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	<id>tag:old.nabble.com,2006:forum-15956</id>
	<title>Nabble - PIGMI</title>
	<updated>2009-11-11T12:04:09Z</updated>
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	<subtitle type="html">&lt;a href=&quot;http://www.pigmi.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;PIGMI&lt;/a&gt;&amp;nbsp;is an enthusiastic group of people passionate about independent game development in Perth.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26307642</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-11T12:04:09Z</published>
	<updated>2009-11-11T12:04:09Z</updated>
	<author>
		<name>Kat Black-2</name>
	</author>
	<content type="html">I would have enjoyed Art School a whole lot more if it *did* involve
&lt;br&gt;some designing for aesthetics.
&lt;br&gt;&lt;br&gt;I think you'd be hard-pressed to be more &amp;quot;edgy&amp;quot; than the postmodern
&lt;br&gt;artists that got shoved at us as icons to aspire to, eg Judy Chicago
&lt;br&gt;and her menstrual art or Piero Manzoni who canned his own poo and
&lt;br&gt;called it a work of art in 1961. Shocking the audience and messing
&lt;br&gt;with their heads was what we were encouraged to aim for. Someone at my
&lt;br&gt;school planned to make a sculpture with his own frozen semen. By the
&lt;br&gt;end of the semester he still hadn't collected enough and so he
&lt;br&gt;abandoned the project, lol. A pity, it would have been the perfect
&lt;br&gt;example of the &amp;quot;art wank&amp;quot; we were being taught to do.
&lt;br&gt;&lt;br&gt;If you think art and games are different and mutually exclusive
&lt;br&gt;things, then where do projects like this fit:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://anitafontaine.com/index/index.php?/project/cutexdoom/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://anitafontaine.com/index/index.php?/project/cutexdoom/&lt;/a&gt;&lt;br&gt;&lt;br&gt;I especially loved her Ghostgarden project:
&lt;br&gt;&lt;a href=&quot;http://anitafontaine.com/index/index.php?/project/ghostgarden/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://anitafontaine.com/index/index.php?/project/ghostgarden/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Anita gets OzCo funding on a regular basis - do you think her work has
&lt;br&gt;no thought for interactivity or the like?
&lt;br&gt;&lt;br&gt;I think that's the sort of thing they want to see - a complete
&lt;br&gt;disregard for the boundaries between games/art/film/multimedia, where
&lt;br&gt;the concept is key and the media used is whatever best works to
&lt;br&gt;execute the intention.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;2009/11/12 Eric Spain &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26307642&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;parthon@...&lt;/a&gt;&amp;gt;:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; My definitions: A game is a set of created challenges to be overcome,
&lt;br&gt;&amp;gt; resulting in victory, or defeat. Art is designing for aesthetics. :)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I think the idea of the fund is just to help merge technical art with
&lt;br&gt;&amp;gt; more traditional art, probably with no thought for interactivity or
&lt;br&gt;&amp;gt; the like.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It will be interesting keeping an eye on it, but I think us Gamers and
&lt;br&gt;&amp;gt; Game Devs will be too 'edgy' for them. ;)
&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26306913</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-11T11:15:49Z</published>
	<updated>2009-11-11T11:15:49Z</updated>
	<author>
		<name>Eric Spain</name>
	</author>
	<content type="html">My definitions: A game is a set of created challenges to be overcome,
&lt;br&gt;resulting in victory, or defeat. Art is designing for aesthetics. :)
&lt;br&gt;&lt;br&gt;I think the idea of the fund is just to help merge technical art with
&lt;br&gt;more traditional art, probably with no thought for interactivity or
&lt;br&gt;the like.
&lt;br&gt;&lt;br&gt;It will be interesting keeping an eye on it, but I think us Gamers and
&lt;br&gt;Game Devs will be too 'edgy' for them. ;)
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<entry>
	<id>tag:old.nabble.com,2006:post-26305629</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-11T09:54:32Z</published>
	<updated>2009-11-11T09:54:32Z</updated>
	<author>
		<name>Ellen Jurik</name>
	</author>
	<content type="html">&lt;html&gt;&lt;head&gt;&lt;/head&gt;&lt;body&gt;&lt;div style=&quot;font-family:arial,helvetica,sans-serif;font-size:10pt&quot;&gt;&lt;div&gt;I think &quot;art&quot; is considered to be a developed skill, or something produced as a result of that skill... so you can make an art out of playing (by getting better at playing), or have the game you produce become your art ;)&lt;br&gt;&lt;br&gt;Mmm, semantics!&lt;br&gt;&lt;/div&gt;&lt;div style=&quot;font-family: arial,helvetica,sans-serif; font-size: 10pt;&quot;&gt;&lt;br&gt;&lt;div style=&quot;font-family: arial,helvetica,sans-serif; font-size: 13px;&quot;&gt;&lt;font face=&quot;Tahoma&quot; size=&quot;2&quot;&gt;&lt;hr size=&quot;1&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;From:&lt;/span&gt;&lt;/b&gt; Kat Black &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;retrokat@...&lt;/a&gt;&amp;gt;&lt;br&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;To:&lt;/span&gt;&lt;/b&gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;&lt;br&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Sent:&lt;/span&gt;&lt;/b&gt; Thu, 12 November, 2009 1:49:01 AM&lt;br&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Subject:&lt;/span&gt;&lt;/b&gt; Re: [PIGMI] Fwd: New Opportunities - Geeks in Residence &amp;amp;
 Digital  Cultural Fund&lt;br&gt;&lt;/font&gt;&lt;br&gt;I like that one, Ellen :) Could also apply to art though ;)&lt;br&gt;&lt;br&gt;2009/11/12 Ellen Jurik &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;sunlightsylph@...&lt;/a&gt;&amp;gt;:&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; ...play with rules?&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; ________________________________&lt;br&gt;&amp;gt; From: Kat Black &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;&amp;gt;&lt;br&gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;&lt;br&gt;&amp;gt; Sent: Thu, 12 November, 2009 1:20:38 AM&lt;br&gt;&amp;gt; Subject: Re: [PIGMI] Fwd: New Opportunities - Geeks in Residence &amp;amp; Digital&lt;br&gt;&amp;gt; Cultural Fund&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; and the definition of a game is... ?&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; kat =^..^=&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; 2009/11/12 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:&lt;br&gt;&amp;gt;&amp;gt; Games can be art, but
 the intention of a game is to be a game, not simply&lt;br&gt;&amp;gt;&amp;gt; a&lt;br&gt;&amp;gt;&amp;gt; melding of art and technology. If that's all a game becomes, it gets&lt;br&gt;&amp;gt;&amp;gt; slapped&lt;br&gt;&amp;gt;&amp;gt; with the age-old tag of multimedia.&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt; -Joel&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt; Kat Black wrote:&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I agree with Chris - &amp;nbsp;the lines of what is considered &quot;art&quot; are so&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; blurred these days and if the differentiation between&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; film/art/games/entertainment disappears even more, I'll be all the&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; happier for it. I think this callout was a step in teh right direction&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; for sure.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; best. kat =^..^=&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 2009/11/11 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Games
 are a fairly different beast to the arts. You can use technology&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; a&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; medium for creating art (interactive or otherwise), but that doesn't&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; necessarily make it a game.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; So no, I personally wouldn't say they're all about that.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; -Joel&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Chris McCormick wrote:&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Whoa, this is great. Very forward thinking - I am really enjoying the&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; increasing blurring of the lines between technology and the arts, which&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; is&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; actually what video games are all about, right?&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Chris.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black
 wrote:&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thought some of you might be interested in these opportunities :)&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; best, kat =^..^=&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ---------- Forwarded message ----------&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; From: &amp;nbsp;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=7&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Date: 2009/11/10&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp;amp; Digital Cultural&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Fund&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305629&amp;i=8&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks in Residence&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
 Geeks. Hosts. Sharing.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which we&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; mean technically confident artists and creatively confident&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; technicians) with arts organisations through a temporary subsidised&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; secondment scheme.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to enable&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; digital artists and technicians to share their skills and experiences&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; with arts workers. Geeks will be able to share their passion for&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; solving unknown technological problems in creative situations, and&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; arts workers will feel better equipped to work in digital spaces.
 Both&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; will ultimately initiate ‘digital innovation’.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Geeks in Residence&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp;Digital Cultural Fund&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; New crowds. New artwork. Happening live.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; been working creatively with digital technologies for some time. They&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; might be experienced artists already within the Australia Council's&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; community, already supported by one of our
 grants or divisions. But we&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; also want to open up to a new breed of practitioner, the digital&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; native who might not typically consider themselves artists or&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ordinarily approach the Australia Council.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to support the&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; creation of innovative digital artwork which might happen physically&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; in front of the crowd or be experienced through a technological&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; platform. Either way, we want it to happen live, having been created&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as a live collaboration, or to be experienced as a live event&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; connecting the maker(s) and crowd(s).&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Digital Cultural
 Fund&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; We hope you found this News Alert from the Inter-Arts Office of&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; interest.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; If you do not wish to receive Inter-Arts News Alerts, use&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://bndsolutions.net.au/ozcomaillist/?p=unsubscribe&amp;amp;uid=705f8d215b68a38a11dec975c213a6fe&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://bndsolutions.net.au/ozcomaillist/?p=unsubscribe&amp;amp;uid=705f8d215b68a38a11dec975c213a6fe&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; To update your preferences and to unsubscribe
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Win 1 of 4 Sony home entertainment packs thanks to Yahoo!7. &lt;a href=&quot;http://us.lrd.yahoo.com/_ylc=X3oDMTJxN2x2ZmNpBF9zAzIwMjM2MTY2MTMEdG1fZG1lY2gDVGV4dCBMaW5rBHRtX2xuawNVMTEwMzk3NwR0bV9uZXQDWWFob28hBHRtX3BvcwN0YWdsaW5lBHRtX3BwdHkDYXVueg--/SIG=14600t3ni/**http%3A//au.rd.yahoo.com/mail/tagline/sony/*http%3A//au.docs.yahoo.com/homepageset/%3Fp1=other%26p2=au%26p3=mailtagline&quot; target=_blank rel=&quot;nofollow&quot;&gt;Enter now&lt;/a&gt;.&lt;/body&gt;&lt;/html&gt;</content>
	<link rel="alternate" type="text/html" href="http://old.nabble.com/Fwd%3A-New-Opportunities---Geeks-in-Residence---Digital-Cultural-Fund-tp26280410p26305629.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26305531</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-11T09:49:01Z</published>
	<updated>2009-11-11T09:49:01Z</updated>
	<author>
		<name>Kat Black</name>
	</author>
	<content type="html">I like that one, Ellen :) Could also apply to art though ;)
&lt;br&gt;&lt;br&gt;2009/11/12 Ellen Jurik &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305531&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;sunlightsylph@...&lt;/a&gt;&amp;gt;:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; ...play with rules?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ________________________________
&lt;br&gt;&amp;gt; From: Kat Black &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305531&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305531&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;
&lt;br&gt;&amp;gt; Sent: Thu, 12 November, 2009 1:20:38 AM
&lt;br&gt;&amp;gt; Subject: Re: [PIGMI] Fwd: New Opportunities - Geeks in Residence &amp; Digital
&lt;br&gt;&amp;gt; Cultural Fund
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; and the definition of a game is... ?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; kat =^..^=
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 2009/11/12 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305531&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt;&amp;gt; Games can be art, but the intention of a game is to be a game, not simply
&lt;br&gt;&amp;gt;&amp;gt; a
&lt;br&gt;&amp;gt;&amp;gt; melding of art and technology. If that's all a game becomes, it gets
&lt;br&gt;&amp;gt;&amp;gt; slapped
&lt;br&gt;&amp;gt;&amp;gt; with the age-old tag of multimedia.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Kat Black wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I agree with Chris -  the lines of what is considered &amp;quot;art&amp;quot; are so
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; blurred these days and if the differentiation between
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; film/art/games/entertainment disappears even more, I'll be all the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; happier for it. I think this callout was a step in teh right direction
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; for sure.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; best. kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 2009/11/11 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305531&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Games are a fairly different beast to the arts. You can use technology
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; a
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; medium for creating art (interactive or otherwise), but that doesn't
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; necessarily make it a game.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; So no, I personally wouldn't say they're all about that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Chris McCormick wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Whoa, this is great. Very forward thinking - I am really enjoying the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; increasing blurring of the lines between technology and the arts, which
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; is
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; actually what video games are all about, right?
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Chris.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; best, kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ---------- Forwarded message ----------
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; From:  &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305531&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Date: 2009/11/10
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305531&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; secondment scheme.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;  Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; We hope you found this News Alert from the Inter-Arts Office of
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; interest.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26305507</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-11T09:47:07Z</published>
	<updated>2009-11-11T09:47:07Z</updated>
	<author>
		<name>Ellen Jurik</name>
	</author>
	<content type="html">&lt;html&gt;&lt;head&gt;&lt;/head&gt;&lt;body&gt;&lt;div style=&quot;font-family:arial,helvetica,sans-serif;font-size:10pt&quot;&gt;&lt;div&gt;...play with rules?&lt;br&gt;&lt;/div&gt;&lt;div style=&quot;font-family: arial,helvetica,sans-serif; font-size: 10pt;&quot;&gt;&lt;br&gt;&lt;div style=&quot;font-family: arial,helvetica,sans-serif; font-size: 13px;&quot;&gt;&lt;font face=&quot;Tahoma&quot; size=&quot;2&quot;&gt;&lt;hr size=&quot;1&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;From:&lt;/span&gt;&lt;/b&gt; Kat Black &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305507&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;&amp;gt;&lt;br&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;To:&lt;/span&gt;&lt;/b&gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305507&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;&lt;br&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Sent:&lt;/span&gt;&lt;/b&gt; Thu, 12 November, 2009 1:20:38 AM&lt;br&gt;&lt;b&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Subject:&lt;/span&gt;&lt;/b&gt; Re: [PIGMI] Fwd: New Opportunities - Geeks in Residence &amp;amp; Digital  Cultural Fund&lt;br&gt;&lt;/font&gt;&lt;br&gt;and the definition of a game is... ?&lt;br&gt;&lt;br&gt;kat =^..^=&lt;br&gt;&lt;br&gt;2009/11/12 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305507&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Games can be art, but the intention of a game is to be a game, not simply a&lt;br&gt;&amp;gt; melding of art and technology. If that's all a game becomes, it gets slapped&lt;br&gt;&amp;gt; with the age-old tag of multimedia.&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; -Joel&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; Kat Black wrote:&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt; I agree with Chris - &amp;nbsp;the lines of what is considered &quot;art&quot; are so&lt;br&gt;&amp;gt;&amp;gt; blurred these days and if the differentiation between&lt;br&gt;&amp;gt;&amp;gt; film/art/games/entertainment disappears even more, I'll be all the&lt;br&gt;&amp;gt;&amp;gt; happier for it. I think this callout was a step in teh right direction&lt;br&gt;&amp;gt;&amp;gt; for sure.&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt; best. kat =^..^=&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt; 2009/11/11 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305507&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Games are a fairly
 different beast to the arts. You can use technology as&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; a&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; medium for creating art (interactive or otherwise), but that doesn't&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; necessarily make it a game.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; So no, I personally wouldn't say they're all about that.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; -Joel&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Chris McCormick wrote:&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Whoa, this is great. Very forward thinking - I am really enjoying the&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; increasing blurring of the lines between technology and the arts, which&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; is&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; actually what video games are all about, right?&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Chris.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black wrote:&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thought some of you might be interested in these opportunities
 :)&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; best, kat =^..^=&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ---------- Forwarded message ----------&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; From: &amp;nbsp;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305507&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Date: 2009/11/10&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp;amp; Digital Cultural Fund&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305507&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks in Residence&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks. Hosts. Sharing.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which
 we&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; mean technically confident artists and creatively confident&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; technicians) with arts organisations through a temporary subsidised&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; secondment scheme.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to enable&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; digital artists and technicians to share their skills and experiences&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; with arts workers. Geeks will be able to share their passion for&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; solving unknown technological problems in creative situations, and&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; arts workers will feel better equipped to work in digital spaces. Both&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; will ultimately initiate ‘digital innovation’.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Geeks in Residence&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp;Digital Cultural Fund&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; New crowds. New artwork. Happening live.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; been working creatively with digital technologies for some time. They&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; might be experienced artists already within the Australia Council's&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; community, already supported by one of our grants or divisions. But we&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; also want to open up to a new breed of practitioner, the digital&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; native who might not typically consider themselves artists or&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ordinarily approach the Australia
 Council.&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to support the&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; creation of innovative digital artwork which might happen physically&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; in front of the crowd or be experienced through a technological&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; platform. Either way, we want it to happen live, having been created&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as a live collaboration, or to be experienced as a live event&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; connecting the maker(s) and crowd(s).&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Digital Cultural Fund&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; We hope you found this News Alert from the Inter-Arts Office of&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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Win 1 of 4 Sony home entertainment packs thanks to Yahoo!7. &lt;a href=&quot;http://us.lrd.yahoo.com/_ylc=X3oDMTJxN2x2ZmNpBF9zAzIwMjM2MTY2MTMEdG1fZG1lY2gDVGV4dCBMaW5rBHRtX2xuawNVMTEwMzk3NwR0bV9uZXQDWWFob28hBHRtX3BvcwN0YWdsaW5lBHRtX3BwdHkDYXVueg--/SIG=14600t3ni/**http%3A//au.rd.yahoo.com/mail/tagline/sony/*http%3A//au.docs.yahoo.com/homepageset/%3Fp1=other%26p2=au%26p3=mailtagline&quot; target=_blank rel=&quot;nofollow&quot;&gt;Enter now&lt;/a&gt;.&lt;/body&gt;&lt;/html&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26305090</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-11T09:20:38Z</published>
	<updated>2009-11-11T09:20:38Z</updated>
	<author>
		<name>Kat Black-2</name>
	</author>
	<content type="html">and the definition of a game is... ?
&lt;br&gt;&lt;br&gt;kat =^..^=
&lt;br&gt;&lt;br&gt;2009/11/12 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305090&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Games can be art, but the intention of a game is to be a game, not simply a
&lt;br&gt;&amp;gt; melding of art and technology. If that's all a game becomes, it gets slapped
&lt;br&gt;&amp;gt; with the age-old tag of multimedia.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Kat Black wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I agree with Chris -  the lines of what is considered &amp;quot;art&amp;quot; are so
&lt;br&gt;&amp;gt;&amp;gt; blurred these days and if the differentiation between
&lt;br&gt;&amp;gt;&amp;gt; film/art/games/entertainment disappears even more, I'll be all the
&lt;br&gt;&amp;gt;&amp;gt; happier for it. I think this callout was a step in teh right direction
&lt;br&gt;&amp;gt;&amp;gt; for sure.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; best. kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; 2009/11/11 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305090&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Games are a fairly different beast to the arts. You can use technology as
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; a
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; medium for creating art (interactive or otherwise), but that doesn't
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; necessarily make it a game.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; So no, I personally wouldn't say they're all about that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Chris McCormick wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Whoa, this is great. Very forward thinking - I am really enjoying the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; increasing blurring of the lines between technology and the arts, which
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; is
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; actually what video games are all about, right?
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Chris.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; best, kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ---------- Forwarded message ----------
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; From:  &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305090&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Date: 2009/11/10
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26305090&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; secondment scheme.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;  Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; We hope you found this News Alert from the Inter-Arts Office of
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; interest.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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	<link rel="alternate" type="text/html" href="http://old.nabble.com/Fwd%3A-New-Opportunities---Geeks-in-Residence---Digital-Cultural-Fund-tp26280410p26305090.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26304285</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund</title>
	<published>2009-11-11T08:32:34Z</published>
	<updated>2009-11-11T08:32:34Z</updated>
	<author>
		<name>Joel Blackwell</name>
	</author>
	<content type="html">Games can be art, but the intention of a game is to be a game, not 
&lt;br&gt;simply a melding of art and technology. If that's all a game becomes, it 
&lt;br&gt;gets slapped with the age-old tag of multimedia.
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Kat Black wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I agree with Chris - &amp;nbsp;the lines of what is considered &amp;quot;art&amp;quot; are so
&lt;br&gt;&amp;gt; blurred these days and if the differentiation between
&lt;br&gt;&amp;gt; film/art/games/entertainment disappears even more, I'll be all the
&lt;br&gt;&amp;gt; happier for it. I think this callout was a step in teh right direction
&lt;br&gt;&amp;gt; for sure.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; best. kat =^..^=
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 2009/11/11 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26304285&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:
&lt;br&gt;&amp;gt;&amp;gt; Games are a fairly different beast to the arts. You can use technology as a
&lt;br&gt;&amp;gt;&amp;gt; medium for creating art (interactive or otherwise), but that doesn't
&lt;br&gt;&amp;gt;&amp;gt; necessarily make it a game.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; So no, I personally wouldn't say they're all about that.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Chris McCormick wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Whoa, this is great. Very forward thinking - I am really enjoying the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; increasing blurring of the lines between technology and the arts, which is
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; actually what video games are all about, right?
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Chris.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; best, kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ---------- Forwarded message ----------
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; From: &amp;nbsp;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26304285&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Date: 2009/11/10
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26304285&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; secondment scheme.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp;Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;
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	<link rel="alternate" type="text/html" href="http://old.nabble.com/Fwd%3A-New-Opportunities---Geeks-in-Residence---Digital-Cultural-Fund-tp26280410p26304285.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26303206</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-11T07:27:49Z</published>
	<updated>2009-11-11T07:27:49Z</updated>
	<author>
		<name>Kat Black-2</name>
	</author>
	<content type="html">I agree with Chris - &amp;nbsp;the lines of what is considered &amp;quot;art&amp;quot; are so
&lt;br&gt;blurred these days and if the differentiation between
&lt;br&gt;film/art/games/entertainment disappears even more, I'll be all the
&lt;br&gt;happier for it. I think this callout was a step in teh right direction
&lt;br&gt;for sure.
&lt;br&gt;&lt;br&gt;best. kat =^..^=
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;2009/11/11 Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26303206&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt;:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Games are a fairly different beast to the arts. You can use technology as a
&lt;br&gt;&amp;gt; medium for creating art (interactive or otherwise), but that doesn't
&lt;br&gt;&amp;gt; necessarily make it a game.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So no, I personally wouldn't say they're all about that.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Chris McCormick wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Whoa, this is great. Very forward thinking - I am really enjoying the
&lt;br&gt;&amp;gt;&amp;gt; increasing blurring of the lines between technology and the arts, which is
&lt;br&gt;&amp;gt;&amp;gt; actually what video games are all about, right?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Chris.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; best, kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; ---------- Forwarded message ----------
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; From:  &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26303206&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Date: 2009/11/10
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26303206&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; secondment scheme.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; For more information see Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;  Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; We hope you found this News Alert from the Inter-Arts Office of interest.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26301422</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund</title>
	<published>2009-11-11T05:42:57Z</published>
	<updated>2009-11-11T05:42:57Z</updated>
	<author>
		<name>Joel Blackwell</name>
	</author>
	<content type="html">Games are a fairly different beast to the arts. You can use technology 
&lt;br&gt;as a medium for creating art (interactive or otherwise), but that 
&lt;br&gt;doesn't necessarily make it a game.
&lt;br&gt;&lt;br&gt;So no, I personally wouldn't say they're all about that.
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Chris McCormick wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Whoa, this is great. Very forward thinking - I am really enjoying the
&lt;br&gt;&amp;gt; increasing blurring of the lines between technology and the arts, which is
&lt;br&gt;&amp;gt; actually what video games are all about, right?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Chris.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black wrote:
&lt;br&gt;&amp;gt;&amp;gt; Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; best, kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; ---------- Forwarded message ----------
&lt;br&gt;&amp;gt;&amp;gt; From: &amp;nbsp;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26301422&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Date: 2009/11/10
&lt;br&gt;&amp;gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26301422&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt;&amp;gt; mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt;&amp;gt; technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt;&amp;gt; secondment scheme.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt;&amp;gt; digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt;&amp;gt; with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt;&amp;gt; solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt;&amp;gt; arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt;&amp;gt; will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; For more information see Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp;Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt;&amp;gt; been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt;&amp;gt; might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt;&amp;gt; community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt;&amp;gt; also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt;&amp;gt; native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt;&amp;gt; ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt;&amp;gt; creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt;&amp;gt; in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt;&amp;gt; platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt;&amp;gt; as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt;&amp;gt; connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; We hope you found this News Alert from the Inter-Arts Office of interest.
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<entry>
	<id>tag:old.nabble.com,2006:post-26299688</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund</title>
	<published>2009-11-11T03:18:23Z</published>
	<updated>2009-11-11T03:18:23Z</updated>
	<author>
		<name>Chris McCormick</name>
	</author>
	<content type="html">Whoa, this is great. Very forward thinking - I am really enjoying the
&lt;br&gt;increasing blurring of the lines between technology and the arts, which is
&lt;br&gt;actually what video games are all about, right?
&lt;br&gt;&lt;br&gt;Chris.
&lt;br&gt;&lt;br&gt;On Tue, Nov 10, 2009 at 05:16:24PM +0800, Kat Black wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; best, kat =^..^=
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ---------- Forwarded message ----------
&lt;br&gt;&amp;gt; From: &amp;nbsp;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299688&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; Date: 2009/11/10
&lt;br&gt;&amp;gt; Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26299688&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Geeks in Residence
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt; mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt; technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt; secondment scheme.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt; digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt; with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt; solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt; arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt; will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; For more information see Geeks in Residence
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;  Digital Cultural Fund
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; **WHAT IS IT?**
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt; been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt; might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt; community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt; also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt; native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt; ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt; creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt; in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt; platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt; as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt; connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; We hope you found this News Alert from the Inter-Arts Office of interest.
&lt;br&gt;&amp;gt; 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26281752</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital  Cultural Fund</title>
	<published>2009-11-10T03:15:47Z</published>
	<updated>2009-11-10T03:15:47Z</updated>
	<author>
		<name>Kat Black-2</name>
	</author>
	<content type="html">At least they're trying to connect. I've never seen an Arts-funding
&lt;br&gt;spec before that said they're targeting people who don't consider
&lt;br&gt;themselves to be artists :)
&lt;br&gt;&lt;br&gt;best, kat =^..^=
&lt;br&gt;&lt;br&gt;&lt;br&gt;2009/11/10 Jon Hayward &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26281752&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jhayward@...&lt;/a&gt;&amp;gt;:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Man, this is fantastic!  Now geeks can join the ranks of the barely paid... whoops I
&lt;br&gt;&amp;gt; mean artists.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The Geek in Residence program is a fantastic idea, however they have approached this
&lt;br&gt;&amp;gt; from the Arts funding angle.  No great surprise, it is the Australia Council whom I
&lt;br&gt;&amp;gt; have on good word can be a right pain to work with.  Plus from the looks of this
&lt;br&gt;&amp;gt; document it's a fair bit flighty and seems to have been written by someone who came
&lt;br&gt;&amp;gt; in spouting web2.0 and social media.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; But this is a step in the right direction, I do hope some good comes out of it.
&lt;br&gt;&amp;gt; Thanks for sharing Kat!
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; On Tue Nov 10 17:16 , Kat Black &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26281752&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;best, kat =^..^=
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;---------- Forwarded message ----------
&lt;br&gt;&amp;gt;&amp;gt;From:  &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26281752&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;Date: 2009/11/10
&lt;br&gt;&amp;gt;&amp;gt;Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26281752&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;**WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt;&amp;gt;mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt;&amp;gt;technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt;&amp;gt;secondment scheme.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt;&amp;gt;digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt;&amp;gt;with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt;&amp;gt;solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt;&amp;gt;arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt;&amp;gt;will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;For more information see Geeks in Residence
&lt;br&gt;&amp;gt;&amp;gt;&lt;a href=&quot;http://artsdigitalera.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/&lt;/a&gt;\?q=node/34&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;**WHAT IS IT?**
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt;&amp;gt;been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt;&amp;gt;might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt;&amp;gt;community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt;&amp;gt;also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt;&amp;gt;native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt;&amp;gt;ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt;&amp;gt;creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt;&amp;gt;in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt;&amp;gt;platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt;&amp;gt;as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt;&amp;gt;connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt;&amp;gt;&lt;a href=&quot;http://artsdigitalera.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/&lt;/a&gt;\?q=node/35&amp;gt;
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&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;We hope you found this News Alert from the Inter-Arts Office of interest.
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	<link rel="alternate" type="text/html" href="http://old.nabble.com/Fwd%3A-New-Opportunities---Geeks-in-Residence---Digital-Cultural-Fund-tp26280410p26281752.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26281720</id>
	<title>Re: Fwd: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund</title>
	<published>2009-11-10T03:11:47Z</published>
	<updated>2009-11-10T03:11:47Z</updated>
	<author>
		<name>Jon Hayward</name>
	</author>
	<content type="html">Man, this is fantastic! &amp;nbsp;Now geeks can join the ranks of the barely paid... whoops I 
&lt;br&gt;mean artists.
&lt;br&gt;&lt;br&gt;The Geek in Residence program is a fantastic idea, however they have approached this 
&lt;br&gt;from the Arts funding angle. &amp;nbsp;No great surprise, it is the Australia Council whom I 
&lt;br&gt;have on good word can be a right pain to work with. &amp;nbsp;Plus from the looks of this 
&lt;br&gt;document it's a fair bit flighty and seems to have been written by someone who came 
&lt;br&gt;in spouting web2.0 and social media.
&lt;br&gt;&lt;br&gt;But this is a step in the right direction, I do hope some good comes out of it. &amp;nbsp;
&lt;br&gt;Thanks for sharing Kat! &amp;nbsp;
&lt;br&gt;&lt;br&gt;On Tue Nov 10 17:16 , Kat Black &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26281720&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;Thought some of you might be interested in these opportunities :)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;best, kat =^..^=
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;---------- Forwarded message ----------
&lt;br&gt;&amp;gt;From: &amp;nbsp;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26281720&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;Date: 2009/11/10
&lt;br&gt;&amp;gt;Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;&amp;gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26281720&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Geeks in Residence
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Geeks. Hosts. Sharing.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;**WHAT IS IT?**
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;&amp;gt;mean technically confident artists and creatively confident
&lt;br&gt;&amp;gt;technicians) with arts organisations through a temporary subsidised
&lt;br&gt;&amp;gt;secondment scheme.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;The purpose of this fund is for the Australia Council to enable
&lt;br&gt;&amp;gt;digital artists and technicians to share their skills and experiences
&lt;br&gt;&amp;gt;with arts workers. Geeks will be able to share their passion for
&lt;br&gt;&amp;gt;solving unknown technological problems in creative situations, and
&lt;br&gt;&amp;gt;arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;&amp;gt;will ultimately initiate ‘digital innovation’.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;For more information see Geeks in Residence
&lt;br&gt;&amp;gt;&lt;a href=&quot;http://artsdigitalera.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/&lt;/a&gt;\?q=node/34&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Digital Cultural Fund
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;New crowds. New artwork. Happening live.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;**WHAT IS IT?**
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;&amp;gt;been working creatively with digital technologies for some time. They
&lt;br&gt;&amp;gt;might be experienced artists already within the Australia Council's
&lt;br&gt;&amp;gt;community, already supported by one of our grants or divisions. But we
&lt;br&gt;&amp;gt;also want to open up to a new breed of practitioner, the digital
&lt;br&gt;&amp;gt;native who might not typically consider themselves artists or
&lt;br&gt;&amp;gt;ordinarily approach the Australia Council.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;The purpose of this fund is for the Australia Council to support the
&lt;br&gt;&amp;gt;creation of innovative digital artwork which might happen physically
&lt;br&gt;&amp;gt;in front of the crowd or be experienced through a technological
&lt;br&gt;&amp;gt;platform. Either way, we want it to happen live, having been created
&lt;br&gt;&amp;gt;as a live collaboration, or to be experienced as a live event
&lt;br&gt;&amp;gt;connecting the maker(s) and crowd(s).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;For more information see Digital Cultural Fund
&lt;br&gt;&amp;gt;&lt;a href=&quot;http://artsdigitalera.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/&lt;/a&gt;\?q=node/35&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;We hope you found this News Alert from the Inter-Arts Office of interest.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;If you do not wish to receive Inter-Arts News Alerts, use
&lt;br&gt;&amp;gt;&lt;a href=&quot;http://bndsolutions.net.au/ozcomaillist/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bndsolutions.net.au/ozcomaillist/&lt;/a&gt;\?
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	<link rel="alternate" type="text/html" href="http://old.nabble.com/Fwd%3A-New-Opportunities---Geeks-in-Residence---Digital-Cultural-Fund-tp26280410p26281720.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26280410</id>
	<title>Fwd: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund</title>
	<published>2009-11-10T01:16:24Z</published>
	<updated>2009-11-10T01:16:24Z</updated>
	<author>
		<name>Kat Black-2</name>
	</author>
	<content type="html">Thought some of you might be interested in these opportunities :)
&lt;br&gt;&lt;br&gt;best, kat =^..^=
&lt;br&gt;&lt;br&gt;&lt;br&gt;---------- Forwarded message ----------
&lt;br&gt;From: &amp;nbsp;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26280410&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;inter-arts@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Date: 2009/11/10
&lt;br&gt;Subject: New Opportunities - Geeks in Residence &amp; Digital Cultural Fund
&lt;br&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26280410&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kat@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;Geeks in Residence
&lt;br&gt;&lt;br&gt;Geeks. Hosts. Sharing.
&lt;br&gt;&lt;br&gt;**WHAT IS IT?**
&lt;br&gt;&lt;br&gt;The Geek in Residence pilot program connects ‘geeks’ (by which we
&lt;br&gt;mean technically confident artists and creatively confident
&lt;br&gt;technicians) with arts organisations through a temporary subsidised
&lt;br&gt;secondment scheme.
&lt;br&gt;&lt;br&gt;The purpose of this fund is for the Australia Council to enable
&lt;br&gt;digital artists and technicians to share their skills and experiences
&lt;br&gt;with arts workers. Geeks will be able to share their passion for
&lt;br&gt;solving unknown technological problems in creative situations, and
&lt;br&gt;arts workers will feel better equipped to work in digital spaces. Both
&lt;br&gt;will ultimately initiate ‘digital innovation’.
&lt;br&gt;&lt;br&gt;For more information see Geeks in Residence
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/34&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/34&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt; Digital Cultural Fund
&lt;br&gt;&lt;br&gt;New crowds. New artwork. Happening live.
&lt;br&gt;&lt;br&gt;**WHAT IS IT?**
&lt;br&gt;&lt;br&gt;The Digital Culture Fund is a pilot initiative for people who have
&lt;br&gt;been working creatively with digital technologies for some time. They
&lt;br&gt;might be experienced artists already within the Australia Council's
&lt;br&gt;community, already supported by one of our grants or divisions. But we
&lt;br&gt;also want to open up to a new breed of practitioner, the digital
&lt;br&gt;native who might not typically consider themselves artists or
&lt;br&gt;ordinarily approach the Australia Council.
&lt;br&gt;&lt;br&gt;The purpose of this fund is for the Australia Council to support the
&lt;br&gt;creation of innovative digital artwork which might happen physically
&lt;br&gt;in front of the crowd or be experienced through a technological
&lt;br&gt;platform. Either way, we want it to happen live, having been created
&lt;br&gt;as a live collaboration, or to be experienced as a live event
&lt;br&gt;connecting the maker(s) and crowd(s).
&lt;br&gt;&lt;br&gt;For more information see Digital Cultural Fund
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://artsdigitalera.com/?q=node/35&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://artsdigitalera.com/?q=node/35&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;We hope you found this News Alert from the Inter-Arts Office of interest.
&lt;br&gt;&lt;br&gt;If you do not wish to receive Inter-Arts News Alerts, use
&lt;br&gt;&lt;a href=&quot;http://bndsolutions.net.au/ozcomaillist/?p=unsubscribe&amp;uid=705f8d215b68a38a11dec975c213a6fe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bndsolutions.net.au/ozcomaillist/?p=unsubscribe&amp;uid=705f8d215b68a38a11dec975c213a6fe&lt;/a&gt;&lt;br&gt;&lt;br&gt;To update your preferences and to unsubscribe visit
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&lt;br&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26268342</id>
	<title>Studio space opportunities - eoi</title>
	<published>2009-11-09T07:32:14Z</published>
	<updated>2009-11-09T07:32:14Z</updated>
	<author>
		<name>Brendan Ninness</name>
	</author>
	<content type="html">&lt;meta http-equiv=&quot;Content-Type&quot; content=&quot;text/html; charset=utf-8&quot;&gt;&lt;meta name=&quot;ProgId&quot; content=&quot;Word.Document&quot;&gt;&lt;meta name=&quot;Generator&quot; content=&quot;Microsoft Word 12&quot;&gt;&lt;meta name=&quot;Originator&quot; content=&quot;Microsoft Word 12&quot;&gt;&lt;link rel=&quot;File-List&quot; href=&quot;file:///C:%5CDOCUME%7E1%5CNinness%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_filelist.xml&quot;&gt;&lt;link rel=&quot;themeData&quot; href=&quot;file:///C:%5CDOCUME%7E1%5CNinness%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_themedata.thmx&quot;&gt;&lt;link rel=&quot;colorSchemeMapping&quot; href=&quot;file:///C:%5CDOCUME%7E1%5CNinness%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_colorschememapping.xml&quot;&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;&quot;&gt;Hey all,&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;&quot;&gt;wanted to put this out to the PIGMI crew as I thought it may be a great opportunity for a game dev group to get going, or web, multimedia, etc.&lt;/b&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b&gt;Cheers&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Brendan&lt;br&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;&quot;&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;&quot;&gt;EXPRESSIONS OF
INTEREST SOUGHT&lt;/b&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Expressions of interest are sought from emerging
professional creatives and designers to be a part of a newly developed creative
hub/commercial studio space in Mount Lawley – available EARLY DECEMBER. Space
available includes singular desk space (approximately four desks available) in
addition to three fully lockable studios (available – ranging from 14.9 to 15.4
sqm). Studio space includes two communal bathrooms, one communal kitchen and
tearoom as well as an open area perfect for gallery space or venue hire/art
classes (The opportunities are endless!). &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Costs as a rough estimate at this stage would range from $40
a week (for a desk) to $150 a week for a private lockable studio space
(inclusive of naked ADSL and all utilities).&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;This studio space will provide the perfect opportunity for
emerging creatives to take the plunge into catapulting their freelance work
into the next level. It is envisaged that this hub would become an established,
recognizable, fully branded and marketed collective of creative professionals
working alongside each other.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;&quot;&gt;Who are we?&lt;/b&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;FORKS OPEN DOORS: Brendan Ninness – Illustrator, Designer; Otilee
– Art Director, Photographer, Designer, Stylist&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;LAUREN FOREMAN: Lauren Foreman – Arts Management consultant,
Artist representation&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt; &lt;/span&gt;&lt;b style=&quot;&quot;&gt;Who are you?&lt;/b&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;We are looking for creative professionals and groups who are
serious about making a living from their creative practice. Artists/Creatives
from any field are welcome to express interest. Complementary fields this space
may suit include; web designers/developers; fashion designers; graphic
designers; animators and filmmakers; architects etc. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Please send your expressions of interest &lt;b style=&quot;&quot;&gt;as soon as possible&lt;/b&gt; to; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26268342&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Brendan@...&lt;/a&gt;&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;including a short description of what you do
and a bit about yourself. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;a href=&quot;http://www.forksopendoors.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;www.forksopendoors.com&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;a href=&quot;http://www.otilee.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;www.otilee.com&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;a href=&quot;http://www.brendan-ninness.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;www.brendan-ninness.com&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt; &lt;/p&gt;

</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26259786</id>
	<title>Re: Movembering</title>
	<published>2009-11-08T16:53:23Z</published>
	<updated>2009-11-08T16:53:23Z</updated>
	<author>
		<name>Andy H-3</name>
	</author>
	<content type="html">So iParty 2.0 is really just going to look like a pR0n convention...
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I've created a group! I know that there are other Perth game developers
&lt;br&gt;&amp;gt; growing mos, so why not register and join? :D
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Here is the auto-generated invitation from the Movember website.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Hi, 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I am growing a moustache for Movember this year and am looking for
&lt;br&gt;&amp;gt; recruits to join my team. &amp;nbsp; 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Movember is about raising much needed funds and awareness for men’s
&lt;br&gt;&amp;gt; health – specifically prostate cancer and depression in men. Important
&lt;br&gt;&amp;gt; when you learn that close to 3,000 men die of prostate cancer each year
&lt;br&gt;&amp;gt; in Australia and one in eight men will experience depression in their
&lt;br&gt;&amp;gt; lifetime - many of whom don’t seek help. 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The more people I can get onboard, the more awareness and money will be
&lt;br&gt;&amp;gt; raised and so I am asking you to join my team and either grow a
&lt;br&gt;&amp;gt; moustache as a Mo Bro, or sign on as a Mo Sista and help out with
&lt;br&gt;&amp;gt; raising funds. &amp;nbsp;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; To join my Movember team go to &lt;a href=&quot;http://au.movember.com/register/65824&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movember.com/register/65824&lt;/a&gt;&amp;nbsp;and
&lt;br&gt;&amp;gt; follow steps. Once registered you’ll be sent all the information you
&lt;br&gt;&amp;gt; need to get donations and get growing as part of my Movember team. 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 2009 is Movember’s sixth consecutive year. If you are interested in
&lt;br&gt;&amp;gt; learning more about the work that is being carried out as a result of
&lt;br&gt;&amp;gt; Movember funds, check out the details at
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://au.movemberfoundation.com/research-and-programs&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movemberfoundation.com/research-and-programs&lt;/a&gt;. 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Hope to welcome you to my Movember team shortly. 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Nick Lowe
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; On Sat, 2009-11-07 at 15:37 +0800, Paul Turbett wrote:
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;br&gt;&amp;gt;&amp;gt; I am, and I would.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I think iParty could be very hairy :)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; L8r, Paul
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -----Original Message-----
&lt;br&gt;&amp;gt;&amp;gt; From: Nick Lowe [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26259786&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;] 
&lt;br&gt;&amp;gt;&amp;gt; Sent: Saturday, 7 November 2009 1:10 PM
&lt;br&gt;&amp;gt;&amp;gt; To: pigmi
&lt;br&gt;&amp;gt;&amp;gt; Subject: [PIGMI] Movembering
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Is anyone else Movembering?:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://au.movember.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movember.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Interested in starting a &amp;quot;Perth Game Developers&amp;quot; (non-specific as to be
&lt;br&gt;&amp;gt;&amp;gt; PIGMI/IGDA/LMG/others inclusive) group?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; ---------------------------------------------------------------------
&lt;br&gt;&amp;gt;&amp;gt; To unsubscribe, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26259786&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-unsubscribe@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt; For additional commands, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26259786&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-help@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; ---------------------------------------------------------------------
&lt;br&gt;&amp;gt;&amp;gt; To unsubscribe, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26259786&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-unsubscribe@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt; For additional commands, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26259786&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-help@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ---------------------------------------------------------------------
&lt;br&gt;&amp;gt; To unsubscribe, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26259786&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-unsubscribe@...&lt;/a&gt;
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&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;/div&gt;&lt;br&gt;&lt;br&gt;---------------------------------------------------------------------
&lt;br&gt;To unsubscribe, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26259786&amp;i=7&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-unsubscribe@...&lt;/a&gt;
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&lt;br&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26253604</id>
	<title>RE: Movembering</title>
	<published>2009-11-08T05:03:38Z</published>
	<updated>2009-11-08T05:03:38Z</updated>
	<author>
		<name>Nick Lowe-3</name>
	</author>
	<content type="html">I've created a group! I know that there are other Perth game developers
&lt;br&gt;growing mos, so why not register and join? :D
&lt;br&gt;&lt;br&gt;Here is the auto-generated invitation from the Movember website.
&lt;br&gt;&lt;br&gt;Hi, 
&lt;br&gt;&lt;br&gt;I am growing a moustache for Movember this year and am looking for
&lt;br&gt;recruits to join my team. &amp;nbsp; 
&lt;br&gt;&lt;br&gt;Movember is about raising much needed funds and awareness for men’s
&lt;br&gt;health – specifically prostate cancer and depression in men. Important
&lt;br&gt;when you learn that close to 3,000 men die of prostate cancer each year
&lt;br&gt;in Australia and one in eight men will experience depression in their
&lt;br&gt;lifetime - many of whom don’t seek help. 
&lt;br&gt;&lt;br&gt;The more people I can get onboard, the more awareness and money will be
&lt;br&gt;raised and so I am asking you to join my team and either grow a
&lt;br&gt;moustache as a Mo Bro, or sign on as a Mo Sista and help out with
&lt;br&gt;raising funds. &amp;nbsp;
&lt;br&gt;&lt;br&gt;To join my Movember team go to &lt;a href=&quot;http://au.movember.com/register/65824&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movember.com/register/65824&lt;/a&gt;&amp;nbsp;and
&lt;br&gt;follow steps. Once registered you’ll be sent all the information you
&lt;br&gt;need to get donations and get growing as part of my Movember team. 
&lt;br&gt;&lt;br&gt;2009 is Movember’s sixth consecutive year. If you are interested in
&lt;br&gt;learning more about the work that is being carried out as a result of
&lt;br&gt;Movember funds, check out the details at
&lt;br&gt;&lt;a href=&quot;http://au.movemberfoundation.com/research-and-programs&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movemberfoundation.com/research-and-programs&lt;/a&gt;. 
&lt;br&gt;&lt;br&gt;Hope to welcome you to my Movember team shortly. 
&lt;br&gt;&lt;br&gt;Nick Lowe
&lt;br&gt;&lt;br&gt;On Sat, 2009-11-07 at 15:37 +0800, Paul Turbett wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I am, and I would.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I think iParty could be very hairy :)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; L8r, Paul
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -----Original Message-----
&lt;br&gt;&amp;gt; From: Nick Lowe [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26253604&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;] 
&lt;br&gt;&amp;gt; Sent: Saturday, 7 November 2009 1:10 PM
&lt;br&gt;&amp;gt; To: pigmi
&lt;br&gt;&amp;gt; Subject: [PIGMI] Movembering
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Is anyone else Movembering?:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://au.movember.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movember.com/&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Interested in starting a &amp;quot;Perth Game Developers&amp;quot; (non-specific as to be
&lt;br&gt;&amp;gt; PIGMI/IGDA/LMG/others inclusive) group?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ---------------------------------------------------------------------
&lt;br&gt;&amp;gt; To unsubscribe, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26253604&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-unsubscribe@...&lt;/a&gt;
&lt;br&gt;&amp;gt; For additional commands, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26253604&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-help@...&lt;/a&gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ---------------------------------------------------------------------
&lt;br&gt;&amp;gt; To unsubscribe, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26253604&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-unsubscribe@...&lt;/a&gt;
&lt;br&gt;&amp;gt; For additional commands, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26253604&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-help@...&lt;/a&gt;
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------------------------------------------------
&lt;br&gt;To unsubscribe, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26253604&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-unsubscribe@...&lt;/a&gt;
&lt;br&gt;For additional commands, e-mail: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26253604&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi-help@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26243346</id>
	<title>RE: UDK...free. (sort of)</title>
	<published>2009-11-07T01:48:36Z</published>
	<updated>2009-11-07T01:48:36Z</updated>
	<author>
		<name>Rohan Ford</name>
	</author>
	<content type="html">&lt;html&gt;
&lt;head&gt;

&lt;/head&gt;
&lt;body class='hmmessage'&gt;
not to me! thats awesome news. cheers&lt;br&gt;&lt;br&gt;Roh&lt;br&gt;&lt;br&gt;&lt;hr id=&quot;stopSpelling&quot;&gt;From: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26243346&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;sls@...&lt;/a&gt;&lt;br&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26243346&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;&lt;br&gt;Date: Fri, 6 Nov 2009 07:38:16 +0800&lt;br&gt;Subject: [PIGMI] UDK...free. (sort of)&lt;br&gt;&lt;br&gt;












&lt;div class=&quot;ecxSection1&quot;&gt;

&lt;p class=&quot;ecxMsoNormal&quot;&gt;I'm sure this is old news to you by now...Unreal Engine 3,
for free! &lt;a href=&quot;http://www.udk.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.udk.com/&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;ecxMsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;ecxMsoNormal&quot;&gt;Seems Unity's business model is making as much of a splash
as there tools.&lt;/p&gt;

&lt;p class=&quot;ecxMsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;ecxMsoNormal&quot;&gt;L8r, Paul&lt;/p&gt;

&lt;p class=&quot;ecxMsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;ecxMsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;/div&gt; 		 	   		  &lt;br /&gt;&lt;hr /&gt;Head to the Daily Blob on Windows Live &lt;a href='http://windowslive.ninemsn.com.au/blog.aspx' target='_new' rel=&quot;nofollow&quot;&gt;For more of what happens online&lt;/a&gt;&lt;/body&gt;
&lt;/html&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26242699</id>
	<title>RE: Movembering</title>
	<published>2009-11-06T23:37:47Z</published>
	<updated>2009-11-06T23:37:47Z</updated>
	<author>
		<name>Paul Turbett-3</name>
	</author>
	<content type="html">I am, and I would.
&lt;br&gt;&lt;br&gt;I think iParty could be very hairy :)
&lt;br&gt;&lt;br&gt;L8r, Paul
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: Nick Lowe [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26242699&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;] 
&lt;br&gt;Sent: Saturday, 7 November 2009 1:10 PM
&lt;br&gt;To: pigmi
&lt;br&gt;Subject: [PIGMI] Movembering
&lt;br&gt;&lt;br&gt;Is anyone else Movembering?:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://au.movember.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movember.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Interested in starting a &amp;quot;Perth Game Developers&amp;quot; (non-specific as to be
&lt;br&gt;PIGMI/IGDA/LMG/others inclusive) group?
&lt;br&gt;&lt;br&gt;- Nick
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<entry>
	<id>tag:old.nabble.com,2006:post-26242209</id>
	<title>Movembering</title>
	<published>2009-11-06T21:09:43Z</published>
	<updated>2009-11-06T21:09:43Z</updated>
	<author>
		<name>Nick Lowe-3</name>
	</author>
	<content type="html">Is anyone else Movembering?:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://au.movember.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://au.movember.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Interested in starting a &amp;quot;Perth Game Developers&amp;quot; (non-specific as to be
&lt;br&gt;PIGMI/IGDA/LMG/others inclusive) group?
&lt;br&gt;&lt;br&gt;- Nick
&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26225633</id>
	<title>Re: UDK...free. (sort of)</title>
	<published>2009-11-05T17:55:32Z</published>
	<updated>2009-11-05T17:55:32Z</updated>
	<author>
		<name>Will Dowling</name>
	</author>
	<content type="html">It looks like this hasn't hit the GamersHell AU mirrors, so I've 
&lt;br&gt;arranged for the WAIA mirror to have a copy:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://mirror.waia.asn.au/pub/games/UDKInstall-2009-11-BETA.exe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://mirror.waia.asn.au/pub/games/UDKInstall-2009-11-BETA.exe&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Will Dowling
&lt;br&gt;&lt;br&gt;T: +61 (0407) 421 559
&lt;br&gt;F: +61 (08) 6364 4881
&lt;br&gt;E: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26225633&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;will@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26225303</id>
	<title>Re: UDK...free. (sort of)</title>
	<published>2009-11-05T17:12:10Z</published>
	<updated>2009-11-05T17:12:10Z</updated>
	<author>
		<name>Joel Blackwell</name>
	</author>
	<content type="html">It's good for large volumes too. But, the argument around forums and 
&lt;br&gt;such is whether that cost can be justified when pretty much no 
&lt;br&gt;indie/team can use the udk to its fullest potential.
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Will Dowling wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt; I'm sure this is old news to you by now...Unreal Engine 3, for free! 
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://www.udk.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.udk.com/&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I was just having a look at this when I saw your email. Check out their 
&lt;br&gt;&amp;gt; commercial license, which for a commercial grade engine isn't too shabby 
&lt;br&gt;&amp;gt; IMHO, but only if you're selling small volumes.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.udk.com/licensing.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.udk.com/licensing.html&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Either way, this will definately be worth having a look at :)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Will Dowling
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; T: +61 (0407) 421 559
&lt;br&gt;&amp;gt; F: +61 (08) 6364 4881
&lt;br&gt;&amp;gt; E: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26225303&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;will@...&lt;/a&gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
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&lt;br&gt;&amp;gt; 
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<entry>
	<id>tag:old.nabble.com,2006:post-26225214</id>
	<title>Re: UDK...free. (sort of)</title>
	<published>2009-11-05T16:59:09Z</published>
	<updated>2009-11-05T16:59:09Z</updated>
	<author>
		<name>Will Dowling</name>
	</author>
	<content type="html">&amp;gt; I'm sure this is old news to you by now...Unreal Engine 3, for free! 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.udk.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.udk.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;I was just having a look at this when I saw your email. Check out their 
&lt;br&gt;commercial license, which for a commercial grade engine isn't too shabby 
&lt;br&gt;IMHO, but only if you're selling small volumes.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.udk.com/licensing.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.udk.com/licensing.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Either way, this will definately be worth having a look at :)
&lt;br&gt;&lt;br&gt;&lt;br&gt;Will Dowling
&lt;br&gt;&lt;br&gt;T: +61 (0407) 421 559
&lt;br&gt;F: +61 (08) 6364 4881
&lt;br&gt;E: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26225214&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;will@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26224355</id>
	<title>UDK...free. (sort of)</title>
	<published>2009-11-05T15:38:16Z</published>
	<updated>2009-11-05T15:38:16Z</updated>
	<author>
		<name>Paul Turbett-3</name>
	</author>
	<content type="html">&lt;html xmlns:v=&quot;urn:schemas-microsoft-com:vml&quot; xmlns:o=&quot;urn:schemas-microsoft-com:office:office&quot; xmlns:w=&quot;urn:schemas-microsoft-com:office:word&quot; xmlns:m=&quot;http://schemas.microsoft.com/office/2004/12/omml&quot; xmlns=&quot;http://www.w3.org/TR/REC-html40&quot;&gt;

&lt;head&gt;
&lt;META HTTP-EQUIV=&quot;Content-Type&quot; CONTENT=&quot;text/html; charset=us-ascii&quot;&gt;
&lt;meta name=Generator content=&quot;Microsoft Word 12 (filtered medium)&quot;&gt;

&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;o:shapedefaults v:ext=&quot;edit&quot; spidmax=&quot;1026&quot; /&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;o:shapelayout v:ext=&quot;edit&quot;&gt;
  &lt;o:idmap v:ext=&quot;edit&quot; data=&quot;1&quot; /&gt;
 &lt;/o:shapelayout&gt;&lt;/xml&gt;&lt;![endif]--&gt;
&lt;/head&gt;

&lt;body lang=EN-AU link=blue vlink=purple&gt;

&lt;div class=Section1&gt;

&lt;p class=MsoNormal&gt;I'm sure this is old news to you by now...Unreal Engine 3,
for free! &lt;a href=&quot;http://www.udk.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.udk.com/&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;Seems Unity's business model is making as much of a splash
as there tools.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;L8r, Paul&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;/div&gt;

&lt;/body&gt;

&lt;/html&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26174294</id>
	<title>Re: UWA Play Test 2009: Game Project Demonstrations</title>
	<published>2009-11-02T18:55:27Z</published>
	<updated>2009-11-02T18:55:27Z</updated>
	<author>
		<name>Brett de Beer</name>
	</author>
	<content type="html">The games on show were a  quite impressive usage of the &lt;a href=&quot;http://www.neoaxisgroup.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;NeoAxis&lt;/a&gt; game engine and &lt;a href=&quot;http://www.blender.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Blender&lt;/a&gt; to develop small 3D games. &lt;br&gt;Hopefully you will be at &lt;a href=&quot;http://letsmakegames.org/2009/10/27/iparty-2-0/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Let&amp;#39;s Make Games and the IGDA Perth Chapter&amp;#39;s end of year &amp;quot;iParty 2.0&amp;quot;&lt;/a&gt; so others may have a chance to see what you&amp;#39;ve accomplished.&lt;br&gt;
&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;2009/10/28 rd1 &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26174294&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rd1rd2@...&lt;/a&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;br&gt;
This is an invitation to UWA Play Test 2009, where you can try out the game&lt;br&gt;
prototypes built this semester by the project teams in CITS4242 Game Design&lt;br&gt;
and Multimedia.&lt;br&gt;
&lt;br&gt;
What:    UWA Play Test 2009&lt;br&gt;
When:   Thursday 29th October, 3pm - 4pm&lt;br&gt;
Where:  Lab 2.03, UWA CS&amp;amp;SE&lt;br&gt;
&lt;br&gt;
[ Lab 2.03 is on the second floor of the Computer Science building, see:&lt;br&gt;
 &lt;a href=&quot;http://web.csse.uwa.edu.au/people/campus_map&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://web.csse.uwa.edu.au/people/campus_map&lt;/a&gt; ]&lt;br&gt;
&lt;br&gt;
This event is open to anyone with an interest in games - you&amp;#39;ll be able to&lt;br&gt;
see and play the game protoypes, as well as talk to the team members about&lt;br&gt;
how they built them.&lt;br&gt;
&lt;br&gt;
Students considering taking the GDM unit in future are particularly&lt;br&gt;
encouraged to come along so that you can benefit from the experience of this&lt;br&gt;
years groups.&lt;br&gt;
&lt;br&gt;
So, take a short break from exam preparation/project marking/etc and come&lt;br&gt;
and be impressed by how much the groups have achieved this semester.&lt;br&gt;
&lt;font color=&quot;#888888&quot;&gt;--&lt;br&gt;
View this message in context: &lt;a href=&quot;http://www.nabble.com/UWA-Play-Test-2009%3A-Game-Project-Demonstrations-tp26089102p26089102.html&quot; target=&quot;_blank&quot;&gt;http://www.nabble.com/UWA-Play-Test-2009%3A-Game-Project-Demonstrations-tp26089102p26089102.html&lt;/a&gt;&lt;br&gt;

Sent from the PIGMI mailing list archive at Nabble.com.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26134267</id>
	<title>Re: UWA Play Test 2009: Game Project Demonstrations</title>
	<published>2009-10-30T10:42:40Z</published>
	<updated>2009-10-30T10:42:40Z</updated>
	<author>
		<name>Joel Blackwell</name>
	</author>
	<content type="html">This was way out of my way yesterday, but is there any way to see these 
&lt;br&gt;game prototypes, aside from heading out to UWA?
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;rd1 wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; This is an invitation to UWA Play Test 2009, where you can try out the game
&lt;br&gt;&amp;gt; prototypes built this semester by the project teams in CITS4242 Game Design
&lt;br&gt;&amp;gt; and Multimedia.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; What: &amp;nbsp; &amp;nbsp;UWA Play Test 2009
&lt;br&gt;&amp;gt; When: &amp;nbsp; Thursday 29th October, 3pm - 4pm
&lt;br&gt;&amp;gt; Where: &amp;nbsp;Lab 2.03, UWA CS&amp;SE
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; [ Lab 2.03 is on the second floor of the Computer Science building, see:
&lt;br&gt;&amp;gt; &amp;nbsp;&lt;a href=&quot;http://web.csse.uwa.edu.au/people/campus_map&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://web.csse.uwa.edu.au/people/campus_map&lt;/a&gt;&amp;nbsp;]
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;br&gt;&amp;gt; This event is open to anyone with an interest in games - you'll be able to
&lt;br&gt;&amp;gt; see and play the game protoypes, as well as talk to the team members about
&lt;br&gt;&amp;gt; how they built them.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Students considering taking the GDM unit in future are particularly
&lt;br&gt;&amp;gt; encouraged to come along so that you can benefit from the experience of this
&lt;br&gt;&amp;gt; years groups.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; So, take a short break from exam preparation/project marking/etc and come
&lt;br&gt;&amp;gt; and be impressed by how much the groups have achieved this semester.
&lt;/div&gt;&lt;br&gt;&lt;br&gt;---------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26114590</id>
	<title>Re: Unity3D Indie is now free</title>
	<published>2009-10-29T07:51:39Z</published>
	<updated>2009-10-29T07:51:39Z</updated>
	<author>
		<name>Joel Blackwell</name>
	</author>
	<content type="html">If available middleware solutions weren't so darned good at the moment 
&lt;br&gt;I'd go back and have a look at how Blender's game maker has developed. 
&lt;br&gt;Last time I used it I wanted to shoot myself. Hopefully that's changed 
&lt;br&gt;somewhat from the horrid logic block thing. Even with a ton of python 
&lt;br&gt;scripting it wasn't much fun.
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Chris McCormick wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Not for iPhone, but I just thought I'd throw this one out there:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://blender-games.webs.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://blender-games.webs.com/&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;lt;&lt;a href=&quot;http://blender-games.webs.com/apps/photos/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://blender-games.webs.com/apps/photos/&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; It's free, and it's also Free. :)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Chris.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On Thu, Oct 29, 2009 at 01:59:25PM +0900, Joel Blackwell wrote:
&lt;br&gt;&amp;gt;&amp;gt; I'm not sure about that one, but regardless Shiva is still the cheapest &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; 3D tool for iPhone development. For the PC it's no slouch either, and &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; every upgrade until 2.0 is free. So, even though the Unity has a free &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; version, it's definitely still a solution worth keeping in mind.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Andy Hawkins wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; I loooove ShiVa - I have heard that Unity makes bloated apps - ie &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; impossible to make a build &amp;lt;10meg so not possible to download apps over 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; 3g.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; That's an interesting move, but I'm happy with Shiva, myself :)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; SVN, it's a tad messy but it works for us. &amp;nbsp;I guess we will keep on 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26114590&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; out a lot
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26114590&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Awesome!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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	<link rel="alternate" type="text/html" href="http://old.nabble.com/Unity3D-Indie-is-now-free-tp26104531p26114590.html" />
</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26114175</id>
	<title>Re: Unity3D Indie is now free</title>
	<published>2009-10-29T07:29:01Z</published>
	<updated>2009-10-29T07:29:01Z</updated>
	<author>
		<name>Chris McCormick</name>
	</author>
	<content type="html">Not for iPhone, but I just thought I'd throw this one out there:
&lt;br&gt;&lt;br&gt;&amp;lt;&lt;a href=&quot;http://blender-games.webs.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://blender-games.webs.com/&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://blender-games.webs.com/apps/photos/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://blender-games.webs.com/apps/photos/&lt;/a&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;It's free, and it's also Free. :)
&lt;br&gt;&lt;br&gt;Chris.
&lt;br&gt;&lt;br&gt;On Thu, Oct 29, 2009 at 01:59:25PM +0900, Joel Blackwell wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I'm not sure about that one, but regardless Shiva is still the cheapest &amp;nbsp;
&lt;br&gt;&amp;gt; 3D tool for iPhone development. For the PC it's no slouch either, and &amp;nbsp;
&lt;br&gt;&amp;gt; every upgrade until 2.0 is free. So, even though the Unity has a free &amp;nbsp;
&lt;br&gt;&amp;gt; version, it's definitely still a solution worth keeping in mind.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Andy Hawkins wrote:
&lt;br&gt;&amp;gt;&amp;gt; I loooove ShiVa - I have heard that Unity makes bloated apps - ie &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; impossible to make a build &amp;lt;10meg so not possible to download apps over 
&lt;br&gt;&amp;gt;&amp;gt; 3g.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; That's an interesting move, but I'm happy with Shiva, myself :)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; SVN, it's a tad messy but it works for us. &amp;nbsp;I guess we will keep on 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26114175&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; out a lot
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26114175&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
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<entry>
	<id>tag:old.nabble.com,2006:post-26111907</id>
	<title>Re: Hitboxes hit cinemas</title>
	<published>2009-10-29T05:15:02Z</published>
	<updated>2009-10-29T05:15:02Z</updated>
	<author>
		<name>lyrad</name>
	</author>
	<content type="html">&lt;font color='black' size='2' face='arial'&gt;
&lt;div&gt;Ooh, I thought of some more.&lt;br&gt;
&lt;br&gt;
You could have a split screen, where two versions of the same people react to different worlds.&lt;br&gt;
Like maybe a mirror of sorts. The commands and controls are same, except they move &lt;br&gt;
in opposite directions. So they jump, walk and interact simultaneously but the environments&lt;br&gt;
they are in call for divided attention. It could be tied in with a briliant story I reckon.&lt;/div&gt;


&lt;div&gt;&lt;br&gt;
Or you could have people coming out of the monitor/screen, and have a front-screen representation&lt;br&gt;
as well as an on-screen representation.&lt;br&gt;
&lt;br&gt;
Actually you don't really need it to be people, it could be browsers, alphabets, anything can&lt;br&gt;
pop out of the screen to attack you if necessary.&lt;br&gt;
&lt;br&gt;
But this mechanic kinda defeats the purpose of the representation you were looking I fear.&lt;br&gt;
&lt;br&gt;
Nevermind, I shall not spam anymore.&lt;br&gt;
&lt;br&gt;
Cheers,&lt;br&gt;
D&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
-----Original Message-----&lt;br&gt;
From: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26111907&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;lyrad@...&lt;/a&gt;&lt;br&gt;
To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26111907&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;&lt;br&gt;
Sent: Thu, Oct 29, 2009 7:55 pm&lt;br&gt;
Subject: Re: [PIGMI] Hitboxes hit cinemas&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;


&lt;div id=AOLMsgPart_2_6181f51e-7610-4edb-8831-dd8e250f9ae3&gt;&lt;FONT color=black size=2 face=arial&gt;

&lt;div&gt;Heya Shanon,&lt;br&gt;
&lt;br&gt;
Admittedly I didn't watch the video, but I saw the pic and referenced off what you said.&lt;br&gt;
Here's a couple of ideas I thought of anyway.&lt;br&gt;
&lt;br&gt;
One of which is possibly a spirit being that&amp;nbsp;is somehow attached to but not bound by&lt;/div&gt;


&lt;div&gt;a body. Say for some narrative reason (a&amp;nbsp;demon&amp;nbsp;signs a contract with a teenager, &lt;br&gt;
a ghost wants to find a killer and abruptly disturbs a geek, an evil warlord&amp;nbsp;tried to &lt;br&gt;
revive&amp;nbsp;his dead cat and made a mistake, or my great great grandfather possessed&amp;nbsp; &lt;br&gt;
me to teach me kung fu), two beings are stuck together.&amp;nbsp;&lt;br&gt;
&lt;br&gt;
The spirit may be able to walk through walls and stuff, and have access to hidden &lt;/div&gt;


&lt;div&gt;knowledge, but can't venture too far off else he loses connection with the body. &lt;/div&gt;


&lt;div&gt;And the body is needed to talk to normal people, use items and basically interact with things.&lt;/div&gt;


&lt;div&gt;&lt;br&gt;
You can see how this can turn into a comedy very easily in the way the two&lt;br&gt;
miscommunicate with each other, have differences in opinion or the access of a ghost's &lt;br&gt;
perspective's changes the way conversation normally flows, or he could look like he's&lt;/div&gt;


&lt;div&gt;talking to himself.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Or&amp;nbsp;in a battle game with many abilities, &amp;nbsp;you could have a special ability that could call the &lt;/div&gt;


&lt;div&gt;soul of a person out of his body and either eat it up, voodoo it,&amp;nbsp;or command it to your will. &lt;br&gt;
Actually that just sounds like standard necromancy.. But for some reason I thought of another&lt;/div&gt;


&lt;div&gt;abstract&amp;nbsp;image of&amp;nbsp;commanding an army of zombies to do the thriller.&lt;br&gt;
&lt;br&gt;
Another easy to thing to do is say in a list of bad guys or villians, one of the cool villians&amp;nbsp;could&lt;/div&gt;


&lt;div&gt;be a shadow/puppet master, who&amp;nbsp;fights you with a seemingly unkillable body.&amp;nbsp;&lt;br&gt;
But the real bad guy&amp;nbsp;is actually&amp;nbsp;the shadow that controls people, and in order to win the battle, the player has&lt;/div&gt;


&lt;div&gt;to realise that&amp;nbsp;you have to shoot the shadow and not the person.&lt;br&gt;
&lt;br&gt;
Other things that use duplicate action&amp;nbsp;are robotic control. The story could be about&lt;/div&gt;


&lt;div&gt;man-robot synchronisation technologies and&amp;nbsp;through&amp;nbsp;registered motions&amp;nbsp;combatants&lt;/div&gt;


&lt;div&gt;can move giant mechs around. Like&amp;nbsp;if I take one step, the distance is covered 10 times&lt;/div&gt;


&lt;div&gt;by the mech. Likewise if I punch and kick the mech does that too, that's pretty&lt;/div&gt;


&lt;div&gt;standard japanese stuff.&amp;nbsp;You could be -inside- the robot like some power ranger thing,&lt;/div&gt;


&lt;div&gt;or you could be controlling it from outside.&lt;br&gt;
&lt;br&gt;
Maybe you could have a long chain of illusion clones, all doing the same thing but one slightly&lt;/div&gt;


&lt;div&gt;slower than the other. Street Fighter has done this to make use of ultimate moves, but perhaps&lt;/div&gt;


&lt;div&gt;this can be tied into a context? You could have an ability to&amp;nbsp;splice time into separate dimensions, and&lt;/div&gt;


&lt;div&gt;the depiction of displaced people is a way to represent the different times to interact with.&lt;br&gt;
If you affect one, you affect all the rest in the future and it might be nice to see an immediate&lt;/div&gt;


&lt;div&gt;reaction in time.&lt;br&gt;
&lt;br&gt;
Of course, as you said, insight to psychology is a good representation as well. Maybe you have&lt;/div&gt;


&lt;div&gt;the ability to see the truth behind people's words. Whenever you activate it, you get a spliced&lt;/div&gt;


&lt;div&gt;image of the person saying what he or she really thinks. Some form of gadgetry would make&lt;/div&gt;


&lt;div&gt;it more realistic. Or maybe you can see ghosts, and people come to you to stop all those&lt;/div&gt;


&lt;div&gt;voices in their head. The only thing is, you see four heads.&lt;br&gt;
&lt;br&gt;
Just some ideas, &lt;br&gt;
think I spent too long on one mail.&lt;br&gt;
&lt;br&gt;
Daryl&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
-----Original Message-----&lt;br&gt;
From: Shanon Loughton &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26111907&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;autobot@...&lt;/a&gt;&amp;gt;&lt;br&gt;
To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26111907&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;&lt;br&gt;
Sent: Tue, Oct 27, 2009 12:22 am&lt;br&gt;
Subject: [PIGMI] Hitboxes hit cinemas&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;


&lt;div style=&quot;BACKGROUND-COLOR: #fff; MARGIN: 0px; FONT-FAMILY: Tahoma, Verdana, Arial, Sans-Serif; COLOR: #000; FONT-SIZE: 12px&quot; id=AOLMsgPart_0_891364d2-64df-497e-a8f6-302313b96cbb&gt;&lt;PRE style=&quot;FONT-SIZE: 9pt&quot;&gt;&lt;TT&gt;I was watchin this show on SBS late fri or sat todo with indie cartoon
shorts. Anyone know the title? Anywayz it had some australian shorts
but some intriguing others.
One that struck me was Skhizein, a french 3D animated Sundance Film
festival short (&lt;A target=&quot;_top&quot;&gt;http://festival.sundance.org/2009/film_events/films/skhizein&lt;/A&gt;)
which is briefly described on the site:
&lt;FONT size=2&gt;&lt;/FONT&gt;
&quot;After being struck by a 150-ton meteorite, Henry has to adapt to
living precisely 91 centimeters from himself.&quot;

And it reminded me of the movies made of Counter Strike Source when it
came out, and how the the hitboxes of the characters were shown well
and truly outside the actual player model in some hacking vids
&lt;FONT size=2&gt;(&lt;/FONT&gt;&lt;A target=&quot;_top&quot;&gt;&lt;FONT size=2&gt;http://www.youtube.com/watch?v=fdRpYaQA8cU&lt;/FONT&gt;&lt;/A&gt;&lt;FONT size=2&gt;).&lt;/FONT&gt;  Apart from the awesome
portrayal of mental disorders such as (probably) schizophrenia,
Skhizein is real-world problem of your own 'hitbox' being displaced
from your 0,0,0 origin and how that affects your everyday world.  I
loved it! It got even funnier when it evolved and he didnt just have a
horizontal adjustment to make.
&lt;FONT size=2&gt;&lt;/FONT&gt;
Anyhoo, im curious how this could be explored more in an actual game
design as perhaps a critical feature, or central theme, any ideas?
&lt;FONT size=2&gt;&lt;/FONT&gt;
ToWeR
&lt;FONT size=2&gt;&lt;/FONT&gt;
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&lt;/TT&gt;&lt;/PRE&gt;&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26111688</id>
	<title>Re: Hitboxes hit cinemas</title>
	<published>2009-10-29T04:55:31Z</published>
	<updated>2009-10-29T04:55:31Z</updated>
	<author>
		<name>lyrad</name>
	</author>
	<content type="html">&lt;font color='black' size='2' face='arial'&gt;
&lt;div&gt;Heya Shanon,&lt;br&gt;
&lt;br&gt;
Admittedly I didn't watch the video, but I saw the pic and referenced off what you said.&lt;br&gt;
Here's a couple of ideas I thought of anyway.&lt;br&gt;
&lt;br&gt;
One of which is possibly a spirit being that&amp;nbsp;is somehow attached to but not bound by&lt;/div&gt;


&lt;div&gt;a body. Say for some narrative reason (a&amp;nbsp;demon&amp;nbsp;signs a contract with a teenager, &lt;br&gt;
a ghost wants to find a killer and abruptly disturbs a geek, an evil warlord&amp;nbsp;tried to &lt;br&gt;
revive&amp;nbsp;his dead cat and made a mistake, or my great great grandfather possessed&amp;nbsp; &lt;br&gt;
me to teach me kung fu), two beings are stuck together.&amp;nbsp;&lt;br&gt;
&lt;br&gt;
The spirit may be able to walk through walls and stuff, and have access to hidden &lt;/div&gt;


&lt;div&gt;knowledge, but can't venture too far off else he loses connection with the body. &lt;/div&gt;


&lt;div&gt;And the body is needed to talk to normal people, use items and basically interact with things.&lt;/div&gt;


&lt;div&gt;&lt;br&gt;
You can see how this can turn into a comedy very easily in the way the two&lt;br&gt;
miscommunicate with each other, have differences in opinion or the access of a ghost's &lt;br&gt;
perspective's changes the way conversation normally flows, or he could look like he's&lt;/div&gt;


&lt;div&gt;talking to himself.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Or&amp;nbsp;in a battle game with many abilities, &amp;nbsp;you could have a special ability that could call the &lt;/div&gt;


&lt;div&gt;soul of a person out of his body and either eat it up, voodoo it,&amp;nbsp;or command it to your will. &lt;br&gt;
Actually that just sounds like standard necromancy.. But for some reason I thought of another&lt;/div&gt;


&lt;div&gt;abstract&amp;nbsp;image of&amp;nbsp;commanding an army of zombies to do the thriller.&lt;br&gt;
&lt;br&gt;
Another easy to thing to do is say in a list of bad guys or villians, one of the cool villians&amp;nbsp;could&lt;/div&gt;


&lt;div&gt;be a shadow/puppet master, who&amp;nbsp;fights you with a seemingly unkillable body.&amp;nbsp;&lt;br&gt;
But the real bad guy&amp;nbsp;is actually&amp;nbsp;the shadow that controls people, and in order to win the battle, the player has&lt;/div&gt;


&lt;div&gt;to realise that&amp;nbsp;you have to shoot the shadow and not the person.&lt;br&gt;
&lt;br&gt;
Other things that use duplicate action&amp;nbsp;are robotic control. The story could be about&lt;/div&gt;


&lt;div&gt;man-robot synchronisation technologies and&amp;nbsp;through&amp;nbsp;registered motions&amp;nbsp;combatants&lt;/div&gt;


&lt;div&gt;can move giant mechs around. Like&amp;nbsp;if I take one step, the distance is covered 10 times&lt;/div&gt;


&lt;div&gt;by the mech. Likewise if I punch and kick the mech does that too, that's pretty&lt;/div&gt;


&lt;div&gt;standard japanese stuff.&amp;nbsp;You could be -inside- the robot like some power ranger thing,&lt;/div&gt;


&lt;div&gt;or you could be controlling it from outside.&lt;br&gt;
&lt;br&gt;
Maybe you could have a long chain of illusion clones, all doing the same thing but one slightly&lt;/div&gt;


&lt;div&gt;slower than the other. Street Fighter has done this to make use of ultimate moves, but perhaps&lt;/div&gt;


&lt;div&gt;this can be tied into a context? You could have an ability to&amp;nbsp;splice time into separate dimensions, and&lt;/div&gt;


&lt;div&gt;the depiction of displaced people is a way to represent the different times to interact with.&lt;br&gt;
If you affect one, you affect all the rest in the future and it might be nice to see an immediate&lt;/div&gt;


&lt;div&gt;reaction in time.&lt;br&gt;
&lt;br&gt;
Of course, as you said, insight to psychology is a good representation as well. Maybe you have&lt;/div&gt;


&lt;div&gt;the ability to see the truth behind people's words. Whenever you activate it, you get a spliced&lt;/div&gt;


&lt;div&gt;image of the person saying what he or she really thinks. Some form of gadgetry would make&lt;/div&gt;


&lt;div&gt;it more realistic. Or maybe you can see ghosts, and people come to you to stop all those&lt;/div&gt;


&lt;div&gt;voices in their head. The only thing is, you see four heads.&lt;br&gt;
&lt;br&gt;
Just some ideas, &lt;br&gt;
think I spent too long on one mail.&lt;br&gt;
&lt;br&gt;
Daryl&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
-----Original Message-----&lt;br&gt;
From: Shanon Loughton &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26111688&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;autobot@...&lt;/a&gt;&amp;gt;&lt;br&gt;
To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26111688&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;&lt;br&gt;
Sent: Tue, Oct 27, 2009 12:22 am&lt;br&gt;
Subject: [PIGMI] Hitboxes hit cinemas&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;


&lt;div style=&quot;BACKGROUND-COLOR: #fff; MARGIN: 0px; FONT-FAMILY: Tahoma, Verdana, Arial, Sans-Serif; COLOR: #000; FONT-SIZE: 12px&quot; id=AOLMsgPart_0_891364d2-64df-497e-a8f6-302313b96cbb&gt;&lt;PRE style=&quot;FONT-SIZE: 9pt&quot;&gt;&lt;TT&gt;I was watchin this show on SBS late fri or sat todo with indie cartoon
shorts. Anyone know the title? Anywayz it had some australian shorts
but some intriguing others.
One that struck me was Skhizein, a french 3D animated Sundance Film
festival short (&lt;A target=_blank __removedLink__479888606__href=&quot;http://festival.sundance.org/2009/film_events/films/skhizein&quot;&gt;http://festival.sundance.org/2009/film_events/films/skhizein&lt;/A&gt;)
which is briefly described on the site:
&lt;FONT size=2&gt;&lt;/FONT&gt;
&quot;After being struck by a 150-ton meteorite, Henry has to adapt to
living precisely 91 centimeters from himself.&quot;

And it reminded me of the movies made of Counter Strike Source when it
came out, and how the the hitboxes of the characters were shown well
and truly outside the actual player model in some hacking vids
&lt;FONT size=2&gt;(&lt;/FONT&gt;&lt;A target=_blank __removedLink__479888606__href=&quot;http://www.youtube.com/watch?v=fdRpYaQA8cU&quot;&gt;&lt;FONT size=2&gt;http://www.youtube.com/watch?v=fdRpYaQA8cU&lt;/FONT&gt;&lt;/A&gt;&lt;FONT size=2&gt;).&lt;/FONT&gt;  Apart from the awesome
portrayal of mental disorders such as (probably) schizophrenia,
Skhizein is real-world problem of your own 'hitbox' being displaced
from your 0,0,0 origin and how that affects your everyday world.  I
loved it! It got even funnier when it evolved and he didnt just have a
horizontal adjustment to make.
&lt;FONT size=2&gt;&lt;/FONT&gt;
Anyhoo, im curious how this could be explored more in an actual game
design as perhaps a critical feature, or central theme, any ideas?
&lt;FONT size=2&gt;&lt;/FONT&gt;
ToWeR
&lt;FONT size=2&gt;&lt;/FONT&gt;
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&lt;/TT&gt;&lt;/PRE&gt;&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26107331</id>
	<title>RE: Unity3D Indie is now free</title>
	<published>2009-10-28T23:06:53Z</published>
	<updated>2009-10-28T23:06:53Z</updated>
	<author>
		<name>Jon Hayward</name>
	</author>
	<content type="html">Thanks paul, my english = fail today. &amp;nbsp;Yeah $1400 per license. &amp;nbsp;They cost $200 each 
&lt;br&gt;to begin with, so it's not much of a deal.
&lt;br&gt;&lt;br&gt;On Thu Oct 29 12:58 , 'Paul Turbett' &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;sls@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;quot;Actually, that's a good deal for upgrading four licenses to Pro, as much of
&lt;br&gt;&amp;gt;a surprise as the timing might be.&amp;quot;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;I beleive that's 1400 each license, so more like $5600 in total. A lot less
&lt;br&gt;&amp;gt;than a 4 Maya or Max licenses, but still not small change (unless you're EA)
&lt;br&gt;&amp;gt;. And don't forget Visual Studio licence costs too, unless your happy to
&lt;br&gt;&amp;gt;program in Notepad (or some equivalent). 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Hmmm, anybody know if VS integration allows debugging yet????
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;-----Original Message-----
&lt;br&gt;&amp;gt;From: Joel Blackwell [&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;','','','')&amp;quot;&amp;gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;] 
&lt;br&gt;&amp;gt;Sent: Thursday, 29 October 2009 12:37 PM
&lt;br&gt;&amp;gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;
&lt;br&gt;&amp;gt;Subject: Re: [PIGMI] Unity3D Indie is now free
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Actually, that's a good deal for upgrading four licenses to Pro, as much 
&lt;br&gt;&amp;gt;of a surprise as the timing might be.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;As for SVN support, I agree that kind of thing would be helpful. But, in 
&lt;br&gt;&amp;gt;the software world it's always a risky move to pay for a program in the 
&lt;br&gt;&amp;gt;hope it'll one day have what you want. Software promises are often 
&lt;br&gt;&amp;gt;cheap. Buying software should be saying, &amp;quot;Yes, this product is worth the 
&lt;br&gt;&amp;gt;money at this time.&amp;quot; Was Unity 2.5 worth the cash at the time? If it 
&lt;br&gt;&amp;gt;was, it's not the Unity devs problem if the pricing model changes. (and 
&lt;br&gt;&amp;gt;if it wasn't, it's still not their fault :))
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;The fact it's now free is just one of life's 'you win some, you lose 
&lt;br&gt;&amp;gt;some' occurrences.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;On a side note though, (and out of curiosity) are you within the 60 days 
&lt;br&gt;&amp;gt;refund time?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;-Joel
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt; My team has paid for four licenses of Indie. &amp;nbsp;I have been informed that if
&lt;br&gt;&amp;gt;we pay 
&lt;br&gt;&amp;gt;&amp;gt; $1400 AUD we can upgrade each license to pro and not have &amp;quot;wasted our
&lt;br&gt;&amp;gt;money&amp;quot;.
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; I'd just be happy if they supplied basic functionality like being able to
&lt;br&gt;&amp;gt;use a SVN. &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; which was promised ages ago for future updates -_-;
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; On Thu Oct 29 12:01 , Simon Wittber &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;simonwittber@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Yeah, everything should be free. It sucks when people have the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; arrogance to actually charge money for their hard work.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jhayward@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt;wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through SVN,
&lt;br&gt;&amp;gt;it's a 
&lt;br&gt;&amp;gt;&amp;gt; tad
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; messy but it works for us. &amp;nbsp;I guess we will keep on with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by
&lt;br&gt;&amp;gt;&amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use Unity
&lt;br&gt;&amp;gt;for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell out a
&lt;br&gt;&amp;gt;lot
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26107331&amp;i=7&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Awesome!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26106602</id>
	<title>Re: Unity3D Indie is now free</title>
	<published>2009-10-28T22:01:59Z</published>
	<updated>2009-10-28T22:01:59Z</updated>
	<author>
		<name>Joel Blackwell</name>
	</author>
	<content type="html">Heh, thanks Paul, I thought it sounded too good to be true :)
&lt;br&gt;&lt;br&gt;&amp;quot;The money has been worth it, we've had a pretty good experience with it 
&lt;br&gt;and I'm not regretting it. &amp;nbsp;Plus I didn't buy it for future SVN support, 
&lt;br&gt;I just wish I had access to what can be considered basic usability.&amp;quot;
&lt;br&gt;&lt;br&gt;Cool, I see, no problem!
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Paul Turbett wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;quot;Actually, that's a good deal for upgrading four licenses to Pro, as much of
&lt;br&gt;&amp;gt; a surprise as the timing might be.&amp;quot;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I beleive that's 1400 each license, so more like $5600 in total. A lot less
&lt;br&gt;&amp;gt; than a 4 Maya or Max licenses, but still not small change (unless you're EA)
&lt;br&gt;&amp;gt; . And don't forget Visual Studio licence costs too, unless your happy to
&lt;br&gt;&amp;gt; program in Notepad (or some equivalent). 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Hmmm, anybody know if VS integration allows debugging yet????
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -----Original Message-----
&lt;br&gt;&amp;gt; From: Joel Blackwell [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106602&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;] 
&lt;br&gt;&amp;gt; Sent: Thursday, 29 October 2009 12:37 PM
&lt;br&gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106602&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;
&lt;br&gt;&amp;gt; Subject: Re: [PIGMI] Unity3D Indie is now free
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Actually, that's a good deal for upgrading four licenses to Pro, as much 
&lt;br&gt;&amp;gt; of a surprise as the timing might be.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; As for SVN support, I agree that kind of thing would be helpful. But, in 
&lt;br&gt;&amp;gt; the software world it's always a risky move to pay for a program in the 
&lt;br&gt;&amp;gt; hope it'll one day have what you want. Software promises are often 
&lt;br&gt;&amp;gt; cheap. Buying software should be saying, &amp;quot;Yes, this product is worth the 
&lt;br&gt;&amp;gt; money at this time.&amp;quot; Was Unity 2.5 worth the cash at the time? If it 
&lt;br&gt;&amp;gt; was, it's not the Unity devs problem if the pricing model changes. (and 
&lt;br&gt;&amp;gt; if it wasn't, it's still not their fault :))
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The fact it's now free is just one of life's 'you win some, you lose 
&lt;br&gt;&amp;gt; some' occurrences.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On a side note though, (and out of curiosity) are you within the 60 days 
&lt;br&gt;&amp;gt; refund time?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt; My team has paid for four licenses of Indie. &amp;nbsp;I have been informed that if
&lt;br&gt;&amp;gt; we pay 
&lt;br&gt;&amp;gt;&amp;gt; $1400 AUD we can upgrade each license to pro and not have &amp;quot;wasted our
&lt;br&gt;&amp;gt; money&amp;quot;.
&lt;br&gt;&amp;gt;&amp;gt; I'd just be happy if they supplied basic functionality like being able to
&lt;br&gt;&amp;gt; use a SVN. &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; which was promised ages ago for future updates -_-;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; On Thu Oct 29 12:01 , Simon Wittber &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106602&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;simonwittber@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Yeah, everything should be free. It sucks when people have the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; arrogance to actually charge money for their hard work.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106602&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jhayward@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through SVN,
&lt;br&gt;&amp;gt; it's a 
&lt;br&gt;&amp;gt;&amp;gt; tad
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; messy but it works for us. &amp;nbsp;I guess we will keep on with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106602&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by
&lt;br&gt;&amp;gt; &amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use Unity
&lt;br&gt;&amp;gt; for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell out a
&lt;br&gt;&amp;gt; lot
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106602&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Awesome!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26106587</id>
	<title>Re: Unity3D Indie is now free</title>
	<published>2009-10-28T21:59:25Z</published>
	<updated>2009-10-28T21:59:25Z</updated>
	<author>
		<name>Joel Blackwell</name>
	</author>
	<content type="html">I'm not sure about that one, but regardless Shiva is still the cheapest 
&lt;br&gt;3D tool for iPhone development. For the PC it's no slouch either, and 
&lt;br&gt;every upgrade until 2.0 is free. So, even though the Unity has a free 
&lt;br&gt;version, it's definitely still a solution worth keeping in mind.
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Andy Hawkins wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I loooove ShiVa - I have heard that Unity makes bloated apps - ie 
&lt;br&gt;&amp;gt; impossible to make a build &amp;lt;10meg so not possible to download apps over 3g.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; That's an interesting move, but I'm happy with Shiva, myself :)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; SVN, it's a tad messy but it works for us. &amp;nbsp;I guess we will keep on 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106587&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use Unity 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell out a 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; lot
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106587&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Awesome!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26106583</id>
	<title>RE: Unity3D Indie is now free</title>
	<published>2009-10-28T21:58:30Z</published>
	<updated>2009-10-28T21:58:30Z</updated>
	<author>
		<name>Paul Turbett-3</name>
	</author>
	<content type="html">&amp;quot;Actually, that's a good deal for upgrading four licenses to Pro, as much of
&lt;br&gt;a surprise as the timing might be.&amp;quot;
&lt;br&gt;&lt;br&gt;I beleive that's 1400 each license, so more like $5600 in total. A lot less
&lt;br&gt;than a 4 Maya or Max licenses, but still not small change (unless you're EA)
&lt;br&gt;. And don't forget Visual Studio licence costs too, unless your happy to
&lt;br&gt;program in Notepad (or some equivalent). 
&lt;br&gt;&lt;br&gt;Hmmm, anybody know if VS integration allows debugging yet????
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: Joel Blackwell [mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106583&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;] 
&lt;br&gt;Sent: Thursday, 29 October 2009 12:37 PM
&lt;br&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106583&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pigmi@...&lt;/a&gt;
&lt;br&gt;Subject: Re: [PIGMI] Unity3D Indie is now free
&lt;br&gt;&lt;br&gt;Actually, that's a good deal for upgrading four licenses to Pro, as much 
&lt;br&gt;of a surprise as the timing might be.
&lt;br&gt;&lt;br&gt;As for SVN support, I agree that kind of thing would be helpful. But, in 
&lt;br&gt;the software world it's always a risky move to pay for a program in the 
&lt;br&gt;hope it'll one day have what you want. Software promises are often 
&lt;br&gt;cheap. Buying software should be saying, &amp;quot;Yes, this product is worth the 
&lt;br&gt;money at this time.&amp;quot; Was Unity 2.5 worth the cash at the time? If it 
&lt;br&gt;was, it's not the Unity devs problem if the pricing model changes. (and 
&lt;br&gt;if it wasn't, it's still not their fault :))
&lt;br&gt;&lt;br&gt;The fact it's now free is just one of life's 'you win some, you lose 
&lt;br&gt;some' occurrences.
&lt;br&gt;&lt;br&gt;On a side note though, (and out of curiosity) are you within the 60 days 
&lt;br&gt;refund time?
&lt;br&gt;&lt;br&gt;-Joel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Jon Hayward wrote:
&lt;br&gt;&amp;gt; My team has paid for four licenses of Indie. &amp;nbsp;I have been informed that if
&lt;br&gt;we pay 
&lt;br&gt;&amp;gt; $1400 AUD we can upgrade each license to pro and not have &amp;quot;wasted our
&lt;br&gt;money&amp;quot;.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I'd just be happy if they supplied basic functionality like being able to
&lt;br&gt;use a SVN. &amp;nbsp;
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; which was promised ages ago for future updates -_-;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On Thu Oct 29 12:01 , Simon Wittber &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106583&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;simonwittber@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; Yeah, everything should be free. It sucks when people have the
&lt;br&gt;&amp;gt;&amp;gt; arrogance to actually charge money for their hard work.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106583&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jhayward@...&lt;/a&gt;&amp;gt;
&lt;/div&gt;wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through SVN,
&lt;br&gt;it's a 
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; tad
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; messy but it works for us. &amp;nbsp;I guess we will keep on with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106583&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by
&lt;/div&gt;&amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use Unity
&lt;br&gt;for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell out a
&lt;br&gt;lot
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106583&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Awesome!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26106579</id>
	<title>Re: Unity3D Indie is now free</title>
	<published>2009-10-28T21:57:02Z</published>
	<updated>2009-10-28T21:57:02Z</updated>
	<author>
		<name>Jon Hayward</name>
	</author>
	<content type="html">Yes, cause of the libraries for Mono that Unity requires. &amp;nbsp;I looked at Shiva and 
&lt;br&gt;while what it promises is good, it's lack of visibility in the market concerned me.
&lt;br&gt;&lt;br&gt;On Thu Oct 29 12:53 , Andy Hawkins &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106579&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;andyhawkins@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;I loooove ShiVa - I have heard that Unity makes bloated apps - ie 
&lt;br&gt;&amp;gt;impossible to make a build 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; That's an interesting move, but I'm happy with Shiva, myself :)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; -Joel
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; SVN, it's a tad messy but it works for us. &amp;nbsp;I guess we will keep on 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106579&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use Unity 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell out a 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; lot
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106579&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Awesome!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26106572</id>
	<title>Re: Unity3D Indie is now free</title>
	<published>2009-10-28T21:56:05Z</published>
	<updated>2009-10-28T21:56:05Z</updated>
	<author>
		<name>Jon Hayward</name>
	</author>
	<content type="html">The money has been worth it, we've had a pretty good experience with it and I'm not 
&lt;br&gt;regretting it. &amp;nbsp;Plus I didn't buy it for future SVN support, I just wish I had 
&lt;br&gt;access to what can be considered basic usability.
&lt;br&gt;&lt;br&gt;On Thu Oct 29 12:36 , Joel Blackwell &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106572&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;joel@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;Actually, that's a good deal for upgrading four licenses to Pro, as much 
&lt;br&gt;&amp;gt;of a surprise as the timing might be.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;As for SVN support, I agree that kind of thing would be helpful. But, in 
&lt;br&gt;&amp;gt;the software world it's always a risky move to pay for a program in the 
&lt;br&gt;&amp;gt;hope it'll one day have what you want. Software promises are often 
&lt;br&gt;&amp;gt;cheap. Buying software should be saying, &amp;quot;Yes, this product is worth the 
&lt;br&gt;&amp;gt;money at this time.&amp;quot; Was Unity 2.5 worth the cash at the time? If it 
&lt;br&gt;&amp;gt;was, it's not the Unity devs problem if the pricing model changes. (and 
&lt;br&gt;&amp;gt;if it wasn't, it's still not their fault :))
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;The fact it's now free is just one of life's 'you win some, you lose 
&lt;br&gt;&amp;gt;some' occurrences.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;On a side note though, (and out of curiosity) are you within the 60 days 
&lt;br&gt;&amp;gt;refund time?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;-Joel
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt; My team has paid for four licenses of Indie. &amp;nbsp;I have been informed that if we pay 
&lt;br&gt;&amp;gt;&amp;gt; $1400 AUD we can upgrade each license to pro and not have &amp;quot;wasted our money&amp;quot;.
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; I'd just be happy if they supplied basic functionality like being able to use a 
&lt;/div&gt;SVN. &amp;nbsp;
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt; which was promised ages ago for future updates -_-;
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; On Thu Oct 29 12:01 , Simon Wittber &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106572&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;simonwittber@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Yeah, everything should be free. It sucks when people have the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; arrogance to actually charge money for their hard work.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106572&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jhayward@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; o.0
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; That's so not cool, oh well, time to bitch on the forums ^_^;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Michael did set up a pretty epic method of handling Unity3d through SVN, it's a 
&lt;br&gt;&amp;gt;&amp;gt; tad
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; messy but it works for us. &amp;nbsp;I guess we will keep on with that.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 10:54 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106572&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unfortunately only in the Pro version... which is US$1500. :(
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It seems that a fair few people were irate over this. Especially people
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; comes out. Instead Unity3D Indie is discontinued (replaced by &amp;quot;standard&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Unity 2.6) and external version control integration is only part of the
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; expensive Unity Pro line.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I guess it comes down to: single-programmer developers can use Unity for
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; free (yay!), but serious development teams still need to shell out a lot
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; of money.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; More to the point, VS and SVN integration!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On Thu Oct 29 &amp;nbsp;8:45 , Nick Lowe &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26106572&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; sent:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://unity3d.com/&lt;/a&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Awesome!
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; - Nick
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
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