On Thu, Jan 22, 2009 at 1:01 AM, <
lg3d@...> wrote:
> I need for lg3d to support heavyweight components such as awt.canvas. Is this even possible?
> and if so how do I do it??
Under Solaris and Linux, it's easy enough. :-)
> If its not possible to do this in lg3d, is there anyway to "convert" a canvas to something else like
> a JPanel??
A JPanel can do everything that a Canvas can (short of providing its
own BufferStrategy). What do you need, specifically?
--
William Tracy
afishionado@... --
wtracy@...
Vice President, Cal Poly Linux Users' Group
http://www.cplug.org"I disapprove of what you say, but I will defend to the death your
right to say it."
-- Evelyn Beatrice Hall, frequently mis-attributed to Voltaire
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