt;/P&gt;
&lt;P&gt;&amp;amp;triggers_read;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT size=4 face=Arial&gt;I don't understand what &quot;so that libraries involved 
with serial ports and sockets could create new triggers&quot; means.&amp;nbsp; I looked 
at the Davis and didn't see why it would need to have its trigger defined so 
early in the startup process.&amp;nbsp; I'm inclined to remove these lines, since 
triggers_read is already run after the items are defined.&amp;nbsp; Is anyone using 
a Davis WM2, and can help me test?&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT size=4 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT size=4 face=Arial&gt;David &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT size=4 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;BLOCKQUOTE style=&quot;BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px&quot;&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;----- Original Message ----- &lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black&quot;&gt;&lt;B&gt;From:&lt;/B&gt; 
  &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26909206&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;michael@...&lt;/a&gt; &lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;To:&lt;/B&gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26909206&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;misterhouse-users@...&lt;/a&gt; 
  &lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;Sent:&lt;/B&gt; Tuesday, December 22, 2009 5:43 
  PM&lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;Subject:&lt;/B&gt; [mh] Problems with changes to 
  trigger_code.pl and item referencesin triggers&lt;/DIV&gt;
  &lt;DIV&gt;&lt;BR&gt;&lt;/DIV&gt;
  &lt;DIV class=Section1&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;I 
  just recently upgraded from v2-105 to the latest svn revision on my main 
  system.&amp;nbsp; Im now having trouble with some of my triggers and I believe it 
  is due to code that David Norwood introduced in lib/trigger_code.pl.&amp;nbsp; For 
  now I commented out the eval() and related if {} block and all seems to be 
  working.&amp;nbsp; While I understand the reason for the eval() I must wonder if 
  that code has the right context for evaluating code that will otherwise run in 
  the polling loop.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;The 
  error I received is:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;Loading other 
  modules&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;Starting 
  setup&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;- using simple Text 
  distance function&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;- reading previous 
  log files&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;- archiving previous 
  /var/local/misterhouse/data/logs/*.log files .....&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;12/21/09 09:15:24 PM 
  Error: trigger 'yard_east_motion' has an error, 
  disabling&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;12/21/09 09:15:24 PM 
  &amp;nbsp;&amp;nbsp;Code = state_now $yard_east_motion eq 
  'motion'&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;12/21/09 09:15:24 
  PM&amp;nbsp;&amp;nbsp; Result = Global symbol &quot;$yard_east_motion&quot; requires explicit 
  package name at (eval 367) line 1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;The 
  definition for the &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;yard_east_motion&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; trigger from &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;data/triggers.current&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; is:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;name=yard_east_motion 
  type=Disabled triggered=1233369028&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;state_now 
  $yard_east_motion eq 'motion'&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;speak 'Rabit east side of 
  the house';&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;The 
  item definition for the &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;yard_east_motion&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; item is defined in &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;code/items.mht&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; as:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=Verdana&gt;&lt;SPAN style=&quot;FONT-FAMILY: Verdana; FONT-SIZE: 10pt&quot;&gt;X10MS,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
  G13,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
  yard_east_motion,&amp;nbsp;&amp;nbsp; 
  Sensors|Yard,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
  Motion&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;After 
  doing some print_log() tests, Ive come to the conclusion that the item 
  objects do not exist when lib/trigger_code.pl tries to eval() the 
  triggers.&amp;nbsp; Is there another way to define the triggers so they reference 
  item objects in such a way to keep lib/trigger_code.pl 
  happy?&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;Michael&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;/DIV&gt;
  &lt;P&gt;
  &lt;HR&gt;

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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26898265</id>
	<title>WMR968 rain fall reset</title>
	<published>2009-12-22T21:19:28Z</published>
	<updated>2009-12-22T21:19:28Z</updated>
	<author>
		<name>mick88</name>
	</author>
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&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;body lang=EN-US link=blue vlink=purple&gt;

&lt;div class=Section1&gt;

&lt;p class=MsoNormal&gt;I&amp;#8217;m using a WMR968 weather station and I wrote a
little code to take the $Weather{} and put it in a MySQL DB. However, for
$Weather{rainTotal}, it has the total amount of rain for the station since the
last station restart. Is there something I can do at midnight every night to
reset that?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;Thanks, &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;Mick&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

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<entry>
	<id>tag:old.nabble.com,2006:post-26897669</id>
	<title>Re: Problems with changes to trigger_code.pl and item referencesin triggers</title>
	<published>2009-12-22T19:27:46Z</published>
	<updated>2009-12-22T19:27:46Z</updated>
	<author>
		<name>David Norwood-3</name>
	</author>
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&lt;BODY lang=EN-US link=blue bgColor=#ffffff vLink=purple&gt;
&lt;DIV&gt;&lt;FONT size=4 face=Arial&gt;Yes, I think you are right about the items not 
being defined yet.&amp;nbsp; I just looked at my triggers and they are all time 
based events.&amp;nbsp; Let me look into this problem and get back to the 
list.&amp;nbsp; Good catch.&amp;nbsp;&amp;nbsp; &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=4 face=Arial&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=4 face=Arial&gt;David &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=4 face=Arial&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;BLOCKQUOTE style=&quot;BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px&quot;&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;----- Original Message ----- &lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: black&quot;&gt;&lt;B&gt;From:&lt;/B&gt; 
  &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26897669&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;michael@...&lt;/a&gt; &lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;To:&lt;/B&gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26897669&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;misterhouse-users@...&lt;/a&gt; 
  &lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;Sent:&lt;/B&gt; Tuesday, December 22, 2009 5:43 
  PM&lt;/DIV&gt;
  &lt;DIV style=&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;Subject:&lt;/B&gt; [mh] Problems with changes to 
  trigger_code.pl and item referencesin triggers&lt;/DIV&gt;
  &lt;DIV&gt;&lt;BR&gt;&lt;/DIV&gt;
  &lt;DIV class=Section1&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;I 
  just recently upgraded from v2-105 to the latest svn revision on my main 
  system.&amp;nbsp; Im now having trouble with some of my triggers and I believe it 
  is due to code that David Norwood introduced in lib/trigger_code.pl.&amp;nbsp; For 
  now I commented out the eval() and related if {} block and all seems to be 
  working.&amp;nbsp; While I understand the reason for the eval() I must wonder if 
  that code has the right context for evaluating code that will otherwise run in 
  the polling loop.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;The 
  error I received is:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;Loading other 
  modules&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;Starting 
  setup&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;- using simple Text 
  distance function&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;- reading previous 
  log files&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;- archiving previous 
  /var/local/misterhouse/data/logs/*.log files .....&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;12/21/09 09:15:24 PM 
  Error: trigger 'yard_east_motion' has an error, 
  disabling&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;12/21/09 09:15:24 PM 
  &amp;nbsp;&amp;nbsp;Code = state_now $yard_east_motion eq 
  'motion'&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;12/21/09 09:15:24 
  PM&amp;nbsp;&amp;nbsp; Result = Global symbol &quot;$yard_east_motion&quot; requires explicit 
  package name at (eval 367) line 1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;The 
  definition for the &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;yard_east_motion&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; trigger from &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;data/triggers.current&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; is:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;name=yard_east_motion 
  type=Disabled triggered=1233369028&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;state_now 
  $yard_east_motion eq 'motion'&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;speak 'Rabit east side of 
  the house';&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;The 
  item definition for the &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;yard_east_motion&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; item is defined in &lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2 face=&quot;Courier New&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Courier New'; FONT-SIZE: 10pt&quot;&gt;code/items.mht&lt;/SPAN&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt; as:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P style=&quot;MARGIN-BOTTOM: 0pt&quot; class=MsoNormal&gt;&lt;FONT size=2 face=Verdana&gt;&lt;SPAN style=&quot;FONT-FAMILY: Verdana; FONT-SIZE: 10pt&quot;&gt;X10MS,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
  G13,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
  yard_east_motion,&amp;nbsp;&amp;nbsp; 
  Sensors|Yard,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
  Motion&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;After 
  doing some print_log() tests, Ive come to the conclusion that the item 
  objects do not exist when lib/trigger_code.pl tries to eval() the 
  triggers.&amp;nbsp; Is there another way to define the triggers so they reference 
  item objects in such a way to keep lib/trigger_code.pl 
  happy?&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;Michael&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;
  &lt;P class=MsoNormal&gt;&lt;FONT size=2 face=Arial&gt;&lt;SPAN style=&quot;FONT-SIZE: 10pt&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;/DIV&gt;
  &lt;P&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26897220</id>
	<title>Problems with changes to trigger_code.pl and item references in triggers</title>
	<published>2009-12-22T17:43:16Z</published>
	<updated>2009-12-22T17:43:16Z</updated>
	<author>
		<name>Michael Stovenour</name>
	</author>
	<content type="html">&lt;html xmlns:o=&quot;urn:schemas-microsoft-com:office:office&quot; xmlns:w=&quot;urn:schemas-microsoft-com:office:word&quot; xmlns=&quot;http://www.w3.org/TR/REC-html40&quot;&gt;

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&lt;meta http-equiv=Content-Type content=&quot;text/html; charset=us-ascii&quot;&gt;
&lt;meta name=Generator content=&quot;Microsoft Word 11 (filtered medium)&quot;&gt;


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&lt;body lang=EN-US link=blue vlink=purple&gt;

&lt;div class=Section1&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;I
just recently upgraded from v2-105 to the latest svn revision on my main
system.&amp;nbsp; I&amp;#8217;m now having trouble with some of my triggers and I
believe it is due to code that David Norwood introduced in lib/trigger_code.pl.&amp;nbsp;
For now I commented out the eval() and related if {} block and all seems to be
working.&amp;nbsp; While I understand the reason for the eval() I must wonder if
that code has the right context for evaluating code that will otherwise run in
the polling loop.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;The
error I received is:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;Loading
other modules&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;Starting
setup&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;&amp;nbsp;-
using simple Text distance function&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;&amp;nbsp;-
reading previous log files&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;&amp;nbsp;-
archiving previous /var/local/misterhouse/data/logs/*.log files ....&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;12/21/09
09:15:24 PM Error: trigger 'yard_east_motion' has an error, disabling&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;12/21/09
09:15:24 PM &amp;nbsp;&amp;nbsp;Code = state_now $yard_east_motion eq 'motion'&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;12/21/09
09:15:24 PM&amp;nbsp;&amp;nbsp; Result = Global symbol &amp;quot;$yard_east_motion&amp;quot;
requires explicit package name at (eval 367) line 1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;The definition
for the &lt;/span&gt;&lt;/font&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:
10.0pt;font-family:&quot;Courier New&quot;'&gt;yard_east_motion&lt;/span&gt;&lt;/font&gt;&lt;font size=2&gt;&lt;span style='font-size:10.0pt'&gt; trigger from &lt;/span&gt;&lt;/font&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;data/triggers.current&lt;/span&gt;&lt;/font&gt;&lt;font size=2&gt;&lt;span style='font-size:10.0pt'&gt; is:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;name=yard_east_motion
type=Disabled triggered=1233369028&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;state_now
$yard_east_motion eq 'motion'&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;speak
'Rabit east side of the house';&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;The
item definition for the &lt;/span&gt;&lt;/font&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;yard_east_motion&lt;/span&gt;&lt;/font&gt;&lt;font size=2&gt;&lt;span style='font-size:10.0pt'&gt; item is defined in &lt;/span&gt;&lt;/font&gt;&lt;font size=2 face=&quot;Courier New&quot;&gt;&lt;span style='font-size:10.0pt;font-family:&quot;Courier New&quot;'&gt;code/items.mht&lt;/span&gt;&lt;/font&gt;&lt;font size=2&gt;&lt;span style='font-size:10.0pt'&gt; as:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal style='margin-bottom:0in;margin-bottom:.0001pt'&gt;&lt;font size=2 face=Verdana&gt;&lt;span style='font-size:10.0pt;font-family:Verdana'&gt;X10MS,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
G13,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
yard_east_motion,&amp;nbsp;&amp;nbsp; Sensors|Yard,&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
Motion&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;After
doing some print_log() tests, I&amp;#8217;ve come to the conclusion that the item
objects do not exist when lib/trigger_code.pl tries to eval() the
triggers.&amp;nbsp; Is there another way to define the triggers so they reference item
objects in such a way to keep lib/trigger_code.pl happy?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;Michael&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;font size=2 face=Arial&gt;&lt;span style='font-size:10.0pt'&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;/div&gt;

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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26886521</id>
	<title>Re: Insteon PLM parsing serial data</title>
	<published>2009-12-22T02:43:53Z</published>
	<updated>2009-12-22T02:43:53Z</updated>
	<author>
		<name>Gregg Liming</name>
	</author>
	<content type="html">Dave Stenhouse wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I've seen some posts similar to this, but not quite. &amp;nbsp;I see for 
&lt;br&gt;&amp;gt; (usually) brief periods of time in the log the following:
&lt;br&gt;&amp;gt; 12/22/09 12:04:08 AM [Insteon_PLM] Parsing serial data: 02520000
&lt;br&gt;&amp;gt; I thought maybe I had a LampLinc going bad, so one at a time I unplugged 
&lt;br&gt;&amp;gt; the LampLinc modules, but there is still the occasional flood. &amp;nbsp;My PLM 
&lt;br&gt;&amp;gt; is only a few weeks old, (my last one died unceremoniously).
&lt;br&gt;&amp;gt; My Insteon environment is pretty reliable, or was until last night, when 
&lt;br&gt;&amp;gt; one of my LampLincs started convulsively switching its load on and off. &amp;nbsp;
&lt;br&gt;&amp;gt; My wife thought I was taking her back to disco days. &amp;nbsp;At the time I did 
&lt;br&gt;&amp;gt; not have Insteon debugging enabled, but there was nothing in the log to 
&lt;br&gt;&amp;gt; show that device being switched on and off.
&lt;br&gt;&amp;gt; Questions:
&lt;br&gt;&amp;gt; What, if anything, does the serial data 02520000 mean?
&lt;/div&gt;&lt;br&gt;0252 is the message prefix indicating that the PLM has received an x10 
&lt;br&gt;message. &amp;nbsp;The remaining zeros indicate that the received x10 message is 
&lt;br&gt;a unit code = &amp;quot;D&amp;quot;.
&lt;br&gt;&lt;br&gt;&amp;gt; If some controller that is not linked to the PLM and MH went haywire 
&lt;br&gt;&amp;gt; (I'm thinking ControlLinc) would MH see it in the log?
&lt;br&gt;&lt;br&gt;mh does not provide a way of setting the PLM into monitor mode. 
&lt;br&gt;Assuming that the PLM is not in monitor mode, then the PLM will only 
&lt;br&gt;&amp;quot;see&amp;quot; insteon traffic that is directed to it. &amp;nbsp;Only linked devices will 
&lt;br&gt;explicitly send traffic to the PLM.
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I'm thinking 
&lt;br&gt;&amp;gt; not, based on wiki reading, but not sure.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; TIA,
&lt;br&gt;&amp;gt; Dave Stenhouse
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26884212</id>
	<title>Insteon PLM parsing serial data</title>
	<published>2009-12-21T21:13:56Z</published>
	<updated>2009-12-21T21:13:56Z</updated>
	<author>
		<name>Dave Stenhouse-2</name>
	</author>
	<content type="html">I've seen some posts similar to this, but not quite. &amp;nbsp;I see for 
&lt;br&gt;(usually) brief periods of time in the log the following:
&lt;br&gt;12/22/09 12:04:08 AM [Insteon_PLM] Parsing serial data: 02520000
&lt;br&gt;I thought maybe I had a LampLinc going bad, so one at a time I unplugged 
&lt;br&gt;the LampLinc modules, but there is still the occasional flood. &amp;nbsp;My PLM 
&lt;br&gt;is only a few weeks old, (my last one died unceremoniously).
&lt;br&gt;My Insteon environment is pretty reliable, or was until last night, when 
&lt;br&gt;one of my LampLincs started convulsively switching its load on and off. &amp;nbsp;
&lt;br&gt;My wife thought I was taking her back to disco days. &amp;nbsp;At the time I did 
&lt;br&gt;not have Insteon debugging enabled, but there was nothing in the log to 
&lt;br&gt;show that device being switched on and off.
&lt;br&gt;Questions:
&lt;br&gt;What, if anything, does the serial data 02520000 mean?
&lt;br&gt;If some controller that is not linked to the PLM and MH went haywire 
&lt;br&gt;(I'm thinking ControlLinc) would MH see it in the log? &amp;nbsp;I'm thinking 
&lt;br&gt;not, based on wiki reading, but not sure.
&lt;br&gt;&lt;br&gt;TIA,
&lt;br&gt;Dave Stenhouse
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;This SF.Net email is sponsored by the Verizon Developer Community
&lt;br&gt;Take advantage of Verizon's best-in-class app development support
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26879849</id>
	<title>Re: X10 DS10 strange behavior</title>
	<published>2009-12-21T12:50:31Z</published>
	<updated>2009-12-21T12:50:31Z</updated>
	<author>
		<name>Charles Sullivan</name>
	</author>
	<content type="html">&lt;br&gt;If you haven't already done so, my first move would be to replace the
&lt;br&gt;DS10A. &amp;nbsp;I've seen other reports of these things going bad and sending
&lt;br&gt;false positives. &amp;nbsp; They're not very expensive.
&lt;br&gt;&lt;br&gt;&lt;br&gt;On Sun, 20 Dec 2009 12:38:24 -0700
&lt;br&gt;H Plato &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26879849&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;hplato@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hello,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; Recently my DS10 that I use for a garage door sensor has been going wonky. I have a main MH instance, and the X10 controlled through a proxy instance. This has been incredibly reliable for years. I'm at a loss to figure how to start troubleshooting. I've been in the garage and haven't seen the DS10 light up each minute, so I'm thinking that something else on the powerline is causing 'false positives' leading to errant notifications.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; I've removed notification to prevent misterhouse from constantly speaking about the garage door, however I would like to have this back as it is quite useful for us. Any ideas?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; My items.mht
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; RF,	F3,	garage_ds10
&lt;br&gt;&amp;gt; DOOR, garage_ds10, garage_door
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; My code
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; if (state_changed $garage_door ) {
&lt;br&gt;&amp;gt; 	print_log &amp;quot;Garage Door is now $garage_door-&amp;gt;{state}&amp;quot;;
&lt;br&gt;&amp;gt; 	if ( state $garage_door eq 'open' ) {
&lt;br&gt;&amp;gt; 	 &amp;nbsp; speak (rooms=&amp;gt; &amp;quot;all&amp;quot;, mode=&amp;gt; &amp;quot;unmuted&amp;quot;, text=&amp;gt;&amp;quot;Garage Door has just opened&amp;quot;);
&lt;br&gt;&amp;gt; 	 &amp;nbsp; set $t_garage_door 30*60, 'speak (rooms=&amp;gt; &amp;quot;all&amp;quot;, mode=&amp;gt; &amp;quot;unmuted&amp;quot;, text=&amp;gt;&amp;quot;Garage Door is still open&amp;quot;)',4;
&lt;br&gt;&amp;gt; 	 &amp;nbsp; if ($Dark) {
&lt;br&gt;&amp;gt; 		print_log &amp;quot;Garage open, turn on outside lights&amp;quot;;
&lt;br&gt;&amp;gt; 		set $outside_light '100%';
&lt;br&gt;&amp;gt; 		}
&lt;br&gt;&amp;gt; 	 &amp;nbsp; }
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 	elsif ( state $garage_door eq 'closed' ) {
&lt;br&gt;&amp;gt; 	 &amp;nbsp; unset $t_garage_door;
&lt;br&gt;&amp;gt; 	 &amp;nbsp; speak (rooms=&amp;gt; &amp;quot;all&amp;quot;, text=&amp;gt;&amp;quot;Garage Door has just closed&amp;quot;);
&lt;br&gt;&amp;gt; 	 &amp;nbsp; }
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 	else {
&lt;br&gt;&amp;gt; 	 &amp;nbsp; print_log &amp;quot;Unknown Garage Door event: $garage_door-&amp;gt;{state}&amp;quot;;
&lt;br&gt;&amp;gt; 	 &amp;nbsp; }
&lt;br&gt;&amp;gt; }
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; my proxy mh.log
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;&amp;gt; CM11 send data=I2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;&amp;gt; CM11 send: 047e try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=130 hex=82
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; ............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 send data=JPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;&amp;gt; CM11 send: 06fb try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=1 hex=01
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; .............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; unmuted: Garage Door has just opened
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;&amp;gt; CM11 send data=I2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;&amp;gt; CM11 send: 047e try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=130 hex=82
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; .............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 send data=JPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;&amp;gt; CM11 send: 06fb try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=1 hex=01
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; ............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; unmuted: Garage Door has just opened
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;&amp;gt; CM11 send data=I2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;&amp;gt; CM11 send: 047e try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=130 hex=82
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; ............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 send data=JPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;&amp;gt; CM11 send: 06fb try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=1 hex=01
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; ............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; unmuted: Garage Door has just opened
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;&amp;gt; CM11 send data=I2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;&amp;gt; CM11 send: 047e try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=130 hex=82
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; ............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 send data=JPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;&amp;gt; CM11 send: 06fb try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=1 hex=01
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; ............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; unmuted: Garage Door has just opened
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;&amp;gt; CM11 send data=I2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;&amp;gt; CM11 send: 047e try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=130 hex=82
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; .............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 send data=JPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;&amp;gt; CM11 send: 06fb try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=1 hex=01
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; .............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; unmuted: Garage Door has just opened
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;&amp;gt; CM11 send data=I2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;&amp;gt; CM11 send: 047e try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=130 hex=82
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; .............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 send data=JPRESET_DIM2
&lt;br&gt;&amp;gt; CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;&amp;gt; CM11 send: 06fb try: 1
&lt;br&gt;&amp;gt; ..
&lt;br&gt;&amp;gt; CM11 data=1 hex=01
&lt;br&gt;&amp;gt; CM11 ack
&lt;br&gt;&amp;gt; CM11 send pc_ok, try: 1
&lt;br&gt;&amp;gt; ............
&lt;br&gt;&amp;gt; CM11 data=85 hex=55
&lt;br&gt;&amp;gt; CM11 done
&lt;br&gt;&amp;gt; Backlog:
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; normal: Garage Door has just closed
&lt;br&gt;&amp;gt; Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26879280</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-21T12:04:53Z</published>
	<updated>2009-12-21T12:04:53Z</updated>
	<author>
		<name>Bob Bensen</name>
	</author>
	<content type="html">Sorry for the confusion. &amp;nbsp;I have 1 PLM connected to Misterhouse, and a second one connected to the EZIO8SA module. &amp;nbsp;The only way to get the EZIO module to respond/send Insteon commands is through the attached PLM. &amp;nbsp;I didn't use a PLC for configuration of the EZIO module. I did a manual link from the EZIO module to the misterhouse PLM using the Finish linking as responder function in misterhouse.
&lt;br&gt;&lt;br&gt;Bob
&lt;br&gt;&lt;br&gt;&lt;quote author=&quot;Marc MERLIN-7&quot;&gt;&lt;br&gt;On Mon, Dec 21, 2009 at 10:00:29AM -0800, Bob Bensen wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; That is correct, I have two. &amp;nbsp;I had purchased the combo kit from Smarthome
&lt;br&gt;&amp;gt; (31273P) and it included the PLM with it. &amp;nbsp;--Bob
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Wait, why does it need to PLMs?
&lt;br&gt;&lt;br&gt;(also I thought the EZIO stuff actually required a PLC for easy
&lt;br&gt;configuration but could then be controlled through a PLM...)
&lt;br&gt;&lt;br&gt;Marc
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;gt; Hi Bob,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Did I read the documentation correctly that the unit requires a second 
&lt;br&gt;&amp;gt; PLM to function, separate to the one I use for mister house?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -Dan
&lt;br&gt;&amp;gt; 
&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26878843</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-21T11:29:02Z</published>
	<updated>2009-12-21T11:29:02Z</updated>
	<author>
		<name>Marc MERLIN-7</name>
	</author>
	<content type="html">On Mon, Dec 21, 2009 at 10:00:29AM -0800, Bob Bensen wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; That is correct, I have two. &amp;nbsp;I had purchased the combo kit from Smarthome
&lt;br&gt;&amp;gt; (31273P) and it included the PLM with it. &amp;nbsp;--Bob
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Wait, why does it need to PLMs?
&lt;br&gt;&lt;br&gt;(also I thought the EZIO stuff actually required a PLC for easy
&lt;br&gt;configuration but could then be controlled through a PLM...)
&lt;br&gt;&lt;br&gt;Marc
&lt;br&gt;&amp;nbsp;
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi Bob,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Did I read the documentation correctly that the unit requires a second 
&lt;br&gt;&amp;gt; PLM to function, separate to the one I use for mister house?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -Dan
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On 12/18/2009 07:11 PM, Bob Bensen wrote:
&lt;br&gt;&amp;gt; &amp;gt; Hello,
&lt;br&gt;&amp;gt; &amp;gt; I hope I send this along correctly, I have not used a list like this
&lt;br&gt;&amp;gt; &amp;gt; before.
&lt;br&gt;&amp;gt; &amp;gt; I've been using Misterhouse for about 2 years now, and I really like all
&lt;br&gt;&amp;gt; &amp;gt; the
&lt;br&gt;&amp;gt; &amp;gt; flexibility.
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; I purchased an EZIO8SA about 9 months ago and have been using the input
&lt;br&gt;&amp;gt; &amp;gt; sensor channels for monitoring my two garage doors, a water sensor on the
&lt;br&gt;&amp;gt; &amp;gt; floor as an alarm, and a water pump run time monitor. &amp;nbsp;I just linked the
&lt;br&gt;&amp;gt; &amp;gt; input sensors to the PLM like they were a switch, so when any of the input
&lt;br&gt;&amp;gt; &amp;gt; channels triggered I would get an ON/OFF in Misterhouse. &amp;nbsp;I didn't figure
&lt;br&gt;&amp;gt; &amp;gt; out how to run the relays using the Insteon code, so I set them up with
&lt;br&gt;&amp;gt; &amp;gt; X10
&lt;br&gt;&amp;gt; &amp;gt; commands to open and close the doors. &amp;nbsp;I would have used it for an HVAC
&lt;br&gt;&amp;gt; &amp;gt; control setup if the X10 commands were more reliable, my LCD TV really
&lt;br&gt;&amp;gt; &amp;gt; creates a lot of noise on the line. &amp;nbsp;Switching to Insteon commands would
&lt;br&gt;&amp;gt; &amp;gt; be
&lt;br&gt;&amp;gt; &amp;gt; great.
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; I would be interested in helping with testing and any coding to be able to
&lt;br&gt;&amp;gt; &amp;gt; control the relays.
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; Thanks
&lt;br&gt;&amp;gt; &amp;gt; Bob Bensen
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; View this message in context: &lt;a href=&quot;http://old.nabble.com/Insteon-EZIO-Support-tp26833316p26877565.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://old.nabble.com/Insteon-EZIO-Support-tp26833316p26877565.html&lt;/a&gt;&lt;br&gt;&amp;gt; Sent from the Misterhouse - User mailing list archive at Nabble.com.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ------------------------------------------------------------------------------
&lt;br&gt;&amp;gt; This SF.Net email is sponsored by the Verizon Developer Community
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&lt;/div&gt;&lt;br&gt;-- 
&lt;br&gt;&amp;quot;A mouse is a device used to point at the xterm you want to type in&amp;quot; - A.S.R.
&lt;br&gt;Microsoft is to operating systems &amp; security ....
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; .... what McDonalds is to gourmet cooking
&lt;br&gt;Home page: &lt;a href=&quot;http://marc.merlins.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://marc.merlins.org/&lt;/a&gt;&amp;nbsp; 
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26877565</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-21T10:00:26Z</published>
	<updated>2009-12-21T10:00:26Z</updated>
	<author>
		<name>Bob Bensen</name>
	</author>
	<content type="html">That is correct, I have two. &amp;nbsp;I had purchased the combo kit from Smarthome (31273P) and it included the PLM with it. &amp;nbsp;--Bob
&lt;br&gt;&lt;br&gt;&lt;quote author=&quot;Daniel Durgin&quot;&gt;&lt;br&gt;Hi Bob,
&lt;br&gt;&lt;br&gt;Did I read the documentation correctly that the unit requires a second 
&lt;br&gt;PLM to function, separate to the one I use for mister house?
&lt;br&gt;&lt;br&gt;-Dan
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 12/18/2009 07:11 PM, Bob Bensen wrote:
&lt;br&gt;&amp;gt; Hello,
&lt;br&gt;&amp;gt; I hope I send this along correctly, I have not used a list like this before.
&lt;br&gt;&amp;gt; I've been using Misterhouse for about 2 years now, and I really like all the
&lt;br&gt;&amp;gt; flexibility.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I purchased an EZIO8SA about 9 months ago and have been using the input
&lt;br&gt;&amp;gt; sensor channels for monitoring my two garage doors, a water sensor on the
&lt;br&gt;&amp;gt; floor as an alarm, and a water pump run time monitor. &amp;nbsp;I just linked the
&lt;br&gt;&amp;gt; input sensors to the PLM like they were a switch, so when any of the input
&lt;br&gt;&amp;gt; channels triggered I would get an ON/OFF in Misterhouse. &amp;nbsp;I didn't figure
&lt;br&gt;&amp;gt; out how to run the relays using the Insteon code, so I set them up with X10
&lt;br&gt;&amp;gt; commands to open and close the doors. &amp;nbsp;I would have used it for an HVAC
&lt;br&gt;&amp;gt; control setup if the X10 commands were more reliable, my LCD TV really
&lt;br&gt;&amp;gt; creates a lot of noise on the line. &amp;nbsp;Switching to Insteon commands would be
&lt;br&gt;&amp;gt; great.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I would be interested in helping with testing and any coding to be able to
&lt;br&gt;&amp;gt; control the relays.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks
&lt;br&gt;&amp;gt; Bob Bensen</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Insteon-EZIO-Support-tp26833316p26877565.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26876646</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-21T08:43:47Z</published>
	<updated>2009-12-21T08:43:47Z</updated>
	<author>
		<name>Daniel Durgin</name>
	</author>
	<content type="html">Hi Bob,
&lt;br&gt;&lt;br&gt;Did I read the documentation correctly that the unit requires a second 
&lt;br&gt;PLM to function, separate to the one I use for mister house?
&lt;br&gt;&lt;br&gt;-Dan
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 12/18/2009 07:11 PM, Bob Bensen wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hello,
&lt;br&gt;&amp;gt; I hope I send this along correctly, I have not used a list like this before.
&lt;br&gt;&amp;gt; I've been using Misterhouse for about 2 years now, and I really like all the
&lt;br&gt;&amp;gt; flexibility.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I purchased an EZIO8SA about 9 months ago and have been using the input
&lt;br&gt;&amp;gt; sensor channels for monitoring my two garage doors, a water sensor on the
&lt;br&gt;&amp;gt; floor as an alarm, and a water pump run time monitor. &amp;nbsp;I just linked the
&lt;br&gt;&amp;gt; input sensors to the PLM like they were a switch, so when any of the input
&lt;br&gt;&amp;gt; channels triggered I would get an ON/OFF in Misterhouse. &amp;nbsp;I didn't figure
&lt;br&gt;&amp;gt; out how to run the relays using the Insteon code, so I set them up with X10
&lt;br&gt;&amp;gt; commands to open and close the doors. &amp;nbsp;I would have used it for an HVAC
&lt;br&gt;&amp;gt; control setup if the X10 commands were more reliable, my LCD TV really
&lt;br&gt;&amp;gt; creates a lot of noise on the line. &amp;nbsp;Switching to Insteon commands would be
&lt;br&gt;&amp;gt; great.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I would be interested in helping with testing and any coding to be able to
&lt;br&gt;&amp;gt; control the relays.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks
&lt;br&gt;&amp;gt; Bob Bensen
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -----Original Message-----
&lt;br&gt;&amp;gt; From: Gregg Liming [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26876646&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;gregg@...&lt;/a&gt;]
&lt;br&gt;&amp;gt; Sent: Friday, December 18, 2009 12:57 PM
&lt;br&gt;&amp;gt; To: The main list for the MisterHouse home automation program
&lt;br&gt;&amp;gt; Subject: Re: [mh] Insteon EZIO Support
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Marc MERLIN wrote:
&lt;br&gt;&amp;gt;&amp;gt; On Thu, Dec 17, 2009 at 04:33:54PM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Thanks Marc.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I found this EZIO Command documentation:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Looks like it could be done. &amp;nbsp;I was originally trying to save a few
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; If you're willing to hack on the code, anything can be done :)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; translation: &amp;quot;if you can figure out how to do it yourself, then it
&lt;br&gt;&amp;gt; should be possible&amp;quot;. &amp;nbsp;Maybe I can offer a few paths of possible direction:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 1) &amp;quot;Do it yourself option&amp;quot;. &amp;nbsp;The EZIO command set (per your link above)
&lt;br&gt;&amp;gt; looks remarkably like Simplehomenet's EzFlora (aka EzRain). &amp;nbsp;You could
&lt;br&gt;&amp;gt; consider using lib/Insteon_Irrigation.pm as a point of departure. &amp;nbsp;That
&lt;br&gt;&amp;gt; doesn't mean &amp;quot;hacking&amp;quot; Insteon_Irrigation.pm, but rather making a copy
&lt;br&gt;&amp;gt; of it, renaming and modifying as needed to get it to run w/i your
&lt;br&gt;&amp;gt; personal lib directory. &amp;nbsp;I can probably help a bit with questions about
&lt;br&gt;&amp;gt; Insteon_Irrigation as I helped some of the users get it going. &amp;nbsp;Realize
&lt;br&gt;&amp;gt; that Insteon_Irrigation does not provide complete support for EzRain
&lt;br&gt;&amp;gt; either--although apparently enough to satisfy the current users.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 2) &amp;quot;Wait for me to do it&amp;quot;. &amp;nbsp;It will be far more easy to get a fully
&lt;br&gt;&amp;gt; functional class working within the new insteon class hierarchy than
&lt;br&gt;&amp;gt; what exists now such that the majority if not all of the EZIO
&lt;br&gt;&amp;gt; functionality can be leveraged. &amp;nbsp; But, it will have to wait until I get
&lt;br&gt;&amp;gt; the new core insteon complete. &amp;nbsp;From a timeline perspective, I will
&lt;br&gt;&amp;gt; probably commit what I have into a new branch in early January with
&lt;br&gt;&amp;gt; hopes that I can get others to help test through February. &amp;nbsp;That would
&lt;br&gt;&amp;gt; mean likely not getting very far on a new EZIO class until February or
&lt;br&gt;&amp;gt; March. &amp;nbsp;I have not yet ported Insteon_Irrigation.pm as it currently
&lt;br&gt;&amp;gt; exists to utilize the new framework.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Option #1 possibly yields more quick results (depending on your
&lt;br&gt;&amp;gt; inclinations). &amp;nbsp;However, anything done there will still have to be
&lt;br&gt;&amp;gt; &amp;quot;ported&amp;quot; as part of #2 eventually.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Gregg
&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26875224</id>
	<title>Re: Animated face</title>
	<published>2009-12-21T07:05:19Z</published>
	<updated>2009-12-21T07:05:19Z</updated>
	<author>
		<name>Thomas Harding-7</name>
	</author>
	<content type="html">Thanks! I wish I had known about this before starting on my project. I have one of those animated Bucks (the mounted deer head) and already tore it down to get the PC board, and servos/motors. I also have plastic eyes coming from China and just got my latex mask to cover everything. But this Boris would have been MUCH easier to work with. Oh well, if this does not work out as planned, then Boris might be my next attempt.
&lt;br&gt;&lt;br&gt;Thanks again,
&lt;br&gt;&lt;br&gt;Tom
&lt;br&gt;&lt;br&gt;&lt;br&gt;On Dec 21, 2009, at 9:40 AM, storemike wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; If you're going the animatronix route, a good base could be the Boris talking skull. &amp;nbsp;I use that and the jaw moves in sync with the speech and eyes light up when it talks. &amp;nbsp;I think a few others on this list are also using Boris.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; --- In &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26875224&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;misterhouse@...&lt;/a&gt;, Thomas Harding &amp;lt;thomasharding@...&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; Thanks. I will take a look. But in the last few days I decided to build an animatronic head. I changed my &amp;quot;Rosie&amp;quot; to &amp;quot;Hal&amp;quot; (changed the voice to male and plan to make a male head). The benefit to an animatronic head is it will offload the processing power from the PC. I hope to have a working model in a couple weeks or so. 
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; On Dec 18, 2009, at 9:13 PM, David Norwood wrote:
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Although it hasn't been updated in almost two years, this project looks 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; promising:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://xface.itc.it/news/index.htm&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xface.itc.it/news/index.htm&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I downloaded it for windows and it ran fine, including client server mode. 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I haven't figured out how to make her speak English yet.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; David
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; ----- Original Message ----- 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; From: &amp;quot;Thomas Harding&amp;quot; &amp;lt;thomasharding@...&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; To: &amp;lt;misterhouse-users@...&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Sent: Thursday, December 10, 2009 1:54 PM
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Subject: [mh] Animated face
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Just getting back into MH after an absence. I have been using MH for many 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; years now (10+), and have always wanted an animated face. Now that 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; animation has gotten better and more mainstream, I thought I would see if 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I could find an animated face to go with my MH installation (ours is 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; called &amp;quot;Rosie&amp;quot;, after the famous robot on The Jetsons. I even have ATT 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; natural female voice, but no face).
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; So far I found this:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.imagineerieing.com/mirror_mirror.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.imagineerieing.com/mirror_mirror.html&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It does not use sound card input to animate the mouth, but it does use the 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; microphone input. So simply placing a mic in front of the speakers makes 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; the mouth move when Rosie (MH) speaks. Of course, I would like a face more 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; appropriate, but for now, it will work. In the end, I would like to build 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; a robot body, and put a 7&amp;quot; monitor in place for the face with software 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; running that animates the face when speech is produced.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; As far as the PC I am using, I recently got a low power system off ebay 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; and it runs MH perfectly, and uses much lower power then my old dual core 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; system. XP Pro is the OS, so I need something that will run on windows.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; If anyone knows of a better animated face program (something more 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; customizable maybe), please pass the info along.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26875178</id>
	<title>Re: Animated face</title>
	<published>2009-12-21T07:00:21Z</published>
	<updated>2009-12-21T07:00:21Z</updated>
	<author>
		<name>w20090329.mh</name>
	</author>
	<content type="html">Check out the pinball machine &amp;quot;Funhouse&amp;quot;: 
&lt;br&gt;&lt;a href=&quot;http://www.ipdb.org/machine.cgi?id=966&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ipdb.org/machine.cgi?id=966&lt;/a&gt;&lt;br&gt;&lt;br&gt;Maybe you can find an old Rudy head... 
&lt;br&gt;&lt;a href=&quot;http://www.ipdb.org/showpic.pl?id=966&amp;picno=21285&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ipdb.org/showpic.pl?id=966&amp;picno=21285&lt;/a&gt;&amp;nbsp;
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://www.ipdb.org/showpic.pl?id=966&amp;picno=21285&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ipdb.org/showpic.pl?id=966&amp;picno=21285&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;Mouth and eyes both move!
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;On 12/21/2009 8:40 AM, storemike wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; If you're going the animatronix route, a good base could be the Boris talking skull. &amp;nbsp;I use that and the jaw moves in sync with the speech and eyes light up when it talks. &amp;nbsp;I think a few others on this list are also using Boris.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; --- In &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26875178&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;misterhouse@...&lt;/a&gt;, Thomas Harding&amp;lt;thomasharding@...&amp;gt; &amp;nbsp;wrote:
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; Thanks. I will take a look. But in the last few days I decided to build an animatronic head. I changed my &amp;quot;Rosie&amp;quot; to &amp;quot;Hal&amp;quot; (changed the voice to male and plan to make a male head). The benefit to an animatronic head is it will offload the processing power from the PC. I hope to have a working model in a couple weeks or so.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; On Dec 18, 2009, at 9:13 PM, David Norwood wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Although it hasn't been updated in almost two years, this project looks
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; promising:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://xface.itc.it/news/index.htm&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xface.itc.it/news/index.htm&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I downloaded it for windows and it ran fine, including client server mode.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I haven't figured out how to make her speak English yet.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; David
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; ----- Original Message -----
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; From: &amp;quot;Thomas Harding&amp;quot;&amp;lt;thomasharding@...&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; To:&amp;lt;misterhouse-users@...&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Sent: Thursday, December 10, 2009 1:54 PM
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Subject: [mh] Animated face
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Just getting back into MH after an absence. I have been using MH for many
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; years now (10+), and have always wanted an animated face. Now that
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; animation has gotten better and more mainstream, I thought I would see if
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I could find an animated face to go with my MH installation (ours is
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; called &amp;quot;Rosie&amp;quot;, after the famous robot on The Jetsons. I even have ATT
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; natural female voice, but no face).
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; So far I found this:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.imagineerieing.com/mirror_mirror.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.imagineerieing.com/mirror_mirror.html&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It does not use sound card input to animate the mouth, but it does use the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; microphone input. So simply placing a mic in front of the speakers makes
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; the mouth move when Rosie (MH) speaks. Of course, I would like a face more
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; appropriate, but for now, it will work. In the end, I would like to build
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; a robot body, and put a 7&amp;quot; monitor in place for the face with software
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; running that animates the face when speech is produced.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; As far as the PC I am using, I recently got a low power system off ebay
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; and it runs MH perfectly, and uses much lower power then my old dual core
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; system. XP Pro is the OS, so I need something that will run on windows.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; If anyone knows of a better animated face program (something more
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; customizable maybe), please pass the info along.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;/div&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26875075</id>
	<title>Re: Animated face</title>
	<published>2009-12-21T06:40:02Z</published>
	<updated>2009-12-21T06:40:02Z</updated>
	<author>
		<name>storemike</name>
	</author>
	<content type="html">If you're going the animatronix route, a good base could be the Boris talking skull. &amp;nbsp;I use that and the jaw moves in sync with the speech and eyes light up when it talks. &amp;nbsp;I think a few others on this list are also using Boris.
&lt;br&gt;&lt;br&gt;--- In &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26875075&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;misterhouse@...&lt;/a&gt;, Thomas Harding &amp;lt;thomasharding@...&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks. I will take a look. But in the last few days I decided to build an animatronic head. I changed my &amp;quot;Rosie&amp;quot; to &amp;quot;Hal&amp;quot; (changed the voice to male and plan to make a male head). The benefit to an animatronic head is it will offload the processing power from the PC. I hope to have a working model in a couple weeks or so. 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On Dec 18, 2009, at 9:13 PM, David Norwood wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; Although it hasn't been updated in almost two years, this project looks 
&lt;br&gt;&amp;gt; &amp;gt; promising:
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; &lt;a href=&quot;http://xface.itc.it/news/index.htm&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xface.itc.it/news/index.htm&lt;/a&gt;&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; I downloaded it for windows and it ran fine, including client server mode. 
&lt;br&gt;&amp;gt; &amp;gt; I haven't figured out how to make her speak English yet.
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; David
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; ----- Original Message ----- 
&lt;br&gt;&amp;gt; &amp;gt; From: &amp;quot;Thomas Harding&amp;quot; &amp;lt;thomasharding@...&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; To: &amp;lt;misterhouse-users@...&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt; Sent: Thursday, December 10, 2009 1:54 PM
&lt;br&gt;&amp;gt; &amp;gt; Subject: [mh] Animated face
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Just getting back into MH after an absence. I have been using MH for many 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; years now (10+), and have always wanted an animated face. Now that 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; animation has gotten better and more mainstream, I thought I would see if 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; I could find an animated face to go with my MH installation (ours is 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; called &amp;quot;Rosie&amp;quot;, after the famous robot on The Jetsons. I even have ATT 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; natural female voice, but no face).
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; So far I found this:
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &lt;a href=&quot;http://www.imagineerieing.com/mirror_mirror.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.imagineerieing.com/mirror_mirror.html&lt;/a&gt;&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; It does not use sound card input to animate the mouth, but it does use the 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; microphone input. So simply placing a mic in front of the speakers makes 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; the mouth move when Rosie (MH) speaks. Of course, I would like a face more 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; appropriate, but for now, it will work. In the end, I would like to build 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; a robot body, and put a 7&amp;quot; monitor in place for the face with software 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; running that animates the face when speech is produced.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; As far as the PC I am using, I recently got a low power system off ebay 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; and it runs MH perfectly, and uses much lower power then my old dual core 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; system. XP Pro is the OS, so I need something that will run on windows.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &lt;a href=&quot;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&lt;/a&gt;&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; If anyone knows of a better animated face program (something more 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; customizable maybe), please pass the info along.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; ------------------------------------------------------------------------------
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&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Google Enterprise Search pays you back
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Get the facts.
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	<link rel="alternate" type="text/html" href="http://old.nabble.com/Animated-face-tp26738311p26875075.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26866608</id>
	<title>X10 DS10 strange behavior</title>
	<published>2009-12-20T11:38:24Z</published>
	<updated>2009-12-20T11:38:24Z</updated>
	<author>
		<name>H Plato</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;&amp;nbsp; Recently my DS10 that I use for a garage door sensor has been going wonky. I have a main MH instance, and the X10 controlled through a proxy instance. This has been incredibly reliable for years. I'm at a loss to figure how to start troubleshooting. I've been in the garage and haven't seen the DS10 light up each minute, so I'm thinking that something else on the powerline is causing 'false positives' leading to errant notifications.
&lt;br&gt;&lt;br&gt;&amp;nbsp; I've removed notification to prevent misterhouse from constantly speaking about the garage door, however I would like to have this back as it is quite useful for us. Any ideas?
&lt;br&gt;&lt;br&gt;My items.mht
&lt;br&gt;&lt;br&gt;RF,	F3,	garage_ds10
&lt;br&gt;DOOR, garage_ds10, garage_door
&lt;br&gt;&lt;br&gt;My code
&lt;br&gt;&lt;br&gt;if (state_changed $garage_door ) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; print_log &amp;quot;Garage Door is now $garage_door-&amp;gt;{state}&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if ( state $garage_door eq 'open' ) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;speak (rooms=&amp;gt; &amp;quot;all&amp;quot;, mode=&amp;gt; &amp;quot;unmuted&amp;quot;, text=&amp;gt;&amp;quot;Garage Door has just opened&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;set $t_garage_door 30*60, 'speak (rooms=&amp;gt; &amp;quot;all&amp;quot;, mode=&amp;gt; &amp;quot;unmuted&amp;quot;, text=&amp;gt;&amp;quot;Garage Door is still open&amp;quot;)',4;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if ($Dark) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; print_log &amp;quot;Garage open, turn on outside lights&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; set $outside_light '100%';
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; elsif ( state $garage_door eq 'closed' ) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;unset $t_garage_door;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;speak (rooms=&amp;gt; &amp;quot;all&amp;quot;, text=&amp;gt;&amp;quot;Garage Door has just closed&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; else {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;print_log &amp;quot;Unknown Garage Door event: $garage_door-&amp;gt;{state}&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;}
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;my proxy mh.log
&lt;br&gt;&lt;br&gt;&lt;br&gt;X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;CM11 send data=I2
&lt;br&gt;CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;CM11 send: 047e try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=130 hex=82
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;CM11 send data=JPRESET_DIM2
&lt;br&gt;CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;CM11 send: 06fb try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=1 hex=01
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;.............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;unmuted: Garage Door has just opened
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;CM11 send data=I2
&lt;br&gt;CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;CM11 send: 047e try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=130 hex=82
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;.............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;CM11 send data=JPRESET_DIM2
&lt;br&gt;CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;CM11 send: 06fb try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=1 hex=01
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;unmuted: Garage Door has just opened
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;CM11 send data=I2
&lt;br&gt;CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;CM11 send: 047e try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=130 hex=82
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;CM11 send data=JPRESET_DIM2
&lt;br&gt;CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;CM11 send: 06fb try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=1 hex=01
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;unmuted: Garage Door has just opened
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;CM11 send data=I2
&lt;br&gt;CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;CM11 send: 047e try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=130 hex=82
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;CM11 send data=JPRESET_DIM2
&lt;br&gt;CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;CM11 send: 06fb try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=1 hex=01
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;unmuted: Garage Door has just opened
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;CM11 send data=I2
&lt;br&gt;CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;CM11 send: 047e try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=130 hex=82
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;.............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;CM11 send data=JPRESET_DIM2
&lt;br&gt;CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;CM11 send: 06fb try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=1 hex=01
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;.............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;unmuted: Garage Door has just opened
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just opened
&lt;br&gt;X10: interface=cm11 isfunc=0 save_unit=XI2 data=XI2
&lt;br&gt;CM11 send data=I2
&lt;br&gt;CM11 dim=0 header=00000100 hb=0111 cb=1110 bd=0x04,0x7e checksum=0x82
&lt;br&gt;CM11 send: 047e try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=130 hex=82
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;.............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;X10: interface=cm11 isfunc=1 save_unit=XI2 data=XJPRESET_DIM2
&lt;br&gt;CM11 send data=JPRESET_DIM2
&lt;br&gt;CM11 dim=0 header=00000110 hb=1111 cb=1011 bd=0x06,0xfb checksum=0x01
&lt;br&gt;CM11 send: 06fb try: 1
&lt;br&gt;..
&lt;br&gt;CM11 data=1 hex=01
&lt;br&gt;CM11 ack
&lt;br&gt;CM11 send pc_ok, try: 1
&lt;br&gt;............
&lt;br&gt;CM11 data=85 hex=55
&lt;br&gt;CM11 done
&lt;br&gt;Backlog:
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
&lt;br&gt;normal: Garage Door has just closed
&lt;br&gt;Can not speak for engine=MS: Phrase=Garage Door has just closed
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26857128</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-19T09:47:55Z</published>
	<updated>2009-12-19T09:47:55Z</updated>
	<author>
		<name>Daniel Durgin</name>
	</author>
	<content type="html">Thank you for the excellent link.
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 12/18/2009 11:43 AM, Marc MERLIN wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Fri, Dec 18, 2009 at 09:48:28AM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt;&amp;gt; My wife and I have iphones. &amp;nbsp;In fact, I don't even own
&lt;br&gt;&amp;gt;&amp;gt; remotelincs/controlincs. &amp;nbsp;I have been doing everything with my iphone or
&lt;br&gt;&amp;gt;&amp;gt; laptop. &amp;nbsp;I proxy the web interface through apache. &amp;nbsp;It requires client
&lt;br&gt;&amp;gt;&amp;gt; certificate and password, TFA.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Mmmh, true, I could do more stuff from my android phones too.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I have also wanted to put linux in my car. &amp;nbsp;Then I can just use the web
&lt;br&gt;&amp;gt;&amp;gt; interface from the LCD. &amp;nbsp;But, I figured Home Automation was a better use
&lt;br&gt;&amp;gt;&amp;gt; of my time and money.... for now.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; You'll want to check out my Ozzy friend's RX-8 :)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.geekmyride.org/wiki/index.php/Jon%27s_RX-8&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.geekmyride.org/wiki/index.php/Jon%27s_RX-8&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Marc
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26852801</id>
	<title>New gedit syntax hightlight for *.mht</title>
	<published>2009-12-18T20:59:47Z</published>
	<updated>2009-12-18T20:59:47Z</updated>
	<author>
		<name>George Farris-4</name>
	</author>
	<content type="html">Hi all,
&lt;br&gt;&lt;br&gt;I have created a syntax highlight file for Gedit for *.mht files. &amp;nbsp;Right
&lt;br&gt;now it is very simple but if anyone wants to add to it and send me
&lt;br&gt;updates I'll put it on the wiki, if people are interested.
&lt;br&gt;&lt;br&gt;In the future I'll add highlights for numbers etc.
&lt;br&gt;On Ubuntu, put it in /usr/share/gtksourceview-2.0/language-specs.
&lt;br&gt;Should be similar for Fedora, Debian and others.
&lt;br&gt;&lt;br&gt;Cheers
&lt;br&gt;George
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;
&lt;br&gt;&amp;lt;!--
&lt;br&gt;&lt;br&gt;&amp;nbsp;Author: George Farris &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26852801&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;george@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;nbsp;Copyright (C) 2009 &amp;nbsp;George Farris
&lt;br&gt;&lt;br&gt;&amp;nbsp;This library is free software; you can redistribute it and/or
&lt;br&gt;&amp;nbsp;modify it under the terms of the GNU Library General Public
&lt;br&gt;&amp;nbsp;License as published by the Free Software Foundation; either
&lt;br&gt;&amp;nbsp;version 3 of the License, or (at your option) any later version.
&lt;br&gt;&lt;br&gt;&amp;nbsp;This library is distributed in the hope that it will be useful,
&lt;br&gt;&amp;nbsp;but WITHOUT ANY WARRANTY; without even the implied warranty of
&lt;br&gt;&amp;nbsp;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. &amp;nbsp;See the GNU
&lt;br&gt;&amp;nbsp;Library General Public License for more details.
&lt;br&gt;&lt;br&gt;&amp;nbsp;You should have received a copy of the GNU Library General Public
&lt;br&gt;&amp;nbsp;License along with this library; if not, write to the
&lt;br&gt;&amp;nbsp;Free Software Foundation, Inc., 59 Temple Place - Suite 330,
&lt;br&gt;&amp;nbsp;Boston, MA 02111-1307, USA.
&lt;br&gt;&lt;br&gt;--&amp;gt;
&lt;br&gt;&amp;lt;language id=&amp;quot;misterhouse&amp;quot; _name=&amp;quot;misterhouse&amp;quot; version=&amp;quot;2.0&amp;quot;
&lt;br&gt;_section=&amp;quot;Scripts&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;lt;metadata&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;property name=&amp;quot;mimetypes&amp;quot;&amp;gt;text/xml&amp;lt;/property&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;property name=&amp;quot;globs&amp;quot;&amp;gt;*.mht&amp;lt;/property&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;property name=&amp;quot;line-comment-start&amp;quot;&amp;gt;#&amp;lt;/property&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;lt;/metadata&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;lt;styles&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;style id=&amp;quot;devices&amp;quot; _name=&amp;quot;Devices&amp;quot; map-to=&amp;quot;def:keyword&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;style id=&amp;quot;scenes&amp;quot; _name=&amp;quot;Scenes&amp;quot; map-to=&amp;quot;def:identifier&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;lt;/styles&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;lt;definitions&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;context id=&amp;quot;devices&amp;quot; style-ref=&amp;quot;devices&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;keyword&amp;gt;X10A&amp;lt;/keyword&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;keyword&amp;gt;X10MS&amp;lt;/keyword&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;keyword&amp;gt;X10SL&amp;lt;/keyword&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;keyword&amp;gt;IPLD&amp;lt;/keyword&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;keyword&amp;gt;IPLL&amp;lt;/keyword&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;keyword&amp;gt;INSTEON_PLM&amp;lt;/keyword&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;/context&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;context id=&amp;quot;scenes&amp;quot; style-ref=&amp;quot;scenes&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;keyword&amp;gt;SCENE_MEMBER&amp;lt;/keyword&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;/context&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;context id=&amp;quot;misterhouse&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;include&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;context ref=&amp;quot;def:shell-like-comment&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;context ref=&amp;quot;def:string&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;context ref=&amp;quot;devices&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;context ref=&amp;quot;scenes&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;/include&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;lt;/context&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;lt;/definitions&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;lt;/language&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26852263</id>
	<title>Re: Animated face</title>
	<published>2009-12-18T18:40:29Z</published>
	<updated>2009-12-18T18:40:29Z</updated>
	<author>
		<name>Thomas Harding-7</name>
	</author>
	<content type="html">Thanks. I will take a look. But in the last few days I decided to build an animatronic head. I changed my &amp;quot;Rosie&amp;quot; to &amp;quot;Hal&amp;quot; (changed the voice to male and plan to make a male head). The benefit to an animatronic head is it will offload the processing power from the PC. I hope to have a working model in a couple weeks or so. 
&lt;br&gt;&lt;br&gt;&lt;br&gt;On Dec 18, 2009, at 9:13 PM, David Norwood wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Although it hasn't been updated in almost two years, this project looks 
&lt;br&gt;&amp;gt; promising:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://xface.itc.it/news/index.htm&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xface.itc.it/news/index.htm&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I downloaded it for windows and it ran fine, including client server mode. 
&lt;br&gt;&amp;gt; I haven't figured out how to make her speak English yet.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; David
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ----- Original Message ----- 
&lt;br&gt;&amp;gt; From: &amp;quot;Thomas Harding&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26852263&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;thomasharding@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; To: &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26852263&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;misterhouse-users@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; Sent: Thursday, December 10, 2009 1:54 PM
&lt;br&gt;&amp;gt; Subject: [mh] Animated face
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; Just getting back into MH after an absence. I have been using MH for many 
&lt;br&gt;&amp;gt;&amp;gt; years now (10+), and have always wanted an animated face. Now that 
&lt;br&gt;&amp;gt;&amp;gt; animation has gotten better and more mainstream, I thought I would see if 
&lt;br&gt;&amp;gt;&amp;gt; I could find an animated face to go with my MH installation (ours is 
&lt;br&gt;&amp;gt;&amp;gt; called &amp;quot;Rosie&amp;quot;, after the famous robot on The Jetsons. I even have ATT 
&lt;br&gt;&amp;gt;&amp;gt; natural female voice, but no face).
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; So far I found this:
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.imagineerieing.com/mirror_mirror.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.imagineerieing.com/mirror_mirror.html&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; It does not use sound card input to animate the mouth, but it does use the 
&lt;br&gt;&amp;gt;&amp;gt; microphone input. So simply placing a mic in front of the speakers makes 
&lt;br&gt;&amp;gt;&amp;gt; the mouth move when Rosie (MH) speaks. Of course, I would like a face more 
&lt;br&gt;&amp;gt;&amp;gt; appropriate, but for now, it will work. In the end, I would like to build 
&lt;br&gt;&amp;gt;&amp;gt; a robot body, and put a 7&amp;quot; monitor in place for the face with software 
&lt;br&gt;&amp;gt;&amp;gt; running that animates the face when speech is produced.
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; As far as the PC I am using, I recently got a low power system off ebay 
&lt;br&gt;&amp;gt;&amp;gt; and it runs MH perfectly, and uses much lower power then my old dual core 
&lt;br&gt;&amp;gt;&amp;gt; system. XP Pro is the OS, so I need something that will run on windows.
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; If anyone knows of a better animated face program (something more 
&lt;br&gt;&amp;gt;&amp;gt; customizable maybe), please pass the info along.
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; ------------------------------------------------------------------------------
&lt;br&gt;&amp;gt;&amp;gt; Return on Information:
&lt;br&gt;&amp;gt;&amp;gt; Google Enterprise Search pays you back
&lt;br&gt;&amp;gt;&amp;gt; Get the facts.
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&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26852136</id>
	<title>Re: Animated face</title>
	<published>2009-12-18T18:13:37Z</published>
	<updated>2009-12-18T18:13:37Z</updated>
	<author>
		<name>David Norwood-3</name>
	</author>
	<content type="html">Although it hasn't been updated in almost two years, this project looks 
&lt;br&gt;promising:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://xface.itc.it/news/index.htm&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://xface.itc.it/news/index.htm&lt;/a&gt;&lt;br&gt;&lt;br&gt;I downloaded it for windows and it ran fine, including client server mode. 
&lt;br&gt;I haven't figured out how to make her speak English yet.
&lt;br&gt;&lt;br&gt;David
&lt;br&gt;&lt;br&gt;&lt;br&gt;----- Original Message ----- 
&lt;br&gt;From: &amp;quot;Thomas Harding&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26852136&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;thomasharding@...&lt;/a&gt;&amp;gt;
&lt;br&gt;To: &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26852136&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;misterhouse-users@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Sent: Thursday, December 10, 2009 1:54 PM
&lt;br&gt;Subject: [mh] Animated face
&lt;br&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Just getting back into MH after an absence. I have been using MH for many 
&lt;br&gt;&amp;gt; years now (10+), and have always wanted an animated face. Now that 
&lt;br&gt;&amp;gt; animation has gotten better and more mainstream, I thought I would see if 
&lt;br&gt;&amp;gt; I could find an animated face to go with my MH installation (ours is 
&lt;br&gt;&amp;gt; called &amp;quot;Rosie&amp;quot;, after the famous robot on The Jetsons. I even have ATT 
&lt;br&gt;&amp;gt; natural female voice, but no face).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So far I found this:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.imagineerieing.com/mirror_mirror.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.imagineerieing.com/mirror_mirror.html&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It does not use sound card input to animate the mouth, but it does use the 
&lt;br&gt;&amp;gt; microphone input. So simply placing a mic in front of the speakers makes 
&lt;br&gt;&amp;gt; the mouth move when Rosie (MH) speaks. Of course, I would like a face more 
&lt;br&gt;&amp;gt; appropriate, but for now, it will work. In the end, I would like to build 
&lt;br&gt;&amp;gt; a robot body, and put a 7&amp;quot; monitor in place for the face with software 
&lt;br&gt;&amp;gt; running that animates the face when speech is produced.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; As far as the PC I am using, I recently got a low power system off ebay 
&lt;br&gt;&amp;gt; and it runs MH perfectly, and uses much lower power then my old dual core 
&lt;br&gt;&amp;gt; system. XP Pro is the OS, so I need something that will run on windows.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=250540444407&amp;ssPageName=STRK:MEWNX:IT#ht_1118wt_1166&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; If anyone knows of a better animated face program (something more 
&lt;br&gt;&amp;gt; customizable maybe), please pass the info along.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26851499</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-18T16:11:34Z</published>
	<updated>2009-12-18T16:11:34Z</updated>
	<author>
		<name>Bob Bensen</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;I hope I send this along correctly, I have not used a list like this before.
&lt;br&gt;I've been using Misterhouse for about 2 years now, and I really like all the
&lt;br&gt;flexibility.
&lt;br&gt;&lt;br&gt;I purchased an EZIO8SA about 9 months ago and have been using the input
&lt;br&gt;sensor channels for monitoring my two garage doors, a water sensor on the
&lt;br&gt;floor as an alarm, and a water pump run time monitor. &amp;nbsp;I just linked the
&lt;br&gt;input sensors to the PLM like they were a switch, so when any of the input
&lt;br&gt;channels triggered I would get an ON/OFF in Misterhouse. &amp;nbsp;I didn't figure
&lt;br&gt;out how to run the relays using the Insteon code, so I set them up with X10
&lt;br&gt;commands to open and close the doors. &amp;nbsp;I would have used it for an HVAC
&lt;br&gt;control setup if the X10 commands were more reliable, my LCD TV really
&lt;br&gt;creates a lot of noise on the line. &amp;nbsp;Switching to Insteon commands would be
&lt;br&gt;great.
&lt;br&gt;&lt;br&gt;I would be interested in helping with testing and any coding to be able to
&lt;br&gt;control the relays.
&lt;br&gt;&lt;br&gt;Thanks
&lt;br&gt;Bob Bensen
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: Gregg Liming [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26851499&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;gregg@...&lt;/a&gt;] 
&lt;br&gt;Sent: Friday, December 18, 2009 12:57 PM
&lt;br&gt;To: The main list for the MisterHouse home automation program
&lt;br&gt;Subject: Re: [mh] Insteon EZIO Support
&lt;br&gt;&lt;br&gt;Marc MERLIN wrote:
&lt;br&gt;&amp;gt; On Thu, Dec 17, 2009 at 04:33:54PM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt;&amp;gt; Thanks Marc.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I found this EZIO Command documentation:
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Looks like it could be done. &amp;nbsp;I was originally trying to save a few 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; If you're willing to hack on the code, anything can be done :)
&lt;br&gt;&lt;br&gt;translation: &amp;quot;if you can figure out how to do it yourself, then it 
&lt;br&gt;should be possible&amp;quot;. &amp;nbsp;Maybe I can offer a few paths of possible direction:
&lt;br&gt;&lt;br&gt;1) &amp;quot;Do it yourself option&amp;quot;. &amp;nbsp;The EZIO command set (per your link above) 
&lt;br&gt;looks remarkably like Simplehomenet's EzFlora (aka EzRain). &amp;nbsp;You could 
&lt;br&gt;consider using lib/Insteon_Irrigation.pm as a point of departure. &amp;nbsp;That 
&lt;br&gt;doesn't mean &amp;quot;hacking&amp;quot; Insteon_Irrigation.pm, but rather making a copy 
&lt;br&gt;of it, renaming and modifying as needed to get it to run w/i your 
&lt;br&gt;personal lib directory. &amp;nbsp;I can probably help a bit with questions about 
&lt;br&gt;Insteon_Irrigation as I helped some of the users get it going. &amp;nbsp;Realize 
&lt;br&gt;that Insteon_Irrigation does not provide complete support for EzRain 
&lt;br&gt;either--although apparently enough to satisfy the current users.
&lt;br&gt;&lt;br&gt;2) &amp;quot;Wait for me to do it&amp;quot;. &amp;nbsp;It will be far more easy to get a fully 
&lt;br&gt;functional class working within the new insteon class hierarchy than 
&lt;br&gt;what exists now such that the majority if not all of the EZIO 
&lt;br&gt;functionality can be leveraged. &amp;nbsp; But, it will have to wait until I get 
&lt;br&gt;the new core insteon complete. &amp;nbsp;From a timeline perspective, I will 
&lt;br&gt;probably commit what I have into a new branch in early January with 
&lt;br&gt;hopes that I can get others to help test through February. &amp;nbsp;That would 
&lt;br&gt;mean likely not getting very far on a new EZIO class until February or 
&lt;br&gt;March. &amp;nbsp;I have not yet ported Insteon_Irrigation.pm as it currently 
&lt;br&gt;exists to utilize the new framework.
&lt;br&gt;&lt;br&gt;Option #1 possibly yields more quick results (depending on your 
&lt;br&gt;inclinations). &amp;nbsp;However, anything done there will still have to be 
&lt;br&gt;&amp;quot;ported&amp;quot; as part of #2 eventually.
&lt;br&gt;&lt;br&gt;Gregg
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<entry>
	<id>tag:old.nabble.com,2006:post-26848196</id>
	<title>Re: mySQL and misterhouse</title>
	<published>2009-12-18T11:06:41Z</published>
	<updated>2009-12-18T11:06:41Z</updated>
	<author>
		<name>mick88</name>
	</author>
	<content type="html">I was able to use your advice and got it to work great. My two problems were
&lt;br&gt;that it was running every mh cycle, which was a huge oversight on my part,
&lt;br&gt;so I just threw it in a voice command so I can manually run it if need be
&lt;br&gt;and that fixed my connection problem and then also you had the correct usage
&lt;br&gt;of the weather vars. So now it's updating, just need to tweak it a bit to
&lt;br&gt;get it all set. Thanks for the help!
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: Gregg Liming [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26848196&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;gregg@...&lt;/a&gt;] 
&lt;br&gt;Sent: Friday, December 18, 2009 12:33 PM
&lt;br&gt;To: The main list for the MisterHouse home automation program
&lt;br&gt;Subject: Re: [mh] mySQL and misterhouse
&lt;br&gt;&lt;br&gt;mick88 wrote:
&lt;br&gt;&amp;gt; I subscribe to this feed and see lots of good questions and answers, so
&lt;br&gt;&amp;gt; hopefully I can get an answer as well. I'm looking to take all my weather
&lt;br&gt;&amp;gt; data and put it in a MySQL db that I can access from elsewhere. I plan on
&lt;br&gt;&amp;gt; updating it every two min or so, so I'll just use an UPDATE query, but
&lt;br&gt;have
&lt;br&gt;&amp;gt; the INSERT query to try and get it working. Wondering what I'm doing
&lt;br&gt;wrong.
&lt;br&gt;&amp;gt; When I was testing it by replacing $TempOutdoor w/ '21', it would insert
&lt;br&gt;10
&lt;br&gt;&amp;gt; or so rows of 21, but how i have it written is how I would like it to work
&lt;br&gt;&amp;gt; and now it doesn't put in any data. I just keep getting the &amp;quot;MySQL server
&lt;br&gt;&amp;gt; has gone away&amp;quot; error, but I got that when i had 21 in there as well. I'm
&lt;br&gt;&amp;gt; pretty sure I'm trying to use the $TempOutdoor var wrong, so some help
&lt;br&gt;with
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; that would be appreciated as well. Thanks all.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; # Category=Weather
&lt;br&gt;&amp;gt; #@ Loads the weather varriables to a MySQL database
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; use DBI;
&lt;br&gt;&amp;gt; use Weather_Item;
&lt;br&gt;&amp;gt; use weather_common;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; #definition of variables
&lt;br&gt;&amp;gt; my $db=&amp;quot;defaultDB&amp;quot;;
&lt;br&gt;&amp;gt; my $host=&amp;quot;localhost&amp;quot;;
&lt;br&gt;&amp;gt; my $user=&amp;quot;fake&amp;quot;;
&lt;br&gt;&amp;gt; my $password=&amp;quot;fakepass&amp;quot;;
&lt;br&gt;&amp;gt; $TempOutdoor &amp;nbsp;= new Weather_Item 'TempOutdoor';
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; #connect to MySQL database
&lt;br&gt;&amp;gt; my $dbh &amp;nbsp; = DBI-&amp;gt;connect (&amp;quot;DBI:mysql:database=$db:host=$host&amp;quot;,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$user,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$password) 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;or die &amp;quot;Can't connect to database:
&lt;br&gt;&amp;gt; $DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;gt; 						 
&lt;br&gt;&amp;gt; $dbh-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES ('$TempOutdoor')&amp;quot;);
&lt;/div&gt;&lt;br&gt;If the above is not doing what you want it to do, then a common 
&lt;br&gt;troubleshooting technique would be to simply print out the string that 
&lt;br&gt;you are trying to build to rule out anything going on with the DBI libs. 
&lt;br&gt;&amp;nbsp; So, for example:
&lt;br&gt;&lt;br&gt;print &amp;quot;INSERT INTO weather (tempOutdoor) VALUES ('$TempOutdoor')\n&amp;quot;
&lt;br&gt;&lt;br&gt;Second, I believe that you are correct that you are incorrectly using 
&lt;br&gt;Weather_Items. &amp;nbsp;Instead, I would have used:
&lt;br&gt;&lt;br&gt;$dbh-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES 
&lt;br&gt;('$Weather{TempOutdoor}')&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;gt; #disconnect &amp;nbsp;from database 
&lt;br&gt;&amp;gt; $dbh-&amp;gt;disconnect or warn &amp;quot;Disconnection error: $DBI::errstr\n&amp;quot;;
&lt;br&gt;&lt;br&gt;Do you know that you can use the built-in DBI DB connection support in 
&lt;br&gt;mh for connecting to a single DB? &amp;nbsp;Take a look in bin/mh.ini (around 
&lt;br&gt;line 1039) and search for dbi_. &amp;nbsp;You can then gain access to the DBI 
&lt;br&gt;handle via $main::DBI. &amp;nbsp;So, for example:
&lt;br&gt;&lt;br&gt;$main::DBI-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES 
&lt;br&gt;('$Weather{TempOutdoor}')&amp;quot;);
&lt;br&gt;&lt;br&gt;&amp;gt; exit;
&lt;br&gt;&lt;br&gt;The &amp;quot;exit&amp;quot; command doesn't belong in mh user code.
&lt;br&gt;&lt;br&gt;Don't forget to wrap your above insert or update statements in a time 
&lt;br&gt;test or you'll do an insert/update every mh cycle (which can be lots).
&lt;br&gt;&lt;br&gt;Gregg
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26848041</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-18T10:56:38Z</published>
	<updated>2009-12-18T10:56:38Z</updated>
	<author>
		<name>Gregg Liming</name>
	</author>
	<content type="html">Marc MERLIN wrote:
&lt;br&gt;&amp;gt; On Thu, Dec 17, 2009 at 04:33:54PM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt;&amp;gt; Thanks Marc.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I found this EZIO Command documentation:
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Looks like it could be done. &amp;nbsp;I was originally trying to save a few 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; If you're willing to hack on the code, anything can be done :)
&lt;br&gt;&lt;br&gt;translation: &amp;quot;if you can figure out how to do it yourself, then it 
&lt;br&gt;should be possible&amp;quot;. &amp;nbsp;Maybe I can offer a few paths of possible direction:
&lt;br&gt;&lt;br&gt;1) &amp;quot;Do it yourself option&amp;quot;. &amp;nbsp;The EZIO command set (per your link above) 
&lt;br&gt;looks remarkably like Simplehomenet's EzFlora (aka EzRain). &amp;nbsp;You could 
&lt;br&gt;consider using lib/Insteon_Irrigation.pm as a point of departure. &amp;nbsp;That 
&lt;br&gt;doesn't mean &amp;quot;hacking&amp;quot; Insteon_Irrigation.pm, but rather making a copy 
&lt;br&gt;of it, renaming and modifying as needed to get it to run w/i your 
&lt;br&gt;personal lib directory. &amp;nbsp;I can probably help a bit with questions about 
&lt;br&gt;Insteon_Irrigation as I helped some of the users get it going. &amp;nbsp;Realize 
&lt;br&gt;that Insteon_Irrigation does not provide complete support for EzRain 
&lt;br&gt;either--although apparently enough to satisfy the current users.
&lt;br&gt;&lt;br&gt;2) &amp;quot;Wait for me to do it&amp;quot;. &amp;nbsp;It will be far more easy to get a fully 
&lt;br&gt;functional class working within the new insteon class hierarchy than 
&lt;br&gt;what exists now such that the majority if not all of the EZIO 
&lt;br&gt;functionality can be leveraged. &amp;nbsp; But, it will have to wait until I get 
&lt;br&gt;the new core insteon complete. &amp;nbsp;From a timeline perspective, I will 
&lt;br&gt;probably commit what I have into a new branch in early January with 
&lt;br&gt;hopes that I can get others to help test through February. &amp;nbsp;That would 
&lt;br&gt;mean likely not getting very far on a new EZIO class until February or 
&lt;br&gt;March. &amp;nbsp;I have not yet ported Insteon_Irrigation.pm as it currently 
&lt;br&gt;exists to utilize the new framework.
&lt;br&gt;&lt;br&gt;Option #1 possibly yields more quick results (depending on your 
&lt;br&gt;inclinations). &amp;nbsp;However, anything done there will still have to be 
&lt;br&gt;&amp;quot;ported&amp;quot; as part of #2 eventually.
&lt;br&gt;&lt;br&gt;Gregg
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26847761</id>
	<title>Re: mySQL and misterhouse</title>
	<published>2009-12-18T10:33:02Z</published>
	<updated>2009-12-18T10:33:02Z</updated>
	<author>
		<name>Gregg Liming</name>
	</author>
	<content type="html">mick88 wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I subscribe to this feed and see lots of good questions and answers, so
&lt;br&gt;&amp;gt; hopefully I can get an answer as well. I'm looking to take all my weather
&lt;br&gt;&amp;gt; data and put it in a MySQL db that I can access from elsewhere. I plan on
&lt;br&gt;&amp;gt; updating it every two min or so, so I'll just use an UPDATE query, but have
&lt;br&gt;&amp;gt; the INSERT query to try and get it working. Wondering what I'm doing wrong.
&lt;br&gt;&amp;gt; When I was testing it by replacing $TempOutdoor w/ '21', it would insert 10
&lt;br&gt;&amp;gt; or so rows of 21, but how i have it written is how I would like it to work
&lt;br&gt;&amp;gt; and now it doesn't put in any data. I just keep getting the &amp;quot;MySQL server
&lt;br&gt;&amp;gt; has gone away&amp;quot; error, but I got that when i had 21 in there as well. I'm
&lt;br&gt;&amp;gt; pretty sure I'm trying to use the $TempOutdoor var wrong, so some help with
&lt;br&gt;&amp;gt; that would be appreciated as well. Thanks all.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; # Category=Weather
&lt;br&gt;&amp;gt; #@ Loads the weather varriables to a MySQL database
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; use DBI;
&lt;br&gt;&amp;gt; use Weather_Item;
&lt;br&gt;&amp;gt; use weather_common;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; #definition of variables
&lt;br&gt;&amp;gt; my $db=&amp;quot;defaultDB&amp;quot;;
&lt;br&gt;&amp;gt; my $host=&amp;quot;localhost&amp;quot;;
&lt;br&gt;&amp;gt; my $user=&amp;quot;fake&amp;quot;;
&lt;br&gt;&amp;gt; my $password=&amp;quot;fakepass&amp;quot;;
&lt;br&gt;&amp;gt; $TempOutdoor &amp;nbsp;= new Weather_Item 'TempOutdoor';
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; #connect to MySQL database
&lt;br&gt;&amp;gt; my $dbh &amp;nbsp; = DBI-&amp;gt;connect (&amp;quot;DBI:mysql:database=$db:host=$host&amp;quot;,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$user,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$password) 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;or die &amp;quot;Can't connect to database:
&lt;br&gt;&amp;gt; $DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;gt; 						 
&lt;br&gt;&amp;gt; $dbh-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES ('$TempOutdoor')&amp;quot;);
&lt;/div&gt;&lt;br&gt;If the above is not doing what you want it to do, then a common 
&lt;br&gt;troubleshooting technique would be to simply print out the string that 
&lt;br&gt;you are trying to build to rule out anything going on with the DBI libs. 
&lt;br&gt;&amp;nbsp; So, for example:
&lt;br&gt;&lt;br&gt;print &amp;quot;INSERT INTO weather (tempOutdoor) VALUES ('$TempOutdoor')\n&amp;quot;
&lt;br&gt;&lt;br&gt;Second, I believe that you are correct that you are incorrectly using 
&lt;br&gt;Weather_Items. &amp;nbsp;Instead, I would have used:
&lt;br&gt;&lt;br&gt;$dbh-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES 
&lt;br&gt;('$Weather{TempOutdoor}')&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;gt; #disconnect &amp;nbsp;from database 
&lt;br&gt;&amp;gt; $dbh-&amp;gt;disconnect or warn &amp;quot;Disconnection error: $DBI::errstr\n&amp;quot;;
&lt;br&gt;&lt;br&gt;Do you know that you can use the built-in DBI DB connection support in 
&lt;br&gt;mh for connecting to a single DB? &amp;nbsp;Take a look in bin/mh.ini (around 
&lt;br&gt;line 1039) and search for dbi_. &amp;nbsp;You can then gain access to the DBI 
&lt;br&gt;handle via $main::DBI. &amp;nbsp;So, for example:
&lt;br&gt;&lt;br&gt;$main::DBI-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES 
&lt;br&gt;('$Weather{TempOutdoor}')&amp;quot;);
&lt;br&gt;&lt;br&gt;&amp;gt; exit;
&lt;br&gt;&lt;br&gt;The &amp;quot;exit&amp;quot; command doesn't belong in mh user code.
&lt;br&gt;&lt;br&gt;Don't forget to wrap your above insert or update statements in a time 
&lt;br&gt;test or you'll do an insert/update every mh cycle (which can be lots).
&lt;br&gt;&lt;br&gt;Gregg
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<entry>
	<id>tag:old.nabble.com,2006:post-26847112</id>
	<title>Re: mySQL and misterhouse</title>
	<published>2009-12-18T09:45:14Z</published>
	<updated>2009-12-18T09:45:14Z</updated>
	<author>
		<name>mick88</name>
	</author>
	<content type="html">It's on a different machine. The too many connection threads might make
&lt;br&gt;sense since it was making 10 or so rows then timing out. I also changed the
&lt;br&gt;code to how you suggested, but now I get the error: 
&lt;br&gt;Error in user code: Can't locate object method &amp;quot;execute&amp;quot; via package
&lt;br&gt;&amp;quot;DBI::db&amp;quot;
&lt;br&gt;I use both DBI and DBD::mysql, so am I missing a package? And if I figure
&lt;br&gt;this out and get it to execute, how do I got about troubleshooting the
&lt;br&gt;connection issue? Here's my updated code(I have the 30 in there just to
&lt;br&gt;troubleshoot):
&lt;br&gt;&lt;br&gt;my $dbh &amp;nbsp; = DBI-&amp;gt;connect (&amp;quot;DBI:mysql:database=$db:host=$host&amp;quot;,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$user,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$password) 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;or die &amp;quot;Can't connect to database:
&lt;br&gt;$DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;my $sql = &amp;quot;INSERT INTO weather (tempOutdoor) VALUES (?)&amp;quot;;
&lt;br&gt;&lt;br&gt;$dbh-&amp;gt;prepare($sql);
&lt;br&gt;$dbh-&amp;gt;execute('30');
&lt;br&gt;&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: Daniel Durgin [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26847112&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;dan@...&lt;/a&gt;] 
&lt;br&gt;Sent: Friday, December 18, 2009 9:00 AM
&lt;br&gt;To: The main list for the MisterHouse home automation program
&lt;br&gt;Subject: Re: [mh] mySQL and misterhouse
&lt;br&gt;&lt;br&gt;Sounds like you have connection problem, not an SQL problem.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://dev.mysql.com/doc/refman/5.0/en/gone-away.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://dev.mysql.com/doc/refman/5.0/en/gone-away.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Is this on localhost or different machine.
&lt;br&gt;&lt;br&gt;Perhaps you are eating up to many connection threads?
&lt;br&gt;&lt;br&gt;Also, I do not suggest doing the insert the way you are. &amp;nbsp;It is 
&lt;br&gt;vulnerable to SQL Injection.
&lt;br&gt;&lt;br&gt;A better way to query the server with variable data is using placeholders:
&lt;br&gt;&lt;br&gt;my $sql = &amp;quot;INSERT INTO weather (tempOutdoor) VALUES (?)&amp;quot;;
&lt;br&gt;&lt;br&gt;&lt;br&gt;$dbh-&amp;gt;prepare($sql);
&lt;br&gt;$dbh-&amp;gt;execute($TempOutdoor);
&lt;br&gt;&lt;br&gt;&lt;br&gt;-Dan
&lt;br&gt;&lt;br&gt;On 12/17/2009 11:40 PM, mick88 wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I subscribe to this feed and see lots of good questions and answers, so
&lt;br&gt;&amp;gt; hopefully I can get an answer as well. I'm looking to take all my weather
&lt;br&gt;&amp;gt; data and put it in a MySQL db that I can access from elsewhere. I plan on
&lt;br&gt;&amp;gt; updating it every two min or so, so I'll just use an UPDATE query, but
&lt;br&gt;have
&lt;br&gt;&amp;gt; the INSERT query to try and get it working. Wondering what I'm doing
&lt;br&gt;wrong.
&lt;br&gt;&amp;gt; When I was testing it by replacing $TempOutdoor w/ '21', it would insert
&lt;br&gt;10
&lt;br&gt;&amp;gt; or so rows of 21, but how i have it written is how I would like it to work
&lt;br&gt;&amp;gt; and now it doesn't put in any data. I just keep getting the &amp;quot;MySQL server
&lt;br&gt;&amp;gt; has gone away&amp;quot; error, but I got that when i had 21 in there as well. I'm
&lt;br&gt;&amp;gt; pretty sure I'm trying to use the $TempOutdoor var wrong, so some help
&lt;br&gt;with
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; that would be appreciated as well. Thanks all.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; # Category=Weather
&lt;br&gt;&amp;gt; #@ Loads the weather varriables to a MySQL database
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; use DBI;
&lt;br&gt;&amp;gt; use Weather_Item;
&lt;br&gt;&amp;gt; use weather_common;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; #definition of variables
&lt;br&gt;&amp;gt; my $db=&amp;quot;defaultDB&amp;quot;;
&lt;br&gt;&amp;gt; my $host=&amp;quot;localhost&amp;quot;;
&lt;br&gt;&amp;gt; my $user=&amp;quot;fake&amp;quot;;
&lt;br&gt;&amp;gt; my $password=&amp;quot;fakepass&amp;quot;;
&lt;br&gt;&amp;gt; $TempOutdoor &amp;nbsp;= new Weather_Item 'TempOutdoor';
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; #connect to MySQL database
&lt;br&gt;&amp;gt; my $dbh &amp;nbsp; = DBI-&amp;gt;connect (&amp;quot;DBI:mysql:database=$db:host=$host&amp;quot;,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $user,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $password)
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; or die &amp;quot;Can't connect to database:
&lt;br&gt;&amp;gt; $DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;gt; 						
&lt;br&gt;&amp;gt; $dbh-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES ('$TempOutdoor')&amp;quot;);
&lt;br&gt;&amp;gt; 						
&lt;br&gt;&amp;gt; #disconnect &amp;nbsp;from database
&lt;br&gt;&amp;gt; $dbh-&amp;gt;disconnect or warn &amp;quot;Disconnection error: $DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; exit;
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<entry>
	<id>tag:old.nabble.com,2006:post-26846178</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-18T08:43:14Z</published>
	<updated>2009-12-18T08:43:14Z</updated>
	<author>
		<name>Marc MERLIN-7</name>
	</author>
	<content type="html">On Fri, Dec 18, 2009 at 09:48:28AM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt; My wife and I have iphones. &amp;nbsp;In fact, I don't even own 
&lt;br&gt;&amp;gt; remotelincs/controlincs. &amp;nbsp;I have been doing everything with my iphone or 
&lt;br&gt;&amp;gt; laptop. &amp;nbsp;I proxy the web interface through apache. &amp;nbsp;It requires client 
&lt;br&gt;&amp;gt; certificate and password, TFA.
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Mmmh, true, I could do more stuff from my android phones too.
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;gt; I have also wanted to put linux in my car. &amp;nbsp;Then I can just use the web 
&lt;br&gt;&amp;gt; interface from the LCD. &amp;nbsp;But, I figured Home Automation was a better use 
&lt;br&gt;&amp;gt; of my time and money.... for now.
&lt;br&gt;&lt;br&gt;You'll want to check out my Ozzy friend's RX-8 :)
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.geekmyride.org/wiki/index.php/Jon%27s_RX-8&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.geekmyride.org/wiki/index.php/Jon%27s_RX-8&lt;/a&gt;&lt;br&gt;&lt;br&gt;Marc
&lt;br&gt;-- 
&lt;br&gt;&amp;quot;A mouse is a device used to point at the xterm you want to type in&amp;quot; - A.S.R.
&lt;br&gt;Microsoft is to operating systems &amp; security ....
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; .... what McDonalds is to gourmet cooking
&lt;br&gt;Home page: &lt;a href=&quot;http://marc.merlins.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://marc.merlins.org/&lt;/a&gt;&amp;nbsp; 
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<entry>
	<id>tag:old.nabble.com,2006:post-26844688</id>
	<title>Re: mySQL and misterhouse</title>
	<published>2009-12-18T07:00:08Z</published>
	<updated>2009-12-18T07:00:08Z</updated>
	<author>
		<name>Daniel Durgin</name>
	</author>
	<content type="html">Sounds like you have connection problem, not an SQL problem.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://dev.mysql.com/doc/refman/5.0/en/gone-away.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://dev.mysql.com/doc/refman/5.0/en/gone-away.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Is this on localhost or different machine.
&lt;br&gt;&lt;br&gt;Perhaps you are eating up to many connection threads?
&lt;br&gt;&lt;br&gt;Also, I do not suggest doing the insert the way you are. &amp;nbsp;It is 
&lt;br&gt;vulnerable to SQL Injection.
&lt;br&gt;&lt;br&gt;A better way to query the server with variable data is using placeholders:
&lt;br&gt;&lt;br&gt;my $sql = &amp;quot;INSERT INTO weather (tempOutdoor) VALUES (?)&amp;quot;;
&lt;br&gt;&lt;br&gt;&lt;br&gt;$dbh-&amp;gt;prepare($sql);
&lt;br&gt;$dbh-&amp;gt;execute($TempOutdoor);
&lt;br&gt;&lt;br&gt;&lt;br&gt;-Dan
&lt;br&gt;&lt;br&gt;On 12/17/2009 11:40 PM, mick88 wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I subscribe to this feed and see lots of good questions and answers, so
&lt;br&gt;&amp;gt; hopefully I can get an answer as well. I'm looking to take all my weather
&lt;br&gt;&amp;gt; data and put it in a MySQL db that I can access from elsewhere. I plan on
&lt;br&gt;&amp;gt; updating it every two min or so, so I'll just use an UPDATE query, but have
&lt;br&gt;&amp;gt; the INSERT query to try and get it working. Wondering what I'm doing wrong.
&lt;br&gt;&amp;gt; When I was testing it by replacing $TempOutdoor w/ '21', it would insert 10
&lt;br&gt;&amp;gt; or so rows of 21, but how i have it written is how I would like it to work
&lt;br&gt;&amp;gt; and now it doesn't put in any data. I just keep getting the &amp;quot;MySQL server
&lt;br&gt;&amp;gt; has gone away&amp;quot; error, but I got that when i had 21 in there as well. I'm
&lt;br&gt;&amp;gt; pretty sure I'm trying to use the $TempOutdoor var wrong, so some help with
&lt;br&gt;&amp;gt; that would be appreciated as well. Thanks all.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; # Category=Weather
&lt;br&gt;&amp;gt; #@ Loads the weather varriables to a MySQL database
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; use DBI;
&lt;br&gt;&amp;gt; use Weather_Item;
&lt;br&gt;&amp;gt; use weather_common;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; #definition of variables
&lt;br&gt;&amp;gt; my $db=&amp;quot;defaultDB&amp;quot;;
&lt;br&gt;&amp;gt; my $host=&amp;quot;localhost&amp;quot;;
&lt;br&gt;&amp;gt; my $user=&amp;quot;fake&amp;quot;;
&lt;br&gt;&amp;gt; my $password=&amp;quot;fakepass&amp;quot;;
&lt;br&gt;&amp;gt; $TempOutdoor &amp;nbsp;= new Weather_Item 'TempOutdoor';
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; #connect to MySQL database
&lt;br&gt;&amp;gt; my $dbh &amp;nbsp; = DBI-&amp;gt;connect (&amp;quot;DBI:mysql:database=$db:host=$host&amp;quot;,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $user,
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $password)
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; or die &amp;quot;Can't connect to database:
&lt;br&gt;&amp;gt; $DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;gt; 						
&lt;br&gt;&amp;gt; $dbh-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES ('$TempOutdoor')&amp;quot;);
&lt;br&gt;&amp;gt; 						
&lt;br&gt;&amp;gt; #disconnect &amp;nbsp;from database
&lt;br&gt;&amp;gt; $dbh-&amp;gt;disconnect or warn &amp;quot;Disconnection error: $DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; exit;
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<entry>
	<id>tag:old.nabble.com,2006:post-26844549</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-18T06:48:28Z</published>
	<updated>2009-12-18T06:48:28Z</updated>
	<author>
		<name>Daniel Durgin</name>
	</author>
	<content type="html">Hi Marc
&lt;br&gt;&lt;br&gt;On 12/17/2009 11:01 PM, Marc MERLIN wrote:
&lt;br&gt;&amp;gt; On Thu, Dec 17, 2009 at 04:33:54PM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt;&amp;gt; Thanks Marc.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I found this EZIO Command documentation:
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Looks like it could be done. &amp;nbsp;I was originally trying to save a few
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; If you're willing to hack on the code, anything can be done :)
&lt;br&gt;&lt;br&gt;I agree.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt; dollars by getting an EZIO for two garage doors. &amp;nbsp;Looks like it would
&lt;br&gt;&amp;gt;&amp;gt; cost more after I buy the sensors. &amp;nbsp;Still I might get one so I can
&lt;br&gt;&amp;gt;&amp;gt; control central HVAC.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Yes, I'll be looking into that too. The only flaw with that plan is that I
&lt;br&gt;&amp;gt; can't use an X10 gateway and an X10 wireless remote since it would be a bit
&lt;br&gt;&amp;gt; too easy for someone to open my garage door/front door without the key.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; What's your plan for talking to them? Bulky and expensive remotelincs in
&lt;br&gt;&amp;gt; your cars?
&lt;/div&gt;&lt;br&gt;My wife and I have iphones. &amp;nbsp;In fact, I don't even own 
&lt;br&gt;remotelincs/controlincs. &amp;nbsp;I have been doing everything with my iphone or 
&lt;br&gt;laptop. &amp;nbsp;I proxy the web interface through apache. &amp;nbsp;It requires client 
&lt;br&gt;certificate and password, TFA.
&lt;br&gt;&lt;br&gt;I have also wanted to put linux in my car. &amp;nbsp;Then I can just use the web 
&lt;br&gt;interface from the LCD. &amp;nbsp;But, I figured Home Automation was a better use 
&lt;br&gt;of my time and money.... for now.
&lt;br&gt;&lt;br&gt;-Dan
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26838821</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-17T20:01:47Z</published>
	<updated>2009-12-17T20:01:47Z</updated>
	<author>
		<name>Marc MERLIN-7</name>
	</author>
	<content type="html">On Thu, Dec 17, 2009 at 04:33:54PM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt; Thanks Marc.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I found this EZIO Command documentation:
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Looks like it could be done. &amp;nbsp;I was originally trying to save a few 
&lt;br&gt;&lt;br&gt;If you're willing to hack on the code, anything can be done :)
&lt;br&gt;&lt;br&gt;&amp;gt; dollars by getting an EZIO for two garage doors. &amp;nbsp;Looks like it would 
&lt;br&gt;&amp;gt; cost more after I buy the sensors. &amp;nbsp;Still I might get one so I can 
&lt;br&gt;&amp;gt; control central HVAC.
&lt;br&gt;&lt;br&gt;Yes, I'll be looking into that too. The only flaw with that plan is that I
&lt;br&gt;can't use an X10 gateway and an X10 wireless remote since it would be a bit
&lt;br&gt;too easy for someone to open my garage door/front door without the key.
&lt;br&gt;&lt;br&gt;What's your plan for talking to them? Bulky and expensive remotelincs in
&lt;br&gt;your cars?
&lt;br&gt;&lt;br&gt;Marc
&lt;br&gt;-- 
&lt;br&gt;&amp;quot;A mouse is a device used to point at the xterm you want to type in&amp;quot; - A.S.R.
&lt;br&gt;Microsoft is to operating systems &amp; security ....
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; .... what McDonalds is to gourmet cooking
&lt;br&gt;Home page: &lt;a href=&quot;http://marc.merlins.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://marc.merlins.org/&lt;/a&gt;&amp;nbsp; 
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26836416</id>
	<title>mySQL and misterhouse</title>
	<published>2009-12-17T14:52:25Z</published>
	<updated>2009-12-17T14:52:25Z</updated>
	<author>
		<name>mick88</name>
	</author>
	<content type="html">I subscribe to this feed and see lots of good questions and answers, so hopefully I can get an answer as well. I'm looking to take all my weather data and put it in a MySQL db that I can access from elsewhere. I plan on updating it every two min or so, so I'll just use an UPDATE query, but have the INSERT query to try and get it working. Wondering what I'm doing wrong. When I was testing it by replacing $TempOutdoor w/ '21', it would insert 10 or so rows of 21, but how i have it written is how I would like it to work and now it doesn't put in any data. I just keep getting the &amp;quot;MySQL server has gone away&amp;quot; error, but I got that when i had 21 in there as well. I'm pretty sure I'm trying to use the $TempOutdoor var wrong, so some help with that would be appreciated as well. Thanks all.
&lt;br&gt;&lt;br&gt;&lt;br&gt;# Category=Weather
&lt;br&gt;#@ Loads the weather varriables to a MySQL database
&lt;br&gt;&lt;br&gt;use DBI;
&lt;br&gt;use Weather_Item;
&lt;br&gt;use weather_common;
&lt;br&gt;&lt;br&gt;#definition of variables
&lt;br&gt;my $db=&amp;quot;defaultDB&amp;quot;;
&lt;br&gt;my $host=&amp;quot;localhost&amp;quot;;
&lt;br&gt;my $user=&amp;quot;fake&amp;quot;;
&lt;br&gt;my $password=&amp;quot;fakepass&amp;quot;;
&lt;br&gt;$TempOutdoor &amp;nbsp;= new Weather_Item 'TempOutdoor';
&lt;br&gt;&lt;br&gt;#connect to MySQL database
&lt;br&gt;my $dbh &amp;nbsp; = DBI-&amp;gt;connect (&amp;quot;DBI:mysql:database=$db:host=$host&amp;quot;,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$user,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$password) 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;or die &amp;quot;Can't connect to database: $DBI::errstr\n&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;$dbh-&amp;gt;do(&amp;quot;INSERT INTO weather (tempOutdoor) VALUES ('$TempOutdoor')&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;#disconnect &amp;nbsp;from database 
&lt;br&gt;$dbh-&amp;gt;disconnect or warn &amp;quot;Disconnection error: $DBI::errstr\n&amp;quot;;
&lt;br&gt;&lt;br&gt;exit;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26835377</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-17T13:33:54Z</published>
	<updated>2009-12-17T13:33:54Z</updated>
	<author>
		<name>Daniel Durgin</name>
	</author>
	<content type="html">Thanks Marc.
&lt;br&gt;&lt;br&gt;I found this EZIO Command documentation:
&lt;br&gt;&lt;a href=&quot;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.simplehomenet.com/Downloads/EZIOxx%20Command%20Set.pdf&lt;/a&gt;&lt;br&gt;&lt;br&gt;Looks like it could be done. &amp;nbsp;I was originally trying to save a few 
&lt;br&gt;dollars by getting an EZIO for two garage doors. &amp;nbsp;Looks like it would 
&lt;br&gt;cost more after I buy the sensors. &amp;nbsp;Still I might get one so I can 
&lt;br&gt;control central HVAC.
&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;Dan
&lt;br&gt;&lt;br&gt;&lt;br&gt;On 12/17/2009 02:56 PM, Marc MERLIN wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Thu, Dec 17, 2009 at 02:04:48PM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt;&amp;gt; Hello,
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I am wondering if Insteon EZIO Controllers &amp;nbsp;are supported. &amp;nbsp;I didn't see
&lt;br&gt;&amp;gt;&amp;gt; them in the support page, but the Garage IO Controller is.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It's unknown.
&lt;br&gt;&amp;gt; The best way to know would be to get one with a return policy, and try it
&lt;br&gt;&amp;gt; out.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I did that with an I/O linc and it kind of worked:
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://misterhouse.wikispaces.com/Insteon+Devices+-+Quirks+and+Hints#toc10&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://misterhouse.wikispaces.com/Insteon+Devices+-+Quirks+and+Hints#toc10&lt;/a&gt;&lt;br&gt;&amp;gt; but it's not fully supported yet.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Marc
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<entry>
	<id>tag:old.nabble.com,2006:post-26834031</id>
	<title>Re: Insteon EZIO Support</title>
	<published>2009-12-17T11:56:04Z</published>
	<updated>2009-12-17T11:56:04Z</updated>
	<author>
		<name>Marc MERLIN-7</name>
	</author>
	<content type="html">On Thu, Dec 17, 2009 at 02:04:48PM -0500, Daniel Durgin wrote:
&lt;br&gt;&amp;gt; Hello,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I am wondering if Insteon EZIO Controllers &amp;nbsp;are supported. &amp;nbsp;I didn't see 
&lt;br&gt;&amp;gt; them in the support page, but the Garage IO Controller is.
&lt;br&gt;&lt;br&gt;It's unknown.
&lt;br&gt;The best way to know would be to get one with a return policy, and try it
&lt;br&gt;out.
&lt;br&gt;&lt;br&gt;I did that with an I/O linc and it kind of worked:
&lt;br&gt;&lt;a href=&quot;http://misterhouse.wikispaces.com/Insteon+Devices+-+Quirks+and+Hints#toc10&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://misterhouse.wikispaces.com/Insteon+Devices+-+Quirks+and+Hints#toc10&lt;/a&gt;&lt;br&gt;but it's not fully supported yet.
&lt;br&gt;&lt;br&gt;Marc
&lt;br&gt;-- 
&lt;br&gt;&amp;quot;A mouse is a device used to point at the xterm you want to type in&amp;quot; - A.S.R.
&lt;br&gt;Microsoft is to operating systems &amp; security ....
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; .... what McDonalds is to gourmet cooking
&lt;br&gt;Home page: &lt;a href=&quot;http://marc.merlins.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://marc.merlins.org/&lt;/a&gt;&amp;nbsp; 
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26833316</id>
	<title>Insteon EZIO Support</title>
	<published>2009-12-17T11:04:48Z</published>
	<updated>2009-12-17T11:04:48Z</updated>
	<author>
		<name>Daniel Durgin</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;I am wondering if Insteon EZIO Controllers &amp;nbsp;are supported. &amp;nbsp;I didn't see 
&lt;br&gt;them in the support page, but the Garage IO Controller is.
&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;Dan
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;This SF.Net email is sponsored by the Verizon Developer Community
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<entry>
	<id>tag:old.nabble.com,2006:post-26815199</id>
	<title>Re: PLM crazyness or keypadlinc</title>
	<published>2009-12-16T09:33:16Z</published>
	<updated>2009-12-16T09:33:16Z</updated>
	<author>
		<name>George Farris-4</name>
	</author>
	<content type="html">On Tue, 2009-12-15 at 16:46 -0500, Gregg Liming wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; George Farris wrote:
&lt;br&gt;&amp;gt; &amp;gt; Hi all,
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; I'm having a hell of a time getting any kind of reliability from one of
&lt;br&gt;&amp;gt; &amp;gt; my keypadlincs. &amp;nbsp;Even if I put the keypadlinc and the plm on the same
&lt;br&gt;&amp;gt; &amp;gt; circuit, the plm doesn't see all the key presses.
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; I'm beginning to wonder if I have a faulty plm but everything else seems
&lt;br&gt;&amp;gt; &amp;gt; to work okay or in other words commands sent from MH all work as
&lt;br&gt;&amp;gt; &amp;gt; expected pretty much 100% of the time.
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; Any thoughts?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Are you seeing (when it works) both the initial (broadcast) message as 
&lt;br&gt;&amp;gt; well as the cleanup (directed) message sent from the KPL in your debug log?
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;Yes
&lt;br&gt;&lt;br&gt;&amp;gt; Is the KPL button that you are testing linked only to mh or to other 
&lt;br&gt;&amp;gt; device(s) as well? &amp;nbsp;If the latter, can you test a button that is only 
&lt;br&gt;&amp;gt; linked to mh?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&lt;br&gt;It is linked to other devices as well. &amp;nbsp;I will test a link only to MH
&lt;br&gt;and see.
&lt;br&gt;&lt;br&gt;&amp;gt; &amp;nbsp;From looking at your logs, is there any likelihood of insteon traffic 
&lt;br&gt;&amp;gt; occurring at the time that you are clicking the KPL button?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&lt;br&gt;No I only have about 10 devices.
&lt;br&gt;&lt;br&gt;So I'll test a MH only link when I get home.
&lt;br&gt;&lt;br&gt;Thanks
&lt;br&gt;George
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<entry>
	<id>tag:old.nabble.com,2006:post-26815163</id>
	<title>Re: PLM crazyness or keypadlinc</title>
	<published>2009-12-16T09:30:40Z</published>
	<updated>2009-12-16T09:30:40Z</updated>
	<author>
		<name>George Farris-4</name>
	</author>
	<content type="html">On Tue, 2009-12-15 at 13:45 -0800, Marc MERLIN wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Tue, Dec 15, 2009 at 01:36:31PM -0800, George Farris wrote:
&lt;br&gt;&amp;gt; &amp;gt; Hi all,
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; I'm having a hell of a time getting any kind of reliability from one of
&lt;br&gt;&amp;gt; &amp;gt; my keypadlincs. &amp;nbsp;Even if I put the keypadlinc and the plm on the same
&lt;br&gt;&amp;gt; &amp;gt; circuit, the plm doesn't see all the key presses.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; All = ?
&lt;br&gt;&amp;gt; Do you miss 5% 10% 50% 90% ?
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;Well probably between 30 and 50%. &amp;nbsp;Sometimes I can press the button five
&lt;br&gt;or six times before I get &amp;nbsp;response and that is waiting a couple of
&lt;br&gt;seconds between each press.
&lt;br&gt;&lt;br&gt;Cheers
&lt;br&gt;George
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<entry>
	<id>tag:old.nabble.com,2006:post-26802388</id>
	<title>Re: PLM crazyness or keypadlinc</title>
	<published>2009-12-15T13:46:33Z</published>
	<updated>2009-12-15T13:46:33Z</updated>
	<author>
		<name>Gregg Liming</name>
	</author>
	<content type="html">George Farris wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi all,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I'm having a hell of a time getting any kind of reliability from one of
&lt;br&gt;&amp;gt; my keypadlincs. &amp;nbsp;Even if I put the keypadlinc and the plm on the same
&lt;br&gt;&amp;gt; circuit, the plm doesn't see all the key presses.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I'm beginning to wonder if I have a faulty plm but everything else seems
&lt;br&gt;&amp;gt; to work okay or in other words commands sent from MH all work as
&lt;br&gt;&amp;gt; expected pretty much 100% of the time.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Any thoughts?
&lt;/div&gt;&lt;br&gt;Are you seeing (when it works) both the initial (broadcast) message as 
&lt;br&gt;well as the cleanup (directed) message sent from the KPL in your debug log?
&lt;br&gt;&lt;br&gt;Is the KPL button that you are testing linked only to mh or to other 
&lt;br&gt;device(s) as well? &amp;nbsp;If the latter, can you test a button that is only 
&lt;br&gt;linked to mh?
&lt;br&gt;&lt;br&gt;&amp;nbsp;From looking at your logs, is there any likelihood of insteon traffic 
&lt;br&gt;occurring at the time that you are clicking the KPL button?
&lt;br&gt;&lt;br&gt;Gregg
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