Okay, I have been researching this and I can't find a definitive answer. What is the main difference between PV3D and Away3D? Don't give me a bunch of nebulous statements like "Papervision has more shaders" or "Away handles Interactive materials better" or "PV is faster." What I really want to know is this:
WHAT WAS EACH ENGINE BUILT FOR?
It looks like PV3D has a broad feature set that was intended mostly for websites, applications and viewers.
Away looks like it was designed with making 3D games and game environments in mind.
Is this true or am I off the mark? I don't really care about things like "Away has a torus as a native object." I'm really just curious which engine fits a certain type of project better than another. If I have a project spec, how can I decide which engine to use?
I'm not trying to start any arguments about the engines. I'm very familiar with Papervision and have built several projects in it. I haven't used Away3D, but I'm starting to think that a few of it's features may be helpful for a game I am designing in my spare time. Any advice from anyone here?
Thanks,
Andy.