Pet Ranged Attacks in a Future Version of SLASH'EM?

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Pet Ranged Attacks in a Future Version of SLASH'EM?

by tucsontier :: Rate this Message:

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Does anyone know if ranged attacks will make it into any future releases of slashem or nethack?

Re: Pet Ranged Attacks in a Future Version of SLASH'EM?

by xkernigh :: Rate this Message:

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On Wednesday 02 January 2008 08:05:33 pm tucsontier wrote:
> Does anyone know if (pet) ranged attacks will make it into any future
> releases of slashem or nethack?

I think that pet ranged attacks would work well with SLASH'EM.

But first, a volunteer would have to port the relevant code from the
Intelligent Pet Patch [259] or from GruntHack [261] to a CVS checkout of
slashem, then email the cvs diff to slashem-devel. Then other volunteers
could play with that slashem pet patch.

 [259] http://bilious.homelinux.org/?259
 [261] http://bilious.homelinux.org/?261

The slashem pet patch would then join the slashem biodiversity patch (from
slashem-devel October 2007) and the SLASHEM_PHLEGETHON branch in CVS. We
should play-test and develop all this code until we are ready to merge it
into the CVS main trunk. (The trunk contains the latest bug fixes and
user-interface changes.) Eventually, a development release from trunk would
include the slashem pet patch.

I want to be play-testing, but first I need to improve my general slashem
skills. In my most recent game, a goblin killed me on dungeon level 1. This
may take some time...

--Kernigh http://nethack.wikia.com/wiki/User:Kernigh

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Re: Pet Ranged Attacks in a Future Version of SLASH'EM?

by J. Ali Harlow-2 :: Rate this Message:

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On 01/05/2008 07:32:16 PM, xkernigh@... wrote:

> The slashem pet patch would then join the slashem biodiversity patch  
> (from slashem-devel October 2007) and the SLASHEM_PHLEGETHON branch  
> in CVS. We should play-test and develop all this code until we are  
> ready to merge it into the CVS main trunk. (The trunk contains the  
> latest bug fixes and user-interface changes.) Eventually, a  
> development release from trunk would include the slashem pet patch.

Just to be clear for those of us who don't quite follow the above: CVS  
trunk contains the current development version (ie., 0.0.8 at present).  
The phlegethon branch is an experimental branch that may be merged into  
trunk once I finish it and propose it on slashem-devel. It would be  
possible to create an experimental branch for the pet patch if it  
needed some work before being proposed (Kernigh's play testing), but it  
sounds like it could be proposed on slashem-devel pretty much as soon  
as somebody spent the time porting it to the current development  
version (or CVS head). The point of an experimental branch is so that  
we can get a proposal to a suitable state before proposing it. Bugs  
that don't get in the way of deciding whether we should merge or not  
can simply be fixed after merging with CVS trunk.

Cheers,

Ali.

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Re: Pet Ranged Attacks in a Future Version of SLASH'EM?

by tucsontier :: Rate this Message:

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I actually had applied the "Ranged" patch to an
earlier version of nethack/slashem, but did not have
the time (or, perhaps, experience) to update the
"ranged" patch to the latest version. However, if it
came down to play-testing, I would definitely
contribute time and whatever other work that is within
my capabilities to help out!

Matthew

--- "J. Ali Harlow" <ali@...> wrote:

> On 01/05/2008 07:32:16 PM, xkernigh@...
> wrote:
>
> > The slashem pet patch would then join the slashem
> biodiversity patch  
> > (from slashem-devel October 2007) and the
> SLASHEM_PHLEGETHON branch  
> > in CVS. We should play-test and develop all this
> code until we are  
> > ready to merge it into the CVS main trunk. (The
> trunk contains the  
> > latest bug fixes and user-interface changes.)
> Eventually, a  
> > development release from trunk would include the
> slashem pet patch.
>
> Just to be clear for those of us who don't quite
> follow the above: CVS  
> trunk contains the current development version (ie.,
> 0.0.8 at present).  
> The phlegethon branch is an experimental branch that
> may be merged into  
> trunk once I finish it and propose it on
> slashem-devel. It would be  
> possible to create an experimental branch for the
> pet patch if it  
> needed some work before being proposed (Kernigh's
> play testing), but it  
> sounds like it could be proposed on slashem-devel
> pretty much as soon  
> as somebody spent the time porting it to the current
> development  
> version (or CVS head). The point of an experimental
> branch is so that  
> we can get a proposal to a suitable state before
> proposing it. Bugs  
> that don't get in the way of deciding whether we
> should merge or not  
> can simply be fixed after merging with CVS trunk.
>
> Cheers,
>
> Ali.
>
>
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> 2005.
>
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> Slashem-discuss mailing list
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>
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Re: Pet Ranged Attacks in a Future Version of SLASH'EM?

by Jym :: Rate this Message:

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Somehow, it seems that my message from this week-end wasn't sent :-(
[actually, I do suspect a reply to the sender instead of the list... sorry  
if I did that]

Anyway, I was saying that I did ported the patch to a not-too-old version  
of Slash'em (7E7F1, iirc), by that time, it was the newest version...
It should work also with 7E7F2 without major changes and is probably  
closer to 8E0 than older stuff...
You can get it from :
http://bamges.free.fr/Slashem/

I play with it, I experience some bugs which may come from here or not (I  
also play with several other patches).
There is a not critical bug about having the breath message even if you  
don't see your pet breathing.

I currently have no time to work on it, either for porting further to 8E0  
or for debugging, but if anyone wants to do the job, feel free to use what  
I've already done.

On Wed, 09 Jan 2008 23:32:00 +0100, Tucsontier <tucsontier@...>  
wrote:

> I actually had applied the "Ranged" patch to an
> earlier version of nethack/slashem, but did not have
> the time (or, perhaps, experience) to update the
> "ranged" patch to the latest version. However, if it
> came down to play-testing, I would definitely
> contribute time and whatever other work that is within
> my capabilities to help out!
>
> Matthew
>
> --- "J. Ali Harlow" <ali@...> wrote:
>
>> On 01/05/2008 07:32:16 PM, xkernigh@...
>> wrote:
>>
>> > The slashem pet patch would then join the slashem
>> biodiversity patch
>> > (from slashem-devel October 2007) and the
>> SLASHEM_PHLEGETHON branch
>> > in CVS. We should play-test and develop all this
>> code until we are
>> > ready to merge it into the CVS main trunk. (The
>> trunk contains the
>> > latest bug fixes and user-interface changes.)
>> Eventually, a
>> > development release from trunk would include the
>> slashem pet patch.
>>
>> Just to be clear for those of us who don't quite
>> follow the above: CVS
>> trunk contains the current development version (ie.,
>> 0.0.8 at present).
>> The phlegethon branch is an experimental branch that
>> may be merged into
>> trunk once I finish it and propose it on
>> slashem-devel. It would be
>> possible to create an experimental branch for the
>> pet patch if it
>> needed some work before being proposed (Kernigh's
>> play testing), but it
>> sounds like it could be proposed on slashem-devel
>> pretty much as soon
>> as somebody spent the time porting it to the current
>> development
>> version (or CVS head). The point of an experimental
>> branch is so that
>> we can get a proposal to a suitable state before
>> proposing it. Bugs
>> that don't get in the way of deciding whether we
>> should merge or not
>> can simply be fixed after merging with CVS trunk.
>>
>> Cheers,
>>
>> Ali.
>>
>>
> -------------------------------------------------------------------------
>> This SF.net email is sponsored by: Microsoft
>> Defy all challenges. Microsoft(R) Visual Studio
>> 2005.
>>
> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>> _______________________________________________
>> Slashem-discuss mailing list
>> Slashem-discuss@...
>>
> https://lists.sourceforge.net/lists/listinfo/slashem-discuss
>>
>
>
>
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--
Hypocorischtroumpf,
Jym.

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Parent Message unknown Re: Pet Ranged Attacks in a Future Version of SLASH'EM?

by Clive Crous-2 :: Rate this Message:

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Hi,

> http://bamges.free.fr/Slashem/

The above URL does not work for me :(

Clive




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Parent Message unknown Re: Pet Ranged Attacks in a Future Version of SLASH'EM?

by Jym :: Rate this Message:

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On Sun, 13 Jan 2008 16:01:46 +0100, Clive Crous <clive@...>  
wrote:

> Hi,
>
>> http://bamges.free.fr/Slashem/
>
> The above URL does not work for me :(

My mistake...
I apparently typed to fast and forgot part of it...

http://bamgames.free.fr/Slashem/


--
Hypocoristiquement,
Jym.

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