Hi
Anti-aliased Lines, and Points, are a form of transparency, as OpenGL docs define.
So you must deal with this as you deal with transparent objects :
Drawing it after opaque objects and sorted back to front.
I guess the following may help you :
a) Enable View's TRANSPARENCY_SORT_GEOMETRY at transparency sort policy;
b) Define an Appearance for anti-aliased points with TransparencyAtributtes with blending transparency with BLEND_SRC_ALPHA (source) and BLEND_ONE_MINUS_SRC_ALPHA (destination). Anti-aliased Lines works better with BLEND_SRC_ONE (source) .
Check javadocs at
http://download.java.net/media/java3d/javadoc/1.5.0/index.htmlFurther reading :
OpenGL Line and Point Antialiasing :
http://www.opengl.org/resources/code/samples/sig99/advanced99/notes/node120.html[Message sent by forum member 'zesharp' (
zando.silva@...)]
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