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Please reply urgent help need it in Taking screenshot in battle.Hi, Developers.
Please i need your help in urgent.I want to take the screenshot during the battle using the key "CRTL P". I need suggestion from you ppl.How to do it and where can i put it.And what are code i need to implement it. Please help ! |
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Re: Please reply urgent help need it in Taking screenshot in battle.--- In Robocode@..., "asherbaig" <devilvsevil@...> wrote:
> > Hi, Developers. > > Please i need your help in urgent.I want to take the screenshot during > the battle using the key "CRTL P". > I need suggestion from you ppl.How to do it and where can i put it.And > what are code i need to implement it. > > Please help ! > (http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Robot.html) to press keystrokes in the battle. Hope that helps! (: |
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Re: Please reply urgent help need it in Taking screenshot in battle.This question cannot be answered or handled quickly.
You could add it as a feature request for Robocode. Then we (Robocode developers) will spend some time on it and perhaps include this feature in a comming version of Robocode. :-) You can add feature requests for Robocode here: https://sourceforge.net/tracker2/?group_id=37202&atid=419489 It will be faster for us to implement this feature than to explain how to do it, as it requires a great deal of inside knowledge of how Robocode is built up etc. And in order to explain how to do it, we must know exactly what do to it, i.e. actually try to implement it for real, and then write the documentation about how to do it. All this takes a great amount of effort. Hence, it's faster for us just to implement the feature. However, we have to prioritize our limited time between all the incoming feature requests etc. beside the changes we want to put into the game ourselves, e.g. restructuring/refactorings to ease maintenance and make it possible to implement more features in the future. Best regards, - Flemming N. Larsen --- In Robocode@..., "asherbaig" <devilvsevil@...> wrote: > > Hi, Developers. > > Please i need your help in urgent.I want to take the screenshot during > the battle using the key "CRTL P". > I need suggestion from you ppl.How to do it and where can i put it.And > what are code i need to implement it. > > Please help ! > |
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Re: Please reply urgent help need it in Taking screenshot in battle.Hi,
I have done it by working very hard working on MenuBar.java under robocode.dialog. And i am able to take snapshot using key crtl-p also. Now the problem is it takes picture of active window of Robocode game but now i want to take picture of only battleview.Is it possible.Because i just close to it.Here is the code public void battlePrintActionPerformed() { IBattleManager battleManager = manager.getBattleManager(); try { battleManager.pauseBattle(); String path = battleManager.getBattleFilename(); Rectangle screenRect = new Rectangle(robocodeFrame.getBounds()); //get the position of frame BufferedImage capture = new Robot().createScreenCapture(screenRect); if (path == null) { path = saveScreenshotBattleDialog(battleManager.getBattlePath()); } if (path != null) { ImageIO.write(capture, "png", new File(path)); } } catch(Exception ex) { } finally { battleManager.resumeBattle(); } } public void battleSaveAsActionPerformed() { IBattleManager battleManager = manager.getBattleManager(); try { battleManager.pauseBattle(); String path = saveBattleDialog(battleManager.getBattlePath()); if (path != null) { battleManager.setBattleFilename(path); battleManager.saveBattleProperties(); } } finally { battleManager.resumeBattle(); } } --- In Robocode@..., "flemmingnlarsen" <flemming.n.larsen@...> wrote: > > This question cannot be answered or handled quickly. > > You could add it as a feature request for Robocode. Then we (Robocode > developers) will spend some time on it and perhaps include this > feature in a comming version of Robocode. :-) > > You can add feature requests for Robocode here: > > https://sourceforge.net/tracker2/?group_id=37202&atid=419489 > > It will be faster for us to implement this feature than to explain how > to do it, as it requires a great deal of inside knowledge of how > Robocode is built up etc. And in order to explain how to do it, we > must know exactly what do to it, i.e. actually try to implement it for > real, and then write the documentation about how to do it. All this > takes a great amount of effort. Hence, it's faster for us just to > implement the feature. > > However, we have to prioritize our limited time between all the > incoming feature requests etc. beside the changes we want to put into > the game ourselves, e.g. restructuring/refactorings to ease > maintenance and make it possible to implement more features in the > > Best regards, > - Flemming N. Larsen > > > --- In Robocode@..., "asherbaig" <devilvsevil@> wrote: > > > > Hi, Developers. > > > > Please i need your help in urgent.I want to take the screenshot during > > the battle using the key "CRTL P". > > I need suggestion from you ppl.How to do it and where can i put it.And > > what are code i need to implement it. > > > > Please help ! > > > |
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Re: Please reply urgent help need it in Taking screenshot in battle.You could use:
manager.getWindowManager().getRobocodeFrame().getBattleView().paint(Graphics) That is, you e.g. create a BufferedImage with the size of the BattleView.getBounds(), and call getGraphics() on your BufferedImage, which you supply as input parameter to the paint(Graphics) above. Now you have your screen-shot. ;-) Best regards, - Flemming --- In Robocode@..., "asherbaig" <devilvsevil@...> wrote: > > Hi, > I have done it by working very hard working on MenuBar.java under > robocode.dialog. > > And i am able to take snapshot using key crtl-p also. > > Now the problem is it takes picture of active window of Robocode game > but now > i want to take picture of only battleview.Is it possible.Because i > just close to it.Here is the code > > public void battlePrintActionPerformed() { > IBattleManager battleManager = manager.getBattleManager(); > > try { > battleManager.pauseBattle(); > String path = battleManager.getBattleFilename(); > Rectangle screenRect = new Rectangle(robocodeFrame.getBounds()); > //get the position of frame > BufferedImage capture = new Robot().createScreenCapture(screenRect); > if (path == null) { > path = saveScreenshotBattleDialog(battleManager.getBattlePath()); > > } > if (path != null) { > > ImageIO.write(capture, "png", new File(path)); > } > > } > catch(Exception ex) > { > } > finally { > battleManager.resumeBattle(); > } > } > > public void battleSaveAsActionPerformed() { > IBattleManager battleManager = manager.getBattleManager(); > > try { > battleManager.pauseBattle(); > String path = saveBattleDialog(battleManager.getBattlePath()); > > if (path != null) { > battleManager.setBattleFilename(path); > battleManager.saveBattleProperties(); > } > } finally { > battleManager.resumeBattle(); > } > } > > > > > --- In Robocode@..., "flemmingnlarsen" > <flemming.n.larsen@> wrote: > > > > This question cannot be answered or handled quickly. > > > > You could add it as a feature request for Robocode. Then we (Robocode > > developers) will spend some time on it and perhaps include this > > feature in a comming version of Robocode. :-) > > > > You can add feature requests for Robocode here: > > > > https://sourceforge.net/tracker2/?group_id=37202&atid=419489 > > > > It will be faster for us to implement this feature than to explain how > > to do it, as it requires a great deal of inside knowledge of how > > Robocode is built up etc. And in order to explain how to do it, we > > must know exactly what do to it, i.e. actually try to implement it for > > real, and then write the documentation about how to do it. All this > > takes a great amount of effort. Hence, it's faster for us just to > > implement the feature. > > > > However, we have to prioritize our limited time between all the > > incoming feature requests etc. beside the changes we want to put into > > the game ourselves, e.g. restructuring/refactorings to ease > > maintenance and make it possible to implement more features in the > future. > > > > Best regards, > > - Flemming N. Larsen > > > > > > --- In Robocode@..., "asherbaig" <devilvsevil@> wrote: > > > > > > Hi, Developers. > > > > > > Please i need your help in urgent.I want to take the screenshot > > > the battle using the key "CRTL P". > > > I need suggestion from you ppl.How to do it and where can i put it.And > > > what are code i need to implement it. > > > > > > Please help ! > > > > > > |
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Re: Please reply urgent help need it in Taking screenshot in battle.Hi Developer,
I am not able to undertsand what you try to explain me.Thanks for your suggestion. I will gracefully thankful to you please send me the modified code of what you explain to me. Once again by heart thanful to you. --- In Robocode@..., "flemmingnlarsen" <flemming.n.larsen@...> wrote: > > You could use: > > manager.getWindowManager().getRobocodeFrame().getBattleView().paint(Graphics) > > That is, you e.g. create a BufferedImage with the size of the > BattleView.getBounds(), and call getGraphics() on your BufferedImage, > which you supply as input parameter to the paint(Graphics) above. > > Now you have your screen-shot. ;-) > > Best regards, > - Flemming > > --- In Robocode@..., "asherbaig" <devilvsevil@> wrote: > > > > Hi, > > I have done it by working very hard working on MenuBar.java under > > robocode.dialog. > > > > And i am able to take snapshot using key crtl-p also. > > > > Now the problem is it takes picture of active window of Robocode game > > but now > > i want to take picture of only battleview.Is it possible.Because i > > just close to it.Here is the code > > > > public void battlePrintActionPerformed() { > > IBattleManager battleManager = manager.getBattleManager(); > > > > try { > > battleManager.pauseBattle(); > > String path = battleManager.getBattleFilename(); > > Rectangle screenRect = new Rectangle(robocodeFrame.getBounds()); > > //get the position of frame > > BufferedImage capture = new > > if (path == null) { > > path = saveScreenshotBattleDialog(battleManager.getBattlePath()); > > > > } > > if (path != null) { > > > > ImageIO.write(capture, "png", new File(path)); > > } > > > > } > > catch(Exception ex) > > { > > } > > finally { > > battleManager.resumeBattle(); > > } > > } > > > > public void battleSaveAsActionPerformed() { > > IBattleManager battleManager = manager.getBattleManager(); > > > > try { > > battleManager.pauseBattle(); > > String path = saveBattleDialog(battleManager.getBattlePath()); > > > > if (path != null) { > > battleManager.setBattleFilename(path); > > battleManager.saveBattleProperties(); > > } > > } finally { > > battleManager.resumeBattle(); > > } > > } > > > > > > > > > > --- In Robocode@..., "flemmingnlarsen" > > <flemming.n.larsen@> wrote: > > > > > > This question cannot be answered or handled quickly. > > > > > > You could add it as a feature request for Robocode. Then we > > > developers) will spend some time on it and perhaps include this > > > feature in a comming version of Robocode. :-) > > > > > > You can add feature requests for Robocode here: > > > > > > https://sourceforge.net/tracker2/?group_id=37202&atid=419489 > > > > > > It will be faster for us to implement this feature than to explain how > > > to do it, as it requires a great deal of inside knowledge of how > > > Robocode is built up etc. And in order to explain how to do it, we > > > must know exactly what do to it, i.e. actually try to implement it for > > > real, and then write the documentation about how to do it. All this > > > takes a great amount of effort. Hence, it's faster for us just to > > > implement the feature. > > > > > > However, we have to prioritize our limited time between all the > > > incoming feature requests etc. beside the changes we want to put into > > > the game ourselves, e.g. restructuring/refactorings to ease > > > maintenance and make it possible to implement more features in the > > future. > > > > > > Best regards, > > > - Flemming N. Larsen > > > > > > > > > --- In Robocode@..., "asherbaig" <devilvsevil@> wrote: > > > > > > > > Hi, Developers. > > > > > > > > Please i need your help in urgent.I want to take the screenshot > during > > > > the battle using the key "CRTL P". > > > > I need suggestion from you ppl.How to do it and where can i put > it.And > > > > what are code i need to implement it. > > > > > > > > Please help ! > > > > > > > > > > |
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Re: Please reply urgent help need it in Taking screenshot in battle.Okay. This is how I think it could be done. But it is a hack!
First make the 'offscreenImage' member public in the BattleView. Then change your battlePrintActionPerformed() into this one: public void battlePrintActionPerformed() { BattleView battleView = manager.getWindowManager().getRobocodeFrame().getBattleView(); Rectangle size = battleView.getBounds(); BufferedImage capture = new BufferedImage((int)size.getWidth(), (int)size.getHeight(), BufferedImage.TYPE_INT_RGB); Graphics2D g = capture.createGraphics(); g.drawImage(battleView.offscreenImage, 0, 0, null); try { ImageIO.write(capture, "png", new File("test.png")); } catch (IOException e) { e.printStackTrace(); } } I think this should work, and that you'll be able to figure out the rest. I am considering to add this as a feature request, now when it's almost done anyways. But I will implement it the right way. ;-) --- In Robocode@..., "asherbaig" <devilvsevil@...> wrote: > > Hi Developer, > > I am not able to undertsand what you try to explain me.Thanks for your > suggestion. > > I will gracefully thankful to you please send me the modified code of > what you explain to me. > > Once again by heart thanful to you. > > > > > > --- In Robocode@..., "flemmingnlarsen" > <flemming.n.larsen@> wrote: > > > > You could use: > > > > > > > > > That is, you e.g. create a BufferedImage with the size of the > > BattleView.getBounds(), and call getGraphics() on your BufferedImage, > > which you supply as input parameter to the paint(Graphics) above. > > > > Now you have your screen-shot. ;-) > > > > Best regards, > > - Flemming > > > > --- In Robocode@..., "asherbaig" <devilvsevil@> wrote: > > > > > > Hi, > > > I have done it by working very hard working on MenuBar.java under > > > robocode.dialog. > > > > > > And i am able to take snapshot using key crtl-p also. > > > > > > Now the problem is it takes picture of active window of Robocode > > > but now > > > i want to take picture of only battleview.Is it possible.Because i > > > just close to it.Here is the code > > > > > > public void battlePrintActionPerformed() { > > > IBattleManager battleManager = manager.getBattleManager(); > > > > > > try { > > > battleManager.pauseBattle(); > > > String path = battleManager.getBattleFilename(); > > > Rectangle screenRect = new Rectangle(robocodeFrame.getBounds()); > > > //get the position of frame > > > BufferedImage capture = new > Robot().createScreenCapture(screenRect); > > > if (path == null) { > > > path = > > > > > > } > > > if (path != null) { > > > > > > ImageIO.write(capture, "png", new File(path)); > > > } > > > > > > } > > > catch(Exception ex) > > > { > > > } > > > finally { > > > battleManager.resumeBattle(); > > > } > > > } > > > > > > public void battleSaveAsActionPerformed() { > > > IBattleManager battleManager = manager.getBattleManager(); > > > > > > try { > > > battleManager.pauseBattle(); > > > String path = saveBattleDialog(battleManager.getBattlePath()); > > > > > > if (path != null) { > > > battleManager.setBattleFilename(path); > > > battleManager.saveBattleProperties(); > > > } > > > } finally { > > > battleManager.resumeBattle(); > > > } > > > } > > > > > > > > > > > > > > > --- In Robocode@..., "flemmingnlarsen" > > > <flemming.n.larsen@> wrote: > > > > > > > > This question cannot be answered or handled quickly. > > > > > > > > You could add it as a feature request for Robocode. Then we > (Robocode > > > > developers) will spend some time on it and perhaps include this > > > > feature in a comming version of Robocode. :-) > > > > > > > > You can add feature requests for Robocode here: > > > > > > > > https://sourceforge.net/tracker2/?group_id=37202&atid=419489 > > > > > > > > It will be faster for us to implement this feature than to > explain how > > > > to do it, as it requires a great deal of inside knowledge of how > > > > Robocode is built up etc. And in order to explain how to do it, we > > > > must know exactly what do to it, i.e. actually try to implement > it for > > > > real, and then write the documentation about how to do it. All > > > > takes a great amount of effort. Hence, it's faster for us just to > > > > implement the feature. > > > > > > > > However, we have to prioritize our limited time between all the > > > > incoming feature requests etc. beside the changes we want to put > into > > > > the game ourselves, e.g. restructuring/refactorings to ease > > > > maintenance and make it possible to implement more features in the > > > future. > > > > > > > > Best regards, > > > > - Flemming N. Larsen > > > > > > > > > > > > --- In Robocode@..., "asherbaig" <devilvsevil@> wrote: > > > > > > > > > > Hi, Developers. > > > > > > > > > > Please i need your help in urgent.I want to take the screenshot > > during > > > > > the battle using the key "CRTL P". > > > > > I need suggestion from you ppl.How to do it and where can i put > > it.And > > > > > what are code i need to implement it. > > > > > > > > > > Please help ! > > > > > > > > > > > > > > > |
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