New skin for Captor (Set) button wanted

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New skin for Captor (Set) button wanted

by lwalls :: Rate this Message:

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Does anyone have a round "piston" button skin style that turns BRIGHT
red or green when the Captor button has been armed, and returns to light
grey when the Captor has deactivated?

This Theatre skin that I have been using only turns to a slightly darker
shade of grey when the Captor has been armed.  The problem is that if I
then inadvertently click on a non-capturable button (a button NOT
referenced by the Captor), the Captor STAYS ARMED.

If I fail to notice this condition (due to the subtle difference in
shades of grey between armed and deactivated states), I may "ruin" the
saved setting of the next capturable piston that I click on.

Would anyone else find a piston skin that has dramatic color contrasts
between the active and inactive states useful as well?

Would it be a nice feature to have a "timeout" property on lockable
elements that, when non-zero, would automatically return the state of
the element to Active=false after a specified number of seconds.

Sven, weren't you thinking of designing some timer-based logic for some
other function (that I cannot recall just now)?

Lynn

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Re: New skin for Captor (Set) button wanted

by greenfox Rick :: Rate this Message:

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I agree that would be useful.  Both the more visual indication particularly and possibly the time out function.  I have found the theatre skin piston I am using to be a very subtle difference when active, and have messed up a piston or two when distracted in the process of setting a combination.

I suspect that editing the Skin would not be particularly difficult, however with other things higher on the priority list I have not looked into the detail of doing it.

Maybe we could make the "Set" piston turn into a flashing red star once pressed waiting for a piston to be selected!

Regards
Rick

Lynn Walls wrote:
Does anyone have a round "piston" button skin style that turns BRIGHT 
red or green when the Captor button has been armed, and returns to light 
grey when the Captor has deactivated?

This Theatre skin that I have been using only turns to a slightly darker 
shade of grey when the Captor has been armed.  The problem is that if I 
then inadvertently click on a non-capturable button (a button NOT 
referenced by the Captor), the Captor STAYS ARMED.

If I fail to notice this condition (due to the subtle difference in 
shades of grey between armed and deactivated states), I may "ruin" the 
saved setting of the next capturable piston that I click on.

Would anyone else find a piston skin that has dramatic color contrasts 
between the active and inactive states useful as well?

Would it be a nice feature to have a "timeout" property on lockable 
elements that, when non-zero, would automatically return the state of 
the element to Active=false after a specified number of seconds.

Sven, weren't you thinking of designing some timer-based logic for some 
other function (that I cannot recall just now)?

Lynn

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Re: Mapping / Ranging pistons from the console

by greenfox Rick :: Rate this Message:

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Is there something I have missed, or is the only way to "Map" or "Range"
the pistons on a jOrgan console by setting the "Referenced" Elements (As
I have done).

Would it be possible to have a "Map" (or "Range") piston like the "Set"
piston, that would record which tabs were selected to be addressed by
that piston, thereby making it "Mappable" from the live console rather
than being a "Construct" mode function?

Would it be possible for this setting to be stored in the .memory file
that also holds the combination data for the pistons?

Does anyone else think this could be useful?

Regards
Rick




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Re: New skin for Captor (Set) button wanted

by amvjl :: Rate this Message:

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Hi Lynn,

> "piston" button skin style that turns BRIGHT  red or green

1/ Save your skin zip.file - it can help  :-)
2/Open the zip file
3/Copy piston1.png and paste it in any folder  (You cannot modify it
directly in the zip file)
4/Open the pasted Piston1.png with paint.net (free) for instance
You will have in paint.net a lot of possibilities (colour, contrast,
brightness ....)
When you have finished, just copy and paste your changed piston1.png in the
still opened zip file.
You will be asked to confirm the replace.
That's all !

I modified this piston1 in all my skins files because I too needed a less
subtle difference !

Jacques


----- Original Message -----
From: "Lynn Walls" <lwalls@...>
To: <jorgan-user@...>
Sent: Friday, November 06, 2009 1:30 AM
Subject: [jOrgan-user] New skin for Captor (Set) button wanted


> Does anyone have a round "piston" button skin style that turns BRIGHT
> red or green when the Captor button has been armed, and returns to light
> grey when the Captor has deactivated?
>
> This Theatre skin that I have been using only turns to a slightly darker
> shade of grey when the Captor has been armed.  The problem is that if I
> then inadvertently click on a non-capturable button (a button NOT
> referenced by the Captor), the Captor STAYS ARMED.
>
> If I fail to notice this condition (due to the subtle difference in
> shades of grey between armed and deactivated states), I may "ruin" the
> saved setting of the next capturable piston that I click on.
>
> Would anyone else find a piston skin that has dramatic color contrasts
> between the active and inactive states useful as well?
>
> Would it be a nice feature to have a "timeout" property on lockable
> elements that, when non-zero, would automatically return the state of
> the element to Active=false after a specified number of seconds.
>
> Sven, weren't you thinking of designing some timer-based logic for some
> other function (that I cannot recall just now)?
>
> Lynn
>
> ------------------------------------------------------------------------------
> Let Crystal Reports handle the reporting - Free Crystal Reports 2008
> 30-Day
> trial. Simplify your report design, integration and deployment - and focus
> on
> what you do best, core application coding. Discover what's new with
> Crystal Reports now.  http://p.sf.net/sfu/bobj-july
> _______________________________________________
> jOrgan-user mailing list
> jOrgan-user@...
> https://lists.sourceforge.net/lists/listinfo/jorgan-user 


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Re: New skin for Captor (Set) button wanted

by lwalls :: Rate this Message:

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Rick,

You are absolutely correct on the ease of editing.  In the time since my
previous post, I used a text editor to change the skin.xml file by
cloning the "piston" <style>...</style> object and modifying its name to
be "set".  Then I changed the two graphic references "piston0.png" and
"piston1.png" in the cloned style object to "set0.png" and "set1.png",
respectively.

Then I made a copy of the piston0.png file and renamed it set0.png.

Then I made another copy of piston0.png and edited it with GIMP using
its Hue/Saturation tool to change the image to a bright GREEN.

Then I saved this green piston image as set1.png.

Then I copied the modified skin.xml file and the two new piston image
files: set0.png and set1.png back into the skin .zip file.

All this took less time to do than it took to write this post.

It works perfectly.  I withdraw my request for a high contrast piston skin!

Lynn
--------------------------------------------------------------------


Rick (greenfox) wrote:

> I suspect that editing the Skin would not be particularly difficult,
> however with other things higher on the priority list I have not looked
> into the detail of doing it.

>
> Lynn Walls wrote:
>> Does anyone have a round "piston" button skin style that turns BRIGHT
>> red or green when the Captor button has been armed, and returns to light
>> grey when the Captor has deactivated?
>>
>> This Theatre skin that I have been using only turns to a slightly darker
>> shade of grey when the Captor has been armed.  The problem is that if I
>> then inadvertently click on a non-capturable button (a button NOT
>> referenced by the Captor), the Captor STAYS ARMED.
>>
>> If I fail to notice this condition (due to the subtle difference in
>> shades of grey between armed and deactivated states), I may "ruin" the
>> saved setting of the next capturable piston that I click on.
>>
>> Would anyone else find a piston skin that has dramatic color contrasts
>> between the active and inactive states useful as well?
>>
>> Would it be a nice feature to have a "timeout" property on lockable
>> elements that, when non-zero, would automatically return the state of
>> the element to Active=false after a specified number of seconds.
>>
>> Sven, weren't you thinking of designing some timer-based logic for some
>> other function (that I cannot recall just now)?
>>
>> Lynn
>>
>> ------------------------------------------------------------------------------
>> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
>> trial. Simplify your report design, integration and deployment - and focus on
>> what you do best, core application coding. Discover what's new with
>> Crystal Reports now.  http://p.sf.net/sfu/bobj-july
>> _______________________________________________
>> jOrgan-user mailing list
>> jOrgan-user@...
>> https://lists.sourceforge.net/lists/listinfo/jorgan-user
>>
>>  
>
> ------------------------------------------------------------------------
>
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> trial. Simplify your report design, integration and deployment - and focus on
> what you do best, core application coding. Discover what's new with
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>
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Re: Mapping / Ranging pistons from the console

by lwalls :: Rate this Message:

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Rick,

I know exactly what you are looking for.  Its the way MidiTzer does it.

The tedious task of identifying which stops and coulplers should be
captured by each piston would no longer be a laborious "Construct Mode"
job, but rather it would be a quick and dynamically changeable performer
manipulation of console buttons on the organ console screen itself.

Even better, as with MidiTzer, the dynamic reference mapping of stops
and couplers to pistons could be at the Memory level such that the
mapping of a given piston could be DIFFERENT from one level to another.

Unfortunately, this feature could be a lot of work for Sven.

Lynn
------------------------------------------------------------------------

Rick (greenfox) wrote:

> Is there something I have missed, or is the only way to "Map" or "Range"
> the pistons on a jOrgan console by setting the "Referenced" Elements (As
> I have done).
>
> Would it be possible to have a "Map" (or "Range") piston like the "Set"
> piston, that would record which tabs were selected to be addressed by
> that piston, thereby making it "Mappable" from the live console rather
> than being a "Construct" mode function?
>
> Would it be possible for this setting to be stored in the .memory file
> that also holds the combination data for the pistons?
>
> Does anyone else think this could be useful?

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Re: New skin for Captor (Set) button wanted

by lwalls :: Rate this Message:

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Thanks, Jacques.

Just before I read your post, I did essentially the very same thing,
except that I used the GIMP tool rather than paint.net to change the color.

Also, rather than change the piston button itself to have a bright green
"active state" color, I actually created a whole new skin object called
"set".  That way my actual Piston buttons still show the two shades of
grey, while my Set captor button turns a bright green when armed.

Lynn
-------------------------------------------------------------------

Jacques LEVY wrote:

> Hi Lynn,
>
>> "piston" button skin style that turns BRIGHT  red or green
>
> 1/ Save your skin zip.file - it can help  :-)
> 2/Open the zip file
> 3/Copy piston1.png and paste it in any folder  (You cannot modify it
> directly in the zip file)
> 4/Open the pasted Piston1.png with paint.net (free) for instance
> You will have in paint.net a lot of possibilities (colour, contrast,
> brightness ....)
> When you have finished, just copy and paste your changed piston1.png in the
> still opened zip file.
> You will be asked to confirm the replace.
> That's all !
>
> I modified this piston1 in all my skins files because I too needed a less
> subtle difference !
>
> Jacques
>
>
> ----- Original Message -----
> From: "Lynn Walls" <lwalls@...>
> To: <jorgan-user@...>
> Sent: Friday, November 06, 2009 1:30 AM
> Subject: [jOrgan-user] New skin for Captor (Set) button wanted
>
>
>> Does anyone have a round "piston" button skin style that turns BRIGHT
>> red or green when the Captor button has been armed, and returns to light
>> grey when the Captor has deactivated?
>>
>> This Theatre skin that I have been using only turns to a slightly darker
>> shade of grey when the Captor has been armed.  The problem is that if I
>> then inadvertently click on a non-capturable button (a button NOT
>> referenced by the Captor), the Captor STAYS ARMED.
>>
>> If I fail to notice this condition (due to the subtle difference in
>> shades of grey between armed and deactivated states), I may "ruin" the
>> saved setting of the next capturable piston that I click on.
>>
>> Would anyone else find a piston skin that has dramatic color contrasts
>> between the active and inactive states useful as well?
>>
>> Would it be a nice feature to have a "timeout" property on lockable
>> elements that, when non-zero, would automatically return the state of
>> the element to Active=false after a specified number of seconds.
>>
>> Sven, weren't you thinking of designing some timer-based logic for some
>> other function (that I cannot recall just now)?
>>
>> Lynn
>>
>> ------------------------------------------------------------------------------
>> Let Crystal Reports handle the reporting - Free Crystal Reports 2008
>> 30-Day
>> trial. Simplify your report design, integration and deployment - and focus
>> on
>> what you do best, core application coding. Discover what's new with
>> Crystal Reports now.  http://p.sf.net/sfu/bobj-july
>> _______________________________________________
>> jOrgan-user mailing list
>> jOrgan-user@...
>> https://lists.sourceforge.net/lists/listinfo/jorgan-user 
>
>
> ------------------------------------------------------------------------------
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> trial. Simplify your report design, integration and deployment - and focus on
> what you do best, core application coding. Discover what's new with
> Crystal Reports now.  http://p.sf.net/sfu/bobj-july
> _______________________________________________
> jOrgan-user mailing list
> jOrgan-user@...
> https://lists.sourceforge.net/lists/listinfo/jorgan-user
>

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Re: Mapping / Ranging pistons from the console

by greenfox Rick :: Rate this Message:

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Thanks Lynn

Yes, it is also the way the real capture system works on the real "Christie" console.

I am just throwing it up for discussion.  I don't know what programming would be required to achieve it.  Maybe it would be as simple as another stage in the combination function.

Stage 1, flag the mapping
Stage 2, flag the combination

Regards
Rick

Lynn Walls wrote:
Rick,

I know exactly what you are looking for.  Its the way MidiTzer does it.

The tedious task of identifying which stops and coulplers should be 
captured by each piston would no longer be a laborious "Construct Mode" 
job, but rather it would be a quick and dynamically changeable performer 
manipulation of console buttons on the organ console screen itself.

Even better, as with MidiTzer, the dynamic reference mapping of stops 
and couplers to pistons could be at the Memory level such that the 
mapping of a given piston could be DIFFERENT from one level to another.

Unfortunately, this feature could be a lot of work for Sven.

Lynn
------------------------------------------------------------------------

Rick (greenfox) wrote:
  
Is there something I have missed, or is the only way to "Map" or "Range" 
the pistons on a jOrgan console by setting the "Referenced" Elements (As 
I have done).

Would it be possible to have a "Map" (or "Range") piston like the "Set" 
piston, that would record which tabs were selected to be addressed by 
that piston, thereby making it "Mappable" from the live console rather 
than being a "Construct" mode function?

Would it be possible for this setting to be stored in the .memory file 
that also holds the combination data for the pistons?

Does anyone else think this could be useful?
    

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Re: New skin for Captor (Set) button wanted

by lwalls :: Rate this Message:

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Rick,

You are absolutely correct on the ease of editing.  In the time since my
previous post, I used a text editor to change the skin.xml file by
cloning the "piston" <style>...</style> object and modifying its name to
be "set".  Then I changed the two graphic references "piston0.png" and
"piston1.png" in the cloned style object to "set0.png" and "set1.png",
respectively.

Then I made a copy of the piston0.png file and renamed it set0.png.

Then I made another copy of piston0.png and edited it with GIMP using
its Hue/Saturation tool to change the image to a bright GREEN.

Then I saved this green piston image as set1.png.

Then I copied the modified skin.xml file and the two new piston image
files: set0.png and set1.png back into the skin .zip file.

All this took less time to do than it took to write this post.

It works perfectly.  I withdraw my request for a high contrast piston skin!

Lynn
--------------------------------------------------------------------


Rick (greenfox) wrote:

> I suspect that editing the Skin would not be particularly difficult,
> however with other things higher on the priority list I have not looked
> into the detail of doing it.


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Re: New skin for Captor (Set) button wanted

by greenfox Rick :: Rate this Message:

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It would be nice if we could have this included in the default skin file to try to keep the number of definition specific files to a minimum with the view to sharing dispositions.  This has been my aim so far with the Christie disposition.

Regards
Rick

Lynn Walls wrote:
Thanks, Jacques.

Just before I read your post, I did essentially the very same thing, 
except that I used the GIMP tool rather than paint.net to change the color.

Also, rather than change the piston button itself to have a bright green 
"active state" color, I actually created a whole new skin object called 
"set".  That way my actual Piston buttons still show the two shades of 
grey, while my Set captor button turns a bright green when armed.

Lynn
-------------------------------------------------------------------

Jacques LEVY wrote:
  
Hi Lynn,

    
"piston" button skin style that turns BRIGHT  red or green
      
1/ Save your skin zip.file - it can help  :-)
2/Open the zip file
3/Copy piston1.png and paste it in any folder  (You cannot modify it 
directly in the zip file)
4/Open the pasted Piston1.png with paint.net (free) for instance
You will have in paint.net a lot of possibilities (colour, contrast, 
brightness ....)
When you have finished, just copy and paste your changed piston1.png in the 
still opened zip file.
You will be asked to confirm the replace.
That's all !

I modified this piston1 in all my skins files because I too needed a less 
subtle difference !

Jacques


----- Original Message ----- 
From: "Lynn Walls" lwalls@...
To: jorgan-user@...
Sent: Friday, November 06, 2009 1:30 AM
Subject: [jOrgan-user] New skin for Captor (Set) button wanted


    
Does anyone have a round "piston" button skin style that turns BRIGHT
red or green when the Captor button has been armed, and returns to light
grey when the Captor has deactivated?

This Theatre skin that I have been using only turns to a slightly darker
shade of grey when the Captor has been armed.  The problem is that if I
then inadvertently click on a non-capturable button (a button NOT
referenced by the Captor), the Captor STAYS ARMED.

If I fail to notice this condition (due to the subtle difference in
shades of grey between armed and deactivated states), I may "ruin" the
saved setting of the next capturable piston that I click on.

Would anyone else find a piston skin that has dramatic color contrasts
between the active and inactive states useful as well?

Would it be a nice feature to have a "timeout" property on lockable
elements that, when non-zero, would automatically return the state of
the element to Active=false after a specified number of seconds.

Sven, weren't you thinking of designing some timer-based logic for some
other function (that I cannot recall just now)?

Lynn

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Re: Mapping / Ranging pistons from the console

by svenmeier :: Rate this Message:

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Hi,

such a feature would require major changes of jOrgan's internals -
nothing I'd expect to be developed in the near time.

Regards

Sven

Rick (greenfox) wrote:

> Thanks Lynn
>
> Yes, it is also the way the real capture system works on the real
> "Christie" console.
>
> I am just throwing it up for discussion.  I don't know what
> programming would be required to achieve it.  Maybe it would be as
> simple as another stage in the combination function.
>
> Stage 1, flag the mapping
> Stage 2, flag the combination
>
> Regards
> Rick
>
> Lynn Walls wrote:
>> Rick,
>>
>> I know exactly what you are looking for.  Its the way MidiTzer does it.
>>
>> The tedious task of identifying which stops and coulplers should be
>> captured by each piston would no longer be a laborious "Construct Mode"
>> job, but rather it would be a quick and dynamically changeable performer
>> manipulation of console buttons on the organ console screen itself.
>>
>> Even better, as with MidiTzer, the dynamic reference mapping of stops
>> and couplers to pistons could be at the Memory level such that the
>> mapping of a given piston could be DIFFERENT from one level to another.
>>
>> Unfortunately, this feature could be a lot of work for Sven.
>>
>> Lynn
>> ------------------------------------------------------------------------
>>
>> Rick (greenfox) wrote:
>>  
>>> Is there something I have missed, or is the only way to "Map" or "Range"
>>> the pistons on a jOrgan console by setting the "Referenced" Elements (As
>>> I have done).
>>>
>>> Would it be possible to have a "Map" (or "Range") piston like the "Set"
>>> piston, that would record which tabs were selected to be addressed by
>>> that piston, thereby making it "Mappable" from the live console rather
>>> than being a "Construct" mode function?
>>>
>>> Would it be possible for this setting to be stored in the .memory file
>>> that also holds the combination data for the pistons?
>>>
>>> Does anyone else think this could be useful?
>>>    
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Re: Mapping / Ranging pistons from the console

by Ted Williamson-2 :: Rate this Message:

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Yes,
I love the Range piston on the four-manual Wurlitzer here in town. I've
always thought that this feature is what sets some relays apart from all the
rest. Its power is astonishing and yes, each Range Configuration is saved at
the memory level.

Even the newest Allens only save one Range Configuration for the whole organ
(all of the memory levels use the same Range Configuration). This severly
limits usability and creativity.

Ted Williamson


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