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	<id>tag:old.nabble.com,2006:forum-14243</id>
	<title>Nabble - OpenAL</title>
	<updated>2009-12-02T03:54:22Z</updated>
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	<subtitle type="html">OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. OpenAL home is &lt;a href=&quot;http://www.openal.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26607769</id>
	<title>Re: How to create a openal filter to process ALL SOUNDS played	on the system</title>
	<published>2009-12-02T03:54:22Z</published>
	<updated>2009-12-02T03:54:22Z</updated>
	<author>
		<name>Daniel PEACOCK</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;If you are talking about adding a filter to all audio from all applications
&lt;br&gt;(each using any audio API) before it is output to speakers/headphones, then
&lt;br&gt;this beyond the scope of OpenAL.
&lt;br&gt;&lt;br&gt;On Windows Vista and Windows 7 you may be able to achieve this by creating
&lt;br&gt;your own Global APO.
&lt;br&gt;&lt;br&gt;Dan
&lt;br&gt;Creative Labs (UK) Ltd.
&lt;br&gt;&lt;br&gt;Notice
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&lt;br&gt;&lt;br&gt;Creative Labs UK Ltd company number 2658256 registered in England and Wales
&lt;br&gt;at 79 Knightsbridge, London SW1X 7RB
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&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;My question is how to capture all sounds that are sent to the Default
&lt;br&gt;output device in Windows, and filter them all before they get out the
&lt;br&gt;system.
&lt;br&gt;&lt;br&gt;I started capturing sounds using MSVAD (WINDDK 3790.1830), which is an
&lt;br&gt;example of virtual audio device provided by Microsoft, but I could never do
&lt;br&gt;it worked well...
&lt;br&gt;&lt;br&gt;I'm a bit new in OpenAL, so sorry if the question is too obvious.
&lt;br&gt;&lt;br&gt;Thanks in advance,
&lt;br&gt;Javier_______________________________________________
&lt;br&gt;Openal mailing list
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&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26607769&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Openal@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://opensource.creative.com/mailman/listinfo/openal&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://opensource.creative.com/mailman/listinfo/openal&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/OpenAL---User-f14244.html&quot; embed=&quot;fixTarget[14244]&quot; target=&quot;_top&quot; &gt;OpenAL - User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26607642</id>
	<title>Re: How to create a openal filter to process ALL SOUNDS played on the system</title>
	<published>2009-12-02T03:49:51Z</published>
	<updated>2009-12-02T03:49:51Z</updated>
	<author>
		<name>Fruskus</name>
	</author>
	<content type="html">Maybe you could do this using the capture extension, and setting your recording device on windows recording properties to &amp;quot;stereo mix&amp;quot;. But I'm thinking now, that this could be a little messy, because the playback may get into a never ending loop or something... 
&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;javi oliver wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message shrinkable-quote&quot;&gt;My question is how to *capture all sounds that are sent to the Default
&lt;br&gt;output device in Windows,* and filter them all before they get out the
&lt;br&gt;system.
&lt;br&gt;&lt;br&gt;I started capturing sounds using MSVAD (WINDDK 3790.1830), which is an
&lt;br&gt;example of virtual audio device provided by Microsoft, but I could never do
&lt;br&gt;it worked well...
&lt;br&gt;&lt;br&gt;I'm a bit new in OpenAL, so sorry if the question is too obvious.
&lt;br&gt;&lt;br&gt;Thanks in advance,
&lt;br&gt;Javier
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
&lt;br&gt;Openal@opensource.creative.com
&lt;br&gt;&lt;a href=&quot;http://opensource.creative.com/mailman/listinfo/openal&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://opensource.creative.com/mailman/listinfo/openal&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/OpenAL---User-f14244.html&quot; embed=&quot;fixTarget[14244]&quot; target=&quot;_top&quot; &gt;OpenAL - User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26607573</id>
	<title>How to create a openal filter to process ALL SOUNDS played on the system</title>
	<published>2009-12-02T03:31:20Z</published>
	<updated>2009-12-02T03:31:20Z</updated>
	<author>
		<name>javi oliver</name>
	</author>
	<content type="html">My question is how to &lt;b&gt;capture all sounds that are sent to the Default
output device in Windows,&lt;/b&gt; and filter them all before they get out the
system.
&lt;br&gt;&lt;br&gt;I started capturing sounds using MSVAD (WINDDK 3790.1830), which is an
example of virtual audio device provided by Microsoft, but I could
never do it worked well...&lt;br&gt;&lt;br&gt;I&amp;#39;m a bit new in OpenAL, so sorry if the question is too obvious.&lt;br&gt;&lt;br&gt;Thanks in advance,&lt;br&gt;Javier&lt;br&gt;
&lt;br /&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26606990</id>
	<title>Re: Still issues with pulseaudio and openal-soft 1.10.622</title>
	<published>2009-12-02T02:49:29Z</published>
	<updated>2009-12-02T02:49:29Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Monday 30 November 2009 4:13:30 am Ludwig Nussel wrote:
&lt;br&gt;&amp;gt; The 'openal-soft' package merely contains the README, config and
&lt;br&gt;&amp;gt; openal-info binary. libopenal.so.1 is in a separate package that
&lt;br&gt;&amp;gt; only contains the library as per library packaging policy.
&lt;br&gt;&lt;br&gt;I see.
&lt;br&gt;&lt;br&gt;&amp;gt; Yes, I too think it's a race. SuperTuxKart locks up on startup,
&lt;br&gt;&amp;gt; even openal-info locks up sometimes.
&lt;br&gt;&lt;br&gt;I think I got something knocked out that should work. It works for me still, 
&lt;br&gt;and it fixes it for someone who was having lockups with the latest pulse. The 
&lt;br&gt;changes have been pushed to Git/SVN.
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal-devel mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26605880</id>
	<title>Re: multiple listeners</title>
	<published>2009-12-02T01:16:04Z</published>
	<updated>2009-12-02T01:16:04Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Tuesday 01 December 2009 5:58:11 pm Terry Welsh wrote:
&lt;br&gt;&amp;gt; I'm planning 4-player split-screen multiplayer for a game and must
&lt;br&gt;&amp;gt; have multiple listeners for sound effects. &amp;nbsp;Can someone tell me if
&lt;br&gt;&amp;gt; I've got anything wrong here?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; As best I can tell from reading old posts and stuff there will never
&lt;br&gt;&amp;gt; be multiple listener support in OpenAL (at least, not in the
&lt;br&gt;&amp;gt; foreseeable future).
&lt;br&gt;&lt;br&gt;Technically, OpenAL Soft does support it. You can't get multiple listeners in 
&lt;br&gt;a single context, but you can create multiple contexts from a single device 
&lt;br&gt;and each context will have one listener. All contexts on a given device will 
&lt;br&gt;go into a single mix, so there won't be any added latency. The contexts can 
&lt;br&gt;share buffers (as they're on the same device), but not sources (each context 
&lt;br&gt;has its own list of sources).
&lt;br&gt;&lt;br&gt;However, you may need the latest Git/SVN version for this to work properly. 
&lt;br&gt;There's a few bugs in 1.10 that can be tripped over.
&lt;br&gt;&lt;br&gt;&amp;gt; The best way I've heard of simulating multiple listeners in OpenAL is
&lt;br&gt;&amp;gt; to set the listener to (0,0,0) and do the necessary transformations to
&lt;br&gt;&amp;gt; place sounds relative to the listener. &amp;nbsp;Then for multiple listeners
&lt;br&gt;&amp;gt; you would play the same sound through multiple sources at different
&lt;br&gt;&amp;gt; positions relative to the listener. &amp;nbsp;Is that about right? &amp;nbsp;Are there
&lt;br&gt;&amp;gt; any other decent ways to do this? &amp;nbsp;I'm a bit worried that I'll run low
&lt;br&gt;&amp;gt; on sources on some computers. &amp;nbsp;For example, I have one computer with
&lt;br&gt;&amp;gt; motherboard audio that only provides 14 sources, which is barely
&lt;br&gt;&amp;gt; enough for single player.
&lt;br&gt;&lt;br&gt;Software devices should be able to provide at least 256 sources (Generic 
&lt;br&gt;Software, or OpenAL Soft's devices). If hardware can only provide 14 sources, 
&lt;br&gt;then it's not really capable of handling what you need anyway, so such users 
&lt;br&gt;should switch to software. I think any halfway decent hardware these days can 
&lt;br&gt;provide at least 32.
&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26602410</id>
	<title>multiple listeners</title>
	<published>2009-12-01T17:58:11Z</published>
	<updated>2009-12-01T17:58:11Z</updated>
	<author>
		<name>Terry Welsh</name>
	</author>
	<content type="html">I'm planning 4-player split-screen multiplayer for a game and must
&lt;br&gt;have multiple listeners for sound effects. &amp;nbsp;Can someone tell me if
&lt;br&gt;I've got anything wrong here?
&lt;br&gt;&lt;br&gt;As best I can tell from reading old posts and stuff there will never
&lt;br&gt;be multiple listener support in OpenAL (at least, not in the
&lt;br&gt;foreseeable future).
&lt;br&gt;&lt;br&gt;The best way I've heard of simulating multiple listeners in OpenAL is
&lt;br&gt;to set the listener to (0,0,0) and do the necessary transformations to
&lt;br&gt;place sounds relative to the listener. &amp;nbsp;Then for multiple listeners
&lt;br&gt;you would play the same sound through multiple sources at different
&lt;br&gt;positions relative to the listener. &amp;nbsp;Is that about right? &amp;nbsp;Are there
&lt;br&gt;any other decent ways to do this? &amp;nbsp;I'm a bit worried that I'll run low
&lt;br&gt;on sources on some computers. &amp;nbsp;For example, I have one computer with
&lt;br&gt;motherboard audio that only provides 14 sources, which is barely
&lt;br&gt;enough for single player.
&lt;br&gt;--
&lt;br&gt;Terry
&lt;br&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26589731</id>
	<title>RE: Quick Clarifications</title>
	<published>2009-12-01T02:29:06Z</published>
	<updated>2009-12-01T02:29:06Z</updated>
	<author>
		<name>Christopher Fitzgerald</name>
	</author>
	<content type="html">&lt;br&gt;Greetings,
&lt;br&gt;&lt;br&gt;&amp;gt; 1. &amp;nbsp;The Room Roll-off applies when the receiving FX Slot is &amp;quot;Environmental&amp;quot; in
&lt;br&gt;&amp;gt; EAX terminology, or has the AL_EFFECTSLOT_AUXILIARY_SEND_AUTO flag enabled
&lt;br&gt;&amp;gt; in EFX terminology. If the FX Slot contains a Reverb then the Room
&lt;br&gt;&amp;gt; Roll-off used in the calculations is the sum of the source and reverb's
&lt;br&gt;&amp;gt; Room Roll Factors, if the FX slot does not contain a reverb then the Room
&lt;br&gt;&amp;gt; RollOff used in the calculations is just the Source Room RollOff Factor.
&lt;br&gt;&lt;br&gt;Ah good.  I wanted to be 100% sure since the EFX specification relates the source room roll-off to the &amp;quot;reflected sound (early reflections and reverberation)&amp;quot; which is clearly reverb-centric.
&lt;br&gt;&lt;br&gt;&amp;gt; 2. Source Gain clamping (AL_MIN_GAIN and AL_MAX_GAIN properties) should occur
&lt;br&gt;&amp;gt; after distance and cone attentuation, and (Source) gain (see AL Spec
&lt;br&gt;&amp;gt; Section 3.5). It should be done before Listener Gain is applied (which
&lt;br&gt;&amp;gt; acts like a master volume control).
&lt;br&gt;&lt;br&gt;That's how I read it.
&lt;br&gt;&lt;br&gt;&amp;gt; However, Chris is right ... it seems that the Generic Software or Generic
&lt;br&gt;&amp;gt; Hardware devices are not doing cone attenuation before source gain
&lt;br&gt;&amp;gt; clamping.
&lt;br&gt;&lt;br&gt;Which is where the confusion was coming from.
&lt;br&gt;&lt;br&gt;&amp;gt; 3. The EFX Filter Gain is applied after clamping. I guess you could argue
&lt;br&gt;&amp;gt; that this is a source-related attenuation and perhaps should be performed
&lt;br&gt;&amp;gt; before clamping - but because it is a frequency dependant attenuation it
&lt;br&gt;&amp;gt; doesn't really fit in with the other attenuations.
&lt;br&gt;&lt;br&gt;Makes sense.
&lt;br&gt;&lt;br&gt;&amp;gt; Dan
&lt;br&gt;&lt;br&gt;Thanks for the clarifications. :)
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt; - Christopher 		 	 &amp;nbsp; 		 &amp;nbsp;
&lt;br&gt;_________________________________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26587044</id>
	<title>RE: Quick Clarifications</title>
	<published>2009-11-30T21:53:40Z</published>
	<updated>2009-11-30T21:53:40Z</updated>
	<author>
		<name>Christopher Fitzgerald</name>
	</author>
	<content type="html">&lt;br&gt;Greetings,
&lt;br&gt;&lt;br&gt;&amp;gt; Don't know about 1, but for 2, according to the 1.1 spec clamping is supposed
&lt;br&gt;&amp;gt; to occur after distance and cone attenuation, and after the source gain is
&lt;br&gt;&amp;gt; applied, but before the listener gain is applied (interestingly, it seems the
&lt;br&gt;&amp;gt; old Windows code did the clamping before the cones and listener gain, but
&lt;br&gt;&amp;gt; after the source gain is applied to distance attenuation; behavior which
&lt;br&gt;&amp;gt; OpenAL Soft has inherited).
&lt;br&gt;&lt;br&gt;Precisely why I am checking, I noticed this discrepancy while verifying the send flags (which are correct, by the way).
&lt;br&gt;&lt;br&gt;&amp;gt; Though that makes me curious now if the clamping is done before or after the
&lt;br&gt;&amp;gt; EFX filter gain.
&lt;br&gt;&lt;br&gt;Good point, hopefully we can get this clarified.
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt; - Christopher 		 	 &amp;nbsp; 		 &amp;nbsp;
&lt;br&gt;_________________________________________________________________
&lt;br&gt;Windows Live: Keep your friends up to date with what you do online.
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<entry>
	<id>tag:old.nabble.com,2006:post-26586452</id>
	<title>Re: Quick Clarifications</title>
	<published>2009-11-30T20:27:24Z</published>
	<updated>2009-11-30T20:27:24Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Monday 30 November 2009 4:22:41 pm Christopher Fitzgerald wrote:
&lt;br&gt;&amp;gt; Greetings,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Just a couple quick questions today. &amp;nbsp;I though I asked the first one
&lt;br&gt;&amp;gt; &amp;nbsp;before, but can't seem to find it in my archives.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 1. &amp;nbsp;Does room roll-off apply to any effect type, or just the reverbs?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 2. &amp;nbsp;Should gain clamping occur after all attenuations (such as for cones),
&lt;br&gt;&amp;gt; &amp;nbsp;or just the distance attenuation?
&lt;br&gt;&lt;br&gt;Don't know about 1, but for 2, according to the 1.1 spec clamping is supposed 
&lt;br&gt;to occur after distance and cone attenuation, and after the source gain is 
&lt;br&gt;applied, but before the listener gain is applied (interestingly, it seems the 
&lt;br&gt;old Windows code did the clamping before the cones and listener gain, but 
&lt;br&gt;after the source gain is applied to distance attenuation; behavior which 
&lt;br&gt;OpenAL Soft has inherited).
&lt;br&gt;&lt;br&gt;Though that makes me curious now if the clamping is done before or after the 
&lt;br&gt;EFX filter gain.
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal-devel mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26584633</id>
	<title>Quick Clarifications</title>
	<published>2009-11-30T16:22:41Z</published>
	<updated>2009-11-30T16:22:41Z</updated>
	<author>
		<name>Christopher Fitzgerald</name>
	</author>
	<content type="html">&lt;br&gt;Greetings,
&lt;br&gt;&lt;br&gt;Just a couple quick questions today.  I though I asked the first one before, but can't seem to find it in my archives.
&lt;br&gt;&lt;br&gt;1.  Does room roll-off apply to any effect type, or just the reverbs?
&lt;br&gt;&lt;br&gt;2.  Should gain clamping occur after all attenuations (such as for cones), or just the distance attenuation?
&lt;br&gt;&lt;br&gt;Thanks in advance. :)
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt; - Christopher
&lt;br&gt;&amp;nbsp;		 	 &amp;nbsp; 		 &amp;nbsp;
&lt;br&gt;_________________________________________________________________
&lt;br&gt;Eligible CDN College &amp; University students can upgrade to Windows 7 before Jan 3 for only $39.99. Upgrade now!
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<entry>
	<id>tag:old.nabble.com,2006:post-26573846</id>
	<title>Re: Still issues with pulseaudio and openal-soft 1.10.622</title>
	<published>2009-11-30T04:13:30Z</published>
	<updated>2009-11-30T04:13:30Z</updated>
	<author>
		<name>Ludwig Nussel</name>
	</author>
	<content type="html">Chris Robinson wrote:
&lt;br&gt;&amp;gt; Seems the report of the crash wasn't with openal-soft, though. Comment 11 says 
&lt;br&gt;&amp;gt; that openal-soft wasn't installed, and installing it and configuring to use 
&lt;br&gt;&amp;gt; alsa makes it work fine (doesn't say what happens with openal-soft and pulse, 
&lt;br&gt;&amp;gt; though I don't see why it wouldn't fallback to something else if pulse isn't 
&lt;br&gt;&amp;gt; actually running).
&lt;br&gt;&lt;br&gt;The 'openal-soft' package merely contains the README, config and
&lt;br&gt;openal-info binary. libopenal.so.1 is in a separate package that
&lt;br&gt;only contains the library as per library packaging policy.
&lt;br&gt;&lt;br&gt;&amp;gt; Does SuperTuxKart freeze on startup, or during play? If it's on startup, it 
&lt;br&gt;&amp;gt; sounds like it might be hitting a race condition.
&lt;br&gt;&lt;br&gt;Yes, I too think it's a race. SuperTuxKart locks up on startup,
&lt;br&gt;even openal-info locks up sometimes.
&lt;br&gt;&lt;br&gt;cu
&lt;br&gt;Ludwig
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&amp;nbsp;(o_ &amp;nbsp; Ludwig Nussel
&lt;br&gt;&amp;nbsp;//\ &amp;nbsp; 
&lt;br&gt;&amp;nbsp;V_/_ &amp;nbsp;&lt;a href=&quot;http://www.suse.de/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.suse.de/&lt;/a&gt;&lt;br&gt;SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg)
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<entry>
	<id>tag:old.nabble.com,2006:post-26572638</id>
	<title>Re: Still issues with pulseaudio and openal-soft 1.10.622</title>
	<published>2009-11-30T02:41:59Z</published>
	<updated>2009-11-30T02:41:59Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Monday 30 November 2009 1:21:27 am Ludwig Nussel wrote:
&lt;br&gt;&amp;gt; Users report that supertuxkart even crashes if pulseaudio is not
&lt;br&gt;&amp;gt; installed (ie only the lib but not the daemon):
&lt;br&gt;&amp;gt; &lt;a href=&quot;https://bugzilla.novell.com/show_bug.cgi?id=557537&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://bugzilla.novell.com/show_bug.cgi?id=557537&lt;/a&gt;&lt;br&gt;&amp;gt; I couldn't reproduce the crash but rather see supertuxkart and
&lt;br&gt;&amp;gt; openal-info lock up. Pulseaudio version is 0.9.19.
&lt;br&gt;&lt;br&gt;I'm becoming convinced PulseAudio doesn't have a proper way to initialize a 
&lt;br&gt;stream, that won't leave dangling signals waiting to be accepted or risk a 
&lt;br&gt;race condition.
&lt;br&gt;&lt;br&gt;Seems the report of the crash wasn't with openal-soft, though. Comment 11 says 
&lt;br&gt;that openal-soft wasn't installed, and installing it and configuring to use 
&lt;br&gt;alsa makes it work fine (doesn't say what happens with openal-soft and pulse, 
&lt;br&gt;though I don't see why it wouldn't fallback to something else if pulse isn't 
&lt;br&gt;actually running).
&lt;br&gt;&lt;br&gt;Does SuperTuxKart freeze on startup, or during play? If it's on startup, it 
&lt;br&gt;sounds like it might be hitting a race condition.
&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26571627</id>
	<title>Still issues with pulseaudio and openal-soft 1.10.622</title>
	<published>2009-11-30T01:21:27Z</published>
	<updated>2009-11-30T01:21:27Z</updated>
	<author>
		<name>Ludwig Nussel</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;Users report that supertuxkart even crashes if pulseaudio is not
&lt;br&gt;installed (ie only the lib but not the daemon):
&lt;br&gt;&lt;a href=&quot;https://bugzilla.novell.com/show_bug.cgi?id=557537&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://bugzilla.novell.com/show_bug.cgi?id=557537&lt;/a&gt;&lt;br&gt;I couldn't reproduce the crash but rather see supertuxkart and
&lt;br&gt;openal-info lock up. Pulseaudio version is 0.9.19.
&lt;br&gt;&lt;br&gt;cu
&lt;br&gt;Ludwig
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&amp;nbsp;(o_ &amp;nbsp; Ludwig Nussel
&lt;br&gt;&amp;nbsp;//\ &amp;nbsp; 
&lt;br&gt;&amp;nbsp;V_/_ &amp;nbsp;&lt;a href=&quot;http://www.suse.de/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.suse.de/&lt;/a&gt;&lt;br&gt;SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg)
&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26569172</id>
	<title>Re: Sending an effect to a particular speaker of sb5.1</title>
	<published>2009-11-29T19:32:50Z</published>
	<updated>2009-11-29T19:32:50Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Sunday 29 November 2009 9:10:55 am Oleksiy Frolov wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Chris, you say
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; One way to do it would be to set the source property AL_SOURCE_RELATIVE
&lt;br&gt;&amp;gt; &amp;gt; to AL_TRUE and AL_REFERENCE_DISTANCE to 1. Then you can use the source's
&lt;br&gt;&amp;gt; &amp;gt; 3D position to set it where a speaker should be. Such as 0,0,-1, which
&lt;br&gt;&amp;gt; &amp;gt; would place the sound where the front-center speaker would be.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I was thinking on using a similar approach, however I could not find any
&lt;br&gt;&amp;gt; info on speaker location coordinates. You said, 0,0,-1 is a front center.
&lt;br&gt;&amp;gt; Is there any info available on where the rest of the speakers will be ?
&lt;/div&gt;&lt;br&gt;Here is a page that mentions the default positioning for some surround sound 
&lt;br&gt;setups:
&lt;br&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Surround_sound&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Surround_sound&lt;/a&gt;&lt;br&gt;&lt;br&gt;Though the idea here wouldn't be putting the source right on the wanted 
&lt;br&gt;speaker, so much as it is putting the source on a &amp;quot;virtual&amp;quot; speaker and openal 
&lt;br&gt;will pan to make it sound like it's coming from there, whether there's a 
&lt;br&gt;speaker or not. Eg. if you want the sound to come from the back-left, put the 
&lt;br&gt;source at {-0.707, 0, 0.707} for -135deg, or for front-right at {0.707, 0, 
&lt;br&gt;-0.707} for +45deg.
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26569172&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Openal@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26569095</id>
	<title>Re: Sending an effect to a particular speaker of sb5.1</title>
	<published>2009-11-29T19:18:27Z</published>
	<updated>2009-11-29T19:18:27Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Sunday 29 November 2009 9:07:31 am Oleksiy Frolov wrote:
&lt;br&gt;&amp;gt; Thank you Kris
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; Another way would be to make a 5.1, 6.1, or 7.1 buffer and place the mono
&lt;br&gt;&amp;gt; &amp;gt; data in one channel, leaving the others silent. This has the same benefit
&lt;br&gt;&amp;gt; &amp;gt; as above (input channels that are missing an output are virtualized) and
&lt;br&gt;&amp;gt; &amp;gt; it will work with the LFE channel, but those formats aren't always
&lt;br&gt;&amp;gt; &amp;gt; available.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; But this will not allow for the effect to be used, correct ?
&lt;br&gt;&lt;br&gt;It won't be guaranteed for EFX effects to work with them, no. IIRC, some newer 
&lt;br&gt;hardware can enable effects on multi-channel streams, and the latest Git 
&lt;br&gt;version of OpenAL Soft can pass multi-channel streams to the effects, though 
&lt;br&gt;in OpenAL Soft's case it's down-mixed to mono before processing.
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26562335</id>
	<title>Re: Sending an effect to a particular speaker of sb5.1</title>
	<published>2009-11-29T06:00:58Z</published>
	<updated>2009-11-29T06:00:58Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Sunday 29 November 2009 4:21:37 am Oleksiy Frolov wrote:
&lt;br&gt;&amp;gt; &amp;nbsp;Just wondering if one can send an effect to a particular channel of the
&lt;br&gt;&amp;gt; SB5.1 compatible card. So far it seems the effects can only be used to
&lt;br&gt;&amp;gt; work on the mono channels, and to be sent to the speakers using the 3D
&lt;br&gt;&amp;gt; positioning. Is there a way however to route a mono channel (or effect
&lt;br&gt;&amp;gt; output) to a particular speaker (no 3D) ?
&lt;br&gt;&lt;br&gt;One way to do it would be to set the source property AL_SOURCE_RELATIVE to 
&lt;br&gt;AL_TRUE and AL_REFERENCE_DISTANCE to 1. Then you can use the source's 3D 
&lt;br&gt;position to set it where a speaker should be. Such as 0,0,-1, which would 
&lt;br&gt;place the sound where the front-center speaker would be.
&lt;br&gt;&lt;br&gt;Another way would be to make a 5.1, 6.1, or 7.1 buffer and place the mono data 
&lt;br&gt;in one channel, leaving the others silent. This has the same benefit as above 
&lt;br&gt;(input channels that are missing an output are virtualized) and it will work 
&lt;br&gt;with the LFE channel, but those formats aren't always available.
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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&lt;br&gt;&lt;a href=&quot;http://opensource.creative.com/mailman/listinfo/openal&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://opensource.creative.com/mailman/listinfo/openal&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/OpenAL---User-f14244.html&quot; embed=&quot;fixTarget[14244]&quot; target=&quot;_top&quot; &gt;OpenAL - User&lt;/a&gt;&lt;/p&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-26562245</id>
	<title>Re: Changing the refresh rate of OpenAL</title>
	<published>2009-11-29T05:48:21Z</published>
	<updated>2009-11-29T05:48:21Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Sunday 29 November 2009 4:26:16 am Oleksiy Frolov wrote:
&lt;br&gt;&amp;gt; &amp;nbsp;There was a statement earlier in the mailing list that OpenAL is not for
&lt;br&gt;&amp;gt; a low latency applications. But I don't see why one could not make it mix
&lt;br&gt;&amp;gt; faster (and consume more CPU), when necessary - to achieve a lower
&lt;br&gt;&amp;gt; propagation times ?
&lt;br&gt;&lt;br&gt;Hi.
&lt;br&gt;&lt;br&gt;The full delay/latency introduced by OpenAL is not exposed or settable through 
&lt;br&gt;the API. The ALC_REFRESH parameter is the number of times it updates per 
&lt;br&gt;second (or indirectly, a rough estimate of the period size with software 
&lt;br&gt;mixing). However, that doesn't say anything about the delay between a command 
&lt;br&gt;getting issued and it becoming audible.
&lt;br&gt;&lt;br&gt;Increasing the number of updates per second won't necessarily affect the 
&lt;br&gt;delay.. eg. an ALC_REFRESH of 20, with a buffer comprised of 3 periods, 
&lt;br&gt;compared to an ALC_REFRESH of 40, with a buffer of 6 periods. The latter has 
&lt;br&gt;twice as many updates per second, and will be more responsive, but the overall 
&lt;br&gt;latency is still roughly the same.
&lt;br&gt;&lt;br&gt;Currently, OpenAL Soft does not support setting the ALC_REFRESH attribute. 
&lt;br&gt;However, there are changes coming that should make it possible to take the 
&lt;br&gt;default period and buffer sizes down, noticeably decreasing latency (some of 
&lt;br&gt;it is already in place in the latest Git/SVN). You can change the buffer and 
&lt;br&gt;period size settings with a config file, though. See here:
&lt;br&gt;&lt;a href=&quot;http://repo.or.cz/w/openal-soft.git/blob/HEAD:/alsoftrc.sample&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://repo.or.cz/w/openal-soft.git/blob/HEAD:/alsoftrc.sample&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26561624</id>
	<title>Changing the refresh rate of OpenAL</title>
	<published>2009-11-29T04:26:16Z</published>
	<updated>2009-11-29T04:26:16Z</updated>
	<author>
		<name>Oleksiy Frolov</name>
	</author>
	<content type="html">Hello *
&lt;br&gt;&lt;br&gt;&amp;nbsp;There was a statement earlier in the mailing list that OpenAL is not for
&lt;br&gt;a low latency applications. But I don't see why one could not make it mix
&lt;br&gt;faster (and consume more CPU), when necessary - to achieve a lower
&lt;br&gt;propagation times ?
&lt;br&gt;&lt;br&gt;&amp;nbsp;However, when I try to do so - specify the different refresh rate, like
&lt;br&gt;&lt;br&gt;&amp;nbsp; int attrlist[] = { ALC_REFRESH, 50, &amp;nbsp;ALC_INVALID };
&lt;br&gt;&amp;nbsp; ctx = alcCreateContext(dev[0], attrlist);
&lt;br&gt;&lt;br&gt;the refresh rate does not change. It always stays at 40 (or 43 for openAL
&lt;br&gt;soft) at my windows XP.
&lt;br&gt;&lt;br&gt;Any idea if this parameter can be controlled in some other way ?
&lt;br&gt;&lt;br&gt;Thank you
&lt;br&gt;&lt;br&gt;regards,
&lt;br&gt;Oleksiy
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26561600</id>
	<title>Sending an effect to a particular speaker of sb5.1</title>
	<published>2009-11-29T04:21:37Z</published>
	<updated>2009-11-29T04:21:37Z</updated>
	<author>
		<name>Oleksiy Frolov</name>
	</author>
	<content type="html">Hello *
&lt;br&gt;&lt;br&gt;&amp;nbsp;Just wondering if one can send an effect to a particular channel of the
&lt;br&gt;SB5.1 compatible card. So far it seems the effects can only be used to
&lt;br&gt;work on the mono channels, and to be sent to the speakers using the 3D
&lt;br&gt;positioning. Is there a way however to route a mono channel (or effect
&lt;br&gt;output) to a particular speaker (no 3D) ?
&lt;br&gt;&lt;br&gt;I have tried the CHANNEL_MASK variable, but there seems to be no effect.
&lt;br&gt;&lt;br&gt;Thank you
&lt;br&gt;regards,
&lt;br&gt;Oleksiy
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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&lt;br&gt;&lt;a href=&quot;http://opensource.creative.com/mailman/listinfo/openal&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://opensource.creative.com/mailman/listinfo/openal&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/OpenAL---User-f14244.html&quot; embed=&quot;fixTarget[14244]&quot; target=&quot;_top&quot; &gt;OpenAL - User&lt;/a&gt;&lt;/p&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-26550495</id>
	<title>Re: AL_EXT_source_distance_model revisit</title>
	<published>2009-11-27T20:39:23Z</published>
	<updated>2009-11-27T20:39:23Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Tuesday 20 October 2009 10:39:59 am Chris Robinson wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Or perhaps another option I just thought of.. have an alEnable/alDisable
&lt;br&gt;&amp;gt; context state for per-source distance models. When disabled (default) the
&lt;br&gt;&amp;gt; context's model is used, otherwise the source's model is. Then
&lt;br&gt;&amp;gt; &amp;nbsp;alDistanceModel has no explicit effect on source state, but the enable
&lt;br&gt;&amp;gt; &amp;nbsp;says which should be used. Eg:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; alSourcei(sID, AL_DISTANCE_MODEL, AL_LINEAR_DISTANCE_CLAMPED);
&lt;br&gt;&amp;gt; alDistanceModel(AL_NONE);
&lt;br&gt;&amp;gt; ... AL_NONE is used for all sources ...
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; alEnable(AL_SOURCE_DISTANCE_MODEL);
&lt;br&gt;&amp;gt; ... now linear distance clamped is used for sID, inverse distance clamped
&lt;br&gt;&amp;gt; &amp;nbsp;for other sources ...
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; alDisable(AL_SOURCE_DISTANCE_MODEL);
&lt;br&gt;&amp;gt; ... now AL_NONE is used for all sources ...
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; alGetSourceiv(sID, AL_DISTANCE_MODEL, &amp;val);
&lt;br&gt;&amp;gt; ... gives val == AL_LINEAR_DISTANCE_CLAMPED ...
&lt;/div&gt;&lt;br&gt;I decided to switch over to this method, as it does provide a cleaner-looking 
&lt;br&gt;addition (as opposed to unsavory side effects of alDistanceModel). It needed a 
&lt;br&gt;new token name, though, which I tentatively added. I updated the spec page and 
&lt;br&gt;the Git/SVN version of OpenAL Soft to work this way.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://kcat.strangesoft.net/openal-extensions/EXT_source_distance_model.txt&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://kcat.strangesoft.net/openal-extensions/EXT_source_distance_model.txt&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal-devel mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26549780</id>
	<title>Re: Where are the OpenAL dynamic or static libraries on  MacOS 10.5.7 with with XCode 312?</title>
	<published>2009-11-27T17:28:35Z</published>
	<updated>2009-11-27T17:28:35Z</updated>
	<author>
		<name>E. Wing</name>
	</author>
	<content type="html">On 11/27/09, &amp;quot;Alexander Günzel&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26549780&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;awg@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hello especially to E. Wing,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; who gave a wonderful answer to Luca Brayda in the thread &amp;quot;[Openal]
&lt;br&gt;&amp;gt; cannot find openal 1.1 for MacOSX&amp;quot; in November 2009. This helped me
&lt;br&gt;&amp;gt; to find the openal include files. But at the same location I can't
&lt;br&gt;&amp;gt; find the dynamic or static OpenAl libraries, which I need for let my
&lt;br&gt;&amp;gt; linker do it's work. It always complains about unresolved symbols
&lt;br&gt;&amp;gt; from OpenAL functions.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So my question is:
&lt;br&gt;&amp;gt; In which path do I find the dynamic or static OpenAl libraries under
&lt;br&gt;&amp;gt; MacOS X 10.5.7 with XCode 312?
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;A .framework on OS X is a self-contained bundle that contains both
&lt;br&gt;header files and dynamic libraries (and sometimes extra resources) all
&lt;br&gt;in a single package. You want to link against that same
&lt;br&gt;OpenAL.framework I referred to in the previous email.
&lt;br&gt;&lt;br&gt;In Xcode, the most common convention is to Ctrl-click on &amp;quot;External
&lt;br&gt;Frameworks and Libraries&amp;quot; in the Groups &amp; Files panel to bring up a
&lt;br&gt;contextual menu and do Add-&amp;gt;Existing Frameworks.
&lt;br&gt;&lt;br&gt;Then look for the OpenAL.framework. Hopefully you'll only see one
&lt;br&gt;entry. If you see multiple, it probably means you installed a 3rd
&lt;br&gt;party version somewhere which might mess you up. You'll need to guess
&lt;br&gt;which is the correct one. Lastly, you need to add it to the correct
&lt;br&gt;target in your Xcode project if you have multiple build targets. To
&lt;br&gt;verify, select your desired target as the active build target, click
&lt;br&gt;on the
&lt;br&gt;&amp;quot;External Frameworks and Libraries&amp;quot; to highlight the group and in the
&lt;br&gt;main-right-side view, select the &amp;quot;Details&amp;quot; tab, and look for the
&lt;br&gt;OpenAL.framework and make sure the checkbox is checked.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; I also installed the package &amp;quot;OpenAL_Installer_OSX.dmg&amp;quot;, but it ended
&lt;br&gt;&amp;gt; silently and so I don't know, what it did.
&lt;br&gt;&lt;br&gt;Hopefully it didn't do anything. You shouldn't be installing anything
&lt;br&gt;like this. Where did you get this? Through the years, I've been
&lt;br&gt;getting odd questions about linking problems with OpenAL on OS X and
&lt;br&gt;its always the case that somebody installed a 3rd party OpenAL which
&lt;br&gt;was built wrong or really old that they were linking to instead of the
&lt;br&gt;system supplied one. Everyone claims they never installed it even
&lt;br&gt;though its sitting right there on their system, but it had to come
&lt;br&gt;from somewhere, and I've been wanting to know where its been coming
&lt;br&gt;from.
&lt;br&gt;&lt;br&gt;Make sure you don't have an OpenAL.framework in /Library/Frameworks or
&lt;br&gt;~/Library/Frameworks.
&lt;br&gt;&lt;br&gt;-Eric
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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&lt;br&gt;&lt;a href=&quot;http://opensource.creative.com/mailman/listinfo/openal&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://opensource.creative.com/mailman/listinfo/openal&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/OpenAL---User-f14244.html&quot; embed=&quot;fixTarget[14244]&quot; target=&quot;_top&quot; &gt;OpenAL - User&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26547132</id>
	<title>Where are the OpenAL dynamic or static libraries on MacOS 10.5.7 with with XCode 312?</title>
	<published>2009-11-27T11:50:23Z</published>
	<updated>2009-11-27T11:50:23Z</updated>
	<author>
		<name>Alexander Günzel</name>
	</author>
	<content type="html">Hello especially to E. Wing,
&lt;br&gt;&lt;br&gt;who gave a wonderful answer to Luca Brayda in the thread &amp;quot;[Openal] 
&lt;br&gt;cannot find openal 1.1 for MacOSX&amp;quot; in November 2009. This helped me 
&lt;br&gt;to find the openal include files. But at the same location I can't 
&lt;br&gt;find the dynamic or static OpenAl libraries, which I need for let my 
&lt;br&gt;linker do it's work. It always complains about unresolved symbols 
&lt;br&gt;from OpenAL functions.
&lt;br&gt;&lt;br&gt;So my question is:
&lt;br&gt;In which path do I find the dynamic or static OpenAl libraries under 
&lt;br&gt;MacOS X 10.5.7 with XCode 312?
&lt;br&gt;&lt;br&gt;I also installed the package &amp;quot;OpenAL_Installer_OSX.dmg&amp;quot;, but it ended 
&lt;br&gt;silently and so I don't know, what it did.
&lt;br&gt;&lt;br&gt;Hope anybody can help me with this? I think there should be others, 
&lt;br&gt;who also develop on MacOS X with OpenAL in C or C++, so they also 
&lt;br&gt;need to know, where the libraries are located?
&lt;br&gt;Any help is appreciated
&lt;br&gt;&amp;nbsp; &amp;nbsp;Alexander
&lt;br&gt;&lt;br&gt;-- 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26534626</id>
	<title>encoding audio reminder</title>
	<published>2009-11-26T12:28:26Z</published>
	<updated>2009-11-26T12:28:26Z</updated>
	<author>
		<name>_angelo</name>
	</author>
	<content type="html">Dear Gentlemen,
&lt;br&gt;&lt;br&gt;i have developed a PC application that stream and receive audio to a 
&lt;br&gt;remote embedded device, in an half duplex fashon.
&lt;br&gt;Everything works quite fine now, except for a little problem:
&lt;br&gt;I have the following operation sequence:
&lt;br&gt;TX1) I start to capture and sending audio chunks to the remote device.
&lt;br&gt;RX1) I stop to capture, clear someway captured samples, and set the PC 
&lt;br&gt;application in RX mode.
&lt;br&gt;TX2) I start to capture again, and sending udio chunks to the remote device.
&lt;br&gt;&lt;br&gt;The second time i start to capture and send (TX2), seems i am sending 
&lt;br&gt;still a chunk of old session TX1.
&lt;br&gt;&lt;br&gt;I try to add some code:
&lt;br&gt;&lt;br&gt;I open the capture device at application startup.
&lt;br&gt;&lt;br&gt;TX ()
&lt;br&gt;{
&lt;br&gt;&amp;nbsp; &amp;nbsp; alcCaptureStart( capture );
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; AudioThread (true);
&lt;br&gt;}
&lt;br&gt;&lt;br&gt;audio thread read and send now
&lt;br&gt;&lt;br&gt;RX ()
&lt;br&gt;{
&lt;br&gt;&amp;nbsp; &amp;nbsp; if (capture)
&lt;br&gt;&amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; alcCaptureStop &amp;nbsp; &amp;nbsp;(capture);
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ALCint remainder;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; alcGetIntegerv &amp;nbsp; &amp;nbsp;(capture, ALC_CAPTURE_SAMPLES, 1, &amp;remainder);
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; int block;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; while (remainder &amp;gt; 0)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; block = (remainder)&amp;gt;512?512:remainder;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; alcCaptureSamples &amp;nbsp; &amp;nbsp;(capture, &amp;buffsamples[OFS_PLD], block);
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; remainder -= block;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; /**
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; * this clear every AL error, so that next &amp;quot;alut&amp;quot; functions don't 
&lt;br&gt;fail,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; * in particular &amp;quot;alutCreateBufferFromFile&amp;quot; need a clean start.
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; */
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; alcGetError &amp;nbsp; &amp;nbsp;(capture);
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; .... RX init code
&lt;br&gt;}
&lt;br&gt;&lt;br&gt;Is there a way to be sure i am not reading/capturing old samples still 
&lt;br&gt;in AL buffer from the previous capture session &amp;nbsp;?
&lt;br&gt;&lt;br&gt;&lt;br&gt;many thanks in advice,
&lt;br&gt;Angelo
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26528195</id>
	<title>Re: iPhone OpenAL implementation</title>
	<published>2009-11-26T03:35:54Z</published>
	<updated>2009-11-26T03:35:54Z</updated>
	<author>
		<name>E. Wing</name>
	</author>
	<content type="html">As far as I know, OpenAL on iPhone currently does not support any
&lt;br&gt;effects outside the standard effects required by the 1.1 spec.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://developer.apple.com/iPhone/library/technotes/tn2008/tn2199.html#//apple_ref/doc/uid/DTS40007999&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://developer.apple.com/iPhone/library/technotes/tn2008/tn2199.html#//apple_ref/doc/uid/DTS40007999&lt;/a&gt;&lt;br&gt;&lt;br&gt;-Eric
&lt;br&gt;&lt;br&gt;On 11/25/09, Greg Rahn &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26528195&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;g@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt; I am creating audio games for the iPhone and would like to know &amp;nbsp;if
&lt;br&gt;&amp;gt; the iPhone implements &amp;nbsp;Open AL features like HRTF from a mono source.
&lt;br&gt;&amp;gt; Specifically, I want to play stereo binaural sound files for the
&lt;br&gt;&amp;gt; environment, and have mono emitters processed with 3d audio techniques
&lt;br&gt;&amp;gt; such as HRTF, doppler, etc. Perhaps someone could point me to
&lt;br&gt;&amp;gt; documentation?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Kind regards,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Greg
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Openal mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26528158</id>
	<title>Re: cannot find openal 1.1 for MacOSX</title>
	<published>2009-11-26T03:31:55Z</published>
	<updated>2009-11-26T03:31:55Z</updated>
	<author>
		<name>E. Wing</name>
	</author>
	<content type="html">On 11/26/09, Luca Brayda &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26528158&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;luca.brayda@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt; can anybody help me in finding openal 1.1 for MacOSX? It seems that
&lt;br&gt;&amp;gt; the package on the Creative website are for PowerPC only (I'm
&lt;br&gt;&amp;gt; referring to file OpenAL_Installer_OSX
&lt;br&gt;&lt;br&gt;OpenAL is a standard/built-in component on OS X since 2005. Assuming
&lt;br&gt;you are running 10.4 or greater, it is located in
&lt;br&gt;/System/Library/Frameworks/OpenAL.framework.
&lt;br&gt;&lt;br&gt;-Eric
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26526937</id>
	<title>cannot find openal 1.1 for MacOSX</title>
	<published>2009-11-26T01:49:23Z</published>
	<updated>2009-11-26T01:49:23Z</updated>
	<author>
		<name>Luca Brayda</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;can anybody help me in finding openal 1.1 for MacOSX? It seems that &amp;nbsp;
&lt;br&gt;the package on the Creative website are for PowerPC only (I'm &amp;nbsp;
&lt;br&gt;referring to file OpenAL_Installer_OSX&lt;br /&gt; &lt;br /&gt;), while the SDK is for Windows only (I'm referring to file &amp;nbsp;
&lt;br&gt;OpenAL11CoreSDK&lt;br /&gt; &lt;br /&gt;). I tried with macports, but only version 1.0 is available, and the &amp;nbsp;
&lt;br&gt;openal svn repository seems broken.
&lt;br&gt;Thank you.
&lt;br&gt;&lt;br&gt;&lt;br&gt;--
&lt;br&gt;&lt;br&gt;Luca
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26523194</id>
	<title>Re: ALSA hangs with smaller period size</title>
	<published>2009-11-25T17:31:28Z</published>
	<updated>2009-11-25T17:31:28Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Wednesday 25 November 2009 4:43:25 pm Pierre Proske wrote:
&lt;br&gt;&amp;gt; I don't know whether number 10 or number 1 is the default that will get
&lt;br&gt;&amp;gt; used...but device number 11 is oss I think.
&lt;br&gt;&lt;br&gt;For me, PortAudio wouldn't pick a default device (the function that's supposed 
&lt;br&gt;to return the index gives me -1), although forcing openal to use 10 in the 
&lt;br&gt;config file works. So I don't know what PortAudio's method is for determining 
&lt;br&gt;the default.
&lt;br&gt;&lt;br&gt;&amp;gt; Anyhow the device does seem to close properly, so possibly it's a stall.
&lt;br&gt;&amp;gt; With the default period size this doesn't happen. I guess I wasn't sure
&lt;br&gt;&amp;gt; what this symptom was. If it's the mixer choking then I suppose that's
&lt;br&gt;&amp;gt; kind of normal and there's nothing I can do about it....perhaps I just
&lt;br&gt;&amp;gt; expected it to fail differently somehow.
&lt;br&gt;&lt;br&gt;I can probably be a little more verbose when it stalls, but it is supposed to 
&lt;br&gt;restore itself when it does (and if you're using 1.9/1.10, it probably is, 
&lt;br&gt;otherwise it would give you a disconnection notification and print something). 
&lt;br&gt;What's likely happening is that it keeps stalling, but because it restores 
&lt;br&gt;successfully, it doesn't say or do anything more about it.
&lt;br&gt;&lt;br&gt;I can try adding some logic so that if it continuously stalls within a short 
&lt;br&gt;amount of time, it forces a disconnect. Although I don't think it will be 
&lt;br&gt;necessary with the coming processing and priority changes.
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal-devel mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26522853</id>
	<title>Re: ALSA hangs with smaller period size</title>
	<published>2009-11-25T16:43:25Z</published>
	<updated>2009-11-25T16:43:25Z</updated>
	<author>
		<name>Pierre Proske-2</name>
	</author>
	<content type="html">I'm not sure what PortAudio uses by default either...I dug up an old 
&lt;br&gt;PortAudio app and enumerated the devices:
&lt;br&gt;Device number: 0 Name: HDA Intel: ALC268 Analog (hw:0,0)
&lt;br&gt;MaxInputChannels: 2 &amp;nbsp;MaxOuputChannels: 2
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 1 Name: HDA Intel: ALC268 Analog (hw:0,2)
&lt;br&gt;MaxInputChannels: 2 &amp;nbsp;MaxOuputChannels: 0
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 2 Name: HDA Intel: NVIDIA HDMI (hw:0,3)
&lt;br&gt;MaxInputChannels: 0 &amp;nbsp;MaxOuputChannels: 8
&lt;br&gt;Default sample rate: 48000.000000
&lt;br&gt;&lt;br&gt;Device number: 3 Name: front
&lt;br&gt;MaxInputChannels: 0 &amp;nbsp;MaxOuputChannels: 2
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 4 Name: surround40
&lt;br&gt;MaxInputChannels: 0 &amp;nbsp;MaxOuputChannels: 2
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 5 Name: surround51
&lt;br&gt;MaxInputChannels: 0 &amp;nbsp;MaxOuputChannels: 2
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 6 Name: surround71
&lt;br&gt;MaxInputChannels: 0 &amp;nbsp;MaxOuputChannels: 2
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 7 Name: hdmi
&lt;br&gt;MaxInputChannels: 0 &amp;nbsp;MaxOuputChannels: 8
&lt;br&gt;Default sample rate: 48000.000000
&lt;br&gt;&lt;br&gt;Device number: 8 Name: pulse
&lt;br&gt;MaxInputChannels: 32 &amp;nbsp;MaxOuputChannels: 32
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 9 Name: dmix
&lt;br&gt;MaxInputChannels: 0 &amp;nbsp;MaxOuputChannels: 2
&lt;br&gt;Default sample rate: 48000.000000
&lt;br&gt;&lt;br&gt;Device number: 10 Name: default
&lt;br&gt;MaxInputChannels: 32 &amp;nbsp;MaxOuputChannels: 32
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;&lt;br&gt;Device number: 11 Name: /dev/dsp
&lt;br&gt;MaxInputChannels: 16 &amp;nbsp;MaxOuputChannels: 16
&lt;br&gt;Default sample rate: 44100.000000
&lt;br&gt;Type sound card number: 11
&lt;br&gt;&lt;br&gt;I don't know whether number 10 or number 1 is the default that will get 
&lt;br&gt;used...but device number 11 is oss I think.
&lt;br&gt;&lt;br&gt;Anyhow the device does seem to close properly, so possibly it's a stall. 
&lt;br&gt;With the default period size this doesn't happen. I guess I wasn't sure 
&lt;br&gt;what this symptom was. If it's the mixer choking then I suppose that's 
&lt;br&gt;kind of normal and there's nothing I can do about it....perhaps I just 
&lt;br&gt;expected it to fail differently somehow.
&lt;br&gt;&lt;br&gt;Thanks
&lt;br&gt;&lt;br&gt;Chris Robinson wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Wednesday 25 November 2009 6:32:49 am Pierre Proske wrote:
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;br&gt;&amp;gt;&amp;gt; I'm using the OpenAL-soft on linux and it seems that when I set the
&lt;br&gt;&amp;gt;&amp;gt; period size to 256 in the config file while using alsa, my application
&lt;br&gt;&amp;gt;&amp;gt; starts up and plays sound for a couple of seconds before hanging. If I
&lt;br&gt;&amp;gt;&amp;gt; use Portaudio, I don't have this problem. &amp;nbsp;I'm just curious if PortAudio
&lt;br&gt;&amp;gt;&amp;gt; uses Alsa by default (I think it does), and if so, whether this problem
&lt;br&gt;&amp;gt;&amp;gt; could be fixed.
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Hi. I'm not sure what PortAudio uses by default. It might be OSS, but it's 
&lt;br&gt;&amp;gt; probably system/version dependent.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; As for the sound hanging, does the device still close properly? If it does, 
&lt;br&gt;&amp;gt; then it sounds like it's just stalling, which could be a problem with CPU load 
&lt;br&gt;&amp;gt; (a period size of 256 without an adjusted period count might not leave enough 
&lt;br&gt;&amp;gt; of a buffer to let the mixer keep up with everything, since it doesn't have 
&lt;br&gt;&amp;gt; real-time prio).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Otherwise, if it is a full deadlock on the thread, it still might be size- and 
&lt;br&gt;&amp;gt; speed-related. Having a backtrace of the mixer thread would be helpful.
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Openal-devel mailing list
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26522853&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Openal-devel@...&lt;/a&gt;
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&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;/div&gt;&lt;br&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26521562</id>
	<title>Re: ALSA hangs with smaller period size</title>
	<published>2009-11-25T14:38:45Z</published>
	<updated>2009-11-25T14:38:45Z</updated>
	<author>
		<name>Chris Robinson-5</name>
	</author>
	<content type="html">On Wednesday 25 November 2009 6:32:49 am Pierre Proske wrote:
&lt;br&gt;&amp;gt; I'm using the OpenAL-soft on linux and it seems that when I set the
&lt;br&gt;&amp;gt; period size to 256 in the config file while using alsa, my application
&lt;br&gt;&amp;gt; starts up and plays sound for a couple of seconds before hanging. If I
&lt;br&gt;&amp;gt; use Portaudio, I don't have this problem. &amp;nbsp;I'm just curious if PortAudio
&lt;br&gt;&amp;gt; uses Alsa by default (I think it does), and if so, whether this problem
&lt;br&gt;&amp;gt; could be fixed.
&lt;br&gt;&lt;br&gt;Hi. I'm not sure what PortAudio uses by default. It might be OSS, but it's 
&lt;br&gt;probably system/version dependent.
&lt;br&gt;&lt;br&gt;As for the sound hanging, does the device still close properly? If it does, 
&lt;br&gt;then it sounds like it's just stalling, which could be a problem with CPU load 
&lt;br&gt;(a period size of 256 without an adjusted period count might not leave enough 
&lt;br&gt;of a buffer to let the mixer keep up with everything, since it doesn't have 
&lt;br&gt;real-time prio).
&lt;br&gt;&lt;br&gt;Otherwise, if it is a full deadlock on the thread, it still might be size- and 
&lt;br&gt;speed-related. Having a backtrace of the mixer thread would be helpful.
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal-devel mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26520685</id>
	<title>iPhone OpenAL implementation</title>
	<published>2009-11-25T13:27:25Z</published>
	<updated>2009-11-25T13:27:25Z</updated>
	<author>
		<name>Greg Rahn</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;I am creating audio games for the iPhone and would like to know &amp;nbsp;if &amp;nbsp;
&lt;br&gt;the iPhone implements &amp;nbsp;Open AL features like HRTF from a mono source. &amp;nbsp;
&lt;br&gt;Specifically, I want to play stereo binaural sound files for the &amp;nbsp;
&lt;br&gt;environment, and have mono emitters processed with 3d audio techniques &amp;nbsp;
&lt;br&gt;such as HRTF, doppler, etc. Perhaps someone could point me to &amp;nbsp;
&lt;br&gt;documentation?
&lt;br&gt;&lt;br&gt;Kind regards,
&lt;br&gt;&lt;br&gt;Greg
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26520685&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Openal@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26519004</id>
	<title>Re: Learning OpenAL</title>
	<published>2009-11-25T11:30:25Z</published>
	<updated>2009-11-25T11:30:25Z</updated>
	<author>
		<name>Kip Warner</name>
	</author>
	<content type="html">On Wed, 2009-11-25 at 12:58 -0500, Jason Daly wrote:
&lt;br&gt;&amp;gt; No problem. &amp;nbsp;I can't imagine why none of us brought it up in August
&lt;br&gt;&amp;gt; when 
&lt;br&gt;&amp;gt; you asked the first time &amp;nbsp;:-)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; --&amp;quot;J&amp;quot; 
&lt;br&gt;&lt;br&gt;Surprised you even remembered!
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Kip Warner -- Software Developer
&lt;br&gt;President &amp; CEO Kshatra Corp.
&lt;br&gt;OpenPGP encrypted/signed mail preferred
&lt;br&gt;&lt;a href=&quot;http://www.thevertigo.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.thevertigo.com&lt;/a&gt;&lt;br&gt;&lt;br /&gt; &lt;br /&gt;_______________________________________________
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<entry>
	<id>tag:old.nabble.com,2006:post-26517621</id>
	<title>Re: Learning OpenAL</title>
	<published>2009-11-25T09:58:34Z</published>
	<updated>2009-11-25T09:58:34Z</updated>
	<author>
		<name>Jason Daly</name>
	</author>
	<content type="html">Kip Warner wrote:
&lt;br&gt;&amp;gt; Thanks Jason. I should have looked at Creative's stuff first.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;br&gt;&lt;br&gt;No problem. &amp;nbsp;I can't imagine why none of us brought it up in August when 
&lt;br&gt;you asked the first time &amp;nbsp;:-)
&lt;br&gt;&lt;br&gt;--&amp;quot;J&amp;quot;
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Openal mailing list
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<entry>
	<id>tag:old.nabble.com,2006:post-26513738</id>
	<title>ALSA hangs with smaller period size</title>
	<published>2009-11-25T06:32:49Z</published>
	<updated>2009-11-25T06:32:49Z</updated>
	<author>
		<name>Pierre Proske-2</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;I'm using the OpenAL-soft on linux and it seems that when I set the 
&lt;br&gt;period size to 256 in the config file while using alsa, my application 
&lt;br&gt;starts up and plays sound for a couple of seconds before hanging. If I 
&lt;br&gt;use Portaudio, I don't have this problem. &amp;nbsp;I'm just curious if PortAudio 
&lt;br&gt;uses Alsa by default (I think it does), and if so, whether this problem 
&lt;br&gt;could be fixed.
&lt;br&gt;&lt;br&gt;best,
&lt;br&gt;Pierre
&lt;br&gt;_______________________________________________
&lt;br&gt;Openal-devel mailing list
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26513738&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Openal-devel@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26506541</id>
	<title>Re: Learning OpenAL</title>
	<published>2009-11-24T18:04:22Z</published>
	<updated>2009-11-24T18:04:22Z</updated>
	<author>
		<name>Kip Warner</name>
	</author>
	<content type="html">On Tue, 2009-11-24 at 18:10 -0500, Jason Daly wrote:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi, Kip,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Probably the most comprehensive document put out about OpenAL is the 
&lt;br&gt;&amp;gt; OpenAL Programmer's Guide by Creative. &amp;nbsp;You can find it here:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://connect.creativelabs.com/openal/Documentation/Forms/AllItems.aspx&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://connect.creativelabs.com/openal/Documentation/Forms/AllItems.aspx&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; That page also has the formal specifications for OpenAL and ALUT.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Hope this helps...
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; --&amp;quot;J&amp;quot; 
&lt;/div&gt;&lt;/div&gt;Thanks Jason. I should have looked at Creative's stuff first.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Kip Warner -- Software Developer
&lt;br&gt;President &amp; CEO Kshatra Corp.
&lt;br&gt;OpenPGP encrypted/signed mail preferred
&lt;br&gt;&lt;a href=&quot;http://www.thevertigo.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.thevertigo.com&lt;/a&gt;&lt;br&gt;&lt;br /&gt; &lt;br /&gt;_______________________________________________
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