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	<id>tag:old.nabble.com,2006:forum-19318</id>
	<title>Nabble - Pipmak</title>
	<updated>2009-11-05T04:14:56Z</updated>
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	<subtitle type="html">&lt;a href=&quot;http://pipmak.sourceforge.net/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Pipmak&lt;/a&gt;&amp;nbsp;game engine.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26213945</id>
	<title>Re: Screen capture?</title>
	<published>2009-11-05T04:14:56Z</published>
	<updated>2009-11-05T04:14:56Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">James Wilson wrote:
&lt;br&gt;&amp;gt; The reason I wanted to do this was to create a graphical save game system.
&lt;br&gt;&lt;br&gt;For what it's worth, enabling this has been on my mind as a vague idea - 
&lt;br&gt;but it hasn't even made it onto the official to-do list yet. See 
&lt;br&gt;&lt;a href=&quot;http://thread.gmane.org/gmane.games.devel.pipmak.user/289/focus=290&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://thread.gmane.org/gmane.games.devel.pipmak.user/289/focus=290&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
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<entry>
	<id>tag:old.nabble.com,2006:post-26213942</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-11-05T04:04:47Z</published>
	<updated>2009-11-05T04:04:47Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">Aidan Gauland wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Urs has a good point. &amp;nbsp;Perhaps, as Pipmak can, but won't always, be used as
&lt;br&gt;&amp;gt; development tool, we should release two different versions: a developer build
&lt;br&gt;&amp;gt; &amp;nbsp;(for developers *using* Pipmak, not developers *of* Pipmak), and a user
&lt;br&gt;&amp;gt; build. &amp;nbsp;The only difference being that the developer build has features that
&lt;br&gt;&amp;gt; would be useful only to developers, and the user build would have these
&lt;br&gt;&amp;gt; stripped out at compile time.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Some features that would only be useful to developers that I can think of off
&lt;br&gt;&amp;gt; the top of my head:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; * Highlighting controls.
&lt;br&gt;&amp;gt; * The table editor.
&lt;br&gt;&amp;gt; * Control over the grabbing.
&lt;br&gt;&amp;gt; * The Lua command-line.
&lt;br&gt;&amp;gt; * Creating a new, empty project (this would not be necessary for a copy of
&lt;br&gt;&amp;gt; Pipmak bundled with a game).
&lt;/div&gt;&lt;br&gt;I have thought about this in the past, but dismissed the idea for 
&lt;br&gt;various reasons (mentioned here: 
&lt;br&gt;&lt;a href=&quot;http://article.gmane.org/gmane.games.devel.pipmak.user/103&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://article.gmane.org/gmane.games.devel.pipmak.user/103&lt;/a&gt;). Mainly 
&lt;br&gt;because it seems an unnecessary complication to me.
&lt;br&gt;&lt;br&gt;As to the &amp;quot;control over grabbing&amp;quot; issue, I would still prefer to fix the 
&lt;br&gt;problem instead of making far-reaching decisions in an attempt to work 
&lt;br&gt;around it.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
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<entry>
	<id>tag:old.nabble.com,2006:post-26213941</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-11-04T12:52:24Z</published>
	<updated>2009-11-04T12:52:24Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">Aidan Gauland wrote:
&lt;br&gt;&amp;gt; I also have no idea where to begin with looking for this bug in SDL.
&lt;br&gt;&lt;br&gt;I would start by compiling SDL from source, running Pipmak (or a small 
&lt;br&gt;test application) in a debugger, and stepping into an SDL_WM_GrabInput 
&lt;br&gt;call to see what it does.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
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<entry>
	<id>tag:old.nabble.com,2006:post-26202966</id>
	<title>Re: Screen capture?</title>
	<published>2009-11-04T11:21:42Z</published>
	<updated>2009-11-04T11:21:42Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;&lt;DIV&gt;I see. Thanks. The reason I wanted to do this was to create a graphical save game system.&lt;/DIV&gt;
&lt;DIV&gt;So I don't think that using something like the print screen key would work, as it has to be automated.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Thanks, &lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;James&lt;BR&gt;&lt;BR&gt;--- On &lt;B&gt;Wed, 11/4/09, Aidan Gauland &lt;I&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26202966&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;wgsilkie@...&lt;/a&gt;&amp;gt;&lt;/I&gt;&lt;/B&gt; wrote:&lt;BR&gt;&lt;/DIV&gt;
&lt;BLOCKQUOTE style=&quot;PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid&quot;&gt;&lt;BR&gt;From: Aidan Gauland &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26202966&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;wgsilkie@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Subject: Re: Screen capture?&lt;BR&gt;To: &quot;Content creation for the Pipmak Game Engine&quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26202966&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pipmak-users@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Date: Wednesday, November 4, 2009, 4:36 AM&lt;BR&gt;&lt;BR&gt;
&lt;DIV class=plainMail&gt;-----BEGIN PGP SIGNED MESSAGE-----&lt;BR&gt;Hash: SHA1&lt;BR&gt;&lt;BR&gt;James Wilson wrote:&lt;BR&gt;&amp;gt; Is it possible to capture the screen and save it to a file?&lt;BR&gt;&lt;BR&gt;Simply, no.&lt;BR&gt;&lt;BR&gt;&amp;gt; I know it isn't built into pipmak, but is there a Lua function for it?&lt;BR&gt;&lt;BR&gt;I'm not sure what you're asking here.&amp;nbsp; All Lua functions provided by Pipmak&lt;BR&gt;are interfaces (for lack of a better word) to a function built into Pipmak.&lt;BR&gt;&lt;BR&gt;If you mean a Lua function that is part of the standard Lua library, then I'm&lt;BR&gt;sorry to be the one to tell you that Lua is more primitive than you seem to&lt;BR&gt;realise. ;)&lt;BR&gt;&lt;BR&gt;Oh, and this will will probably never be implemented in Pipmak, because it is&lt;BR&gt;so simple to just take a screen shot of the window on just about any system.&lt;BR&gt;&lt;BR&gt;--Aidan&lt;BR&gt;-----BEGIN PGP SIGNATURE-----&lt;BR&gt;Version: GnuPG v1.4.9 (GNU/Linux)&lt;BR&gt;Comment: Using GnuPG with Mozilla - &lt;A href=&quot;http://enigmail.mozdev.org/&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://enigmail.mozdev.org&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;iEYEARECAAYFAkrxSwUACgkQjyzTRvYJmaUSzQCZAck4oW1RQ3SsZE+oWDQp4y56&lt;BR&gt;k3IAn0iE6HhcqUTRD93SAHhKEU2sOpiZ&lt;BR&gt;=Z74t&lt;BR&gt;-----END PGP SIGNATURE-----&lt;BR&gt;&lt;BR&gt;------------------------------------------------------------------------------&lt;BR&gt;Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day &lt;BR&gt;trial. Simplify your report design, integration and deployment - and focus on &lt;BR&gt;what you do best, core application coding. Discover what's new with&lt;BR&gt;Crystal Reports now.&amp;nbsp; &lt;A href=&quot;http://p.sf.net/sfu/bobj-july&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/bobj-july&lt;/A&gt;&lt;BR&gt;_______________________________________________&lt;BR&gt;Pipmak-Users mailing list&lt;BR&gt;&lt;A href=&quot;http://us.mc455.mail.yahoo.com/mc/compose?to=Pipmak-Users@lists.sourceforge.net&quot; ymailto=&quot;mailto:Pipmak-Users@lists.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Pipmak-Users@...&lt;/A&gt;&lt;BR&gt;news://news.gmane.org/gmane.games.devel.pipmak.user&lt;BR&gt;&lt;A href=&quot;https://lists.sourceforge.net/lists/listinfo/pipmak-users&quot; target=_blank rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/pipmak-users&lt;/A&gt;&lt;BR&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;



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<entry>
	<id>tag:old.nabble.com,2006:post-26193288</id>
	<title>Re: Screen capture?</title>
	<published>2009-11-04T01:36:05Z</published>
	<updated>2009-11-04T01:36:05Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">-----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;Hash: SHA1
&lt;br&gt;&lt;br&gt;James Wilson wrote:
&lt;br&gt;&amp;gt; Is it possible to capture the screen and save it to a file?
&lt;br&gt;&lt;br&gt;Simply, no.
&lt;br&gt;&lt;br&gt;&amp;gt; I know it isn't built into pipmak, but is there a Lua function for it?
&lt;br&gt;&lt;br&gt;I'm not sure what you're asking here. &amp;nbsp;All Lua functions provided by Pipmak
&lt;br&gt;are interfaces (for lack of a better word) to a function built into Pipmak.
&lt;br&gt;&lt;br&gt;If you mean a Lua function that is part of the standard Lua library, then I'm
&lt;br&gt;sorry to be the one to tell you that Lua is more primitive than you seem to
&lt;br&gt;realise. ;)
&lt;br&gt;&lt;br&gt;Oh, and this will will probably never be implemented in Pipmak, because it is
&lt;br&gt;so simple to just take a screen shot of the window on just about any system.
&lt;br&gt;&lt;br&gt;&amp;nbsp;--Aidan
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<entry>
	<id>tag:old.nabble.com,2006:post-26192365</id>
	<title>Screen capture?</title>
	<published>2009-11-04T00:01:19Z</published>
	<updated>2009-11-04T00:01:19Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;&lt;DIV&gt;Hi all,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Is it possible to capture the screen and save it to a file? I know it isn't built into pipmak, but is there a Lua function for it?&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Thanks,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp; James&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;



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<entry>
	<id>tag:old.nabble.com,2006:post-26187208</id>
	<title>Re: Need help with hotspot maps</title>
	<published>2009-11-03T13:47:44Z</published>
	<updated>2009-11-03T13:47:44Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">-----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;Hash: SHA1
&lt;br&gt;&lt;br&gt;James Wilson wrote:
&lt;br&gt;&amp;gt; I think Aidan forgot to add that you can only find the palette in the source code download, not the binaries.
&lt;br&gt;&lt;br&gt;Oh, sorry. &amp;nbsp;I only use the source from Subversion repository, and I didn't
&lt;br&gt;check to see if that's included with the binary releases. :P
&lt;br&gt;&lt;br&gt;&amp;nbsp;--Aidan
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<entry>
	<id>tag:old.nabble.com,2006:post-26185839</id>
	<title>Re: Need help with hotspot maps</title>
	<published>2009-11-03T12:12:45Z</published>
	<updated>2009-11-03T12:12:45Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;&lt;DIV&gt;I think Aiden forgot to add that you can only find the palette in the source code download, not the bineries. Also, note that you must place the hotspot in node.lua according to the location on the indexed hotspot file. Like so:&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;If you have one hotspot that is the first(or ordered first, it doesn't actually matter what color it is, as long as it comes before the others in the palette) color, you include the following standard hotspot line in node.lua:&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;hotspot { target = 2, effect = { pipmak.rotate, pipmak.left, 10, state.slideduration }, cursor = pipmak.hand_right }&lt;/DIV&gt;
&lt;DIV&gt;Make sure that it is the FIRST hotspot definition in the node.lua file.&lt;/DIV&gt;
&lt;DIV&gt;Then go from there.&lt;BR&gt;&lt;BR&gt;--- On &lt;B&gt;Tue, 11/3/09, Aidan Gauland &lt;I&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26185839&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;wgsilkie@...&lt;/a&gt;&amp;gt;&lt;/I&gt;&lt;/B&gt; wrote:&lt;BR&gt;&lt;/DIV&gt;
&lt;BLOCKQUOTE style=&quot;PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid&quot;&gt;&lt;BR&gt;From: Aidan Gauland &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26185839&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;wgsilkie@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Subject: Re: Need help with hotspot maps&lt;BR&gt;To: &quot;Content creation for the Pipmak Game Engine&quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26185839&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pipmak-users@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Date: Tuesday, November 3, 2009, 2:07 PM&lt;BR&gt;&lt;BR&gt;
&lt;DIV class=plainMail&gt;-----BEGIN PGP SIGNED MESSAGE-----&lt;BR&gt;Hash: SHA1&lt;BR&gt;&lt;BR&gt;syxified wrote:&lt;div class='shrinkable-quote'&gt;&lt;BR&gt;&amp;gt; I have never been able to successfully get a hotspot map to work in pipmak,&lt;BR&gt;&amp;gt; even if I am pretty much word for word copying the syntax from the demo&lt;BR&gt;&amp;gt; where they seem to work perfectly.&amp;nbsp; I've simplified a few down to just a&lt;BR&gt;&amp;gt; slide and some spots that would print out a msg if clicked, but nothing&lt;BR&gt;&amp;gt; doing.&amp;nbsp; I have never been able to find that file with the pallette for the&lt;BR&gt;&amp;gt; indexed colors, which there is a good chance is the root of the issue.&amp;nbsp; I'm&lt;BR&gt;&amp;gt; not sure exactly how that indexing is supposed to work - are there&lt;BR&gt;&amp;gt; pre-established colors that are set to indexes 0,1,2, etc?&amp;nbsp; Or does that&lt;BR&gt;&amp;gt; depend on the image file and how it was set up when saved?&amp;nbsp; Any advice&lt;BR&gt;&amp;gt; towards making a successful hotspot map would be greatly appreciated.&lt;/div&gt;&lt;BR&gt;There are no pre-established colors
 that are used, but the colors used by the&lt;BR&gt;image file itself.&amp;nbsp; An image with indexed colors is one that uses its own set&lt;BR&gt;color palette of up to 256 colors.&lt;BR&gt;&lt;BR&gt;Pipmak comes with a color palette that is well suited to drawing hotspot maps,&lt;BR&gt;because of the contrast between the colors.&amp;nbsp; The file is &quot;hotspot-palette.gif&quot;&lt;BR&gt;in the folder &quot;extras&quot; (that comes with Pipmak).&amp;nbsp; How to import this into your&lt;BR&gt;bitmap-image editor depends on what you are using.&lt;BR&gt;&lt;BR&gt;So, in short...&lt;BR&gt;* Your hotspot map has to be an indexed image (not RGB).&lt;BR&gt;* The first color on the palette maps to the first hotspot, the second color&lt;BR&gt;to the second hotspot, etc.&lt;BR&gt;* /Anywhere/ color 0 appears on the image will be hotspot 0, so hotspots do&lt;BR&gt;not have to be all one (visual) piece.&lt;BR&gt;&lt;BR&gt;Hope this helps,&lt;BR&gt;Aidan&lt;BR&gt;-----BEGIN PGP SIGNATURE-----&lt;BR&gt;Version: GnuPG v1.4.9 (GNU/Linux)&lt;BR&gt;Comment: Using GnuPG with Mozilla - &lt;A href=&quot;http://enigmail.mozdev.org/&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://enigmail.mozdev.org&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;iEYEARECAAYFAkrwf18ACgkQjyzTRvYJmaWT0wCfWzwylu6OfSmdQDRO0A5DC/bp&lt;BR&gt;iVkAnjYFZCI9Nw2AAabBKBX3spjoWaqu&lt;BR&gt;=zJq6&lt;BR&gt;-----END PGP SIGNATURE-----&lt;BR&gt;&lt;BR&gt;------------------------------------------------------------------------------&lt;BR&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA&lt;BR&gt;is the only developer event you need to attend this year. Jumpstart your&lt;BR&gt;developing skills, take BlackBerry mobile applications to market and stay &lt;BR&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!&lt;BR&gt;&lt;A href=&quot;http://p.sf.net/sfu/devconference&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/A&gt;&lt;BR&gt;_______________________________________________&lt;BR&gt;Pipmak-Users mailing list&lt;BR&gt;&lt;A href=&quot;http://us.mc455.mail.yahoo.com/mc/compose?to=Pipmak-Users@lists.sourceforge.net&quot; ymailto=&quot;mailto:Pipmak-Users@lists.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Pipmak-Users@...&lt;/A&gt;&lt;BR&gt;news://news.gmane.org/gmane.games.devel.pipmak.user&lt;BR&gt;&lt;A href=&quot;https://lists.sourceforge.net/lists/listinfo/pipmak-users&quot; target=_blank rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/pipmak-users&lt;/A&gt;&lt;BR&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;

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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26184872</id>
	<title>Re: Need help with hotspot maps</title>
	<published>2009-11-03T11:07:12Z</published>
	<updated>2009-11-03T11:07:12Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">-----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;Hash: SHA1
&lt;br&gt;&lt;br&gt;syxified wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I have never been able to successfully get a hotspot map to work in pipmak,
&lt;br&gt;&amp;gt; even if I am pretty much word for word copying the syntax from the demo
&lt;br&gt;&amp;gt; where they seem to work perfectly. &amp;nbsp;I've simplified a few down to just a
&lt;br&gt;&amp;gt; slide and some spots that would print out a msg if clicked, but nothing
&lt;br&gt;&amp;gt; doing. &amp;nbsp;I have never been able to find that file with the pallette for the
&lt;br&gt;&amp;gt; indexed colors, which there is a good chance is the root of the issue. &amp;nbsp;I'm
&lt;br&gt;&amp;gt; not sure exactly how that indexing is supposed to work - are there
&lt;br&gt;&amp;gt; pre-established colors that are set to indexes 0,1,2, etc? &amp;nbsp;Or does that
&lt;br&gt;&amp;gt; depend on the image file and how it was set up when saved? &amp;nbsp;Any advice
&lt;br&gt;&amp;gt; towards making a successful hotspot map would be greatly appreciated.
&lt;/div&gt;&lt;br&gt;There are no pre-established colors that are used, but the colors used by the
&lt;br&gt;image file itself. &amp;nbsp;An image with indexed colors is one that uses its own set
&lt;br&gt;color palette of up to 256 colors.
&lt;br&gt;&lt;br&gt;Pipmak comes with a color palette that is well suited to drawing hotspot maps,
&lt;br&gt;because of the contrast between the colors. &amp;nbsp;The file is &amp;quot;hotspot-palette.gif&amp;quot;
&lt;br&gt;in the folder &amp;quot;extras&amp;quot; (that comes with Pipmak). &amp;nbsp;How to import this into your
&lt;br&gt;bitmap-image editor depends on what you are using.
&lt;br&gt;&lt;br&gt;So, in short...
&lt;br&gt;* Your hotspot map has to be an indexed image (not RGB).
&lt;br&gt;* The first color on the palette maps to the first hotspot, the second color
&lt;br&gt;to the second hotspot, etc.
&lt;br&gt;* /Anywhere/ color 0 appears on the image will be hotspot 0, so hotspots do
&lt;br&gt;not have to be all one (visual) piece.
&lt;br&gt;&lt;br&gt;Hope this helps,
&lt;br&gt;Aidan
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<entry>
	<id>tag:old.nabble.com,2006:post-26160490</id>
	<title>Need help with hotspot maps</title>
	<published>2009-11-03T08:48:44Z</published>
	<updated>2009-11-03T08:48:44Z</updated>
	<author>
		<name>syxified</name>
	</author>
	<content type="html">I have never been able to successfully get a hotspot map to work in pipmak, even if I am pretty much word for word copying the syntax from the demo where they seem to work perfectly. &amp;nbsp;I've simplified a few down to just a slide and some spots that would print out a msg if clicked, but nothing doing. &amp;nbsp;I have never been able to find that file with the pallette for the indexed colors, which there is a good chance is the root of the issue. &amp;nbsp;I'm not sure exactly how that indexing is supposed to work - are there pre-established colors that are set to indexes 0,1,2, etc? &amp;nbsp;Or does that depend on the image file and how it was set up when saved? &amp;nbsp;Any advice towards making a successful hotspot map would be greatly appreciated.
&lt;br&gt;&lt;br&gt;Matt&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/pipmak-users-f19319.html&quot; embed=&quot;fixTarget[19319]&quot; target=&quot;_top&quot; &gt;pipmak-users&lt;/a&gt;&lt;/p&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-26160488</id>
	<title>Cannot get hotspot maps to work for me</title>
	<published>2009-11-03T08:47:59Z</published>
	<updated>2009-11-03T08:47:59Z</updated>
	<author>
		<name>syxified</name>
	</author>
	<content type="html">I have never been able to successfully get a hotspot map to work in pipmak, even if I am pretty much word for word copying the syntax from the demo where they seem to work perfectly. &amp;nbsp;I've simplified a few down to just a slide and some spots that would print out a msg if clicked, but nothing doing. &amp;nbsp;I have never been able to find that file with the pallette for the indexed colors, which there is a good chance is the root of the issue. &amp;nbsp;I'm not sure exactly how that indexing is supposed to work - are there pre-established colors that are set to indexes 0,1,2, etc? &amp;nbsp;Or does that depend on the image file and how it was set up when saved? &amp;nbsp;Any advice towards making a successful hotspot map would be greatly appreciated.
&lt;br&gt;&lt;br&gt;Matt&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/pipmak-users-f19319.html&quot; embed=&quot;fixTarget[19319]&quot; target=&quot;_top&quot; &gt;pipmak-users&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26160486</id>
	<title>Cannot get hotspot maps to work for me</title>
	<published>2009-11-03T08:47:36Z</published>
	<updated>2009-11-03T08:47:36Z</updated>
	<author>
		<name>syxified</name>
	</author>
	<content type="html">I have never been able to successfully get a hotspot map to work in pipmak, even if I am pretty much word for word copying the syntax from the demo where they seem to work perfectly. &amp;nbsp;I've simplified a few down to just a slide and some spots that would print out a msg if clicked, but nothing doing. &amp;nbsp;I have never been able to find that file with the pallette for the indexed colors, which there is a good chance is the root of the issue. &amp;nbsp;I'm not sure exactly how that indexing is supposed to work - are there pre-established colors that are set to indexes 0,1,2, etc? &amp;nbsp;Or does that depend on the image file and how it was set up when saved? &amp;nbsp;Any advice towards making a successful hotspot map would be greatly appreciated.
&lt;br&gt;&lt;br&gt;Matt&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/pipmak-users-f19319.html&quot; embed=&quot;fixTarget[19319]&quot; target=&quot;_top&quot; &gt;pipmak-users&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26173482</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-11-02T17:04:24Z</published>
	<updated>2009-11-02T17:04:24Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">-----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;Hash: SHA1
&lt;br&gt;&lt;br&gt;Urs Holzer wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Christian Walther wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Or make it possible to force
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; grabbing *off* permanently (but this probably would not improve
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; anything).
&lt;br&gt;&amp;gt;&amp;gt; That would make direct mouse mode unusable.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; This wouldn't be a problem when developing a game, would it? I think the 
&lt;br&gt;&amp;gt; only right solution to this problem is to implement different behaviours 
&lt;br&gt;&amp;gt; and an option that lets the user switch between them. As default we 
&lt;br&gt;&amp;gt; should use a behaviour that is most convinient to a player, a developer 
&lt;br&gt;&amp;gt; always can change the option.
&lt;/div&gt;&lt;br&gt;Urs has a good point. &amp;nbsp;Perhaps, as Pipmak can, but won't always, be used as
&lt;br&gt;development tool, we should release two different versions: a developer build
&lt;br&gt;&amp;nbsp;(for developers *using* Pipmak, not developers *of* Pipmak), and a user
&lt;br&gt;build. &amp;nbsp;The only difference being that the developer build has features that
&lt;br&gt;would be useful only to developers, and the user build would have these
&lt;br&gt;stripped out at compile time.
&lt;br&gt;&lt;br&gt;Some features that would only be useful to developers that I can think of off
&lt;br&gt;the top of my head:
&lt;br&gt;&lt;br&gt;* Highlighting controls.
&lt;br&gt;* The table editor.
&lt;br&gt;* Control over the grabbing.
&lt;br&gt;* The Lua command-line.
&lt;br&gt;* Creating a new, empty project (this would not be necessary for a copy of
&lt;br&gt;Pipmak bundled with a game).
&lt;br&gt;&lt;br&gt;&amp;nbsp;--Aidan
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<entry>
	<id>tag:old.nabble.com,2006:post-26173373</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-11-02T16:50:33Z</published>
	<updated>2009-11-02T16:50:33Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">-----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;Hash: SHA1
&lt;br&gt;&lt;br&gt;Christian Walther wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Aidan Gauland wrote:
&lt;br&gt;&amp;gt;&amp;gt; What I don't like is that Pipmak makes the mouse jump when the mouse moves
&lt;br&gt;&amp;gt;&amp;gt; over and past the window.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Then the proper course of action would be to fix this in SDL. Grabbing 
&lt;br&gt;&amp;gt; and ungrabbing should not make the mouse jump. I have never examined 
&lt;br&gt;&amp;gt; grabbing in the X11 backend of SDL, maybe it's easy to fix. Maybe it's 
&lt;br&gt;&amp;gt; even fixed already - I haven't followed SDL development for almost two 
&lt;br&gt;&amp;gt; years. I don't even know what the status of SDL 1.3 is, whether it has 
&lt;br&gt;&amp;gt; already supplanted 1.2 as the &amp;quot;stable&amp;quot; version.
&lt;/div&gt;&lt;br&gt;SDL 1.3 has yet to succeed SDL 1.2, and the version in Debian stable is only
&lt;br&gt;one behind the latest upstream version.
&lt;br&gt;&lt;br&gt;I also have no idea where to begin with looking for this bug in SDL.
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt; ... someone else on the mailing lists (Urs, I think) said that he had
&lt;br&gt;&amp;gt;&amp;gt; problems with Pipmak's edge-resistance on KDE's window manager
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Didn't we eliminate the edge resistance (r177)?
&lt;br&gt;&lt;br&gt;Yes we did. &amp;nbsp;I was just pointing out that another X11-only grabbing-issue.
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt; Maybe we need to, instead, look at the workaround to prevent the mouse from
&lt;br&gt;&amp;gt;&amp;gt; becoming permanently grabbed. &amp;nbsp;I think it was to generate a mouse-motion
&lt;br&gt;&amp;gt;&amp;gt; event, which would be why the mouse jumps.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Are you talking about any of revs 178, 179, 180, 195? I'm not sure if 
&lt;br&gt;&amp;gt; they have anything to do with the issue.
&lt;br&gt;&lt;br&gt;Yes, sorry. &amp;nbsp;I was getting confused about what was changed.
&lt;br&gt;-----BEGIN PGP SIGNATURE-----
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&lt;br&gt;LpoAn3g1S2JB2pkGZK2myTcqGixsxZqr
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<entry>
	<id>tag:old.nabble.com,2006:post-26154743</id>
	<title>Re: drawimage not working?</title>
	<published>2009-11-01T12:59:20Z</published>
	<updated>2009-11-01T12:59:20Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">James Wilson wrote:
&lt;br&gt;&amp;gt; I know. Sorry, but what I meant was how does one refer to that image 
&lt;br&gt;&amp;gt; object in code? The manual doesn't seem to make that clear.
&lt;br&gt;&lt;br&gt;I'm not sure I understand your question. The pipmak.newimage function 
&lt;br&gt;returns an image object that you can treat that like any other Lua value 
&lt;br&gt;- e.g. assign it to a variable, call methods on it, etc. - and use it 
&lt;br&gt;with any Pipmak functionality that accepts images.
&lt;br&gt;&lt;br&gt;For example,
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;patch { x = 30, y = 80, image = pipmak.newimage(30, 20):color(1, 0, 
&lt;br&gt;0):fill() }
&lt;br&gt;&lt;br&gt;or
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;local myimage = pipmak.newimage(30, 20)
&lt;br&gt;&amp;nbsp; &amp;nbsp;myimage:color(1, 0, 0)
&lt;br&gt;&amp;nbsp; &amp;nbsp;myimage:fill()
&lt;br&gt;&amp;nbsp; &amp;nbsp;mypatch:setimage(myimage)
&lt;br&gt;&lt;br&gt;&lt;br&gt;Does that answer the question?
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
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<entry>
	<id>tag:old.nabble.com,2006:post-26154242</id>
	<title>Re: drawimage not working?</title>
	<published>2009-11-01T12:00:11Z</published>
	<updated>2009-11-01T12:00:11Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;I know. Sorry, but what I meant was how does one refer to that image object in code? The manual doesn't seem to make that clear.&lt;BR&gt;&lt;BR&gt;--- On &lt;B&gt;Sun, 11/1/09, Christian Walther &lt;I&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26154242&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cwalther@...&lt;/a&gt;&amp;gt;&lt;/I&gt;&lt;/B&gt; wrote:&lt;BR&gt;
&lt;BLOCKQUOTE style=&quot;PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid&quot;&gt;&lt;BR&gt;From: Christian Walther &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26154242&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cwalther@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Subject: Re: drawimage not working?&lt;BR&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26154242&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pipmak-users@...&lt;/a&gt;&lt;BR&gt;Date: Sunday, November 1, 2009, 4:54 AM&lt;BR&gt;&lt;BR&gt;
&lt;DIV class=plainMail&gt;James Wilson wrote:&lt;BR&gt;&amp;gt; I see. How does one reference an image object again, to be used in this &lt;BR&gt;&amp;gt; fashion?&lt;BR&gt;&lt;BR&gt;pipmak.newimage() - see section 3.12 &quot;Image Manipulation&quot; in the manual.&lt;BR&gt;&lt;BR&gt;&amp;nbsp; -Christian&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;------------------------------------------------------------------------------&lt;BR&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA&lt;BR&gt;is the only developer event you need to attend this year. Jumpstart your&lt;BR&gt;developing skills, take BlackBerry mobile applications to market and stay &lt;BR&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!&lt;BR&gt;&lt;A href=&quot;http://p.sf.net/sfu/devconference&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/A&gt;&lt;BR&gt;_______________________________________________&lt;BR&gt;Pipmak-Users mailing list&lt;BR&gt;&lt;A href=&quot;http://us.mc455.mail.yahoo.com/mc/compose?to=Pipmak-Users@lists.sourceforge.net&quot; ymailto=&quot;mailto:Pipmak-Users@lists.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Pipmak-Users@...&lt;/A&gt;&lt;BR&gt;news://news.gmane.org/gmane.games.devel.pipmak.user&lt;BR&gt;&lt;A href=&quot;https://lists.sourceforge.net/lists/listinfo/pipmak-users&quot; target=_blank rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/pipmak-users&lt;/A&gt;&lt;BR&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;



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<entry>
	<id>tag:old.nabble.com,2006:post-26151258</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-11-01T06:14:20Z</published>
	<updated>2009-11-01T06:14:20Z</updated>
	<author>
		<name>Urs Holzer</name>
	</author>
	<content type="html">Christian Walther wrote:
&lt;br&gt;&amp;gt;&amp;gt; Or make it possible to force
&lt;br&gt;&amp;gt;&amp;gt; grabbing *off* permanently (but this probably would not improve
&lt;br&gt;&amp;gt;&amp;gt; anything).
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; That would make direct mouse mode unusable.
&lt;br&gt;&lt;br&gt;This wouldn't be a problem when developing a game, would it? I think the 
&lt;br&gt;only right solution to this problem is to implement different behaviours 
&lt;br&gt;and an option that lets the user switch between them. As default we 
&lt;br&gt;should use a behaviour that is most convinient to a player, a developer 
&lt;br&gt;always can change the option.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26149477</id>
	<title>Re: drawimage not working?</title>
	<published>2009-11-01T01:54:18Z</published>
	<updated>2009-11-01T01:54:18Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">James Wilson wrote:
&lt;br&gt;&amp;gt; I see. How does one reference an image object again, to be used in this 
&lt;br&gt;&amp;gt; fashion?
&lt;br&gt;&lt;br&gt;pipmak.newimage() - see section 3.12 &amp;quot;Image Manipulation&amp;quot; in the manual.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
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&lt;br&gt;news://news.gmane.org/gmane.games.devel.pipmak.user
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<entry>
	<id>tag:old.nabble.com,2006:post-26149441</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-11-01T01:47:07Z</published>
	<updated>2009-11-01T01:47:07Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">Aidan Gauland wrote:
&lt;br&gt;&amp;gt; What I don't like is that Pipmak makes the mouse jump when the mouse moves
&lt;br&gt;&amp;gt; over and past the window.
&lt;br&gt;&lt;br&gt;Then the proper course of action would be to fix this in SDL. Grabbing 
&lt;br&gt;and ungrabbing should not make the mouse jump. I have never examined 
&lt;br&gt;grabbing in the X11 backend of SDL, maybe it's easy to fix. Maybe it's 
&lt;br&gt;even fixed already - I haven't followed SDL development for almost two 
&lt;br&gt;years. I don't even know what the status of SDL 1.3 is, whether it has 
&lt;br&gt;already supplanted 1.2 as the &amp;quot;stable&amp;quot; version.
&lt;br&gt;&lt;br&gt;&amp;gt; ... someone else on the mailing lists (Urs, I think) said that he had
&lt;br&gt;&amp;gt; problems with Pipmak's edge-resistance on KDE's window manager
&lt;br&gt;&lt;br&gt;Didn't we eliminate the edge resistance (r177)?
&lt;br&gt;&lt;br&gt;&amp;gt; Maybe we need to, instead, look at the workaround to prevent the mouse from
&lt;br&gt;&amp;gt; becoming permanently grabbed. &amp;nbsp;I think it was to generate a mouse-motion
&lt;br&gt;&amp;gt; event, which would be why the mouse jumps.
&lt;br&gt;&lt;br&gt;Are you talking about any of revs 178, 179, 180, 195? I'm not sure if 
&lt;br&gt;they have anything to do with the issue.
&lt;br&gt;&lt;br&gt;&amp;gt; Or make it possible to force
&lt;br&gt;&amp;gt; grabbing *off* permanently (but this probably would not improve anything).
&lt;br&gt;&lt;br&gt;That would make direct mouse mode unusable.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26147785</id>
	<title>Re: drawimage not working?</title>
	<published>2009-10-31T19:01:11Z</published>
	<updated>2009-10-31T19:01:11Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;I see. How does one&amp;nbsp;reference an image object&amp;nbsp;again, to be used in this fashion?&lt;BR&gt;&lt;BR&gt;--- On &lt;B&gt;Sat, 10/31/09, Christian Walther &lt;I&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147785&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cwalther@...&lt;/a&gt;&amp;gt;&lt;/I&gt;&lt;/B&gt; wrote:&lt;BR&gt;
&lt;BLOCKQUOTE style=&quot;PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid&quot;&gt;&lt;BR&gt;From: Christian Walther &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147785&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cwalther@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Subject: Re: drawimage not working?&lt;BR&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147785&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pipmak-users@...&lt;/a&gt;&lt;BR&gt;Date: Saturday, October 31, 2009, 12:02 PM&lt;BR&gt;&lt;BR&gt;
&lt;DIV class=plainMail&gt;James Wilson wrote:&lt;BR&gt;&amp;gt; While running some tests concerning a flashlight effect, I came across this:&lt;BR&gt;&amp;gt; When I try the code below, pipmak tells me that &quot;drawimage&quot; is not a &lt;BR&gt;&amp;gt; valid method.&lt;BR&gt;&lt;BR&gt;You're trying to call the &quot;drawimage&quot; method of a patch, but patches &lt;BR&gt;don't have such a method. Images have one.&lt;BR&gt;&lt;BR&gt;&amp;nbsp; -Christian&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;------------------------------------------------------------------------------&lt;BR&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA&lt;BR&gt;is the only developer event you need to attend this year. Jumpstart your&lt;BR&gt;developing skills, take BlackBerry mobile applications to market and stay &lt;BR&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!&lt;BR&gt;&lt;A href=&quot;http://p.sf.net/sfu/devconference&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/A&gt;&lt;BR&gt;_______________________________________________&lt;BR&gt;Pipmak-Users mailing list&lt;BR&gt;&lt;A href=&quot;http://us.mc455.mail.yahoo.com/mc/compose?to=Pipmak-Users@lists.sourceforge.net&quot; ymailto=&quot;mailto:Pipmak-Users@lists.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Pipmak-Users@...&lt;/A&gt;&lt;BR&gt;news://news.gmane.org/gmane.games.devel.pipmak.user&lt;BR&gt;&lt;A href=&quot;https://lists.sourceforge.net/lists/listinfo/pipmak-users&quot; target=_blank rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/pipmak-users&lt;/A&gt;&lt;BR&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;

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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26147782</id>
	<title>Re: Flashlight effect</title>
	<published>2009-10-31T18:59:03Z</published>
	<updated>2009-10-31T18:59:03Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;&lt;DIV&gt;Hi Christian,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Yeah, I thought of that just a couple days ago, and I finished it. With that technique, one can use the effect on both panoramic and slide nodes. It's simple code, but just to enchance simplicity further, I think I'll try my hand at writing a function for it, to be placed in a lua file and attached to the project using dofile. I'm also going to try something similar with panoramic smooth rotation, which has never been implmented, and so&amp;nbsp;will be rather more complex.&lt;BR&gt;&lt;/DIV&gt;
&lt;DIV&gt;Thanks,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp; James&lt;BR&gt;--- On &lt;B&gt;Sat, 10/31/09, Christian Walther &lt;I&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147782&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cwalther@...&lt;/a&gt;&amp;gt;&lt;/I&gt;&lt;/B&gt; wrote:&lt;BR&gt;&lt;/DIV&gt;
&lt;BLOCKQUOTE style=&quot;PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid&quot;&gt;&lt;BR&gt;From: Christian Walther &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147782&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cwalther@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Subject: Re: Flashlight effect&lt;BR&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26147782&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pipmak-users@...&lt;/a&gt;&lt;BR&gt;Date: Saturday, October 31, 2009, 12:00 PM&lt;BR&gt;&lt;BR&gt;
&lt;DIV class=plainMail&gt;James Wilson wrote:&lt;div class='shrinkable-quote'&gt;&lt;BR&gt;&amp;gt; I've been experimenting with Pipmak a bit, and I was wondering, might it &lt;BR&gt;&amp;gt; be possible to write a &quot;flashlight effect&quot; function?&lt;BR&gt;&amp;gt; Here's how I'm thinking it'd work(and this is how it usually does in &lt;BR&gt;&amp;gt; games, I've checked)&lt;BR&gt;&amp;gt;&amp;nbsp; &lt;BR&gt;&amp;gt; Cubic node background has images set that show a lit scene, with a weak &lt;BR&gt;&amp;gt; light with little falloff.&lt;BR&gt;&amp;gt;&amp;nbsp; &lt;BR&gt;&amp;gt; Patches overlaid each of the faces have the same scene, rendered &lt;BR&gt;&amp;gt; with nearly no light.&lt;BR&gt;&amp;gt;&amp;nbsp; &lt;BR&gt;&amp;gt; One patch(a PNG) with a flashlight &quot;ring&quot; on it. The ring area is &lt;BR&gt;&amp;gt; transparent, no coloration.&lt;BR&gt;&amp;gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;This patch is set to follow the cursor, and to &quot;cut&quot; through the &lt;BR&gt;&amp;gt; patches(according&amp;nbsp; to the transparency of the flashlight patch) to the &lt;BR&gt;&amp;gt; node background.&lt;/div&gt;&lt;BR&gt;The way you describe, with totally independent lit and unlit scenes, is
 &lt;BR&gt;currently not possible in Pipmak. I'd have to think about how it could &lt;BR&gt;be implemented. However, if the unlit scene is simply a darkened version &lt;BR&gt;of the lit one, this can easily be achieved in the same way as the &lt;BR&gt;telescope in the demo project works.&lt;BR&gt;&lt;BR&gt;&amp;nbsp; -Christian&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;------------------------------------------------------------------------------&lt;BR&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA&lt;BR&gt;is the only developer event you need to attend this year. Jumpstart your&lt;BR&gt;developing skills, take BlackBerry mobile applications to market and stay &lt;BR&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!&lt;BR&gt;&lt;A href=&quot;http://p.sf.net/sfu/devconference&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/A&gt;&lt;BR&gt;_______________________________________________&lt;BR&gt;Pipmak-Users mailing list&lt;BR&gt;&lt;A href=&quot;http://us.mc455.mail.yahoo.com/mc/compose?to=Pipmak-Users@lists.sourceforge.net&quot; ymailto=&quot;mailto:Pipmak-Users@lists.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Pipmak-Users@...&lt;/A&gt;&lt;BR&gt;news://news.gmane.org/gmane.games.devel.pipmak.user&lt;BR&gt;&lt;A href=&quot;https://lists.sourceforge.net/lists/listinfo/pipmak-users&quot; target=_blank rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/pipmak-users&lt;/A&gt;&lt;BR&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;



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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26146944</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-10-31T16:21:59Z</published>
	<updated>2009-10-31T16:21:59Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">-----BEGIN PGP SIGNED MESSAGE-----
&lt;br&gt;Hash: SHA1
&lt;br&gt;&lt;br&gt;Christian Walther wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I have tried this patch, and it appears to work as intended. However, I 
&lt;br&gt;&amp;gt; dislike the intention, because I think it decreases usability.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; My main objection is that it makes the user aware of the grabbing and 
&lt;br&gt;&amp;gt; requires him to think about it and understand the concept. The grabbing 
&lt;br&gt;&amp;gt; should be an implementation detail, something that happens in the 
&lt;br&gt;&amp;gt; background without the user noticing. Since you say you found it 
&lt;br&gt;&amp;gt; awkward, it appears that this has not been the case for you? Perhaps 
&lt;br&gt;&amp;gt; there's a way of fixing that, instead of trying to cover up the 
&lt;br&gt;&amp;gt; symptoms? As it is, my impression is that you made things much more 
&lt;br&gt;&amp;gt; awkward than before. It worked (mostly) nicely for me on Mac OS X 
&lt;br&gt;&amp;gt; before, if it didn't for you on Linux, can you explain how?
&lt;/div&gt;&lt;br&gt;Now that I think about it that way (as an implementation detail), I think it
&lt;br&gt;does make things worse.
&lt;br&gt;&lt;br&gt;What I don't like is that Pipmak makes the mouse jump when the mouse moves
&lt;br&gt;over and past the window. &amp;nbsp;Although, this would not be much of an issue if I
&lt;br&gt;were only playing a Pipmak game, instead of using it for development. &amp;nbsp;I have
&lt;br&gt;tried Pipmak on Mac OS X (although I don't own a Macintosh), and it is much
&lt;br&gt;smoother on that system. &amp;nbsp;It seems that this problem occurs on X11, no matter
&lt;br&gt;what the window manager, since someone else on the mailing lists (Urs, I
&lt;br&gt;think) said that he had problems with Pipmak's edge-resistance on KDE's window
&lt;br&gt;manager (KWM, I think), and I have experienced it with three other window
&lt;br&gt;managers (metacity, xfwm, and stumpwm).
&lt;br&gt;&lt;br&gt;Maybe we need to, instead, look at the workaround to prevent the mouse from
&lt;br&gt;becoming permanently grabbed. &amp;nbsp;I think it was to generate a mouse-motion
&lt;br&gt;event, which would be why the mouse jumps. &amp;nbsp;Or make it possible to force
&lt;br&gt;grabbing *off* permanently (but this probably would not improve anything).
&lt;br&gt;&lt;br&gt;&amp;gt; Also, being able to ungrab while in direct mouse mode is confusing.
&lt;br&gt;&lt;br&gt;Yes, I admit I had not thought about that. &amp;nbsp;That makes things even more awkward.
&lt;br&gt;-----BEGIN PGP SIGNATURE-----
&lt;br&gt;Version: GnuPG v1.4.9 (GNU/Linux)
&lt;br&gt;Comment: Using GnuPG with Mozilla - &lt;a href=&quot;http://enigmail.mozdev.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://enigmail.mozdev.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;iEUEARECAAYFAkrsxpcACgkQjyzTRvYJmaWkEACTBnnipX2W3a90RZVSg0s/iIAF
&lt;br&gt;jACfQKwAFBm8TyNeY4T6OhkJxD9c+10=
&lt;br&gt;=mNdy
&lt;br&gt;-----END PGP SIGNATURE-----
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<entry>
	<id>tag:old.nabble.com,2006:post-26144008</id>
	<title>Re: Proposed change to Pipmak's grabbing</title>
	<published>2009-10-31T09:47:45Z</published>
	<updated>2009-10-31T09:47:45Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">Aidan Gauland wrote:
&lt;br&gt;&amp;gt; I have writtien a patch for Pipmak that changes the way it grabs the
&lt;br&gt;&amp;gt; window-manager input
&lt;br&gt;&amp;gt; ...
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I wrote this patch, because I always found the auto-grabbing a bit akward, and
&lt;br&gt;&amp;gt; I would like some feedback from the other Pipmak users on this.
&lt;br&gt;&lt;br&gt;I have tried this patch, and it appears to work as intended. However, I 
&lt;br&gt;dislike the intention, because I think it decreases usability.
&lt;br&gt;&lt;br&gt;My main objection is that it makes the user aware of the grabbing and 
&lt;br&gt;requires him to think about it and understand the concept. The grabbing 
&lt;br&gt;should be an implementation detail, something that happens in the 
&lt;br&gt;background without the user noticing. Since you say you found it 
&lt;br&gt;awkward, it appears that this has not been the case for you? Perhaps 
&lt;br&gt;there's a way of fixing that, instead of trying to cover up the 
&lt;br&gt;symptoms? As it is, my impression is that you made things much more 
&lt;br&gt;awkward than before. It worked (mostly) nicely for me on Mac OS X 
&lt;br&gt;before, if it didn't for you on Linux, can you explain how?
&lt;br&gt;&lt;br&gt;Also, being able to ungrab while in direct mouse mode is confusing.
&lt;br&gt;&lt;br&gt;Technical note: There was a reason why we also grab in joystick mode, 
&lt;br&gt;where it wouldn't normally be necessary. That hasn't always been like 
&lt;br&gt;that. I don't remember exactly (would have to consult the SVN log), but 
&lt;br&gt;I think it was that otherwise I didn't manage to always get seamless 
&lt;br&gt;transitions between joystick and direct mode, without jumps of the 
&lt;br&gt;cursor. Ideally that is something that should be fixed in SDL, but I 
&lt;br&gt;didn't succeed on Mac OS X at the time, and gave up when I noticed that 
&lt;br&gt;things weren't any better on Windows and X11.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
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<entry>
	<id>tag:old.nabble.com,2006:post-26143641</id>
	<title>Re: drawimage not working?</title>
	<published>2009-10-31T09:02:14Z</published>
	<updated>2009-10-31T09:02:14Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">James Wilson wrote:
&lt;br&gt;&amp;gt; While running some tests concerning a flashlight effect, I came across this:
&lt;br&gt;&amp;gt; When I try the code below, pipmak tells me that &amp;quot;drawimage&amp;quot; is not a 
&lt;br&gt;&amp;gt; valid method.
&lt;br&gt;&lt;br&gt;You're trying to call the &amp;quot;drawimage&amp;quot; method of a patch, but patches 
&lt;br&gt;don't have such a method. Images have one.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26143642</id>
	<title>Re: Flashlight effect</title>
	<published>2009-10-31T09:00:19Z</published>
	<updated>2009-10-31T09:00:19Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">James Wilson wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I've been experimenting with Pipmak a bit, and I was wondering, might it 
&lt;br&gt;&amp;gt; be possible to write a &amp;quot;flashlight effect&amp;quot; function?
&lt;br&gt;&amp;gt; Here's how I'm thinking it'd work(and this is how it usually does in 
&lt;br&gt;&amp;gt; games, I've checked)
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; Cubic node background has images set that show a lit scene, with a weak 
&lt;br&gt;&amp;gt; light with little falloff.
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; Patches overlaid each of the faces have the same scene, rendered 
&lt;br&gt;&amp;gt; with nearly no light.
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt; One patch(a PNG) with a flashlight &amp;quot;ring&amp;quot; on it. The ring area is 
&lt;br&gt;&amp;gt; transparent, no coloration.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; This patch is set to follow the cursor, and to &amp;quot;cut&amp;quot; through the 
&lt;br&gt;&amp;gt; patches(according &amp;nbsp;to the transparency of the flashlight patch) to the 
&lt;br&gt;&amp;gt; node background.
&lt;/div&gt;&lt;br&gt;The way you describe, with totally independent lit and unlit scenes, is 
&lt;br&gt;currently not possible in Pipmak. I'd have to think about how it could 
&lt;br&gt;be implemented. However, if the unlit scene is simply a darkened version 
&lt;br&gt;of the lit one, this can easily be achieved in the same way as the 
&lt;br&gt;telescope in the demo project works.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
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<entry>
	<id>tag:old.nabble.com,2006:post-26117572</id>
	<title>Re: Development of Video on Pipmak</title>
	<published>2009-10-29T10:37:47Z</published>
	<updated>2009-10-29T10:37:47Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;&lt;DIV&gt;Hi,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;How's your game and&amp;nbsp;Ogg Theora implmetation&amp;nbsp;coming, if you don't mind me asking?&lt;/DIV&gt;
&lt;DIV&gt;Any release date? I really am looking forward to the first full free game&amp;nbsp;using the&amp;nbsp;Pipmak engine.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Thanks,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp; James CW&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;--- On &lt;B&gt;Fri, 7/17/09, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26117572&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;valerian.g@...&lt;/a&gt; &lt;I&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26117572&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;valerian.g@...&lt;/a&gt;&amp;gt;&lt;/I&gt;&lt;/B&gt; wrote:&lt;BR&gt;&lt;/DIV&gt;
&lt;BLOCKQUOTE style=&quot;PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid&quot;&gt;&lt;BR&gt;From: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26117572&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;valerian.g@...&lt;/a&gt; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26117572&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;valerian.g@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Subject: Development of Video on Pipmak&lt;BR&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26117572&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pipmak-devel@...&lt;/a&gt;&lt;BR&gt;Date: Friday, July 17, 2009, 2:25 PM&lt;BR&gt;&lt;BR&gt;
&lt;DIV class=plainMail&gt;Hello,&lt;BR&gt;&lt;BR&gt;I represent a french team developing a free game using Pipmak engine.&lt;BR&gt;We know that the video integration is not yet done for Pipmak.&lt;BR&gt;However, we’re going to really need this feature and it’s the reason why we&lt;BR&gt;offer our services to develop voluntarily this feature for Pipmak.&lt;BR&gt;We noticed the first video implementation you&amp;nbsp; would like to do is for Ogg&lt;BR&gt;Theora.&lt;BR&gt;&lt;BR&gt;Would you be interested by our proposal ?&lt;BR&gt;Do you have a development standard to give us ?&lt;BR&gt;Have you started to work on this implementation ?&lt;BR&gt;If you haven’t, have you thought about it and what are your advices ?&lt;BR&gt;&lt;BR&gt;Thanks for reading and above all thank you for this amazing game engine !&lt;BR&gt;&lt;BR&gt;Val&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;------------------------------------------------------------------------------&lt;BR&gt;Enter the BlackBerry Developer Challenge&amp;nbsp; &lt;BR&gt;This is your chance to win up to $100,000 in prizes! For a limited time, &lt;BR&gt;vendors
 submitting new applications to BlackBerry App World(TM) will have&lt;BR&gt;the opportunity to enter the BlackBerry Developer Challenge. See full prize&amp;nbsp; &lt;BR&gt;details at: &lt;A href=&quot;http://p.sf.net/sfu/Challenge&quot; target=_blank rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/Challenge&lt;/A&gt;&lt;BR&gt;_______________________________________________&lt;BR&gt;Pipmak-Devel mailing list&lt;BR&gt;&lt;A href=&quot;http://us.mc455.mail.yahoo.com/mc/compose?to=Pipmak-Devel@lists.sourceforge.net&quot; ymailto=&quot;mailto:Pipmak-Devel@lists.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Pipmak-Devel@...&lt;/A&gt;&lt;BR&gt;news://news.gmane.org/gmane.games.devel.pipmak.devel&lt;BR&gt;&lt;A href=&quot;https://lists.sourceforge.net/lists/listinfo/pipmak-devel&quot; target=_blank rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/pipmak-devel&lt;/A&gt;&lt;BR&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;



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<entry>
	<id>tag:old.nabble.com,2006:post-26108021</id>
	<title>drawimage not working?</title>
	<published>2009-10-29T00:33:27Z</published>
	<updated>2009-10-29T00:33:27Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;&lt;DIV&gt;Hi all,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;While running some tests concerning a flashlight effect, I came across this:&lt;/DIV&gt;
&lt;DIV&gt;When I try the code below, pipmak tells me that &quot;drawimage&quot; is not a valid method.&lt;/DIV&gt;
&lt;DIV&gt;Anyone know what I(or Pipmak) am doing wrong?&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Thanks a lot,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&amp;nbsp; James&lt;/DIV&gt;
&lt;DIV&gt;CODE/&lt;/DIV&gt;
&lt;DIV&gt;slide &quot;light.jpg&quot;&lt;/DIV&gt;
&lt;DIV&gt;local darkLayer = patch { x = 0, y = 0, image = &quot;dark.png&quot; }&lt;BR&gt;local flashlightmask = patch { x = 0, y = 0, image = &quot;flashlightmask.png&quot;, visible=false }&lt;/DIV&gt;
&lt;DIV&gt;hotspotmap &quot;hotspotmap.png&quot;&lt;/DIV&gt;
&lt;DIV&gt;hotspot {&lt;BR&gt;&amp;nbsp; onmousedown = function()&lt;BR&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; darkLayer:drawimage (300, 200, flashlightmask)&lt;BR&gt;&amp;nbsp; end&lt;BR&gt;}&lt;/DIV&gt;
&lt;DIV&gt;CODE\&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;

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<entry>
	<id>tag:old.nabble.com,2006:post-26098693</id>
	<title>Re: Flashlight effect</title>
	<published>2009-10-28T10:24:03Z</published>
	<updated>2009-10-28T10:24:03Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;Something using this, perhaps: &lt;FONT face=NimbusMonL-ReguObli size=2&gt;
&lt;DIV&gt;image&lt;/FONT&gt;&lt;FONT face=NimbusMonL-Regu size=2&gt;:drawimage(&lt;/FONT&gt;&lt;FONT face=NimbusMonL-ReguObli size=2&gt;x, y, sourceimage [, sx, sy, w, h]&lt;/FONT&gt;&lt;FONT face=NimbusMonL-Regu size=2&gt;)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=NimbusMonL-Regu size=2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=NimbusMonL-Regu size=2&gt;And some other info from wikipedia: &lt;A href=&quot;http://en.wikipedia.org/wiki/Alpha_compositing&quot; target=_blank rel=&quot;nofollow&quot;&gt;&lt;SPAN class=yshortcuts id=lw_1256750554_0&gt;http://en.wikipedia.org/wiki/Alpha_compositing&lt;/SPAN&gt;&lt;/A&gt;&lt;/DIV&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;--- On &lt;B&gt;Mon, 10/26/09, James Wilson &lt;I&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26098693&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jfcwilson@...&lt;/a&gt;&amp;gt;&lt;/I&gt;&lt;/B&gt; wrote:&lt;BR&gt;
&lt;BLOCKQUOTE style=&quot;PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid&quot;&gt;&lt;BR&gt;From: James Wilson &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26098693&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jfcwilson@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Subject: Flashlight effect&lt;BR&gt;To: &quot;Pipmak User Mailing List&quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26098693&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pipmak-users@...&lt;/a&gt;&amp;gt;&lt;BR&gt;Date: Monday, October 26, 2009, 5:58 PM&lt;BR&gt;&lt;BR&gt;
&lt;DIV id=yiv1891716985&gt;
&lt;TABLE cellSpacing=0 cellPadding=0 border=0&gt;
&lt;TBODY&gt;
&lt;TR&gt;
&lt;TD vAlign=top&gt;
&lt;DIV&gt;Hi all,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;I've been experimenting with Pipmak a bit, and I was wondering, might it be possible to write a &quot;flashlight effect&quot; function? &lt;/DIV&gt;
&lt;DIV&gt;Here's how I'm thinking it'd work(and this is how it usually does in games, I've checked)&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Cubic node background has images set that show a lit scene, with&amp;nbsp;a weak light with little&amp;nbsp;falloff.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Patches overlaid each of the faces have the same scene, rendered with&amp;nbsp;nearly no&amp;nbsp;light.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;One patch(a PNG) with a flashlight &quot;ring&quot; on it. The ring area is transparent, no coloration.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;This patch is set to follow the cursor, and to &quot;cut&quot; through the patches(according&amp;nbsp; to the&amp;nbsp;transparency of the flashlight patch) to the node background. &lt;/DIV&gt;
&lt;DIV&gt;So, thoughts?&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Thanks,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp; James CW&lt;/DIV&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;BR&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;

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<entry>
	<id>tag:old.nabble.com,2006:post-26068456</id>
	<title>Flashlight effect</title>
	<published>2009-10-26T14:58:23Z</published>
	<updated>2009-10-26T14:58:23Z</updated>
	<author>
		<name>jfcwilson</name>
	</author>
	<content type="html">&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td valign=&quot;top&quot; style=&quot;font: inherit;&quot;&gt;&lt;DIV&gt;Hi all,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;I've been experimenting with Pipmak a bit, and I was wondering, might it be possible to write a &quot;flashlight effect&quot; function? &lt;/DIV&gt;
&lt;DIV&gt;Here's how I'm thinking it'd work(and this is how it usually does in games, I've checked)&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Cubic node background has images set that show a lit scene, with&amp;nbsp;a weak light with little&amp;nbsp;falloff.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Patches overlaid each of the faces have the same scene, rendered with&amp;nbsp;nearly no&amp;nbsp;light.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;One patch(a PNG) with a flashlight &quot;ring&quot; on it. The ring area is transparent, no coloration.&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;This patch is set to follow the cursor, and to &quot;cut&quot; through the patches(according&amp;nbsp; to the&amp;nbsp;transparency of the flashlight patch) to the node background. &lt;/DIV&gt;
&lt;DIV&gt;So, thoughts?&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;Thanks,&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp; James CW&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;

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<entry>
	<id>tag:old.nabble.com,2006:post-26056491</id>
	<title>Proposed change to Pipmak's grabbing</title>
	<published>2009-10-26T02:18:33Z</published>
	<updated>2009-10-26T02:18:33Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;I have writtien a patch for Pipmak that changes the way it grabs the
&lt;br&gt;window-manager input as follows:
&lt;br&gt;* It no longer automatically when the mouse enters the window.
&lt;br&gt;* It no longer ungrabs the mouse when the mouse is run against the window edge.
&lt;br&gt;* Pressing Ctrl+Alt toggles the grabbing.
&lt;br&gt;* When grabbing is on, a message is displayed in the window title that tells
&lt;br&gt;the user how to get his mouse back.
&lt;br&gt;* All calls to SDL_WM_GrabInput() have been changed to call a new function in
&lt;br&gt;Pipmak itself: pipmakGrabInput().
&lt;br&gt;* pipmakGrabInput() handles changing the title to add the message mentioned above.
&lt;br&gt;&lt;br&gt;I wrote this patch, because I always found the auto-grabbing a bit akward, and
&lt;br&gt;I would like some feedback from the other Pipmak users on this.
&lt;br&gt;&lt;br&gt;&amp;nbsp; --Aidan
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<entry>
	<id>tag:old.nabble.com,2006:post-26041552</id>
	<title>Re: Brush and eyedropper</title>
	<published>2009-10-24T11:07:54Z</published>
	<updated>2009-10-24T11:07:54Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">Christian Walther wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; They are part of the half-implemented hotspot painting feature. &amp;nbsp;
&lt;br&gt;&amp;gt; Searching for &amp;quot;brush&amp;quot; on this mailing list should get you some &amp;nbsp;
&lt;br&gt;&amp;gt; instructions on how to try it, here's a bit copied from &amp;lt;&lt;a href=&quot;http://thread.gmane.org/gmane.games.devel.pipmak.user/119/focus=124&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://thread.gmane.org/gmane.games.devel.pipmak.user/119/focus=124&lt;/a&gt;&amp;nbsp;
&lt;br&gt;&amp;gt; &amp;nbsp;&amp;gt;:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; On a panorama that already has some hotspots, show them (C key) and &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; call pipmak_internal.tool(2) to bring up the brush tool. Press the &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; option/alt key or call pipmak_internal.tool(3) to select the &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; eyedropper tool to pick up another color (hotspot number). Pan using &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; the right mouse button (or using shift to switch to direct mode). &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; pipmak_internal.tool(0) brings you back to the hand tool. Currently, &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; your paintings aren't saved, you can't change the brush size &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; (without recompiling), and it only works on panoramas.
&lt;/div&gt;&lt;br&gt;OK, thanks. &amp;nbsp;I guessed it was something like that.
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;--Aidan
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26037698</id>
	<title>Re: Brush and eyedropper</title>
	<published>2009-10-24T03:09:13Z</published>
	<updated>2009-10-24T03:09:13Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">Aidan Gauland wrote:
&lt;br&gt;&amp;gt; There seems to be code for &amp;quot;brush&amp;quot; and &amp;quot;eyedropper&amp;quot; tools in &amp;nbsp;
&lt;br&gt;&amp;gt; Pipmak's source,
&lt;br&gt;&amp;gt; but they do not seem to either be documented anywhere or ever appear &amp;nbsp;
&lt;br&gt;&amp;gt; in Pipmak
&lt;br&gt;&amp;gt; when it's running. &amp;nbsp;Does anyone know about this?
&lt;br&gt;&lt;br&gt;They are part of the half-implemented hotspot painting feature. &amp;nbsp;
&lt;br&gt;Searching for &amp;quot;brush&amp;quot; on this mailing list should get you some &amp;nbsp;
&lt;br&gt;instructions on how to try it, here's a bit copied from &amp;lt;&lt;a href=&quot;http://thread.gmane.org/gmane.games.devel.pipmak.user/119/focus=124&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://thread.gmane.org/gmane.games.devel.pipmak.user/119/focus=124&lt;/a&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;&amp;gt;:
&lt;br&gt;&lt;br&gt;&amp;gt; On a panorama that already has some hotspots, show them (C key) and &amp;nbsp;
&lt;br&gt;&amp;gt; call pipmak_internal.tool(2) to bring up the brush tool. Press the &amp;nbsp;
&lt;br&gt;&amp;gt; option/alt key or call pipmak_internal.tool(3) to select the &amp;nbsp;
&lt;br&gt;&amp;gt; eyedropper tool to pick up another color (hotspot number). Pan using &amp;nbsp;
&lt;br&gt;&amp;gt; the right mouse button (or using shift to switch to direct mode). &amp;nbsp;
&lt;br&gt;&amp;gt; pipmak_internal.tool(0) brings you back to the hand tool. Currently, &amp;nbsp;
&lt;br&gt;&amp;gt; your paintings aren't saved, you can't change the brush size &amp;nbsp;
&lt;br&gt;&amp;gt; (without recompiling), and it only works on panoramas.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26037460</id>
	<title>Brush and eyedropper</title>
	<published>2009-10-24T02:08:17Z</published>
	<updated>2009-10-24T02:08:17Z</updated>
	<author>
		<name>Aidan Gauland-2</name>
	</author>
	<content type="html">There seems to be code for &amp;quot;brush&amp;quot; and &amp;quot;eyedropper&amp;quot; tools in Pipmak's source, 
&lt;br&gt;but they do not seem to either be documented anywhere or ever appear in Pipmak 
&lt;br&gt;when it's running. &amp;nbsp;Does anyone know about this?
&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;Aidan
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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&lt;br&gt;news://news.gmane.org/gmane.games.devel.pipmak.user
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<entry>
	<id>tag:old.nabble.com,2006:post-25893063</id>
	<title>Re: Wiki migration completed</title>
	<published>2009-10-14T08:12:24Z</published>
	<updated>2009-10-14T08:12:24Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">I wrote:
&lt;br&gt;&amp;gt; Next, I will try to write a redirector from URLs on the old wiki to the 
&lt;br&gt;&amp;gt; corresponding pages on the new one, so that old links continue to work.
&lt;br&gt;&lt;br&gt;OK, redirection is done. It's pretty simplistic (essentially a one-liner 
&lt;br&gt;in PHP), if anyone runs into a case it doesn't handle properly, let me know.
&lt;br&gt;&lt;br&gt;The old wiki has been moved to &amp;lt;&lt;a href=&quot;http://pipmak.sourceforge.net/wikiold/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://pipmak.sourceforge.net/wikiold/&lt;/a&gt;&amp;gt; 
&lt;br&gt;and will remain there for a while in case any difficulties arise with 
&lt;br&gt;the new one.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
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<entry>
	<id>tag:old.nabble.com,2006:post-25891532</id>
	<title>Wiki migration completed</title>
	<published>2009-10-14T06:53:26Z</published>
	<updated>2009-10-14T06:53:26Z</updated>
	<author>
		<name>Christian Walther</name>
	</author>
	<content type="html">The Pipmak wiki is now moved to 
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://sourceforge.net/apps/mediawiki/pipmak/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://sourceforge.net/apps/mediawiki/pipmak/&lt;/a&gt;&amp;gt;. Migration went smoothly 
&lt;br&gt;(with one little exception: intermixed revisions of SourceForge 
&lt;br&gt;placeholder content in the history of the main page), and most of the 
&lt;br&gt;history is intact. Spam has been removed as planned.
&lt;br&gt;&lt;br&gt;In the meantime, I have found out that, if I understand correctly, not 
&lt;br&gt;every user logged in with their SourceForge account can automatically 
&lt;br&gt;edit pages, but I have to individually give them edit rights manually. 
&lt;br&gt;That's not quite what I had in mind, but I guess we can live with it 
&lt;br&gt;until SourceForge fixes that 
&lt;br&gt;(&lt;a href=&quot;http://sourceforge.net/apps/ideatorrent/sourceforge/ideatorrent/idea/172/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://sourceforge.net/apps/ideatorrent/sourceforge/ideatorrent/idea/172/&lt;/a&gt;) 
&lt;br&gt;- it's no worse than the current state in the old wiki at any rate. 
&lt;br&gt;Could anyone of you help me verify this by trying to edit something 
&lt;br&gt;(e.g. in the sandbox)? I can't test it myself since I'm either logged 
&lt;br&gt;out and have no permissions at all, or logged in and have full admin 
&lt;br&gt;access to the wiki.
&lt;br&gt;&lt;br&gt;Next, I will try to write a redirector from URLs on the old wiki to the 
&lt;br&gt;corresponding pages on the new one, so that old links continue to work.
&lt;br&gt;&lt;br&gt;&amp;nbsp; -Christian
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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