|
View:
New views
5 Messages
—
Rating Filter:
Alert me
|
| < Prev | 1 - 2 | Next > |
|
|
Re: Papervision QuadTree SupportOh yes, i forgot to mention. Gouraud and Phong filters won't work with the QuadRenderEngine. The shaders current implementation will have to be redone a little to get it to work. Hopefully we can get it figured out in the next few weeks.
-andy On Oct 14, 2008, at 7:52 PM, John Brookes wrote:
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: Papervision QuadTree SupportI have just committed a fix for ISM with QuadTree. let me know if you
still have problems. On Oct 14, 2008, at 4:40 PM, Loockas wrote: > > Great job as always Andy, I couldn't wait for this any more! :) > > However, is it me or the InteractiveScene3D events stopped responding? > > Andy Zupko wrote: >> >> Hey All - >> >> I've update the SVN (754) with QuadTree support. Yes, this is >> corrective z-sorting. You can read up on it here: >> http://blog.papervision3d.org/2008/10/14/papervision-quadtree- >> support/ >> , and get a more thorough walkthrough and some demos here: >> http://blog.zupko.info/?p=177 >> >> Report any bugs that might have been created, as there were a fair >> number of revisions to the code base to get things running faster and >> to get this functionality integrated. >> >> enjoy! >> >> -Andy >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> > > > ----- > Łukasz Raszyk > > http://devblog.toras.pl http://devblog.toras.pl > -- > View this message in context: http://www.nabble.com/Papervision-QuadTree-Support-tp19966840p19982781.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: Papervision QuadTree SupportThank you Andy, it works great! Now I'll be waiting for the shader fix ;)
Łukasz Raszyk http://devblog.toras.pl |
|
|
Re: Papervision QuadTree SupportSo Very Sweeeeeeeeeet!
Should I be able to integrate with viewport layers and render layers? Like render only certain layers with a certain render engine, then other layers with another rendererererer (wow thats fun to say) I'm gonna experiment either way, but like all of you, time is of the essence....
Carl Gloria - 2livelarge.com - cgvelocity.com
Maya, Flash and Papervision - no particular order, just love them all! |
|
|
Re: Papervision QuadTree SupportUnfortunately layers are not supported at the moment. They wouldn't be
terribly hard to integrate, but there would be a performance hit for general quadtree use that i feel is more than necessary for those not using layers, esp. since quadtree removes one of the main purposes of layers. IF you are interested in using VPLs in quadtree however, you will need to make a change in QuadTreeNode.as. In rev. 755, on line 276, replace: pri.render(renderSessionData, graphics); with var vpl:ViewportLayer = renderSessionData.viewPort.accessLayerFor(pri, true); pri.render(renderSessionData, vpl.graphicsChannel); vpl.processRenderItem(pri); This *should* render to ViewportLayers, although i haven't tried it... but give it a shot :) If you do this, i would recommend setting testQuad to false on objects that don't need it - this will save some time if you are utilizing the VPLs. hth. -andy On Thu, 16 Oct 2008 16:26:59 -0700 (PDT), Carl Gloria <carl@...> wrote: > > So Very Sweeeeeeeeeet! > > Should I be able to integrate with viewport layers and render layers? Like > render only certain layers with a certain render engine, then other layers > with another rendererererer (wow thats fun to say) I'm gonna experiment > either way, but like all of you, time is of the essence.... > > > Andy Zupko wrote: >> >> Hey All - >> s >> I've update the SVN (754) with QuadTree support. Yes, this is >> corrective z-sorting. You can read up on it here: >> http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ >> , and get a more thorough walkthrough and some demos here: >> http://blog.zupko.info/?p=177 >> >> Report any bugs that might have been created, as there were a fair >> number of revisions to the code base to get things running faster and >> to get this functionality integrated. >> >> enjoy! >> >> -Andy >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> > > > ----- > Carl Gloria - 2livelarge.com - cgvelocity.com > > Maya, Flash and Papervision - no particular order, just love them all! > -- > View this message in context: > > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
| < Prev | 1 - 2 | Next > |
| Free embeddable forum powered by Nabble | Forum Help |