|
View:
New views
12 Messages
—
Rating Filter:
Alert me
|
|
|
PPyGui SVN & PPyGui-win32Hi all,
I'm pleased to announce that PocketPyGui development is now kindly hosted by Mirko "D@ten"; Vogt :) The svn repository host the latest version of PPygui as well as 3rd party apps and tools not published yet. You can check it out by typing: svn co https://svn.nanl.de/svn/ppygui/ and use "anonymous"/"anonymous" as user/password. Especially, the repository contain the first version of the native PPygui win32 implementation, which allow you to test and debug your PPygui apps directly from desktop Windows or with Linux through Wine. As PPygui for win32 reuse 90 % of the wince implementation, this gives a fairly coherent and compatible environment for mobile apps development. It is likely your existing apps will work out of the box, as it did for almost all of mine. The only thing really missing now is gui.Html control, but it should not be to much hassle to implement it with comtypes and hopefully we can see it ported in a couple of days. With very little effort you'll be able to make regular desktop gui applications, and reuse your components between classic and mobile versions of your app. While PocketPyGui will remain focused on mobile devices, it'll be soon an alternative to create lightweight win32 applications that are easy to write and distribute. As always, any contributions and feedbacks are welcome. Also, if you want to gain developer access to svn, feel free to mail me. Regards, Alexandre _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32Hey all,
I have to admit that I'm a bit disasspointed about completly _no_ feedback in respond to that news (or as quote of Alex: "No feedback is even worse than bad feedback"). In my eyes Alex did really great work with ppygui and it's the first usable GUI-Toolkit for Windows-Mobile - so if the pytonce-project / it's mailinglist isn't completly dead, I would expect any kind of respond to that kind of news :/ So I'm really curious now: - does anybody tried it yet? Can someone give feedback (even negative feedback) - does anybody tried it *not* because of $reason which he wants to let us know? - or are you just not interested in coding graphical-apps for windows-mobile? Than I'm even more curious what kind of apps you're running on a handheld-device without a GUI ;) Please give us feedback! Mirko / d@ten alexandre.delattre@... wrote: > Hi all, > > I'm pleased to announce that PocketPyGui development is now kindly > hosted by Mirko "D@ten"; Vogt :) > > The svn repository host the latest version of PPygui as well as 3rd > party apps and tools not published yet. > You can check it out by typing: > > svn co https://svn.nanl.de/svn/ppygui/ > > and use "anonymous"/"anonymous" as user/password. > > Especially, the repository contain the first version of the native > PPygui win32 implementation, > which allow you to test and debug your PPygui apps directly from desktop > Windows or with Linux through Wine. > > As PPygui for win32 reuse 90 % of the wince implementation, this gives a > fairly coherent and compatible environment for mobile apps development. > It is likely your existing apps will work out of the box, as it did for > almost all of mine. > > The only thing really missing now is gui.Html control, but it should not > be to much hassle to implement it with comtypes and hopefully we can see > it ported in a couple of days. > > With very little effort you'll be able to make regular desktop gui > applications, and reuse your components between classic and mobile > versions of your app. > > While PocketPyGui will remain focused on mobile devices, it'll be soon > an alternative to create lightweight win32 applications that are easy to > write and distribute. > > As always, any contributions and feedbacks are welcome. Also, if you > want to gain developer access to svn, feel free to mail me. > > Regards, > Alexandre > > _______________________________________________ > PythonCE mailing list > PythonCE@... > http://mail.python.org/mailman/listinfo/pythonce _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32d@ten wrote:
> Hey all, > > I have to admit that I'm a bit disasspointed about completly _no_ feedback in respond to that news (or as quote of Alex: "No feedback is even worse than bad feedback"). > In our language we've several sayings, which claims the opposite : e.g. (free tanslated) "No response is good response" "Who is silent, fully agrees" > In my eyes Alex did really great work with ppygui and it's the first usable GUI-Toolkit for Windows-Mobile - so if the pytonce-project I am / was silent, so I fully agree ;-) Alex did indeed a wonderful job, and the whole project works like a charm (even in this early stage) ! > / it's mailinglist > another mailinglist, I've already about 200 !! > isn't completly dead, I would expect any kind of respond to that kind of news :/ > So I'm really curious now: > - does anybody tried it yet? Can someone give feedback (even negative feedback) > Yes, although different from what I used to (wxPython) , it's really very good !! I didn't react because: - I already reacted when the package first came out - As a simple user I'm getting completely nervous when I see SVN. As some other people, I want stable releases, which can easily be installed. cheers, Stef > - does anybody tried it *not* because of $reason which he wants to let us know? > - or are you just not interested in coding graphical-apps for windows-mobile? Than I'm even more curious what kind of apps you're running on a handheld-device without a GUI ;) > Please give us feedback! > > Mirko / d@ten > > > > alexandre.delattre@... wrote: > >> Hi all, >> >> I'm pleased to announce that PocketPyGui development is now kindly >> hosted by Mirko "D@ten"; Vogt :) >> >> The svn repository host the latest version of PPygui as well as 3rd >> party apps and tools not published yet. >> You can check it out by typing: >> >> svn co https://svn.nanl.de/svn/ppygui/ >> >> and use "anonymous"/"anonymous" as user/password. >> >> Especially, the repository contain the first version of the native >> PPygui win32 implementation, >> which allow you to test and debug your PPygui apps directly from desktop >> Windows or with Linux through Wine. >> >> As PPygui for win32 reuse 90 % of the wince implementation, this gives a >> fairly coherent and compatible environment for mobile apps development. >> It is likely your existing apps will work out of the box, as it did for >> almost all of mine. >> >> The only thing really missing now is gui.Html control, but it should not >> be to much hassle to implement it with comtypes and hopefully we can see >> it ported in a couple of days. >> >> With very little effort you'll be able to make regular desktop gui >> applications, and reuse your components between classic and mobile >> versions of your app. >> >> While PocketPyGui will remain focused on mobile devices, it'll be soon >> an alternative to create lightweight win32 applications that are easy to >> write and distribute. >> >> As always, any contributions and feedbacks are welcome. Also, if you >> want to gain developer access to svn, feel free to mail me. >> >> Regards, >> Alexandre >> >> _______________________________________________ >> PythonCE mailing list >> PythonCE@... >> http://mail.python.org/mailman/listinfo/pythonce >> > > > _______________________________________________ > PythonCE mailing list > PythonCE@... > http://mail.python.org/mailman/listinfo/pythonce > _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32I discovered this excellent module about a month before the release.
It took a bit of work to get it checked out and setup. Then the release came and it was absolutely wonderful. It had good documentation, some examples that showed common tasks, and a complete application example. This was all very good and I made a small demo program for myself. This announcement releases updates in SVN, which I don't currently have setup. Have been working on other projects and have not had time to checkout source code and drop it in the correct dirs recently. Really excellent work guys! Cheers, Warren On Sun, Jul 6, 2008 at 5:44 AM, d@ten <lists@...> wrote: > Hey all, > > I have to admit that I'm a bit disasspointed about completly _no_ feedback in respond to that news (or as quote of Alex: "No feedback is even worse than bad feedback"). > In my eyes Alex did really great work with ppygui and it's the first usable GUI-Toolkit for Windows-Mobile - so if the pytonce-project / it's mailinglist > isn't completly dead, I would expect any kind of respond to that kind of news :/ > So I'm really curious now: > - does anybody tried it yet? Can someone give feedback (even negative feedback) > - does anybody tried it *not* because of $reason which he wants to let us know? > - or are you just not interested in coding graphical-apps for windows-mobile? Than I'm even more curious what kind of apps you're running on a handheld-device without a GUI ;) > Please give us feedback! > > Mirko / d@ten > > > > alexandre.delattre@... wrote: >> Hi all, >> >> I'm pleased to announce that PocketPyGui development is now kindly >> hosted by Mirko "D@ten"; Vogt :) >> >> The svn repository host the latest version of PPygui as well as 3rd >> party apps and tools not published yet. >> You can check it out by typing: >> >> svn co https://svn.nanl.de/svn/ppygui/ >> >> and use "anonymous"/"anonymous" as user/password. >> >> Especially, the repository contain the first version of the native >> PPygui win32 implementation, >> which allow you to test and debug your PPygui apps directly from desktop >> Windows or with Linux through Wine. >> >> As PPygui for win32 reuse 90 % of the wince implementation, this gives a >> fairly coherent and compatible environment for mobile apps development. >> It is likely your existing apps will work out of the box, as it did for >> almost all of mine. >> >> The only thing really missing now is gui.Html control, but it should not >> be to much hassle to implement it with comtypes and hopefully we can see >> it ported in a couple of days. >> >> With very little effort you'll be able to make regular desktop gui >> applications, and reuse your components between classic and mobile >> versions of your app. >> >> While PocketPyGui will remain focused on mobile devices, it'll be soon >> an alternative to create lightweight win32 applications that are easy to >> write and distribute. >> >> As always, any contributions and feedbacks are welcome. Also, if you >> want to gain developer access to svn, feel free to mail me. >> >> Regards, >> Alexandre >> >> _______________________________________________ >> PythonCE mailing list >> PythonCE@... >> http://mail.python.org/mailman/listinfo/pythonce > > > _______________________________________________ > PythonCE mailing list > PythonCE@... > http://mail.python.org/mailman/listinfo/pythonce > PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32Oh, and I'm on OSX, so the win32 cross-platform stuff is very cool,
but not very usable to me at this time. On Sun, Jul 6, 2008 at 8:09 AM, Warren Lindsey <warren.lindsey@...> wrote: > I discovered this excellent module about a month before the release. > It took a bit of work to get it checked out and setup. > > Then the release came and it was absolutely wonderful. It had good > documentation, some examples that showed common tasks, and a complete > application example. This was all very good and I made a small demo > program for myself. > > This announcement releases updates in SVN, which I don't currently > have setup. Have been working on other projects and have not had time > to checkout source code and drop it in the correct dirs recently. > > Really excellent work guys! > > Cheers, > Warren > > On Sun, Jul 6, 2008 at 5:44 AM, d@ten <lists@...> wrote: >> Hey all, >> >> I have to admit that I'm a bit disasspointed about completly _no_ feedback in respond to that news (or as quote of Alex: "No feedback is even worse than bad feedback"). >> In my eyes Alex did really great work with ppygui and it's the first usable GUI-Toolkit for Windows-Mobile - so if the pytonce-project / it's mailinglist >> isn't completly dead, I would expect any kind of respond to that kind of news :/ >> So I'm really curious now: >> - does anybody tried it yet? Can someone give feedback (even negative feedback) >> - does anybody tried it *not* because of $reason which he wants to let us know? >> - or are you just not interested in coding graphical-apps for windows-mobile? Than I'm even more curious what kind of apps you're running on a handheld-device without a GUI ;) >> Please give us feedback! >> >> Mirko / d@ten >> >> >> >> alexandre.delattre@... wrote: >>> Hi all, >>> >>> I'm pleased to announce that PocketPyGui development is now kindly >>> hosted by Mirko "D@ten"; Vogt :) >>> >>> The svn repository host the latest version of PPygui as well as 3rd >>> party apps and tools not published yet. >>> You can check it out by typing: >>> >>> svn co https://svn.nanl.de/svn/ppygui/ >>> >>> and use "anonymous"/"anonymous" as user/password. >>> >>> Especially, the repository contain the first version of the native >>> PPygui win32 implementation, >>> which allow you to test and debug your PPygui apps directly from desktop >>> Windows or with Linux through Wine. >>> >>> As PPygui for win32 reuse 90 % of the wince implementation, this gives a >>> fairly coherent and compatible environment for mobile apps development. >>> It is likely your existing apps will work out of the box, as it did for >>> almost all of mine. >>> >>> The only thing really missing now is gui.Html control, but it should not >>> be to much hassle to implement it with comtypes and hopefully we can see >>> it ported in a couple of days. >>> >>> With very little effort you'll be able to make regular desktop gui >>> applications, and reuse your components between classic and mobile >>> versions of your app. >>> >>> While PocketPyGui will remain focused on mobile devices, it'll be soon >>> an alternative to create lightweight win32 applications that are easy to >>> write and distribute. >>> >>> As always, any contributions and feedbacks are welcome. Also, if you >>> want to gain developer access to svn, feel free to mail me. >>> >>> Regards, >>> Alexandre >>> >>> _______________________________________________ >>> PythonCE mailing list >>> PythonCE@... >>> http://mail.python.org/mailman/listinfo/pythonce >> >> >> _______________________________________________ >> PythonCE mailing list >> PythonCE@... >> http://mail.python.org/mailman/listinfo/pythonce >> > PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32Warren Lindsey wrote:
> Oh, and I'm on OSX, so the win32 cross-platform stuff is very cool, > but not very usable to me at this time. Just for information, the win32-port works really well with wine (if you have installed python for windows via wine) and wine is AFAIK also available for macosx - so it's possible to test ya applications without using a wm-device (even network-support is working which does *not* work in the official ms-wince-emulator running via wine). I test and debug my ppygui-apps this way under linux. Another alternative is the ppygui-emulator written in wx by Stef Mientki which sounds really great, but I didn't hat time to test it personally. Thanks for your reply, Mirko > > On Sun, Jul 6, 2008 at 8:09 AM, Warren Lindsey <warren.lindsey@...> wrote: >> I discovered this excellent module about a month before the release. >> It took a bit of work to get it checked out and setup. >> >> Then the release came and it was absolutely wonderful. It had good >> documentation, some examples that showed common tasks, and a complete >> application example. This was all very good and I made a small demo >> program for myself. >> >> This announcement releases updates in SVN, which I don't currently >> have setup. Have been working on other projects and have not had time >> to checkout source code and drop it in the correct dirs recently. >> >> Really excellent work guys! >> >> Cheers, >> Warren >> >> On Sun, Jul 6, 2008 at 5:44 AM, d@ten <lists@...> wrote: >>> Hey all, >>> >>> I have to admit that I'm a bit disasspointed about completly _no_ feedback in respond to that news (or as quote of Alex: "No feedback is even worse than bad feedback"). >>> In my eyes Alex did really great work with ppygui and it's the first usable GUI-Toolkit for Windows-Mobile - so if the pytonce-project / it's mailinglist >>> isn't completly dead, I would expect any kind of respond to that kind of news :/ >>> So I'm really curious now: >>> - does anybody tried it yet? Can someone give feedback (even negative feedback) >>> - does anybody tried it *not* because of $reason which he wants to let us know? >>> - or are you just not interested in coding graphical-apps for windows-mobile? Than I'm even more curious what kind of apps you're running on a handheld-device without a GUI ;) >>> Please give us feedback! >>> >>> Mirko / d@ten >>> >>> >>> >>> alexandre.delattre@... wrote: >>>> Hi all, >>>> >>>> I'm pleased to announce that PocketPyGui development is now kindly >>>> hosted by Mirko "D@ten"; Vogt :) >>>> >>>> The svn repository host the latest version of PPygui as well as 3rd >>>> party apps and tools not published yet. >>>> You can check it out by typing: >>>> >>>> svn co https://svn.nanl.de/svn/ppygui/ >>>> >>>> and use "anonymous"/"anonymous" as user/password. >>>> >>>> Especially, the repository contain the first version of the native >>>> PPygui win32 implementation, >>>> which allow you to test and debug your PPygui apps directly from desktop >>>> Windows or with Linux through Wine. >>>> >>>> As PPygui for win32 reuse 90 % of the wince implementation, this gives a >>>> fairly coherent and compatible environment for mobile apps development. >>>> It is likely your existing apps will work out of the box, as it did for >>>> almost all of mine. >>>> >>>> The only thing really missing now is gui.Html control, but it should not >>>> be to much hassle to implement it with comtypes and hopefully we can see >>>> it ported in a couple of days. >>>> >>>> With very little effort you'll be able to make regular desktop gui >>>> applications, and reuse your components between classic and mobile >>>> versions of your app. >>>> >>>> While PocketPyGui will remain focused on mobile devices, it'll be soon >>>> an alternative to create lightweight win32 applications that are easy to >>>> write and distribute. >>>> >>>> As always, any contributions and feedbacks are welcome. Also, if you >>>> want to gain developer access to svn, feel free to mail me. >>>> >>>> Regards, >>>> Alexandre >>>> >>>> _______________________________________________ >>>> PythonCE mailing list >>>> PythonCE@... >>>> http://mail.python.org/mailman/listinfo/pythonce >>> >>> _______________________________________________ >>> PythonCE mailing list >>> PythonCE@... >>> http://mail.python.org/mailman/listinfo/pythonce >>> _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32Very nice! Will this work with WM5/WM6 Smartphones? I see that the
installer will not run, however I wonder if it can be installed manually. -Justin alexandre.delattre@... wrote: > Hi all, > > I'm pleased to announce that PocketPyGui development is now kindly > hosted by Mirko "D@ten"; Vogt :) > > The svn repository host the latest version of PPygui as well as 3rd > party apps and tools not published yet. > You can check it out by typing: > > svn co https://svn.nanl.de/svn/ppygui/ > > and use "anonymous"/"anonymous" as user/password. > > Especially, the repository contain the first version of the native > PPygui win32 implementation, > which allow you to test and debug your PPygui apps directly from desktop > Windows or with Linux through Wine. > > As PPygui for win32 reuse 90 % of the wince implementation, this gives a > fairly coherent and compatible environment for mobile apps development. > It is likely your existing apps will work out of the box, as it did for > almost all of mine. > > The only thing really missing now is gui.Html control, but it should not > be to much hassle to implement it with comtypes and hopefully we can see > it ported in a couple of days. > > With very little effort you'll be able to make regular desktop gui > applications, and reuse your components between classic and mobile > versions of your app. > > While PocketPyGui will remain focused on mobile devices, it'll be soon > an alternative to create lightweight win32 applications that are easy to > write and distribute. > > As always, any contributions and feedbacks are welcome. Also, if you > want to gain developer access to svn, feel free to mail me. > > Regards, > Alexandre _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32Even complaining about the lack of response is good! I was not aware
of this project and I wanted to play again with python on my mobile phone so I am glad something useable is created. One small suggestion to Alex then is that it would be nice if the tutorial has more screenshots with the examples to get more feeling with the toolkit. It's nice that it says for example in the tutorial: http://ppygui.sourceforge.net/doc/ppygui-doc.html > Paste this code in a python file or simply run tut1.py and you should see : > 'screen here' But, is this a screen as in a window, frame or just text on a display? Even photographs of a working example would tickle the imagination and creativity of people wanting to extend their development on mobile devices. With regards, - Jorgen _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32 > Very nice! Will this work with WM5/WM6 Smartphones? I see that the
> installer will not run, however I wonder if it can be installed manually. > -Justin Currently some widgets are not usable on non-touchscreen smartphones, which from what I heard will make impossible to go through the installer. However, while waiting for a better solution, you can copy the ppygui/ dir from the archive or svn to your \Program Files\Python25\Lib\ dir, and you'll be able to write some little apps that use only simpelest widgets. Regards, Alexandre _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32 > But, is this a screen as in a window, frame or just text on a display?
> Even photographs of a working example would tickle the imagination and > creativity of people wanting to extend their development on mobile > devices. Good point :) Will fix that ASAP Regards, Alexandre _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32Alexandre Delattre wrote:
> > Very nice! Will this work with WM5/WM6 Smartphones? I see that the > > installer will not run, however I wonder if it can be installed > manually. > > > -Justin > > > Currently some widgets are not usable on non-touchscreen smartphones, > which from what I heard will make impossible to go through the installer. > However, while waiting for a better solution, you can copy the ppygui/ > dir from the archive or svn to your \Program Files\Python25\Lib\ dir, > and you'll be able to write some little apps that use only simpelest > widgets. > > Regards, > Alexandre Works great! I've only tried Button, Label, Edit, but so far almost everything I've tried works. A couple things though. Is there any way to have two buttons on the bottom? As it is I can only use one button (on the left) and one menu (on the right). Or is there a way to change the text of the button after it has been displayed? When printing times, is there any way to print the milliseconds? They do not show up when printing datetime.now() or time.time(). Milliseconds are displayed in PPyGui, but not on the smartphone. Also, I don't believe focus() works on widgets. It works in PPyGui, but not on the phone. Thanks! Justin _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
|
|
Re: PPyGui SVN & PPyGui-win32> Is there any way to have two buttons on the bottom? As it is I can only
> use one button (on the left) and one menu (on the right). Or is there a > way to change the text of the button after it has been displayed? So far PPygui allow only this menu bar layout, but I'd like to make a more flexible api for this in one of the next releases. > When printing times, is there any way to print the milliseconds? They do > not show up when printing datetime.now() or time.time(). Milliseconds > are displayed in PPyGui, but not on the smartphone. AFAIK it's a limitation of the PythonCE port, however time.clock() works fine. > Also, I don't believe focus() works on widgets. It works in PPyGui, but > not on the phone. Noted. Regards, Alexandre _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
| Free embeddable forum powered by Nabble | Forum Help |