Nebula Status (was PATCH: Small patches)

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Nebula Status (was PATCH: Small patches)

by Vadim Macagon :: Rate this Message:

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Marco Antonio Gómez Martín wrote:
 >     Hi!
 >
 >     Thank you for your response.
 >     I have no idea about Bruce. When I said that I have had no answer
I really mean that I have not seen any commit, just the 3DXMax related
commits.
 >
 >     As regards Bruce..., does that mean that Nebula project is more
or less abandoned?
 >
 >     Thank you for your answer,
 >         Marco

It is more or less abandoned, though that doesn't mean no one is using
it, so fixes will probably still be committed once in a while. However,
unless someone steps up to replace Bruce there are unlikely to be any
further merges from Radon Labs. We need someone to communicate with
Radon Labs to obtain code dumps every so often, we need a few people to
merge those code dumps into SVN, and we need a few people to review and
commit patches.


-+ enlight +-

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Re: Nebula Status (was PATCH: Small patches)

by Ghoust :: Rate this Message:

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What's with Leaf? Johannes and yourself? Are these the reasons it got so
quiet on the lists and updates? I can definitely help out in merging
code dumps if you need a hand on this. Perhaps if some of the other old
hands on this list would also step up and help in this task (Megan Fox,
M.A. Garcia?) we could leverage the efforts on more shoulders.

Tom



Vadim Macagon wrote:

> Marco Antonio Gómez Martín wrote:
>  >     Hi!
>  >
>  >     Thank you for your response.
>  >     I have no idea about Bruce. When I said that I have had no answer
> I really mean that I have not seen any commit, just the 3DXMax related
> commits.
>  >
>  >     As regards Bruce..., does that mean that Nebula project is more
> or less abandoned?
>  >
>  >     Thank you for your answer,
>  >         Marco
>
> It is more or less abandoned, though that doesn't mean no one is using
> it, so fixes will probably still be committed once in a while. However,
> unless someone steps up to replace Bruce there are unlikely to be any
> further merges from Radon Labs. We need someone to communicate with
> Radon Labs to obtain code dumps every so often, we need a few people to
> merge those code dumps into SVN, and we need a few people to review and
> commit patches.
>
>
> -+ enlight +-
>
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>  


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Re: Nebula Status (was PATCH: Small patches)

by Vadim Macagon :: Rate this Message:

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Ghoust wrote:
> What's with Leaf? Johannes and yourself? Are these the reasons it got so
> quiet on the lists and updates? I can definitely help out in merging
> code dumps if you need a hand on this. Perhaps if some of the other old
> hands on this list would also step up and help in this task (Megan Fox,
> M.A. Garcia?) we could leverage the efforts on more shoulders.
>
> Tom

Hi Tom,

Most of the old hands have either moved on or are too busy, and that is
indeed why it's gotten so quiet. I myself have moved on, but I'll be
willing to help out here and there provided there's someone left who'll
benefit from that effort. I'll find some contact details for Radon Labs
and see about getting a code dump.

If anyone else wants to help or has suggestions on jump starting the
community again - let me know. Heck, a count of hands would be a good
start, something along the lines of "I use Nebula for X and I love/hate
it!".


-+ enlight +-

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Re: Nebula Status (was PATCH: Small patches)

by Ivan Tivonenko-2 :: Rate this Message:

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On 3/16/07, Vadim Macagon <vadim@...> wrote:
Ghoust wrote:
> What's with Leaf? Johannes and yourself? Are these the reasons it got so
> quiet on the lists and updates? I can definitely help out in merging
> code dumps if you need a hand on this. Perhaps if some of the other old
> hands on this list would also step up and help in this task (Megan Fox,
> M.A. Garcia?) we could leverage the efforts on more shoulders.
>
> Tom

Hi Tom,

Most of the old hands have either moved on or are too busy, and that is
indeed why it's gotten so quiet. I myself have moved on, but I'll be
willing to help out here and there provided there's someone left who'll
benefit from that effort. I'll find some contact details for Radon Labs
and see about getting a code dump.

If anyone else wants to help or has suggestions on jump starting the
community again - let me know. Heck, a count of hands would be a good
start, something along the lines of "I use Nebula for X and I love/hate
it!".

Hi Vadim,

It would be very good if you could get code dump from Radon - I want to use mangalore in our new project, so I'm very interested in integrating their new code to community version.

Ivan.






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Re: Nebula Status (was PATCH: Small patches)

by Marco Antonio Gómez :: Rate this Message:

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        Hi all,

> If anyone else wants to help or has suggestions on jump starting the
> community again - let me know. Heck, a count of hands would be a good
> start, something along the lines of "I use Nebula for X and I love/hate
> it!".

        I work at the University in Madrid. We are currently using Nebula in
our Game Programming Master Degree (http://www.fdi.ucm.es/juegos3d/ in
Spanish).

        This year is the third edition, that we started in 2004/2005, using
Nebula 1 :)

        Marco


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Re: Nebula Status (was PATCH: Small patches)

by alf259 :: Rate this Message:

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Hi All

Using Nebula for a flight simulator project spare time for now, but still
very interested in getting new stuff from Radonlabs.

Brgs.

Ralf

-----Oprindelig meddelelse-----
Fra: nebuladevice-discuss-bounces@...
[mailto:nebuladevice-discuss-bounces@...] På vegne af
Marco Antonio Gómez Martín
Sendt: 16. marts 2007 17:37
Cc: 'Nebuladevice-Discuss'
Emne: Re: [Nebula-Discuss] Nebula Status (was PATCH: Small patches)

        Hi all,

> If anyone else wants to help or has suggestions on jump starting the
> community again - let me know. Heck, a count of hands would be a good
> start, something along the lines of "I use Nebula for X and I love/hate
> it!".

        I work at the University in Madrid. We are currently using Nebula in

our Game Programming Master Degree (http://www.fdi.ucm.es/juegos3d/ in
Spanish).

        This year is the third edition, that we started in 2004/2005, using
Nebula 1 :)

        Marco


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Re: Nebula Status (was PATCH: Small patches)

by Rui Paulo Sanguinheira Diogo :: Rate this Message:

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Hi everyone!

Am Donnerstag, 15. März 2007 23:51 schrieb Vadim Macagon:
> If anyone else wants to help or has suggestions on jump starting the
> community again - let me know. Heck, a count of hands would be a good
> start, something along the lines of "I use Nebula for X and I love/hate
> it!".

It just happened that I get this (quite disturbing) message when I was looking
at Nebula again. I used Nebula 1 for some spare time stuff in the past -
though no real game project.  I actually loved it because it was very
consistent and handy (the nebula shell was just right for trying things out
and keeping structures that proved to be good). When it was announced that
Nebula 2 wouldn't have Linux support it wasn't no more a graphics engine (and
more) that could be considered for anything I do - so I lost interest in
it...

Now I've got a small spare time game project with some friends (still planning
and setting some constraints on what is possible, what is realistic and what
we can never achieve - we discontinued it for now a year because of not
having that much time bur picked it up again - as I said: It's more playing
around and learn some stuff) and I'm looking what to use for it (Most of the
other engines have their pros and cons - but the problem with most is that
some needed features and nice to haves don't catch up with the latest
release - take a look at Ogre3D and its plugins for example - not daring to
speak about development versions. Nebula would be the most complete framework
that seems to work.). I was taking Nebula into consideration because of its
consistency - and of course because of the good experiences made with its
(extremly mature) predecessor in the past! It is also a very complete
framework - what I personally like.

Drawback: It's very frustrating to have build issues (thanks for your patches
Marco - they helped a bit out) while building the library and some basic
tools...

What I want to say is that I would surely _use_ Nebula - at least personally -
if not for our spare time project - if it finally runs more or less smoothly
on Linux. And I would help out where I could - but I'm not familiar with the
code base or the engine overall and it surely would take a long time until I
get where Nebula stands today... So I would not even know where to begin...
But it's promised: If I've got something to share I surely will!

It would be a pity to give up Nebula because no one is interested in it
anymore - that's for sure!

Greetings
Rui

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Re: Nebula Status (was PATCH: Small patches)

by je.a.le :: Rate this Message:

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Vadim Macagon a écrit :
> Ghoust wrote:
ee about getting a code dump.
>
> If anyone else wants to help or has suggestions on jump starting the
> community again - let me know. Heck, a count of hands would be a good
> start, something along the lines of "I use Nebula for X and I love/hate
> it!".
>
>
> -+ enlight +-

Working on my spare time on a rps/simulation/strategy game, something like ofp
of grawf...
I tested 3dsmax import, physics/collision/dega model, huge terrain generation
and right now working on opengl+shaders (to haron : get "part" (??) of the
opelblitz mesh draw on screen ; will send you a feedback on the week...)

Like many, if I selected nebula instead of ogre, etc... it is because I think
the engine is the most promising, open source, good implementation, fast enough,
 with an architecture that allow specifics changes for specifics games.

That was the good points... now the bads !

nebula/mangalore do not lack of documentation, there is simple none (ok, on this
part i'm guilty too, I were suppore to provide few simple tutorials/first steps
weeks ago), just the list of classes - usefull - but is not enough.

Most parts - like physics.xml - are obscure and require lot of time to get
through them. 90% of mails deal with that !! You end building stuff probably
already in nebula just because making them by yourself is faster and simpler !

BTW I'm among those that think an active forum/wiki instead of mailing list will
work better. A real set of tutorials, samples are mandatory too if we want
people to use nebula. (An a build that actually build why no errors... :-) )

Many part must be fix : you can't "sell" in 2007 an engine without a full
terrain generator !! (I need one so I can work on that, but not alone !! )

During the past weeks, where many of my comments/propositions just end dead, I
had the filling that nothing can't be done/changed outside radeon lab
merge/point of view ;  I'm really gratefull to radeon lab staff for their job,
anyway I don't really care what engine I'm using : It fill my requirements or not.

I'm currently working/helping with the opengl/shader implemention (mandatory for
me, don't give a shit about directx neither portability with the microsoft toaster).
next : come back to huge detailled terrain generation ( > 50km * 50km , human
scale ), with the coding of a map editor
port to netbean ide (can't stand vc++ anymore... besides, with opengl working i
will be able to work under linux) ;
final definition of my physics/destruction model, etc...
Start of the project.... At last !!!

A+




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