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Playing movies in pipmakIf it's not, is this feature planned in a next release or is this a feature that will never be in the pipmak engine ? I'm a Java programmer for business and I work also on another project based on python and pygame. I don't learn programming in lua, but if I can help in the project, it will be certainly possible. Thanks for your answer Ulysse Qui vous permet d'enregistrer la TV sur votre PC et lire vos emails sur votre mobile ? la réponse en vidéo la réponse en vidéo ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
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Re: Playing movies in pipmakHello Ulysse
Welcome to the list, after your subscription odyssey! (Nomen est omen?) > I'm in team who wants to develop a game using pipmak. We wonder if > it 's possible to play movies like .mpg or .mov files in pipmak > because we wil have to use such feature in our game. > If it's not, is this feature planned in a next release or is this a > feature that will never be in the pipmak engine ? Unfortunately this is not possible currently. For the moment you're stuck with storing every frame of an animation as a separate image file and flipping through them, as done for the rotating wheel in the demo project. It is a planned feature (and probably the most often requested one), but no concrete work has been done towards it and I can't commit to any specific date of arrival (I know, I've been saying that for years... :) ). In particular, it has not been decided yet what video decoding library to use, so I can't say anything about what file formats will be supported. Most likely, the first implementation will support Ogg Theora exclusively (like with Vorbis for sound). I can say with certainty that I'm not going to use QuickTime, because it only exists for Mac OS and Windows. It's possible that at some point we will use a library that can read some QuickTime files, but I wouldn't hold my breath for it. (This is getting kind of a FAQ, I guess I should put it on the wiki some time.) -Christian ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Pipmak-Users mailing list Pipmak-Users@... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
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Re: Playing movies in pipmakother engines i can think of use ogg to good effect, quality is usually ok, it'll be nice to see it sometime :) |
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