Octivate - GUI in Mono/C#

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Octivate - GUI in Mono/C#

by Matthew C Ruschmann :: Rate this Message:

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I recently embarked on a journey to familiarize myself with C# and Mono.
  As a learning experience, I designed a GUI to the GNU Octave engine.
The project, called Octivate, has fostered my interest over the past
week and has grown consequently.  The project has become more than a
simple learning experience.  Hence, I have created a place for it on
Source Forge (http://octivate.sf.net) and plan to pursue further
development during my spare time.

The project, for the most part, consists of a C library (liboctivate), a
C# class library (octave-sharp), and the main assembly (octivate).

liboctivate – a library written in C/C++ (based on Paul Kienzle's
octave_embed).
The focus of this library is to handle the relatively complex set of
functions, variables, and streams.  This could possibly be implemented
directly through octave-sharp, but (as this was only a learning
experience) this method was quicker and dealt with simpler P/Invokes.
I'm not sure if C# (and P/Invoke) is compatible with C++ streams or
capable of managing classes and variable in a C library.
With a few improvements, this library could be easily integrated into
other applications wishing to interface the Octave engine.

octave-sharp – a C# class library.  This library manages an Octave
session through liboctivate.  It's currently a rather small and simple
library, but allows for a separate layer of abstraction and availability
to other C# assemblies.

octivate – The actual GUI written using Mono, gtk, and glade.  It
behaves nicely, but still has a few bugs interacting with the Octave
engine.  (These are problems in octave-sharp but don't seem to appear
accessing liboctivate from C++)

If anyone is interested in using the code, feel free.  It is licensed
under the GPL.  If you are interested in contributing, feel free to
contact me.  Hopefully, I will have free time to further mature this
project over the next few weeks.

Thank you for you time,
Matthew C. Ruschmann



Re: Octivate - GUI in Mono/C#

by sali_T :: Rate this Message:

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HELLO

i m trying to interface C# and octave. I've downloaded the octivate 0.0.1-1 but I did'nt find the C library "liboctivate.so". I have a windows operating system.

can somebody tell me where to find it or how to create it?

thanks in advance

 
Matthew C Ruschmann wrote:
I recently embarked on a journey to familiarize myself with C# and Mono.
  As a learning experience, I designed a GUI to the GNU Octave engine.
The project, called Octivate, has fostered my interest over the past
week and has grown consequently.  The project has become more than a
simple learning experience.  Hence, I have created a place for it on
Source Forge (http://octivate.sf.net) and plan to pursue further
development during my spare time.

The project, for the most part, consists of a C library (liboctivate), a
C# class library (octave-sharp), and the main assembly (octivate).

liboctivate – a library written in C/C++ (based on Paul Kienzle's
octave_embed).
The focus of this library is to handle the relatively complex set of
functions, variables, and streams.  This could possibly be implemented
directly through octave-sharp, but (as this was only a learning
experience) this method was quicker and dealt with simpler P/Invokes.
I'm not sure if C# (and P/Invoke) is compatible with C++ streams or
capable of managing classes and variable in a C library.
With a few improvements, this library could be easily integrated into
other applications wishing to interface the Octave engine.

octave-sharp – a C# class library.  This library manages an Octave
session through liboctivate.  It's currently a rather small and simple
library, but allows for a separate layer of abstraction and availability
to other C# assemblies.

octivate – The actual GUI written using Mono, gtk, and glade.  It
behaves nicely, but still has a few bugs interacting with the Octave
engine.  (These are problems in octave-sharp but don't seem to appear
accessing liboctivate from C++)

If anyone is interested in using the code, feel free.  It is licensed
under the GPL.  If you are interested in contributing, feel free to
contact me.  Hopefully, I will have free time to further mature this
project over the next few weeks.

Thank you for you time,
Matthew C. Ruschmann