PATCH: Small patches

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PATCH: Small patches

by Seika van Olstroem :: Rate this Message:

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Dear lists,

attached please find just 2 small patches.

The first patch let the makefile generator generate a correct "clean"-target.

The second patch was already mentioned before by marco, it adds an include for
algorithm to narray.h. I'm not sure why it wasn't not yet within the
SVN but I think
something was wrong the way he tried to commit it.

Please comment. :-)

--
-Seika

[include_algorithm_for_std_sort.patch]

Index: code/nebula2/inc/util/narray.h
===================================================================
--- code/nebula2/inc/util/narray.h (Revision 3233)
+++ code/nebula2/inc/util/narray.h (Arbeitskopie)
@@ -17,6 +17,8 @@
 */
 #include "kernel/ntypes.h"
 
+#include <algorithm>
+
 //------------------------------------------------------------------------------
 template<class TYPE> class nArray
 {


[remove_interdir_contents_makefile.patch]

Index: buildsys3/generators/makefile.py
===================================================================
--- buildsys3/generators/makefile.py (Revision 3233)
+++ buildsys3/generators/makefile.py (Arbeitskopie)
@@ -107,7 +107,7 @@
             # spring clean
             makeFile.write("clean: \n")
             makeFile.write("\t$(RM) $(N_TARGETDIR)*\n")
-            makeFile.write("\t$(RM) $(N_INTERDIR)\n")
+            makeFile.write("\t$(RM) $(N_INTERDIR)*\n")
 
             makeFile.write("default: all\n")
 


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Re: PATCH: Small patches

by Marco Antonio Gómez :: Rate this Message:

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        Hi all,

> The second patch was already mentioned before by marco, it adds an
> include for
> algorithm to narray.h. I'm not sure why it wasn't not yet within the
> SVN but I think
> something was wrong the way he tried to commit it.

        Actually, I didn't commit the patches I sent, because I have no
user/password in SVN.
        That's the reason why I sent the patches to the list, but I had no
answers :'(  I hope you have more luck :-p

        By the way, I did not mention the error you solve in the makefile.py
patch, but I am agree with it, and I just hope someone commit it to the
repository...

        Marco

> Please comment. :-)
>
>
> ------------------------------------------------------------------------
>
> Index: code/nebula2/inc/util/narray.h
> ===================================================================
> --- code/nebula2/inc/util/narray.h (Revision 3233)
> +++ code/nebula2/inc/util/narray.h (Arbeitskopie)
> @@ -17,6 +17,8 @@
>  */
>  #include "kernel/ntypes.h"
>  
> +#include <algorithm>
> +
>  //------------------------------------------------------------------------------
>  template<class TYPE> class nArray
>  {
>
>
> ------------------------------------------------------------------------
>
> Index: buildsys3/generators/makefile.py
> ===================================================================
> --- buildsys3/generators/makefile.py (Revision 3233)
> +++ buildsys3/generators/makefile.py (Arbeitskopie)
> @@ -107,7 +107,7 @@
>              # spring clean
>              makeFile.write("clean: \n")
>              makeFile.write("\t$(RM) $(N_TARGETDIR)*\n")
> -            makeFile.write("\t$(RM) $(N_INTERDIR)\n")
> +            makeFile.write("\t$(RM) $(N_INTERDIR)*\n")
>  
>              makeFile.write("default: all\n")
>  
>
>
> ------------------------------------------------------------------------
>
> -------------------------------------------------------------------------
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Re: PATCH: Small patches

by Seika van Olstroem :: Rate this Message:

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How can we solve the SSE issues? I'm not very familiar with that, but
I'm willing to learn :), unfortunately I can't find any
documentation/tutorial for gcc/g++ to use SSE.

Is it worth to implement a custom SSE implementation, doesn't the
compiler optimize such things correctly?

2007/3/13, Marco Antonio Gómez Martín <marcoa@...>:

>         Hi all,
>
> > The second patch was already mentioned before by marco, it adds an
> > include for
> > algorithm to narray.h. I'm not sure why it wasn't not yet within the
> > SVN but I think
> > something was wrong the way he tried to commit it.
>
>         Actually, I didn't commit the patches I sent, because I have no
> user/password in SVN.
>         That's the reason why I sent the patches to the list, but I had no
> answers :'(  I hope you have more luck :-p
>
>         By the way, I did not mention the error you solve in the makefile.py
> patch, but I am agree with it, and I just hope someone commit it to the
> repository...
>
>         Marco
>
> > Please comment. :-)
> >
> >
> > ------------------------------------------------------------------------
> >
> > Index: code/nebula2/inc/util/narray.h
> > ===================================================================
> > --- code/nebula2/inc/util/narray.h    (Revision 3233)
> > +++ code/nebula2/inc/util/narray.h    (Arbeitskopie)
> > @@ -17,6 +17,8 @@
> >  */
> >  #include "kernel/ntypes.h"
> >
> > +#include <algorithm>
> > +
> >  //------------------------------------------------------------------------------
> >  template<class TYPE> class nArray
> >  {
> >
> >
> > ------------------------------------------------------------------------
> >
> > Index: buildsys3/generators/makefile.py
> > ===================================================================
> > --- buildsys3/generators/makefile.py  (Revision 3233)
> > +++ buildsys3/generators/makefile.py  (Arbeitskopie)
> > @@ -107,7 +107,7 @@
> >              # spring clean
> >              makeFile.write("clean: \n")
> >              makeFile.write("\t$(RM) $(N_TARGETDIR)*\n")
> > -            makeFile.write("\t$(RM) $(N_INTERDIR)\n")
> > +            makeFile.write("\t$(RM) $(N_INTERDIR)*\n")
> >
> >              makeFile.write("default: all\n")
> >
> >
> >
> > ------------------------------------------------------------------------
> >
> > -------------------------------------------------------------------------
> > Take Surveys. Earn Cash. Influence the Future of IT
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> >
> > ------------------------------------------------------------------------
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> >
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>
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--
-Seika

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Re: PATCH: Small patches

by Marco Antonio Gómez :: Rate this Message:

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        Hi,

        I am far from an SSE expert :)
        I could see that Nebula implementation used some non-standard aspects,
that are only available in VC++.
        However, current version of Nebula _is not using SSE_ (I do not know
the reason), even in Windows. You can check it for example in
mathlib/matrix.h:

#ifndef __USE_SSE__
#include "mathlib/_matrix33.h"
#include "mathlib/_matrix44.h"
typedef _matrix33 matrix33;
typedef _matrix44 matrix44;
#else
#include "mathlib/_matrix33_sse.h"
#include "mathlib/_matrix44_sse.h"
typedef _matrix33_sse matrix33;
typedef _matrix44_sse matrix44;
#endif

        where __USE_SSE__ symbol is not defined by default.

        As gcc had problems reading sse code, the patch I sent used the
__USE_SSE__ symbol, and only when defined the sse code was compiled.

        Marco

Seika van Olstroem escribió:

> How can we solve the SSE issues? I'm not very familiar with that, but
> I'm willing to learn :), unfortunately I can't find any
> documentation/tutorial for gcc/g++ to use SSE.
>
> Is it worth to implement a custom SSE implementation, doesn't the
> compiler optimize such things correctly?
>
> 2007/3/13, Marco Antonio Gómez Martín <marcoa@...>:
>>         Hi all,
>>
>>> The second patch was already mentioned before by marco, it adds an
>>> include for
>>> algorithm to narray.h. I'm not sure why it wasn't not yet within the
>>> SVN but I think
>>> something was wrong the way he tried to commit it.
>>         Actually, I didn't commit the patches I sent, because I have no
>> user/password in SVN.
>>         That's the reason why I sent the patches to the list, but I had no
>> answers :'(  I hope you have more luck :-p
>>
>>         By the way, I did not mention the error you solve in the makefile.py
>> patch, but I am agree with it, and I just hope someone commit it to the
>> repository...
>>
>>         Marco
>>
>>> Please comment. :-)
>>>
>>>
>>> ------------------------------------------------------------------------
>>>
>>> Index: code/nebula2/inc/util/narray.h
>>> ===================================================================
>>> --- code/nebula2/inc/util/narray.h    (Revision 3233)
>>> +++ code/nebula2/inc/util/narray.h    (Arbeitskopie)
>>> @@ -17,6 +17,8 @@
>>>  */
>>>  #include "kernel/ntypes.h"
>>>
>>> +#include <algorithm>
>>> +
>>>  //------------------------------------------------------------------------------
>>>  template<class TYPE> class nArray
>>>  {
>>>
>>>
>>> ------------------------------------------------------------------------
>>>
>>> Index: buildsys3/generators/makefile.py
>>> ===================================================================
>>> --- buildsys3/generators/makefile.py  (Revision 3233)
>>> +++ buildsys3/generators/makefile.py  (Arbeitskopie)
>>> @@ -107,7 +107,7 @@
>>>              # spring clean
>>>              makeFile.write("clean: \n")
>>>              makeFile.write("\t$(RM) $(N_TARGETDIR)*\n")
>>> -            makeFile.write("\t$(RM) $(N_INTERDIR)\n")
>>> +            makeFile.write("\t$(RM) $(N_INTERDIR)*\n")
>>>
>>>              makeFile.write("default: all\n")
>>>
>>>
>>>
>>> ------------------------------------------------------------------------
>>>
>>> -------------------------------------------------------------------------
>>> Take Surveys. Earn Cash. Influence the Future of IT
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>>>
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>
>

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Re: PATCH: Small patches

by Vadim Macagon :: Rate this Message:

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Marco Antonio Gómez Martín wrote:

> Hi,
>
> I am far from an SSE expert :)
> I could see that Nebula implementation used some non-standard aspects,
> that are only available in VC++.
> However, current version of Nebula _is not using SSE_ (I do not know
> the reason), even in Windows. You can check it for example in
> mathlib/matrix.h:
>
> #ifndef __USE_SSE__
> #include "mathlib/_matrix33.h"
> #include "mathlib/_matrix44.h"
> typedef _matrix33 matrix33;
> typedef _matrix44 matrix44;
> #else
> #include "mathlib/_matrix33_sse.h"
> #include "mathlib/_matrix44_sse.h"
> typedef _matrix33_sse matrix33;
> typedef _matrix44_sse matrix44;
> #endif
>
> where __USE_SSE__ symbol is not defined by default.
>
> As gcc had problems reading sse code, the patch I sent used the
> __USE_SSE__ symbol, and only when defined the sse code was compiled.
>
> Marco

I believe that's by design, if you want SSE you should define
__USE_SSE__ for your project (in your .bld file I think).


-+ enlight +-

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Re: PATCH: Small patches

by Vadim Macagon :: Rate this Message:

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Marco Antonio Gómez Martín wrote:

> Hi all,
>
>> The second patch was already mentioned before by marco, it adds an
>> include for
>> algorithm to narray.h. I'm not sure why it wasn't not yet within the
>> SVN but I think
>> something was wrong the way he tried to commit it.
>
> Actually, I didn't commit the patches I sent, because I have no
> user/password in SVN.
> That's the reason why I sent the patches to the list, but I had no
> answers :'(  I hope you have more luck :-p
>
> By the way, I did not mention the error you solve in the makefile.py
> patch, but I am agree with it, and I just hope someone commit it to the
> repository...
>
> Marco

You didn't get a response because there's pretty much no one left to
give you one. Bruce, the last of the great maintainers, retired sometime
last year, and right now we really only have one active contributor
whose main focus is the 3DSMax Toolkit. Basically the lights are on, but
nobody is home.

I'll briefly come out of retirement to have a look at the patches over
the next few days and see if I can commit some of them. Never tried
building Nebula in Linux before but at least now I've got an Ubuntu box
to attempt it on.


-+ enlight +-

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Re: PATCH: Small patches

by Kim, Hyoun Woo :: Rate this Message:

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Vadim Macagon <vadim <at> cubik.org> writes:

>
> Marco Antonio Gómez Martín wrote:
> > Hi all,
> >
> >> The second patch was already mentioned before by marco, it adds an
> >> include for
> >> algorithm to narray.h. I'm not sure why it wasn't not yet within the
> >> SVN but I think
> >> something was wrong the way he tried to commit it.
> >
> > Actually, I didn't commit the patches I sent, because I have no
> > user/password in SVN.
> > That's the reason why I sent the patches to the list, but I had no
> > answers :'(  I hope you have more luck :-p
> >
> > By the way, I did not mention the error you solve in the makefile.py
> > patch, but I am agree with it, and I just hope someone commit it to the
> > repository...
> >
> > Marco
>
> You didn't get a response because there's pretty much no one left to
> give you one. Bruce, the last of the great maintainers, retired sometime
> last year, and right now we really only have one active contributor
> whose main focus is the 3DSMax Toolkit. Basically the lights are on, but
> nobody is home.
>
> I'll briefly come out of retirement to have a look at the patches over
> the next few days and see if I can commit some of them. Never tried
> building Nebula in Linux before but at least now I've got an Ubuntu box
> to attempt it on.
>
> -+ enlight +-
>
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>
>

Hey,

As enlight pointed it out the lights are still on.

And I list up some random news:

- As it can be seen in the SVN mailing list, 3dsmax toolkit is heavily updated
and improved at the moment (but which does not mean that the toolkit is not
stable :) due to it is currently used for several commercial projects so it is
getting better than ever before.

- Some commercial projects are mentioned above, theres are several guys who want
to join and contribute but most of them(Korean) are poor at english. That might
be one of reason that the commnunity is not so active even the engine is used
for commercial projects.

- John Smith who mainly merged the last code dump from RL also has some neat
stuff of his own which can improve N2 such as removing STL from tynyxml module,
supporting IME and unicode and so on. But he recently found his own company so
it might take some time till he release that.

- For new code dump from RL, I dropped an email about that to Bernd Beyreuther,
a  leader of RL about a month ago but no response yet.

- Floh, the original creater of Nebula Device at RL, now have his blog and
there's lots of news you guys want to hear including N3!
http://flohofwoe.blogspot.com/

- As enlight pointed out, I currently focus on 3dsmax toolkit and overall
production pipeline for N2 and Mangalore. For that, I'm doing a project and
willing to open it to anyone who want to participate so let me know that if you
have interest on it.
 

Best regards,

Kim Hyoun Woo






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Re: PATCH: Small patches

by Jack Popovciuc :: Rate this Message:

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Hi all,

>Rui Paulo Sanguinheira Diogo [r.diogo@...] wrote:
>It just happened that I get this (quite disturbing) message when I was looking at Nebula again. I used Nebula 1 for some spare time stuff in the past - >though no real game project.  I actually loved it because it was very consistent and handy

That's exactly my situation too. I also started to play with Nebula 1,  then after some period of time came back to see great step forward in Nebula2 about 2 years ago. And now as I got some spare time, returned to my project. I did a lot of research  and tried  a lot of  free engines.  In my opinion, Nebula is much superior  to  all of them, and defenitely better than all "home-made" commercial engines. Of course, I am still a newbee at Nebula and do not even yet understand entirely  how  it works, but things like clean design, obviuos desire to make internal code as simple as possible, usability (WHEN YOU FINALLY UNDERSTAND HOW THE THING YOU NEED SHOULD BE DONE),  built-in debug tools & console, and good performance speak for themselves.

Thus I am very glad to hear these good news from Kim Hyoun Woo!!!  I beleive there are more people interested in this engine, just not all of them write in discussion list. Yesterday I found one example - one guy is frequently publishing Nebula2 tutorials in some eastern language ( http://www.game798.com/html/2007-01/2735.htm for example). I'm not sure though that he isn't writing here, but it looks so ;) Anyway, it shows the interest to the engine.

I don't think I can now contribute to merging latest code and bug fixes, as I am not _that_ familiar with  Nebula itself and  C++ too, but I am defenitely interested in this. I want to use Nebula and probably Mangalore for a simple outdoor game/simulation with nice nature. What I think I can do - is writing well-explained tutorials documentation as I make progress, and I will try to do that.

I really beleive that lack of detailed well-explained documentation about how Nebula works and what is the right way to do things here is the ONLY reason for it's "unpopularity" and not-so-active community, comparing to OGRE for example.
---------
And I want to ask people who understand how the things works with community and RadonLabs check-ins:
What actually is the problem with merging RadonLabs code? As I see things, code in the code/Mangalore and code/Nebula2 should not be changed by the community. RadonLabs is maintaining this code on a constantly basis,and I think they find and fix critical bugs faster than community. This way code should be just replaced by the new RadonLabs code, not merged, which can be done even every week if required. Of course, this probably will require some refactoring on contributed modules, but I think this is a good point to keep Nebula up-to-dated.
 

2007/3/17, Kim Hyoun Woo <kimsama@...>:
Vadim Macagon <vadim <at> cubik.org> writes:

>
> Marco Antonio Gómez Martín wrote:
> >     Hi all,
> >
> >> The second patch was already mentioned before by marco, it adds an
> >> include for
> >> algorithm to narray.h. I'm not sure why it wasn't not yet within the
> >> SVN but I think
> >> something was wrong the way he tried to commit it.
> >
> >     Actually, I didn't commit the patches I sent, because I have no
> > user/password in SVN.
> >     That's the reason why I sent the patches to the list, but I had no
> > answers :'(  I hope you have more luck :-p
> >
> >     By the way, I did not mention the error you solve in the makefile.py
> > patch, but I am agree with it, and I just hope someone commit it to the
> > repository...
> >
> >     Marco
>
> You didn't get a response because there's pretty much no one left to
> give you one. Bruce, the last of the great maintainers, retired sometime
> last year, and right now we really only have one active contributor
> whose main focus is the 3DSMax Toolkit. Basically the lights are on, but
> nobody is home.
>
> I'll briefly come out of retirement to have a look at the patches over
> the next few days and see if I can commit some of them. Never tried
> building Nebula in Linux before but at least now I've got an Ubuntu box
> to attempt it on.
>
> -+ enlight +-
>
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>

Hey,

As enlight pointed it out the lights are still on.

And I list up some random news:

- As it can be seen in the SVN mailing list, 3dsmax toolkit is heavily updated
and improved at the moment (but which does not mean that the toolkit is not
stable :) due to it is currently used for several commercial projects so it is
getting better than ever before.

- Some commercial projects are mentioned above, theres are several guys who want
to join and contribute but most of them(Korean) are poor at english. That might
be one of reason that the commnunity is not so active even the engine is used
for commercial projects.

- John Smith who mainly merged the last code dump from RL also has some neat
stuff of his own which can improve N2 such as removing STL from tynyxml module,
supporting IME and unicode and so on. But he recently found his own company so
it might take some time till he release that.

- For new code dump from RL, I dropped an email about that to Bernd Beyreuther,
a  leader of RL about a month ago but no response yet.

- Floh, the original creater of Nebula Device at RL, now have his blog and
there's lots of news you guys want to hear including N3!
http://flohofwoe.blogspot.com/

- As enlight pointed out, I currently focus on 3dsmax toolkit and overall
production pipeline for N2 and Mangalore. For that, I'm doing a project and
willing to open it to anyone who want to participate so let me know that if you
have interest on it.


Best regards,

Kim Hyoun Woo






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Re: PATCH: Small patches

by Vadim Macagon :: Rate this Message:

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Seika van Olstroem wrote:
> The first patch let the makefile generator generate a correct
> "clean"-target.

Just committed it, thanks :)


-+ enlight +-

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