|
View:
New views
13 Messages
—
Rating Filter:
Alert me
|
|
|
New examples of LuxRender features in WikiTim has been churning out features for LuxRenderer, we now have a full
Sun and Sky system with accurate positioning! New materials Metal and Glass. But most impressive is the EXR based Environment Lighting. http://www.k-3d.org/wiki/User:Dsmatthews/LuxRender/materials/Lux_Metal Given LuxRender works so well on a network, I'd like to see what can be done by somebody with access to a corporate or university network. You should now be able accurately animate the sunlight and shading of an architectural model throughout the day, or the months of the year. Adding all your frames together will give you a HDR accumulated isolation map which is also useful for landscaping near structures. At the moment I have only got access to a max of 8 CPU cores, so I'd like to hear from anyone else who can help with testing and example image/animation production. In the mean time my daughter and I are off to the train museum for some industrial inspiration, and the circus train activities. :-) ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews
<dsmatthews@...> wrote: > Tim has been churning out features for LuxRenderer, we now have a full > Sun and Sky system with accurate positioning! New materials Metal and > Glass. But most impressive is the EXR based Environment Lighting. Looks great! One minor gripe: it seems the normals on the objects are per-face normals, where per-vertex normals would look smoother. Are the normals calculated by Lux, or are they passed on by K-3D? Cheers, -- Bart ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens
<bart.janssens@...> wrote: > > On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews > <dsmatthews@...> wrote: > > Tim has been churning out features for LuxRenderer, we now have a full > > Sun and Sky system with accurate positioning! New materials Metal and > > Glass. But most impressive is the EXR based Environment Lighting. > > Looks great! One minor gripe: it seems the normals on the objects are > per-face normals, where per-vertex normals would look smoother. Are > the normals calculated by Lux, or are they passed on by K-3D? > >From the looks of it, line 239 onwards, their is no normal data being passed to the renderer, yet. http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup The LuxRender output is far from complete, but it did not even exist a week ago so I'm very impressed with the progress. Here are the specs: http://www.luxrender.net/wiki/index.php/Feature_list http://www.luxrender.net/wiki/index.php/Scene_file_format ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Tue, Jun 23, 2009 at 8:01 AM, Daniel Scott
Matthews<dsmatthews@...> wrote: > On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens > <bart.janssens@...> wrote: >> >> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews >> <dsmatthews@...> wrote: >> > Tim has been churning out features for LuxRenderer, we now have a full >> > Sun and Sky system with accurate positioning! New materials Metal and >> > Glass. But most impressive is the EXR based Environment Lighting. >> >> Looks great! One minor gripe: it seems the normals on the objects are >> per-face normals, where per-vertex normals would look smoother. Are >> the normals calculated by Lux, or are they passed on by K-3D? >> > > From the looks of it, line 239 onwards, their is no normal data being > passed to the renderer, yet. > http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup > > The LuxRender output is far from complete, but it did not even exist a > week ago so I'm very impressed with the progress. > > Here are the specs: > > http://www.luxrender.net/wiki/index.php/Feature_list > > http://www.luxrender.net/wiki/index.php/Scene_file_format > There are some additional examples here, http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/ ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Tue, Jun 23, 2009 at 8:09 AM, Daniel Scott
Matthews<dsmatthews@...> wrote: > On Tue, Jun 23, 2009 at 8:01 AM, Daniel Scott > Matthews<dsmatthews@...> wrote: >> On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens >> <bart.janssens@...> wrote: >>> >>> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews >>> <dsmatthews@...> wrote: >>> > Tim has been churning out features for LuxRenderer, we now have a full >>> > Sun and Sky system with accurate positioning! New materials Metal and >>> > Glass. But most impressive is the EXR based Environment Lighting. >>> >>> Looks great! One minor gripe: it seems the normals on the objects are >>> per-face normals, where per-vertex normals would look smoother. Are >>> the normals calculated by Lux, or are they passed on by K-3D? >>> >> >> From the looks of it, line 239 onwards, their is no normal data being >> passed to the renderer, yet. >> http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup >> >> The LuxRender output is far from complete, but it did not even exist a >> week ago so I'm very impressed with the progress. >> >> Here are the specs: >> >> http://www.luxrender.net/wiki/index.php/Feature_list >> >> http://www.luxrender.net/wiki/index.php/Scene_file_format >> > > There are some additional examples here, > http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/ > or to be specific this is how a complete output could look, from, http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/cornell.xml?view=markup 79 <mesh> 80 <name>Back</name> 81 <embedded> 82 <expose_uv_set> 83 <index>0</index> 84 <name>uv</name> 85 </expose_uv_set> 86 <vertex pos="549.6 0.0 559.2" normal="0.0 0.0 -1.0"/> 87 <vertex pos="0.0 0.0 559.2" normal="0.0 0.0 -1.0"/> 88 <vertex pos="0.0 548.8 559.2" normal="0.0 0.0 -1.0"/> 89 <vertex pos="556.0 548.8 559.2" normal="0.0 0.0 -1.0"/> 90 <triangle_set> 91 <material_name>Default</material_name> 92 <tri>0 1 2</tri> 93 <tri>2 3 0</tri> 94 </triangle_set> 95 </embedded> 96 </mesh> ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Tue, Jun 23, 2009 at 8:12 AM, Daniel Scott Matthews
<dsmatthews@...> wrote: > > On Tue, Jun 23, 2009 at 8:09 AM, Daniel Scott > Matthews<dsmatthews@...> wrote: > > On Tue, Jun 23, 2009 at 8:01 AM, Daniel Scott > > Matthews<dsmatthews@...> wrote: > >> On Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens > >> <bart.janssens@...> wrote: > >>> > >>> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews > >>> <dsmatthews@...> wrote: > >>> > Tim has been churning out features for LuxRenderer, we now have a full > >>> > Sun and Sky system with accurate positioning! New materials Metal and > >>> > Glass. But most impressive is the EXR based Environment Lighting. > >>> > >>> Looks great! One minor gripe: it seems the normals on the objects are > >>> per-face normals, where per-vertex normals would look smoother. Are > >>> the normals calculated by Lux, or are they passed on by K-3D? > >>> > >> > >> From the looks of it, line 239 onwards, their is no normal data being > >> passed to the renderer, yet. > >> http://k3d.svn.sourceforge.net/viewvc/k3d/trunk/modules/luxrender/render_engine.cpp?view=markup > >> > >> The LuxRender output is far from complete, but it did not even exist a > >> week ago so I'm very impressed with the progress. > >> > >> Here are the specs: > >> > >> http://www.luxrender.net/wiki/index.php/Feature_list > >> > >> http://www.luxrender.net/wiki/index.php/Scene_file_format > >> > > > > There are some additional examples here, > > http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/ > > > > or to be specific this is how a complete output could look, > > from, http://luxrender.svn.sourceforge.net/viewvc/luxrender/trunk/testscenes/cornell.xml?view=markup > > 79 <mesh> > 80 <name>Back</name> > 81 <embedded> > 82 <expose_uv_set> > 83 <index>0</index> > 84 <name>uv</name> > 85 </expose_uv_set> > 86 <vertex pos="549.6 0.0 559.2" normal="0.0 0.0 -1.0"/> > 87 <vertex pos="0.0 0.0 559.2" normal="0.0 0.0 -1.0"/> > 88 <vertex pos="0.0 548.8 559.2" normal="0.0 0.0 -1.0"/> > 89 <vertex pos="556.0 548.8 559.2" normal="0.0 0.0 -1.0"/> > 90 <triangle_set> > 91 <material_name>Default</material_name> > 92 <tri>0 1 2</tri> > 93 <tri>2 3 0</tri> > 94 </triangle_set> > 95 </embedded> > 96 </mesh> I just realized that this is in XML, not standard LuxRender format, sorry about that. ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiBart Janssens wrote:
> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews > <dsmatthews@...> wrote: >> Tim has been churning out features for LuxRenderer, we now have a full >> Sun and Sky system with accurate positioning! New materials Metal and >> Glass. But most impressive is the EXR based Environment Lighting. > > Looks great! One minor gripe: it seems the normals on the objects are > per-face normals, where per-vertex normals would look smoother. Are > the normals calculated by Lux, or are they passed on by K-3D? We aren't passing normals to LuxRender yet. Cheers, Tim [tshead.vcf] begin:vcard fn:Timothy Shead n:Shead;Timothy org:www.k-3d.org email;internet:tshead@... title:Founder x-mozilla-html:FALSE url:www.k-3d.org version:2.1 end:vcard ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Tue, Jun 23, 2009 at 7:40 AM, Bart Janssens<bart.janssens@...> wrote:
> On Mon, Jun 22, 2009 at 11:02 PM, Daniel Scott Matthews > <dsmatthews@...> wrote: >> Tim has been churning out features for LuxRenderer, we now have a full >> Sun and Sky system with accurate positioning! New materials Metal and >> Glass. But most impressive is the EXR based Environment Lighting. > > Looks great! One minor gripe: it seems the normals on the objects are > per-face normals, where per-vertex normals would look smoother. Are > the normals calculated by Lux, or are they passed on by K-3D? > They are now, Tim has added the required modules. Thanks Tim, the adipose endowed fellow is now looking more normal, http://www.k-3d.org/wiki/Image:LuxRender_Metal2.jpg ;-) ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Tue, Jul 21, 2009 at 8:00 AM, Daniel Scott
Matthews<dsmatthews@...> wrote: > Thanks Tim, the adipose endowed fellow is now looking more normal, > http://www.k-3d.org/wiki/Image:LuxRender_Metal2.jpg Looks great! -- Bart ------------------------------------------------------------------------------ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiDaniel Scott Matthews wrote:
> Thanks Tim, the adipose endowed fellow is now looking more normal, > http://www.k-3d.org/wiki/Image:LuxRender_Metal2.jpg As a tiny suggestion: you could prepare something for the front page. The magician girl probably has the right hand a bit tired. :-D Cheers! Joaquín ------------------------------------------------------------------------------ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Wed, Jul 22, 2009 at 1:51 PM, Joaquin Duo<hoakoduo@...> wrote:
> Daniel Scott Matthews wrote: >> Thanks Tim, the adipose endowed fellow is now looking more normal, >> http://www.k-3d.org/wiki/Image:LuxRender_Metal2.jpg > As a tiny suggestion: you could prepare something for the front page. > The magician girl probably has the right hand a bit tired. :-D > LOL, yes, but we still don't have UV mapping sorted out for meshes, perhaps when the toolset is a little more complete we can collaborate on a few demonstration images. ------------------------------------------------------------------------------ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiDaniel Scott Matthews wrote:
> On Wed, Jul 22, 2009 at 1:51 PM, Joaquin Duo<hoakoduo@...> wrote: >> Daniel Scott Matthews wrote: >>> Thanks Tim, the adipose endowed fellow is now looking more normal, >>> http://www.k-3d.org/wiki/Image:LuxRender_Metal2.jpg >> As a tiny suggestion: you could prepare something for the front page. >> The magician girl probably has the right hand a bit tired. :-D >> > > LOL, yes, but we still don't have UV mapping sorted out for meshes, > perhaps when the toolset is a little more complete we can collaborate > on a few demonstration images. Daniel, could you record some video tutorial showing how you made that image or something similar with Luxrender? Right now I am not able to make more K-3D tutorials and I would like to upload something to the K-3D youtube channel. Cheers! Joaquín ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
|
|
Re: New examples of LuxRender features in WikiOn Sat, Aug 1, 2009 at 2:36 PM, Joaquin Duo<hoakoduo@...> wrote:
> Daniel Scott Matthews wrote: >> >> On Wed, Jul 22, 2009 at 1:51 PM, Joaquin Duo<hoakoduo@...> wrote: >>> >>> Daniel Scott Matthews wrote: >>>> >>>> Thanks Tim, the adipose endowed fellow is now looking more normal, >>>> http://www.k-3d.org/wiki/Image:LuxRender_Metal2.jpg >>> >>> As a tiny suggestion: you could prepare something for the front page. >>> The magician girl probably has the right hand a bit tired. :-D >>> >> >> LOL, yes, but we still don't have UV mapping sorted out for meshes, >> perhaps when the toolset is a little more complete we can collaborate >> on a few demonstration images. > > Daniel, could you record some video tutorial showing how you made that image > or something similar with Luxrender? > Right now I am not able to make more K-3D tutorials and I would like to > upload something to the K-3D youtube channel. > There is no Luxrender functionality in any of the built releases, only in the code repositories, perhaps it is better to wait until the next release, which hopefully will be more complete and have some level of UV assignment, if not complete editing. Then people will not get disappointed when they find they can't emulate the technique in the video's without learning how to build the application from source code. Tim, Bart: let me know about a week before the next release and I will do a few video demos, actually let me know a month before so we can test everything and iron out and app crashing bugs first. No rush, I'd just like to know, when you know, so I can do my bit. In the mean time, behold the stealth cow! http://www.k-3d.org/wiki/User:Dsmatthews/LuxRender/materials/Lux_Glass A very mooooving image don't you think? ;-) ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
| Free embeddable forum powered by Nabble | Forum Help |