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ODE

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ODE ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
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Thread (2238 Threads) Rating Replies Last Message

moving dynamicly a TriMesh by mr bo
2
by mr bo

Race game physics by Tenseiken
14
by Szabolcs Deak

Setting min and max level in HashSpace by Pascal-56
2
by Jon Watte (ODE)-2

Header inclusion rules by Oleh Derevenko-2
2
by Oleh Derevenko-2

"Spaces in one space" questions by Wong Hua
4
by Oleh Derevenko-2

Universal Joint to Fixed and back by Iain Breen
1
by Daniel K. O.-2

AMotor stop params by XaviZard
2
by XaviZard

Transform Joint? by Corey-24
3
by Daniel K. O.-2

Hinge joint sign conventions by MALocascio
6
by Jon Watte (ODE)-2

replication of linked bodies by Pascal-56
0
by Pascal-56

"Freezing" bodies by DavidGF-2
0
by DavidGF-2

what happens to geoms on dBodyDestroy? by christian-168
6
by Bruce Veazie

Collision problem with trimesh by Regis Martinez
4
by Jon Watte (ODE)-2

Error while linking to ODE library by Rizzen Yazston
0
by Rizzen Yazston

dWorldStepFast by Oleh Derevenko-2
3
by Oleh Derevenko-2

How many geoms can I add to a space? by Brett Hemes
1
by Brett Hemes

Update Doxygen Documentation by christian-168
33
by Jon Watte (ODE)-2

Custom Collision Detection and dConactGeom questions by Bruce Veazie
4
by Jon Watte (ODE)-2

Joint question (combining 3 joints into a new one) by Keyan-2
12
by Bill Sellers

Getting a Simulation by Greg-193
2
by Bruce Veazie

Commited everything by Oleh Derevenko-2
12
by Oleh Derevenko-2

conserving of angular momentum? by wasin
0
by wasin

conserving of angular momentum? by wasin
0
by wasin

Can a string be printed out in the simulation window? by ygz0515
3
by Rodrigo Hernandez

inertia tensor units by MALocascio
7
by MALocascio

Shape inside another shape by shanefarris
1
by Bruce Veazie

Stair Dismount for iPhone by Jetro Lauha
0
by Jetro Lauha

AMotor behaviour by Nico Kruithof-2
3
by Nico Kruithof-2

Rotating wheel against a plane does not move!! by Al Sabawi
2
by Al Sabawi

What is happening here? (video) by Creynboro
2
by Creynboro

Problem with joint feedback by ygz0515
3
by Daniel K. O.-2

Collision shape inside of another shape in same space? by shanefarris
0
by shanefarris

Efficient way to make two bodies NOT collide? by shanefarris
13
by Daniel K. O.-2

Joint motor velocity targets implemented as constraints? by Andy Schroeder-2
3
by Daniel K. O.-2

Simulation and Event Modeling For Game Development (Thomson Course Technology) and ODE Ground Plane not stopping objects from falling through by rsreynolds
13
by rsreynolds
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