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Plugin: Select face/edge by numberHi,
I had been trying to use the plugin 'select face by number'. I was expecting it to highlight the selected face specified by me in the face index. I tried to look into the code for this plugin, but all I found that the plugin does not initiate an update call on the viewport. The same applies to 'select edge by number'. Is there a problem in my understanding? Also, I do not clearly understand the use of input mesh in the Node properties panel. Can someone please elaborate on that? Thanks so much. Bhavna ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Plugin: Select face/edge by numberOn Sun, Oct 4, 2009 at 8:14 AM, Bhavna Agarwal <bhavna.ag@...> wrote:
> I had been trying to use the plugin 'select face by number'. I was expecting > it to highlight the selected face specified by me in the face index. I tried > to look into the code for this plugin, but all I found that the plugin does > not initiate an update call on the viewport. The same applies to 'select > edge by number'. There appears to be a problem in mesh_instance.cpp, I'll try to fix it tonight. > Is there a problem in my understanding? Also, I do not clearly understand Redraws are triggered in mesh_instance, using the async_redraw slot. This redraws the viewport when the application is "idle". > the use of input mesh in the Node properties panel. Can someone please > elaborate on that? K-3D has a pipelined architecture. This means every node has a set of inputs that generate output. In the case of a selection modifier, this input is in the form of a mesh, given in the "input_mesh" property. In the case of a selection modifier, only the selection arrays of the given mesh are modified. See http://www.k-3d.org/wiki/Visualization_Pipeline for more info. Cheers, -- Bart ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Plugin: Select face/edge by numberOn Sun, Oct 4, 2009 at 8:14 AM, Bhavna Agarwal <bhavna.ag@...> wrote:
> I had been trying to use the plugin 'select face by number'. I was expecting > it to highlight the selected face specified by me in the face index. If you pull changesets http://code.google.com/p/k3d-bart/source/detail?r=a76500c916dfc0e3a6b6642efa22a9ce0bf4fcec and http://code.google.com/p/k3d-bart/source/detail?r=76a370181170e37b63759d3970071bd7909259ef things should work as expected, but you also need to do the following in K-3D: - In the properties of the Instance of your mesh, set "Show Component Selection" to true, since the default is off in object selection mode - When you apply a modifier after the selection modifier, it will default to "select all" in object mode. This can be overridden by choosing "Reset Selection" in the Selection Options menu of the modifier you apply. Example: - Create a PolyCube - Select PolyCube Instance from the node list and flag "Show Component Selection" - Apply SelectPointByNumber using the right-click menu - Play with the point number and watch as the highlighting changes in the viewport - Apply TranslatePoints using the right-click menu - Click the "Reset Selection" option from the "Selection Options" menu in the TranslatePoints property page. - Now only the point selected by SelectPointByNumber should move if you change X, Y, or Z Cheers, -- Bart ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Plugin: Select face/edge by numberBart Janssens wrote:
> If you pull changesets > http://code.google.com/p/k3d-bart/source/detail?r=a76500c916dfc0e3a6b6642efa22a9ce0bf4fcec > and > http://code.google.com/p/k3d-bart/source/detail?r=76a370181170e37b63759d3970071bd7909259ef Merged with changes - you should have a look at http://k3d.hg.sf.net/hgweb/k3d/k3d/rev/2eb79adb1a5c to see the explicit distinction between property types and property roles when instantiating custom controls. Cheers, Tim [tshead.vcf] begin:vcard fn:Timothy Shead n:Shead;Timothy org:www.k-3d.org email;internet:tshead@... title:Founder x-mozilla-html:FALSE version:2.1 end:vcard ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Plugin: Select face/edge by numberHi,
Thanks for the patch. I modified the files as directed and tried to re-build. However, I get the following error in doing so: ../mesh_instance.cpp:104: error: no matching function for call to ‘merge(const k3d::mesh_selection, k3d::mesh&)’ As I see in the geometry.h file, the former parameter in 'merge' should be of type selection_set. Can someone please look into this? Bhavna On Mon, Oct 5, 2009 at 2:45 AM, Timothy M. Shead <tshead@...> wrote:
------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Plugin: Select face/edge by numberOn Tue, Oct 6, 2009 at 4:12 AM, Bhavna Agarwal <bhavna.ag@...> wrote:
> Hi, > > Thanks for the patch. I modified the files as directed and tried to > re-build. However, I get the following error in doing so: > > ../mesh_instance.cpp:104: error: no matching function for call to > ‘merge(const k3d::mesh_selection, k3d::mesh&)’ > > As I see in the geometry.h file, the former parameter in 'merge' should be > of type selection_set. > Can someone please look into this? > > > Bhavna > > > On Mon, Oct 5, 2009 at 2:45 AM, Timothy M. Shead <tshead@...> wrote: >> >> Bart Janssens wrote: >> >>> If you pull changesets >>> >>> http://code.google.com/p/k3d-bart/source/detail?r=a76500c916dfc0e3a6b6642efa22a9ce0bf4fcec >>> and >>> >>> http://code.google.com/p/k3d-bart/source/detail?r=76a370181170e37b63759d3970071bd7909259ef >> >> Merged with changes - you should have a look at >> >> http://k3d.hg.sf.net/hgweb/k3d/k3d/rev/2eb79adb1a5c >> >> to see the explicit distinction between property types and property roles >> when instantiating custom controls. >> >> Cheers, >> Tim >> As at UTC 2009-10-05 18:39:55 the current state of http://k3d.hg.sf.net/hgweb/k3d/ is build-able, see http://www.k-3d.org/cdash/buildSummary.php?buildid=303 for results. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Plugin: Select face/edge by number> As at UTC 2009-10-05 18:39:55 the current state of
> http://k3d.hg.sf.net/hgweb/k3d/ is build-able, see > http://www.k-3d.org/cdash/buildSummary.php?buildid=303 for results. Yep, you should start from the sf.net mercurial repository, if you haven't already. See http://www.k-3d.org/wiki/Code My patch was against the latest official repository, but it is now part of that. The error you were getting indicates you tried to apply it to an older version of K-3D Cheers, -- Bart ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Plugin: Select face/edge by numberOh yeah. There was a problem due to conflicting versions.
Thanks ~b~ On Mon, Oct 5, 2009 at 3:16 PM, Bart Janssens <bart.janssens@...> wrote:
------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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