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Next GUI - take 2Hi all, I think it will take a few iterations, here is the next one. The "traditional preview vs. fast preview" was focused too much on one aspect of the whole - an important one, but we should not limit ourselves to that aspect - nor to the pseudo-workflow aspect of the current tabbed design of the main application window - when re-designing the GUI. So I wipe out my drawing board and start from scratch again. First, a word about my motives and how I intend to go about this. I am scratching my own itch. If it is helpful for others, good. If not, that's OK too. I will try to avoid conflicts, which means that I will not commit to trunk things that have not been agreed - or if I'll do so I will start a development codeline. My first objective is to articulate and develop a clear vision. It is better if it can be a common vision; and I appreciate everybody's opinion - particularly those that differ from mine because they widen up my thoughts and may show me aspects that I did not consider. Once the vision is clear, I intend to go about implementing it. To me this is an exercise in learning wxWidgets and cross-platform GUI implementation. Consensus is improbable (but not impossible) on such a broad topic loaded with subjectivity and preconceived notions; even more so when discussed at a hypothetical level. I thought whether I should run my thought process here in the open; or whether I should come up with another mockup, maybe even a functional one. I decided for the open, public approach because I believe that the view of a single individual is narrower than the view of a group. I look forward for *you* to influence my thought. I'll first allow myself to say what I like. Then I will lay out the current state of my thinking. I like (in order of priority): * to use the largest possible part of the screen for preview, CP-editing, mask-editing, input-crop-editing. * to control all aspects of the process down to the smallest detail and decide which part I delegate to automation and which one I override with manual intervention. * to use the mouse the least possible. * to use the keyboard the least possible. There are many aspects to panorama-creation - many dimensions to look at things. The current application is workflow oriented. IMO this kind of aspect is secondary and should not determine the application's overall design. There are two aspects that are central to me: - the visual aspect (the input images and the output result) - the control aspect (the transformations that these images undergo from input to output) The workflow is merely a consequence of the two - it can be fully automated (in the case of the assisted workflow), or I can influence/control different aspects of it. The current hierarchy of things put the workflow at the top (tabs). I actually never used that order. It is not that I dislike it, it is just not relevant (except with the 1/2/3 buttons on the assistant). I do mainly two kind of manipulations through the Hugin GUI: visual-editing (V) and workflow-control (W). Currently they are mixed throughout the application's different windows: there is some V (like the CP-editor and crop tabs) in the main application tabbed interface which is mostly W; and there is some W (like the choice of output projection) in the preview window, which IMO should be V-only. I would like Hugin to have two main windows, one V and one W. Some popups if warranted, although I'd make the CP list (just to name one popup) a tab in the W window. On the (V)isual window I want the preview, the CP-tab; the crop tab; and in future the masking tab and all other visual work that depends on moving the mouse on the input images or output preview. What is common to them is that they need a large surface; and that I usually work on only one of them at a time. It could be tabbed, like Bruno started to articulate in the previous thread about the traditional preview. On the (W)orkflow window I want to have all the text/numeric "manual" controls. What is common to them is that they have a logical sequence, but I end up jumping back and forth as I fine tune the workflow. Some tasks can be done with both a visual or a manual control - e.g. dragging the final panorama crop visually or entering it manually. This is a user preference things and I believe both should be available - in the V and W window. Right now we have unclear separation of V vs. W work, and this has detrimental consequences on the usage of display space. I want to have the largest possible V-Window. I think most people do, although not always full screen. I'd like the development thrust to go toward reducing its chroma to a minimum. There are already too many controls on that window. Most users will open it in either full screen or near full screen. Bruno expressed some interesting ideas of how the V-Window may possibly look, with the Compose/Crop/Layout/Slow tabs. Things are a little bit more nuanced for the W-Window. I have two personal preferences for it that depend on my work environment. When I am on the dual screen workstation, I would like to have the W-Window on the second screen. I personally (this is something that will drive the newbie nuts) would do away with all tabs and other artificial separation: simply order all the controls somehow logically on a single large window and that's it. V-Work on the left; W-Work on the right; all unfolded and wide open. Let's call this "expert mode". If the Stitcher tab was scary, don't even try to imagine this window. I know it would work for me, like the current Stitcher tab works very well for me. But I also know that it would turn newbies off, so I will not impose it - definitely not as default. When I am on a single screen laptop, I would like to have the W-Window floating on top of the V-Window. It will come in my way, so I will want it to use the smallest possible surface to be reasonable. I rather expand it in width than in height, so that it can take the place of the current preview's toolbar + images selection. This way I won't have to move the palette around too much. Let's call this "palette mode". I know it will turn off some experts like Thomas. There is a trade-off between the size of the floating palette and the number of controls that can go on a tab. In my previous mockup I was at the one extreme: smallest possible palette size (drawback: highest number of tabs). The idea being to disintegrate before re-integrating: each "micro-tab" would be one step in the project (e.g. in the undo list, that could then be displayed as a list of "micro-tabs"). "palette mode" - and the breaking down of the W-Window into smaller chunks - has a major advantage for newbies: it focuses the user on the one single step in the workflow, and only on the controls necessary for it. Each such micro-step would line up like perls in a (workflow) chain. I would add (for others, not for me) two other modes: "Single Window Mode" (SWM) - many users are intimidated/confused by the windowing metaphore. In SWM the W-Window is simply integrated visually on the top area of the V-Window. "Palette + Help Mode" (PHM) - a larger W-Window that displays a help text associated with each micro-step in the palette. That's my current thinking. To summarize: visual work on the left; control work on the right. Two windows. The V-Window: - Crop (from current tabbed main app) - Control Points (from current tabbed main app) - Fast Preview (with variations / functions as described by Bruno) - Traditional Preview The W-Window: - List of Images / Camera / Lenses - List of CP - Optimizer - Exposure - Stitcher - Workflow (Assistant) For the V-Window: * maximize footprint * work with the mouse - slide, drag, etc. For the W-Window: * minimize footprint * work with keyboard - tabulate between micro-steps and fields; use keyboard shortcuts to quickly access individual micro-steps * multiple versions: ** all-in-one, single page control center for the power user ** small palette with plenty of micro-steps for the user who need guidance Yuv --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. 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Re: Next GUI - take 2Yuv, You have lots of interesting ideas here. My experience of the current model is that it is a pipe-line with only one possible input opening. One variation that I have wished for when problems arise is provoked by the fact that in the current model Hugin will give me some of the intermediate files as well as the final result allowing me to use them in post-Hugin-processing in Photoshop or Gimp etc. What I have often itched for, is for Hugin to let me intervene on some of those intermediate files and then restart the Hugin process at a mid-point. For example last summer I shot a panorama on a small boat bobbing on the sea beneath some cliffs ... I stitched two versions of it one with control points only on the boat and one with control points only on the cliffs. The two versions are in my personal queue of Photoshop jobs - it looks do-able and eventually I will combine them. If I could have interleaved the intermediate files from the two versions and then re-run just the enblend step that might have been an alternative to a lot of Post-Hugin processing in Photoshop I certainly would have experimented with it. I know that this sort of thing could be achieved by using the command line but I suspect that there are a growing number of "intermediate" level users, such as myself, who have come to grips with the basics, have a reasonable understanding of Hugin's workflow but are not yet confident to do this sort of thing on the raw command line. To take a simpler example than the boat one ... I have had problems in the past where the down shots came out rather dark ... I have solved this by going back to the source images and pushing the exposure for the three bracketed downshots by one or two stops and then re-running the whole stitch ... had I been able to either: - redo just the remapping and fusing of the adjusted down shot set and then drop them in to the input set for the blend step or - take the intermediate fused file for the down shot and tweak it's "exposure" and then re-run the enblend step it would have saved repeating the processing of lots of images that were OK in the first place. I think that what I am imagining would perhaps fit on the Stitcher tab as some sort of expert-mode that would allow the user to select from the Remapper Fuser Blender and run just one of them ... then intervene in some way before running just another one and so on also perhaps setting are adjusting the files to which the step would be applied. This would be useful for people working on large projects producing huge high resolution output files (or at least projects that are large compared to the user's computing power) where a full Hugin cycle may take several hours. all the best George On 13 Oct, 05:54, Yuval Levy <goo...@...> wrote: > Hi all, > > I think it will take a few iterations, here is the next one. The > "traditional preview vs. fast preview" was focused too much on one > aspect of the whole - an important one, but we should not limit > ourselves to that aspect - nor to the pseudo-workflow aspect of the > current tabbed design of the main application window - when re-designing > the GUI. > > So I wipe out my drawing board and start from scratch again. > > First, a word about my motives and how I intend to go about this. > > I am scratching my own itch. If it is helpful for others, good. If not, > that's OK too. I will try to avoid conflicts, which means that I will > not commit to trunk things that have not been agreed - or if I'll do so > I will start a development codeline. > > My first objective is to articulate and develop a clear vision. It is > better if it can be a common vision; and I appreciate everybody's > opinion - particularly those that differ from mine because they widen up > my thoughts and may show me aspects that I did not consider. > > Once the vision is clear, I intend to go about implementing it. To me > this is an exercise in learning wxWidgets and cross-platform GUI > implementation. > > Consensus is improbable (but not impossible) on such a broad topic > loaded with subjectivity and preconceived notions; even more so when > discussed at a hypothetical level. I thought whether I should run my > thought process here in the open; or whether I should come up with > another mockup, maybe even a functional one. I decided for the open, > public approach because I believe that the view of a single individual > is narrower than the view of a group. I look forward for *you* to > influence my thought. > > I'll first allow myself to say what I like. Then I will lay out the > current state of my thinking. > > I like (in order of priority): > * to use the largest possible part of the screen for preview, > CP-editing, mask-editing, input-crop-editing. > * to control all aspects of the process down to the smallest detail and > decide which part I delegate to automation and which one I override with > manual intervention. > * to use the mouse the least possible. > * to use the keyboard the least possible. > > There are many aspects to panorama-creation - many dimensions to look at > things. The current application is workflow oriented. IMO this kind of > aspect is secondary and should not determine the application's overall > design. > > There are two aspects that are central to me: > - the visual aspect (the input images and the output result) > - the control aspect (the transformations that these images undergo from > input to output) > > The workflow is merely a consequence of the two - it can be fully > automated (in the case of the assisted workflow), or I can > influence/control different aspects of it. > > The current hierarchy of things put the workflow at the top (tabs). I > actually never used that order. It is not that I dislike it, it is just > not relevant (except with the 1/2/3 buttons on the assistant). > > I do mainly two kind of manipulations through the Hugin GUI: > visual-editing (V) and workflow-control (W). Currently they are mixed > throughout the application's different windows: there is some V (like > the CP-editor and crop tabs) in the main application tabbed interface > which is mostly W; and there is some W (like the choice of output > projection) in the preview window, which IMO should be V-only. > > I would like Hugin to have two main windows, one V and one W. Some > popups if warranted, although I'd make the CP list (just to name one > popup) a tab in the W window. > > On the (V)isual window I want the preview, the CP-tab; the crop tab; and > in future the masking tab and all other visual work that depends on > moving the mouse on the input images or output preview. What is common > to them is that they need a large surface; and that I usually work on > only one of them at a time. It could be tabbed, like Bruno started to > articulate in the previous thread about the traditional preview. > > On the (W)orkflow window I want to have all the text/numeric "manual" > controls. What is common to them is that they have a logical sequence, > but I end up jumping back and forth as I fine tune the workflow. > > Some tasks can be done with both a visual or a manual control - e.g. > dragging the final panorama crop visually or entering it manually. This > is a user preference things and I believe both should be available - in > the V and W window. > > Right now we have unclear separation of V vs. W work, and this has > detrimental consequences on the usage of display space. > > I want to have the largest possible V-Window. I think most people do, > although not always full screen. I'd like the development thrust to go > toward reducing its chroma to a minimum. There are already too many > controls on that window. Most users will open it in either full screen > or near full screen. > > Bruno expressed some interesting ideas of how the V-Window may possibly > look, with the Compose/Crop/Layout/Slow tabs. > > Things are a little bit more nuanced for the W-Window. I have two > personal preferences for it that depend on my work environment. > > When I am on the dual screen workstation, I would like to have the > W-Window on the second screen. > > I personally (this is something that will drive the newbie nuts) would > do away with all tabs and other artificial separation: simply order all > the controls somehow logically on a single large window and that's it. > V-Work on the left; W-Work on the right; all unfolded and wide open. > Let's call this "expert mode". If the Stitcher tab was scary, don't even > try to imagine this window. I know it would work for me, like the > current Stitcher tab works very well for me. But I also know that it > would turn newbies off, so I will not impose it - definitely not as default. > > When I am on a single screen laptop, I would like to have the W-Window > floating on top of the V-Window. It will come in my way, so I will want > it to use the smallest possible surface to be reasonable. I rather > expand it in width than in height, so that it can take the place of the > current preview's toolbar + images selection. This way I won't have to > move the palette around too much. Let's call this "palette mode". I know > it will turn off some experts like Thomas. There is a trade-off between > the size of the floating palette and the number of controls that can go > on a tab. In my previous mockup I was at the one extreme: smallest > possible palette size (drawback: highest number of tabs). The idea being > to disintegrate before re-integrating: each "micro-tab" would be one > step in the project (e.g. in the undo list, that could then be displayed > as a list of "micro-tabs"). > > "palette mode" - and the breaking down of the W-Window into smaller > chunks - has a major advantage for newbies: it focuses the user on the > one single step in the workflow, and only on the controls necessary for > it. Each such micro-step would line up like perls in a (workflow) chain. > > I would add (for others, not for me) two other modes: > > "Single Window Mode" (SWM) - many users are intimidated/confused by the > windowing metaphore. In SWM the W-Window is simply integrated visually > on the top area of the V-Window. > > "Palette + Help Mode" (PHM) - a larger W-Window that displays a help > text associated with each micro-step in the palette. > > That's my current thinking. To summarize: > > visual work on the left; control work on the right. Two windows. > > The V-Window: > - Crop (from current tabbed main app) > - Control Points (from current tabbed main app) > - Fast Preview (with variations / functions as described by Bruno) > - Traditional Preview > > The W-Window: > - List of Images / Camera / Lenses > - List of CP > - Optimizer > - Exposure > - Stitcher > - Workflow (Assistant) > > For the V-Window: > * maximize footprint > * work with the mouse - slide, drag, etc. > > For the W-Window: > * minimize footprint > * work with keyboard - tabulate between micro-steps and fields; use > keyboard shortcuts to quickly access individual micro-steps > * multiple versions: > ** all-in-one, single page control center for the power user > ** small palette with plenty of micro-steps for the user who need guidance > > Yuv You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. 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Re: Next GUI - take 2I like your ideas, Yuv. One aspect which you are pointing out is that different users with different understanding of the way Hugin works (or: the way you can use Hugin) may need different GUI layouts. Expert users like yourself may find it useful to have as much controls as possible on a single page, so using different tabs won't be needed. Other users will however get lost when too many controls are shown at once. For this purpose, I like the concept of window layout presets ("workspaces") as several other, complicated, tools are using. These consist of a combination of docked views and toolboxes, which may or may not include a tabbed interface. Just a few examples: * A workspace may consist of V and W (I'm copying Yuv's terminology). For example, an "all-in-one" workspace may have a large V at the center and some groups of W controls (e.g. exposure settings, optimizer settings, output projection, cropping) on one or both sides. * Or it may consist of an OpenGL preview window in one window with projection options at the bottom, with control points views in another tab, and another window with all other W controls. * Or it may consist of one large V window, and another one with all the W controls. Hugin may provide some generally usable presets, which users can adapt these to their own preference by opening/closing toolboxes and dragging and dropping them into position. We won't have to reinvent the wheel, because several "docking toolkits" are available. I've quickly screened wxAUI (advanced user interface) [1] which apparently even allows saving docking presets out of the box [2]. Another one is called IFM [3], but the website does not provide a lot of information. I've had another idea in my mind for some time now. It may sound a little too fancy or even surreal, but I guess this shouldn't stop me from writing it down here. The idea is probably a lot simpler to explain than to implement it. In my head it has some visual assemblance to Microsoft's Photosynth [4], but with a completely different purpose. It's like this (just the big picture). Imagine a single OpenGL window where everything goes: * You can drop your images there, and use the mouse to put them into their approximate locations ("layout branch") or just run a control point finder to do this for you. * You can move around in 3D, as the images are all placed onto a panoshpere, or linearly (for a linear panorama), or just floating in 3D. This can be used to select a "camera location" which will be used to render the output panorama. A bit like the Pannini tool, but with single images instead of a rendered panorama. * Images can be clicked, which makes them show up full screen, so cropping/masking can be edited. * Another view (preferably selectable through a keyboard shortcut) would be showing the images and their connections on an approximately flat surface. This way, it can easily be determined whether there are images connected by control points which shouldn't be connected. Deleting the connection deletes all connecting control points. Adding a connection opens up yet another view, where control points can be added either manually or by using a control point finder. Clicking such a connection also opens this view. * Since OpenGL allows using multiple views at the same time, any view could have an "undock" button which moves the fullscreen view into just a part of the screen. This way, both the 3D (pano) view can be opened and any of the other views. * Ideally, the controls themselves are OpenGL thingies as well, such that there is really only one window. This might mean we'd need to write our own layout managers etc etc as well... It could be a fun project but maybe a little too distant from the core ideas of Hugin. Maybe for Hugin 3.0... This is really a brain storm. Ideas / dreams may be way off, but still contain interesting points. No need to constrain ourselves in the brain storm phase, right? :) [1] http://wiki.wxwidgets.org/WxAUI [2] http://www.kirix.com/labs/wxaui/screenshots.html (video demo at bottom of the page) [3] http://wiki.wxwidgets.org/WxIFM [4] http://photosynth.net/ -- Bart --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 22009/10/13 Bart van Andel <bavanandel@...>: > > I like your ideas, Yuv. One aspect which you are pointing out is that > different users with different understanding of the way Hugin works > (or: the way you can use Hugin) may need different GUI layouts. Expert > users like yourself may find it useful to have as much controls as > possible on a single page, so using different tabs won't be needed. > Other users will however get lost when too many controls are shown at > once. > > For this purpose, I like the concept of window layout presets > ("workspaces") as several other, complicated, tools are using. These > consist of a combination of docked views and toolboxes, which may or > may not include a tabbed interface. Just a few examples: > > * A workspace may consist of V and W (I'm copying Yuv's terminology). > For example, an "all-in-one" workspace may have a large V at the > center and some groups of W controls (e.g. exposure settings, > optimizer settings, output projection, cropping) on one or both sides. > > * Or it may consist of an OpenGL preview window in one window with > projection options at the bottom, with control points views in another > tab, and another window with all other W controls. > > * Or it may consist of one large V window, and another one with all > the W controls. > > Hugin may provide some generally usable presets, which users can adapt > these to their own preference by opening/closing toolboxes and > dragging and dropping them into position. We won't have to reinvent > the wheel, because several "docking toolkits" are available. I've > quickly screened wxAUI (advanced user interface) [1] which apparently > even allows saving docking presets out of the box [2]. Another one is > called IFM [3], but the website does not provide a lot of information. I thought about something like this. Is it possible to have also minimize button on these floating windows? I don't see it on screenshots and I'd miss it. > > > I've had another idea in my mind for some time now. It may sound a > little too fancy or even surreal, but I guess this shouldn't stop me > from writing it down here. The idea is probably a lot simpler to > explain than to implement it. In my head it has some visual > assemblance to Microsoft's Photosynth [4], but with a completely > different purpose. It's like this (just the big picture). > > Imagine a single OpenGL window where everything goes: > * You can drop your images there, and use the mouse to put them into > their approximate locations ("layout branch") or just run a control > point finder to do this for you. > * You can move around in 3D, as the images are all placed onto a > panoshpere, or linearly (for a linear panorama), or just floating in > 3D. This can be used to select a "camera location" which will be used > to render the output panorama. A bit like the Pannini tool, but with > single images instead of a rendered panorama. > * Images can be clicked, which makes them show up full screen, so > cropping/masking can be edited. > * Another view (preferably selectable through a keyboard shortcut) > would be showing the images and their connections on an approximately > flat surface. This way, it can easily be determined whether there are > images connected by control points which shouldn't be connected. > Deleting the connection deletes all connecting control points. Adding > a connection opens up yet another view, where control points can be > added either manually or by using a control point finder. Clicking > such a connection also opens this view. > * Since OpenGL allows using multiple views at the same time, any view > could have an "undock" button which moves the fullscreen view into > just a part of the screen. This way, both the 3D (pano) view can be > opened and any of the other views. > * Ideally, the controls themselves are OpenGL thingies as well, such > that there is really only one window. This might mean we'd need to > write our own layout managers etc etc as well... It could be a fun > project but maybe a little too distant from the core ideas of Hugin. > Maybe for Hugin 3.0... That sounds cool but I'm not sure if completely 3D workspace would be clear enough to most users. For majority of users the only 3D workspace they've ever used is some action game. > > This is really a brain storm. Ideas / dreams may be way off, but still > contain interesting points. No need to constrain ourselves in the > brain storm phase, right? :) > > [1] http://wiki.wxwidgets.org/WxAUI > [2] http://www.kirix.com/labs/wxaui/screenshots.html (video demo at > bottom of the page) > [3] http://wiki.wxwidgets.org/WxIFM > [4] http://photosynth.net/ > > -- > Bart > > > I don't have any strong opinion about hugin GUI except one. I think there should be something like the current assistant tab. I can think of some wizard (everyone loves wizards ;-). Lukas --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. 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Re: Next GUI - take 2Sounds like great ideas Yuv.
V * Maximize effective image area within these windows regardless of full screen or not is used(My intepretation of maximize footprint) * Hey, these functions could even all coexist open as parallel V-window instances! W * Concentrate & condense controls and information to save dialogue space ( My interpretation of minimize footprint) 2009/10/13 Bart van Andel <bavanandel@...>
This is exactly what Photoshop Photomerge allows you to do [1]. You are working with a "lightboard" metaphor, and have not yet used images lined up at the top bar. The application will try and group and place images fore you, but leave unconnected images on the top bar. Sneak peek at the competition is never a bad thing ;-) [1] http://www.photoshopsupport.com/tutorials/cb/photomerge.html -- /O --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2Bart van Andel wrote: > We won't have to reinvent > the wheel, because several "docking toolkits" are available. I've > quickly screened wxAUI (advanced user interface) [1] which apparently > even allows saving docking presets out of the box [2]. interestingly, Thomas Modes came up with this in a private conversation. Also: wxPython has the same widgets as wxWidgets in C++ and one of the things to consider, since this is becoming a complete rewrite, is to start from scratch a wxPython GUI to replace the current C++ GUI. > I've had another idea in my mind for some time now. It may sound a > little too fancy or even surreal, but I guess this shouldn't stop me > from writing it down here. that's a good idea, just a little bit ahead of time, and beyond the means of this specific project team. to push it even further and summarize it in a paragraph, imagine a tool placing the photos in real 3D space. imagine navigating the real 3D space, move between the images, freely. place any 3D structure anywhere in that space. place a point somewhere in space and project from that point to the 3D structure through the images. want ortographic projection? possible too. And then all of a sudden the 3D pixel cloud liberates itself from the flat 2D pictures.... Blender is the user interface for this. The project would not be the next GUI for Hugin. It would be full 3D extension for libpano; and then integration in Blender. Yuv --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2> I think that what I am imagining would perhaps fit on the Stitcher tab > as some sort of expert-mode that would allow the user to select from > the > Remapper > Fuser > Blender > and run just one of them ... then intervene in some way before running > just another one and so on also perhaps setting are adjusting the > files to which the step would be applied. > > This would be useful for people working on large projects producing > huge high resolution output files (or at least projects that are large > compared to the user's computing power) where a full Hugin cycle may > take several hours. I have wished this several times when my computer crashed during a stitch and I could at least have saved the remapping step if I had been able to start over at the blending step. (Not possible on the command line with cropped intermedaite files.) Neither hugin nor the batch processor allow this - you are just asked if the existing images should be overwritten, not if they should be reused. regards Joachim --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2On Tue 13-Oct-2009 at 22:59 +0200, J. Schneider wrote: > >I have wished this several times when my computer crashed during a >stitch and I could at least have saved the remapping step if I had been >able to start over at the blending step. (Not possible on the command >line with cropped intermedaite files.) Neither hugin nor the batch >processor allow this Yes, it is a shame that the Batch Processor doesn't support this, though it works very well on the command-line. The problem with cropped TIFF files can be worked-around by turning it off in Hugin, but really this needs to be fixed in your image editor. The Gimp understands offsets in multi-page TIFFs, so it is probably a really easy fix for single-layer files in the Gimp. -- Bruno --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2On 13 okt, 19:18, Yuval Levy <goo...@...> wrote: > Also: wxPython has the same widgets as wxWidgets in C++ and one of the > things to consider, since this is becoming a complete rewrite, is to > start from scratch a wxPython GUI to replace the current C++ GUI. I haven't programmed either wx*, so I really don't know, but will that allow for the application to become completely scriptable? Like, you can write a script which basically replaces the current wizard tab (but still looks and works the same), and for a different workflow, this script can be modified to show a slightly different wizard. In other words: the GUI is built on-the-fly from a "GUI script" kind of file. Could be XML or whatever. This way Hugin could be made even less dependent on the exact tools used. Plugins could exist of (for instance) an executable and an XML file which specifies the name, version, what kind of executable it is, and how to use / call it (e.g., "autopano", "keypoint finder", "autopano %imgfiles%") > > I've had another idea in my mind for some time now. It may sound a > > little too fancy or even surreal, but I guess this shouldn't stop me > > from writing it down here. > > that's a good idea, just a little bit ahead of time, and beyond the > means of this specific project team. > > to push it even further and summarize it in a paragraph, imagine a tool > placing the photos in real 3D space. imagine navigating the real 3D > space, move between the images, freely. place any 3D structure anywhere > in that space. place a point somewhere in space and project from that > point to the 3D structure through the images. want ortographic > projection? possible too. And then all of a sudden the 3D pixel cloud > liberates itself from the flat 2D pictures.... > > Blender is the user interface for this. The project would not be the > next GUI for Hugin. It would be full 3D extension for libpano; and then > integration in Blender. Personally, the last time I've tried Blender, I found it "not too intuitive" to use. Writing a 3D engine with game-like controls isn't necessarily hard, but could be far easier to navigate than Blender (at least in my rather limited experience). Of course it might be even better to create a package which could be used both as a plugin for Blender *and* with a standalone 3D engine. Or we could use the Quake 3 [1] or Doom 3 [2] engine ;) -- Bart [1] http://en.wikipedia.org/wiki/Id_Tech_3 [2] http://en.wikipedia.org/wiki/Id_Tech_4 (source not yet released) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2There is one thing that the GUI (and the file format... possibly also caused by the libraries) limits and does not seem natural.
What we see as a single process is in my opinion 2 steps... Maybe could be seen as the V and W.
First step - Generate the "mapped" pano which includes everything up to the point where everything is aligned. Second step - Export\generate pano which includes choosing projection, "recentering", choosing output size, cropping and then doing the actual stitch.
This is currently set up as a one to one match, but should be a one to many I think: The first part could be done with (one per project): - Many images with control points and aligned with nona
- A single equirectangular - 6 cube faces And the second one could be a series of output (many per project): - A low rez stereographic projection centered at X - A higher rez stereographic projection centered at Y and with a smaller FOV
- A HDR equirectangular for postprocess elsewhere (with an alignment different from the other ones) And for the outputs, you could process one or many. Also, I'm all for a "quick expert" gui, but I would like easier access to each step through scripting... I already do many steps through command line, but some things such as "pruning" the bad control points can only really be done through the GUI which sometime slows down pretty hard with the high number of images. So if the python widgets enable opening up the API to python, I'm all in.
nick On Wed, Oct 14, 2009 at 7:50 AM, Bart van Andel <bavanandel@...> wrote:
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Re: Next GUI - take 2On Wed 14-Oct-2009 at 10:29 -0400, Nicolas Pelletier wrote: > >This is currently set up as a one to one match, but should be a one to many >I think: > >The first part could be done with (one per project): >- Many images with control points and aligned with nona >- A single equirectangular >- 6 cube faces > >And the second one could be a series of output (many per project): >- A low rez stereographic projection centered at X >- A higher rez stereographic projection centered at Y and with a smaller FOV >- A HDR equirectangular for postprocess elsewhere (with an alignment >different from the other ones) The problem with stitching one-to-many is that you really don't want to repeat the stitch for each of your output 'views' - Not only will this take forever, but your seam lines will be in different places each time. The right way to do this is to stitch a 'base' equirectangular of the scene, then generate different projections/views from this. You can do this in Hugin, just import the equirectangular into a new project and use the various output projections, or use Tom's Panini tool which is specifically designed for extracting different views. What I'm trying to say is that the 'many' part is necessarily a post-processing step, and doesn't really benefit from being integrated into Hugin. -- Bruno --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2On Tue 13-Oct-2009 at 01:41 -0700, grow wrote: > >My experience of the current model is that it is a pipe-line with only >one possible input opening. One variation that I have wished for when >problems arise is provoked by the fact that in the current model >Hugin will give me some of the intermediate files as well as the final >result allowing me to use them in post-Hugin-processing in Photoshop >or Gimp etc. What I have often itched for, is for Hugin to let me >intervene on some of those intermediate files and then restart the >Hugin process at a mid-point. The Makefile stitching process allows exactly this, unfortunately it is only currently available on the command-line. i.e. save the project in Hugin but stitch using the shell: make -f project.pto.mk Edit an intermediate file and repeat the command-line, only relevant processing will be redone. It would be really nice for the Batch Processor to support this kind of workflow. -- Bruno --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2I'm not convinced it is a post processing step. I think it depends on where we draw the what should hugin do boundary.
I'm currently working with the exact workflow you mentioned, create a 360 180 equi and then use this as the first element in the chain. But if the other steps were only post processing, then why should we have other projections and other import method?
Also, from this equirectangular, if we had many output, we could have a nice workflow that generate all 6 faces of the cubes for some VR interface without needing another tool, or swapping around with the same project or 6 projects.
only my 2 cents... nick
On Wed, Oct 14, 2009 at 2:00 PM, Bruno Postle <bruno@...> wrote:
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Re: Next GUI - take 2On Wed 14-Oct-2009 at 16:09 -0400, Nicolas Pelletier wrote: >I'm not convinced it is a post processing step. I think it depends on where >we draw the what should hugin do boundary. I guess that where I'm coming from is that Hugin and the Stitcher tab are complex enough as it is. >I'm currently working with the exact workflow you mentioned, create a 360 >180 equi and then use this as the first element in the chain. But if the >other steps were only post processing, then why should we have other >projections and other import method? Mainly because we can, but also because partial panoramas are legitimate targets, and because people have a use for stitching partial equirectangular and cylindrical input. >Also, from this equirectangular, if we had many output, we could have a nice >workflow that generate all 6 faces of the cubes for some VR interface >without needing another tool, or swapping around with the same project or 6 >projects. We do actually have much of this (cubic, little-planet, thumbnails, QTVR, PanoSalado etc...) as targets in the Makefile.equirect.mk plugin - It would be trivially easy to enable this stuff in the Stitcher tab or the Batch Processor, but it adds a bunch of dependencies (ImageMagick, perl(Panotools::Script)). >> You can do this in Hugin, just import the equirectangular into a new >> project and use the various output projections, or use Tom's Panini >> tool which is specifically designed for extracting different views. >> >> What I'm trying to say is that the 'many' part is necessarily a >> post-processing step, and doesn't really benefit from being >> integrated into Hugin. -- Bruno --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2I have been using hugin for about 3 years and follow the development with a lot of interest. It would be good if one were to be able to select and move individual and groups of images in the fast preview window. This would be useful in the case of sky images with no coherent set of control points. It may prove useful to implement something like skeleton deformation as it is used in animation to warp the images, perhaps a fine tuning the deformation to accommodate panoramas photographed without rotation about the correct axes. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2Wow. Thanks, Yuv. Here is my 25 cents worth: V & W is a good basis. V must be fully OpenGL based and very responsive. The "traditional preview" should be a generated QTVR file that gets displayed in an external or internal spherical pano viewer (like in PTGui). V must provide Layout, including predefined frameworks into which you can drop individual images. And it should provide fast, editable access to all of an images' properties (in a big popup window) with a right click -- make that a stack of images, for HDR. I think it would be nice if W were actually based on a flow diagram, showing what you can (sanely) do -- and what you have already done -- with the contents of the project at the current time. That would encompass everything from project operations (load, save, apply settings...) to lens calibration to image processing details (align stack, correct TCA, ..., ..., ...) and of course you would click on active elements to drill down to the details. Note: if you can display what has already been done, then you should be able to avoid doing it over again needlessly, when I push the Go button. Some R&D would be needed to find a UI engine to support a "flow chart" W. The stock tree or outline type provides neither for joining paths nor for history; and the UIs often used for "visual programming" are too formless (as well as low in information density, and plain ugly). So does anyone know a good open tool for generating structured, history-aware flow diagrams? I agree with Bruno that the Makefile based processing is a strong feature of Hugin that is far too hard to exploit. A GUI page that actually laid out the same possibilities, and let you select and configure them, would be a godsend for visualization-challenged people like me. It should not be forgotten that behind the GUI there need to be some very capable processing engines, based on a sensible model of the goals and possibilities. Helmut's clear conception of those matters is one of the reasons why PT has been so successful for so long (another is his insistence on doing the math right). But the range of goals and possibilities has expanded greatly since 1995, and I think it is now time to give some serious thought to redefining the "libpano API" in the light of present needs. That process should be driven by a thorough use-case analysis, which I hope the present discussion will generate. Best, Tom On Oct 13, 12:54 am, Yuval Levy <goo...@...> wrote: > Hi all, > > I think it will take a few iterations, here is the next one. The > "traditional preview vs. fast preview" was focused too much on one > aspect of the whole - an important one, but we should not limit > ourselves to that aspect - nor to the pseudo-workflow aspect of the > current tabbed design of the main application window - when re-designing > the GUI. > > So I wipe out my drawing board and start from scratch again. > > First, a word about my motives and how I intend to go about this. > > I am scratching my own itch. If it is helpful for others, good. If not, > that's OK too. I will try to avoid conflicts, which means that I will > not commit to trunk things that have not been agreed - or if I'll do so > I will start a development codeline. > > My first objective is to articulate and develop a clear vision. It is > better if it can be a common vision; and I appreciate everybody's > opinion - particularly those that differ from mine because they widen up > my thoughts and may show me aspects that I did not consider. > > Once the vision is clear, I intend to go about implementing it. To me > this is an exercise in learning wxWidgets and cross-platform GUI > implementation. > > Consensus is improbable (but not impossible) on such a broad topic > loaded with subjectivity and preconceived notions; even more so when > discussed at a hypothetical level. I thought whether I should run my > thought process here in the open; or whether I should come up with > another mockup, maybe even a functional one. I decided for the open, > public approach because I believe that the view of a single individual > is narrower than the view of a group. I look forward for *you* to > influence my thought. > > I'll first allow myself to say what I like. Then I will lay out the > current state of my thinking. > > I like (in order of priority): > * to use the largest possible part of the screen for preview, > CP-editing, mask-editing, input-crop-editing. > * to control all aspects of the process down to the smallest detail and > decide which part I delegate to automation and which one I override with > manual intervention. > * to use the mouse the least possible. > * to use the keyboard the least possible. > > There are many aspects to panorama-creation - many dimensions to look at > things. The current application is workflow oriented. IMO this kind of > aspect is secondary and should not determine the application's overall > design. > > There are two aspects that are central to me: > - the visual aspect (the input images and the output result) > - the control aspect (the transformations that these images undergo from > input to output) > > The workflow is merely a consequence of the two - it can be fully > automated (in the case of the assisted workflow), or I can > influence/control different aspects of it. > > The current hierarchy of things put the workflow at the top (tabs). I > actually never used that order. It is not that I dislike it, it is just > not relevant (except with the 1/2/3 buttons on the assistant). > > I do mainly two kind of manipulations through the Hugin GUI: > visual-editing (V) and workflow-control (W). Currently they are mixed > throughout the application's different windows: there is some V (like > the CP-editor and crop tabs) in the main application tabbed interface > which is mostly W; and there is some W (like the choice of output > projection) in the preview window, which IMO should be V-only. > > I would like Hugin to have two main windows, one V and one W. Some > popups if warranted, although I'd make the CP list (just to name one > popup) a tab in the W window. > > On the (V)isual window I want the preview, the CP-tab; the crop tab; and > in future the masking tab and all other visual work that depends on > moving the mouse on the input images or output preview. What is common > to them is that they need a large surface; and that I usually work on > only one of them at a time. It could be tabbed, like Bruno started to > articulate in the previous thread about the traditional preview. > > On the (W)orkflow window I want to have all the text/numeric "manual" > controls. What is common to them is that they have a logical sequence, > but I end up jumping back and forth as I fine tune the workflow. > > Some tasks can be done with both a visual or a manual control - e.g. > dragging the final panorama crop visually or entering it manually. This > is a user preference things and I believe both should be available - in > the V and W window. > > Right now we have unclear separation of V vs. W work, and this has > detrimental consequences on the usage of display space. > > I want to have the largest possible V-Window. I think most people do, > although not always full screen. I'd like the development thrust to go > toward reducing its chroma to a minimum. There are already too many > controls on that window. Most users will open it in either full screen > or near full screen. > > Bruno expressed some interesting ideas of how the V-Window may possibly > look, with the Compose/Crop/Layout/Slow tabs. > > Things are a little bit more nuanced for the W-Window. I have two > personal preferences for it that depend on my work environment. > > When I am on the dual screen workstation, I would like to have the > W-Window on the second screen. > > I personally (this is something that will drive the newbie nuts) would > do away with all tabs and other artificial separation: simply order all > the controls somehow logically on a single large window and that's it. > V-Work on the left; W-Work on the right; all unfolded and wide open. > Let's call this "expert mode". If the Stitcher tab was scary, don't even > try to imagine this window. I know it would work for me, like the > current Stitcher tab works very well for me. But I also know that it > would turn newbies off, so I will not impose it - definitely not as default. > > When I am on a single screen laptop, I would like to have the W-Window > floating on top of the V-Window. It will come in my way, so I will want > it to use the smallest possible surface to be reasonable. I rather > expand it in width than in height, so that it can take the place of the > current preview's toolbar + images selection. This way I won't have to > move the palette around too much. Let's call this "palette mode". I know > it will turn off some experts like Thomas. There is a trade-off between > the size of the floating palette and the number of controls that can go > on a tab. In my previous mockup I was at the one extreme: smallest > possible palette size (drawback: highest number of tabs). The idea being > to disintegrate before re-integrating: each "micro-tab" would be one > step in the project (e.g. in the undo list, that could then be displayed > as a list of "micro-tabs"). > > "palette mode" - and the breaking down of the W-Window into smaller > chunks - has a major advantage for newbies: it focuses the user on the > one single step in the workflow, and only on the controls necessary for > it. Each such micro-step would line up like perls in a (workflow) chain. > > I would add (for others, not for me) two other modes: > > "Single Window Mode" (SWM) - many users are intimidated/confused by the > windowing metaphore. In SWM the W-Window is simply integrated visually > on the top area of the V-Window. > > "Palette + Help Mode" (PHM) - a larger W-Window that displays a help > text associated with each micro-step in the palette. > > That's my current thinking. To summarize: > > visual work on the left; control work on the right. Two windows. > > The V-Window: > - Crop (from current tabbed main app) > - Control Points (from current tabbed main app) > - Fast Preview (with variations / functions as described by Bruno) > - Traditional Preview > > The W-Window: > - List of Images / Camera / Lenses > - List of CP > - Optimizer > - Exposure > - Stitcher > - Workflow (Assistant) > > For the V-Window: > * maximize footprint > * work with the mouse - slide, drag, etc. > > For the W-Window: > * minimize footprint > * work with keyboard - tabulate between micro-steps and fields; use > keyboard shortcuts to quickly access individual micro-steps > * multiple versions: > ** all-in-one, single page control center for the power user > ** small palette with plenty of micro-steps for the user who need guidance > > Yuv You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. 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Re: Next GUI - take 2As seems to be usual, I agree with Bruno. The job of a stitcher is to prepare, match up, line up, and combine images on the panosphere. Generating some flat projection of the panosphere is a necessary part of that job, but generating all possible projections is not. Creating printable views involves so many possibilities, and so many aesthetic considerations, that it is a speciality all its own. And repeating the entire process from source images to get each view is a big waste of time: things like lens correction, photometric correction and, especially, blending really need to be done only once. I think "a new Hugin" should provide only two direct stitching targets: cube faces and equirectangular, and let you convert either of those to other projections later. I include equirectangular only for the sake of tradition. Cube faces have several advantages. You can display them almost immediately with QuickTime or Flash technology. Because they are rectilinear images, they are easy to judge, and to retouch. And they even let you stitch faster, because to map from a radially symmetric projection (e.g. almost any photo) to a radially symmetric projection, you only have to implement a nonlinear function in one dimension, along the radius. That one dimensional mapping can be a lookup table; whereas to stitch to equirectangular requires a full 2-D nonlinear mapping (I use this trick in autopano-sift-c to generate stereographic images faster than is possible with libpano). For composing "just the right view" you need an interactive program, that can custom fit the projection to the subject to some extent (think of a view camera on steroids). Both my Panini, and Max Lyons' PTAssembler preview window, come close (from different directions) to what I would ideally want. Maybe the new Hugin suite should incorporate such a program; but it ought not to be configured as a set of sub-options on stitching. Regards, Tom On Oct 14, 4:44 pm, Bruno Postle <br...@...> wrote: > On Wed 14-Oct-2009 at 16:09 -0400, Nicolas Pelletier wrote: > > >I'm not convinced it is a post processing step. I think it depends on where > >we draw the what should hugin do boundary. > > I guess that where I'm coming from is that Hugin and the Stitcher > tab are complex enough as it is. > > >I'm currently working with the exact workflow you mentioned, create a 360 > >180 equi and then use this as the first element in the chain. But if the > >other steps were only post processing, then why should we have other > >projections and other import method? > > Mainly because we can, but also because partial panoramas are > legitimate targets, and because people have a use for stitching > partial equirectangular and cylindrical input. > > >Also, from this equirectangular, if we had many output, we could have a nice > >workflow that generate all 6 faces of the cubes for some VR interface > >without needing another tool, or swapping around with the same project or 6 > >projects. > > We do actually have much of this (cubic, little-planet, thumbnails, > QTVR, PanoSalado etc...) as targets in the Makefile.equirect.mk > plugin - It would be trivially easy to enable this stuff in the > Stitcher tab or the Batch Processor, but it adds a bunch of > dependencies (ImageMagick, perl(Panotools::Script)). > > >> You can do this in Hugin, just import the equirectangular into a new > >> project and use the various output projections, or use Tom's Panini > >> tool which is specifically designed for extracting different views. > > >> What I'm trying to say is that the 'many' part is necessarily a > >> post-processing step, and doesn't really benefit from being > >> integrated into Hugin. > > -- > Bruno You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2On Thu, Oct 15, 2009 at 18:43, Tom Sharpless <tksharpless@...> wrote: > I think "a new Hugin" should provide only two direct stitching > targets: cube faces and equirectangular, and let you convert either of > those to other projections later. There is however one big usage of Hugin, to generate partial panoramas. For these, cylindrical or Mercator or rectilinear are more appropriate. Generating a full equirectangular would not be a solution in these cases. So Hugin has to keep *some* output projections in addition to equirectangular and cube face. My 0.02€ Cheers, Seb --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2Hi Seb, Yes, I would accept rectilinear, of arbitrary angular size, as a necessary target format, because that is all that a great many "long- lens" panoramic photographers want and need; sorry, I just tend to "think spherical". But what's wrong with cropped equirectangular? Anything that can be stored as cylindrical or mercator can just as well be stored as eqr. If you know how it it is cropped there is no problem converting it. True, PT currently does not handle such images, but that is just an old mistake. (It has peeved me for a long time because I built some cameras that generate partial equirectangular images, and always had to pad them for input to PT) But we don't need to perpetuate that error, do we? For that matter, a cropped cubic format is perfectly feasible, too, though I doubt it could ever be popular. Note: one improvement the "libpano API" badly needs is explicit angular dimensions and explicit projection center coordinates for all images. Then interconverting "cropped" and/or "decentered" images would be no problem. Regards, Tom On Oct 15, 4:31 pm, Seb Perez-D <sbp...@...> wrote: > On Thu, Oct 15, 2009 at 18:43, Tom Sharpless <tksharpl...@...> wrote: > > I think "a new Hugin" should provide only two direct stitching > > targets: cube faces and equirectangular, and let you convert either of > > those to other projections later. > > There is however one big usage of Hugin, to generate partial > panoramas. For these, cylindrical or Mercator or rectilinear are more > appropriate. Generating a full equirectangular would not be a solution > in these cases. So Hugin has to keep *some* output projections in > addition to equirectangular and cube face. > > My 0.02€ > > Cheers, > > Seb You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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Re: Next GUI - take 2On 15 okt, 18:43, Tom Sharpless <tksharpl...@...> wrote: > I think "a new Hugin" should provide only two direct stitching > targets: cube faces and equirectangular, and let you convert either of > those to other projections later. When this is done internally (e.g., as an intermediate kind of file), I don't see a problem. Hugin could just blend the images into an eqr and then remap later. However I think the end user should be bothered with as little steps as possible to get the desired output. It may be confusing if the output is always eqr or cubic, and the user has to load this file again (in hugin or another (?) reprojection tool) to get the final output. By the way, if cylindrical projection is the desired output, isn't there a risk of compressing the zenit and nadir too much when using eqr as an intermediate format? Just curious, I haven't tried (I don't have high res full spherical data available anyway). -- Bart --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@... To unsubscribe from this group, send email to hugin-ptx+unsubscribe@... For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~--- |
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