Playerv/Player Omnidirectional Velocity control
Hello,
i am using an omnidirectional platform. this platform accepts velocity commands. velocity in x and y direction, and angle.
currently , my driver uses the PLAYER_POSITION2D_CMD_VEL to get the velocity commands from player.
my Problem is, when i use playerv , and drag and drop the crosshair in velocity mode, and print the variables-data then i see, that playerv only send x data and angle, when i want to drive left, then it changes angle and drives in a circle to the disired position.
is there a way to get omnidirectional behavior?
regards
rick