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ODE

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ODE ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
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Thread (2219 Threads) Rating Replies Last Message

adaptative time step by Pascal-56
6
by Remi Ricard

dJointSetHingeAxisOffset problem by HPx
1
by HPx

Changing mass properties "online" by epajarre-2
13
by epajarre-2

Windows -> Linux problem (Bad argument(s) in dxBox()) by Chris-757
2
by Chris-757

Runtime error by Behrooz-3
0
by Behrooz-3

body offset by atis-7
6
by atis-7

ODE update => no collision by bboti
0
by bboti

inverse kinematic by Pascal-56
0
by Pascal-56

New game using ODE: "marbles2 - the Race" by Brainsaw
0
by Brainsaw

dWorldStep without alloca by Oleh Derevenko-2
1
by marksibly-2

Pause ODE Body by Mohammad R Shojaie
0
by Mohammad R Shojaie

Compiling v0.11.1 with Single precision. by WagFeliz
3
by minger-2

Cannot link to C app by Mattias Holm-3
5
by Daniel K. O.-2

What does ODEs BSD license mean? by pebble
6
by pebble

Who can help with the math function by minger-2
4
by minger-2

Trimesh question by Farabi
0
by Farabi

cannot see the simulation by eren dogan
8
by eren dogan

position of body is NaN by Pascal-56
1
by Daniel K. O.-2

bodies in a geom box by Pascal-56
4
by Pascal-56

Ode.Net by yuzizali
0
by yuzizali

Euler Angle to Quaternion by yuzizali
0
by yuzizali

stackoferflow() by Pascal-56
2
by Pascal-56

stackoferflow() & misc.cpp by Pascal-56
0
by Pascal-56

Has the "Bendy Wheels" problem been solved yet? by Pryo
3
by Jon Watte (ODE)-2

rigid body penetrate Plane by Pascal-56
12
by Jon Watte (ODE)-2

assertion "bNormalizationResult" failed in _dNormalize4() by Pascal-56
5
by Pascal-56

"inertia must be positive definite" and NaN by Jacob M
2
by Jacob M

how to configure ode-0.11.1 under Linux? by Pascal-56
2
by Pascal-56

Implementing physical character controller by ters_yon
3
by ters_yon

Fw: OdeMath macros to functions patch by Oleh Derevenko-2
2
by Oleh Derevenko-2

Xcode build in snow leopard by Brian-244
12
by Klaus Backert

ode and cmake linking issue by Timothy Chan-4
0
by Timothy Chan-4

Job offer by Ivan Zolotukhin-2
0
by Ivan Zolotukhin-2

Easy Way to Retrieve Total Constraints? by Sean-142
0
by Sean-142

Terrain and Vehicle by Ivan Zolotukhin-2
11
by Daniel K. O.-2
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