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Re: Performance Issue with flip down tilesHey,
The best way to fix your performance is to make some guesses about what is slowing it down and then try removing those elements one at a time to see what effect it has on the frame rate. Then, try to figure out how to optimize each piece and add it back in. In your case, I would think that all of that dynamic textfield handling is probably hogging your performance. So, I would completely remove all of the textfield rendering and just flip blank tiles to see how my performance improves. If it improves dramatically, then I would figure out how to rework the text to render more efficiently. If it makes almost no difference, then, I would look elsewhere for performance improvements. Sometimes it's one big thing that makes the difference. Other times, it lots of little things. Good luck!
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Re: Performance Issue with flip down tilesThanks Andy,
I think I've just about sorted this now, it was a combination of things really (like you said). First thing was to stop using MovieMaterial and to use BitmapMaterial with bitmaps created from the tile movieclip. Then it clicked that I could use just one MovieClip per row to create the bitmaps, reducing the number of MovieClips from 100+ to just 6. The bitmap stuff hogged a bit of memory, but according to DeMonsterDebugger I've got the fps averaging at 28 now (which is much better). you can see a preview on http://office.coolpink.net/ian/innovator10 (the site is in the middle of chop at the moment so a lot of it isn't styled/working properly) I'm pretty chuffed with how this has turned out, though it's one of those projects that doesn't inspire awe in the viewer because it seems so simple! Needless to say it's been a bit of a learning curve for me with < 6 months flash/actionscript experience!! Cheers for the help! Ian 2009/7/7 andysk8er <elbarto37@...>
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