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Problem with collada objectsHi everyone.
First of all, I am new to Papervision and I just got the sources from svn. I found different links for the svn repository: http://svn1.cvsdude.com/osflash/papervision3d http://papervision3d.googlecode.com/svn/trunk The second one contains many dirs that seem to be the good one for my classpaths: as3\trunk\src\ branches\Effects\src\ branches\GreatWhite\src\ I'm a bit confused... :( Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click. Look at the following code... package { import flash.display.InteractiveObject; import flash.events.MouseEvent; import flash.filters.GlowFilter; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.materials.BitmapFileMaterial; import org.papervision3d.objects.primitives.Cone; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.parsers.Collada; public class Main extends PaperBase { // vars public var cone:Cone = new Cone(); public var sphere:Sphere = new Sphere( new BitmapFileMaterial("library/earth2.jpg"), 200, 30, 30 ); public var cow:DisplayObject3D; // const // events // getter setter // constructor public function Main() { init(); } // public // override override protected function init3d():void { sphere.scale = 1; // Make the cone bigger default_scene.addChild(sphere); // Add it to the scene viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, 5)]; sphere.material.smooth = true; sphere.scaleY = .93; sphere.pitch( -15); default_camera.zoom = 12; __createCow(); } private function __createCow():void { cow = new Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae"); cow.scale = .2; cow.x = 128; cow.y = 153; cow.lookAt(sphere); cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE, __cowLoaded); cow.pitch(-90); sphere.addChild(cow); } private function __cowLoaded(evt:FileLoadEvent):void { trace( "Main.__cowLoaded > evt : " + evt.target ); } private function __cowClicked(evt:InteractiveScene3DEvent):void { trace( "Main.__cowClicked > evt : " + evt.target ); cow.scale *= 1.5; } override protected function processFrame():void { //cone.yaw(5); // Rotate it a bit ///* sphere rotation var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20; sphere.yaw(_newYaw); // Rotate it a bit //*/ } // private } } package { // These lines make differant 'pieces' available in your code. import flash.display.Sprite; // To extend this class import flash.events.Event; // To work out when a frame is entered. import org.papervision3d.view.Viewport3D; // We need a viewport import org.papervision3d.cameras.*; // Import all types of camera import org.papervision3d.scenes.Scene3D; // We'll need at least one scene import org.papervision3d.render.BasicRenderEngine; // And we need a renderer public class PaperBase extends Sprite { //Must be "extends Sprite" public var viewport:Viewport3D; // The Viewport public var renderer:BasicRenderEngine; // Rendering engine // -- Scenes -- // public var default_scene:Scene3D; // A Scene // -- Cameras --// public var default_camera:Camera3D; // A Camera public function init(vpWidth:Number = 800, vpHeight:Number = 600):void { initPapervision(vpWidth, vpHeight); // Initialise papervision init3d(); // Initialise the 3d stuff.. init2d(); // Initialise the interface.. initEvents(); // Set up any event listeners.. } protected function initPapervision(vpWidth:Number, vpHeight:Number):void { // Here is where we initialise everything we need to // render a papervision scene. viewport = new Viewport3D(vpWidth, vpHeight, false, true); // The viewport is the object added to the flash scene. // You 'look at' the papervision scene through the viewport // window, which is placed on the flash stage. addChild(viewport); // Add the viewport to the stage. // Initialise the rendering engine. renderer = new BasicRenderEngine(); // -- Initialise the Scenes -- // default_scene = new Scene3D(); // -- Initialise the Cameras -- // default_camera = new Camera3D(); // The argument passed to the camera // is the object that it should look at. I've passed the scene object // so that the camera is always pointing at the centre of the scene. } protected function init3d():void { // This function should hold all of the stages needed // to initialise everything used for papervision. // Models, materials, cameras etc. } protected function init2d():void { // This function should create all of the 2d items // that will be overlayed on your papervision project. // User interfaces, Heads up displays etc. } protected function initEvents():void { // This function makes the onFrame function get called for // every frame. addEventListener(Event.ENTER_FRAME, onEnterFrame); // This line of code makes the onEnterFrame function get // called when every frame is entered. } protected function processFrame():void { // Process any movement or animation here. } protected function onEnterFrame( ThisEvent:Event ):void { //We need to render the scene and update anything here. processFrame(); renderer.renderScene(default_scene, default_camera, viewport); } } } _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Problem with collada objects1) Forgt about the cvs dude address, project is on google code
2) I would recommend using the trunk if you're new, Great White /Effects have no documentation and are not finished yet... Fausto Sgobba wrote: > Hi everyone. > > First of all, I am new to Papervision and I just got the sources from > svn. I found different links for the svn repository: > > http://svn1.cvsdude.com/osflash/papervision3d > http://papervision3d.googlecode.com/svn/trunk > > The second one contains many dirs that seem to be the good one for my classpaths: > > as3\trunk\src\ > branches\Effects\src\ > branches\GreatWhite\src\ > > I'm a bit confused... :( > > Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click. > > Look at the following code... > > > > package { > > import flash.display.InteractiveObject; > import flash.events.MouseEvent; > import flash.filters.GlowFilter; > import org.papervision3d.events.FileLoadEvent; > import org.papervision3d.events.InteractiveScene3DEvent; > import org.papervision3d.materials.BitmapFileMaterial; > import org.papervision3d.objects.primitives.Cone; > import org.papervision3d.objects.primitives.Sphere; > import org.papervision3d.objects.DisplayObject3D; > import org.papervision3d.objects.parsers.Collada; > > public class Main extends PaperBase { > > // vars > public var cone:Cone = new Cone(); > public var sphere:Sphere = new Sphere( > new BitmapFileMaterial("library/earth2.jpg"), > 200, > 30, > 30 > ); > public var cow:DisplayObject3D; > > // const > > // events > > // getter setter > > // constructor > public function Main() { > init(); > } > > // public > > // override > override protected function init3d():void { > > sphere.scale = 1; // Make the cone bigger > default_scene.addChild(sphere); // Add it to the scene > > viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, 5)]; > > sphere.material.smooth = true; > > sphere.scaleY = .93; > sphere.pitch( -15); > > default_camera.zoom = 12; > > __createCow(); > > } > > private function __createCow():void { > cow = new > Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae"); > cow.scale = .2; > cow.x = 128; > cow.y = 153; > cow.lookAt(sphere); > cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE, > __cowLoaded); > cow.pitch(-90); > sphere.addChild(cow); > } > > private function __cowLoaded(evt:FileLoadEvent):void { > > trace( "Main.__cowLoaded > evt : " + evt.target ); > > > } > > private function __cowClicked(evt:InteractiveScene3DEvent):void { > trace( "Main.__cowClicked > evt : " + evt.target ); > cow.scale *= 1.5; > } > > override protected function processFrame():void { > //cone.yaw(5); // Rotate it a bit > > ///* sphere rotation > var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20; > sphere.yaw(_newYaw); // Rotate it a bit > //*/ > > } > > // private > > } > > } > > package { > > // These lines make differant 'pieces' available in your code. > import flash.display.Sprite; // To extend this class > import flash.events.Event; // To work out when a frame is entered. > > import org.papervision3d.view.Viewport3D; // We need a viewport > import org.papervision3d.cameras.*; // Import all types of camera > import org.papervision3d.scenes.Scene3D; // We'll need at least one > scene > import org.papervision3d.render.BasicRenderEngine; // And we need a > renderer > > public class PaperBase extends Sprite { //Must be "extends Sprite" > > public var viewport:Viewport3D; // The Viewport > public var renderer:BasicRenderEngine; // Rendering engine > // -- Scenes -- // > public var default_scene:Scene3D; // A Scene > // -- Cameras --// > public var default_camera:Camera3D; // A Camera > > public function init(vpWidth:Number = 800, vpHeight:Number = > 600):void { > initPapervision(vpWidth, vpHeight); // Initialise papervision > init3d(); // Initialise the 3d stuff.. > init2d(); // Initialise the interface.. > initEvents(); // Set up any event listeners.. > } > > protected function initPapervision(vpWidth:Number, > vpHeight:Number):void { > // Here is where we initialise everything we need to > // render a papervision scene. > viewport = new Viewport3D(vpWidth, vpHeight, false, true); > // The viewport is the object added to the flash scene. > // You 'look at' the papervision scene through the viewport > // window, which is placed on the flash stage. > addChild(viewport); // Add the viewport to the stage. > // Initialise the rendering engine. > renderer = new BasicRenderEngine(); > // -- Initialise the Scenes -- // > default_scene = new Scene3D(); > // -- Initialise the Cameras -- // > default_camera = new Camera3D(); // The argument passed to the > camera > // is the object that it should look at. I've passed the scene > object > // so that the camera is always pointing at the centre of the > scene. > } > > protected function init3d():void { > // This function should hold all of the stages needed > // to initialise everything used for papervision. > // Models, materials, cameras etc. > } > > protected function init2d():void { > // This function should create all of the 2d items > // that will be overlayed on your papervision project. > // User interfaces, Heads up displays etc. > } > > protected function initEvents():void { > // This function makes the onFrame function get called for > // every frame. > addEventListener(Event.ENTER_FRAME, onEnterFrame); > // This line of code makes the onEnterFrame function get > // called when every frame is entered. > } > > protected function processFrame():void { > // Process any movement or animation here. > } > > protected function onEnterFrame( ThisEvent:Event ):void { > //We need to render the scene and update anything here. > processFrame(); > renderer.renderScene(default_scene, default_camera, viewport); > } > > } > > } > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Problem with collada objectsI tried to use the trunk, but I end up with compile errors. It seems
that some classes are not in that classpath: org.papervision3d.view.Viewport3D org.papervision3d.render.BasicRenderEngine D:\Fausto\AS3_Tests\Papervision Template Project\classes\PaperBase.as(14): col: 28 Error: Tipo non trovato o non è una costante della fase di compilazione: Viewport3D. Carlos Lunetta ha scritto: > 1) Forgt about the cvs dude address, project is on google code > 2) I would recommend using the trunk if you're new, Great White /Effects > have no documentation and are not finished yet... > > Fausto Sgobba wrote: > >> Hi everyone. >> >> First of all, I am new to Papervision and I just got the sources from >> svn. I found different links for the svn repository: >> >> http://svn1.cvsdude.com/osflash/papervision3d >> http://papervision3d.googlecode.com/svn/trunk >> >> The second one contains many dirs that seem to be the good one for my classpaths: >> >> as3\trunk\src\ >> branches\Effects\src\ >> branches\GreatWhite\src\ >> >> I'm a bit confused... :( >> >> Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click. >> >> Look at the following code... >> >> >> >> package { >> >> import flash.display.InteractiveObject; >> import flash.events.MouseEvent; >> import flash.filters.GlowFilter; >> import org.papervision3d.events.FileLoadEvent; >> import org.papervision3d.events.InteractiveScene3DEvent; >> import org.papervision3d.materials.BitmapFileMaterial; >> import org.papervision3d.objects.primitives.Cone; >> import org.papervision3d.objects.primitives.Sphere; >> import org.papervision3d.objects.DisplayObject3D; >> import org.papervision3d.objects.parsers.Collada; >> >> public class Main extends PaperBase { >> >> // vars >> public var cone:Cone = new Cone(); >> public var sphere:Sphere = new Sphere( >> new BitmapFileMaterial("library/earth2.jpg"), >> 200, >> 30, >> 30 >> ); >> public var cow:DisplayObject3D; >> >> // const >> >> // events >> >> // getter setter >> >> // constructor >> public function Main() { >> init(); >> } >> >> // public >> >> // override >> override protected function init3d():void { >> >> sphere.scale = 1; // Make the cone bigger >> default_scene.addChild(sphere); // Add it to the scene >> >> viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, 5)]; >> >> sphere.material.smooth = true; >> >> sphere.scaleY = .93; >> sphere.pitch( -15); >> >> default_camera.zoom = 12; >> >> __createCow(); >> >> } >> >> private function __createCow():void { >> cow = new >> Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae"); >> cow.scale = .2; >> cow.x = 128; >> cow.y = 153; >> cow.lookAt(sphere); >> cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE, >> __cowLoaded); >> cow.pitch(-90); >> sphere.addChild(cow); >> } >> >> private function __cowLoaded(evt:FileLoadEvent):void { >> >> trace( "Main.__cowLoaded > evt : " + evt.target ); >> >> >> } >> >> private function __cowClicked(evt:InteractiveScene3DEvent):void { >> trace( "Main.__cowClicked > evt : " + evt.target ); >> cow.scale *= 1.5; >> } >> >> override protected function processFrame():void { >> //cone.yaw(5); // Rotate it a bit >> >> ///* sphere rotation >> var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20; >> sphere.yaw(_newYaw); // Rotate it a bit >> //*/ >> >> } >> >> // private >> >> } >> >> } >> >> package { >> >> // These lines make differant 'pieces' available in your code. >> import flash.display.Sprite; // To extend this class >> import flash.events.Event; // To work out when a frame is entered. >> >> import org.papervision3d.view.Viewport3D; // We need a viewport >> import org.papervision3d.cameras.*; // Import all types of camera >> import org.papervision3d.scenes.Scene3D; // We'll need at least one >> scene >> import org.papervision3d.render.BasicRenderEngine; // And we need a >> renderer >> >> public class PaperBase extends Sprite { //Must be "extends Sprite" >> >> public var viewport:Viewport3D; // The Viewport >> public var renderer:BasicRenderEngine; // Rendering engine >> // -- Scenes -- // >> public var default_scene:Scene3D; // A Scene >> // -- Cameras --// >> public var default_camera:Camera3D; // A Camera >> >> public function init(vpWidth:Number = 800, vpHeight:Number = >> 600):void { >> initPapervision(vpWidth, vpHeight); // Initialise papervision >> init3d(); // Initialise the 3d stuff.. >> init2d(); // Initialise the interface.. >> initEvents(); // Set up any event listeners.. >> } >> >> protected function initPapervision(vpWidth:Number, >> vpHeight:Number):void { >> // Here is where we initialise everything we need to >> // render a papervision scene. >> viewport = new Viewport3D(vpWidth, vpHeight, false, true); >> // The viewport is the object added to the flash scene. >> // You 'look at' the papervision scene through the viewport >> // window, which is placed on the flash stage. >> addChild(viewport); // Add the viewport to the stage. >> // Initialise the rendering engine. >> renderer = new BasicRenderEngine(); >> // -- Initialise the Scenes -- // >> default_scene = new Scene3D(); >> // -- Initialise the Cameras -- // >> default_camera = new Camera3D(); // The argument passed to the >> camera >> // is the object that it should look at. I've passed the scene >> object >> // so that the camera is always pointing at the centre of the >> scene. >> } >> >> protected function init3d():void { >> // This function should hold all of the stages needed >> // to initialise everything used for papervision. >> // Models, materials, cameras etc. >> } >> >> protected function init2d():void { >> // This function should create all of the 2d items >> // that will be overlayed on your papervision project. >> // User interfaces, Heads up displays etc. >> } >> >> protected function initEvents():void { >> // This function makes the onFrame function get called for >> // every frame. >> addEventListener(Event.ENTER_FRAME, onEnterFrame); >> // This line of code makes the onEnterFrame function get >> // called when every frame is entered. >> } >> >> protected function processFrame():void { >> // Process any movement or animation here. >> } >> >> protected function onEnterFrame( ThisEvent:Event ):void { >> //We need to render the scene and update anything here. >> processFrame(); >> renderer.renderScene(default_scene, default_camera, viewport); >> } >> >> } >> >> } >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> >> > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Problem with collada objectsDoes anyone know if there is a collada plug-in for the new 3ds max 2008?
I can export to .dae without a plugin but I get errors when I want to load the .dae in flash. It doesn't load at all. thnx already -----Oorspronkelijk bericht----- Van: papervision3d-bounces@... [mailto:papervision3d-bounces@...] Namens Fausto Sgobba Verzonden: dinsdag 5 februari 2008 16:42 Aan: papervision3d@... Onderwerp: Re: [Papervision3D] Problem with collada objects I tried to use the trunk, but I end up with compile errors. It seems that some classes are not in that classpath: org.papervision3d.view.Viewport3D org.papervision3d.render.BasicRenderEngine D:\Fausto\AS3_Tests\Papervision Template Project\classes\PaperBase.as(14): col: 28 Error: Tipo non trovato o non è una costante della fase di compilazione: Viewport3D. Carlos Lunetta ha scritto: > 1) Forgt about the cvs dude address, project is on google code > 2) I would recommend using the trunk if you're new, Great White /Effects > have no documentation and are not finished yet... > > Fausto Sgobba wrote: > >> Hi everyone. >> >> First of all, I am new to Papervision and I just got the sources from >> svn. I found different links for the svn repository: >> >> http://svn1.cvsdude.com/osflash/papervision3d >> http://papervision3d.googlecode.com/svn/trunk >> >> The second one contains many dirs that seem to be the good one for my >> >> as3\trunk\src\ >> branches\Effects\src\ >> branches\GreatWhite\src\ >> >> I'm a bit confused... :( >> >> Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click. >> >> Look at the following code... >> >> >> >> package { >> >> import flash.display.InteractiveObject; >> import flash.events.MouseEvent; >> import flash.filters.GlowFilter; >> import org.papervision3d.events.FileLoadEvent; >> import org.papervision3d.events.InteractiveScene3DEvent; >> import org.papervision3d.materials.BitmapFileMaterial; >> import org.papervision3d.objects.primitives.Cone; >> import org.papervision3d.objects.primitives.Sphere; >> import org.papervision3d.objects.DisplayObject3D; >> import org.papervision3d.objects.parsers.Collada; >> >> public class Main extends PaperBase { >> >> // vars >> public var cone:Cone = new Cone(); >> public var sphere:Sphere = new Sphere( >> new BitmapFileMaterial("library/earth2.jpg"), >> 200, >> 30, >> 30 >> ); >> public var cow:DisplayObject3D; >> >> // const >> >> // events >> >> // getter setter >> >> // constructor >> public function Main() { >> init(); >> } >> >> // public >> >> // override >> override protected function init3d():void { >> >> sphere.scale = 1; // Make the cone bigger >> default_scene.addChild(sphere); // Add it to the scene >> >> viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, >> >> sphere.material.smooth = true; >> >> sphere.scaleY = .93; >> sphere.pitch( -15); >> >> default_camera.zoom = 12; >> >> __createCow(); >> >> } >> >> private function __createCow():void { >> cow = new >> Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae"); >> cow.scale = .2; >> cow.x = 128; >> cow.y = 153; >> cow.lookAt(sphere); >> cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE, >> __cowLoaded); >> cow.pitch(-90); >> sphere.addChild(cow); >> } >> >> private function __cowLoaded(evt:FileLoadEvent):void { >> >> trace( "Main.__cowLoaded > evt : " + evt.target ); >> >> >> } >> >> private function __cowClicked(evt:InteractiveScene3DEvent):void { >> trace( "Main.__cowClicked > evt : " + evt.target ); >> cow.scale *= 1.5; >> } >> >> override protected function processFrame():void { >> //cone.yaw(5); // Rotate it a bit >> >> ///* sphere rotation >> var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20; >> sphere.yaw(_newYaw); // Rotate it a bit >> //*/ >> >> } >> >> // private >> >> } >> >> } >> >> package { >> >> // These lines make differant 'pieces' available in your code. >> import flash.display.Sprite; // To extend this class >> import flash.events.Event; // To work out when a frame is entered. >> >> import org.papervision3d.view.Viewport3D; // We need a viewport >> import org.papervision3d.cameras.*; // Import all types of camera >> import org.papervision3d.scenes.Scene3D; // We'll need at least one >> scene >> import org.papervision3d.render.BasicRenderEngine; // And we need a >> renderer >> >> public class PaperBase extends Sprite { //Must be "extends Sprite" >> >> public var viewport:Viewport3D; // The Viewport >> public var renderer:BasicRenderEngine; // Rendering engine >> // -- Scenes -- // >> public var default_scene:Scene3D; // A Scene >> // -- Cameras --// >> public var default_camera:Camera3D; // A Camera >> >> public function init(vpWidth:Number = 800, vpHeight:Number = >> 600):void { >> initPapervision(vpWidth, vpHeight); // Initialise papervision >> init3d(); // Initialise the 3d stuff.. >> init2d(); // Initialise the interface.. >> initEvents(); // Set up any event listeners.. >> } >> >> protected function initPapervision(vpWidth:Number, >> vpHeight:Number):void { >> // Here is where we initialise everything we need to >> // render a papervision scene. >> viewport = new Viewport3D(vpWidth, vpHeight, false, true); >> // The viewport is the object added to the flash scene. >> // You 'look at' the papervision scene through the viewport >> // window, which is placed on the flash stage. >> addChild(viewport); // Add the viewport to the stage. >> // Initialise the rendering engine. >> renderer = new BasicRenderEngine(); >> // -- Initialise the Scenes -- // >> default_scene = new Scene3D(); >> // -- Initialise the Cameras -- // >> default_camera = new Camera3D(); // The argument passed to the >> camera >> // is the object that it should look at. I've passed the scene >> object >> // so that the camera is always pointing at the centre of the >> scene. >> } >> >> protected function init3d():void { >> // This function should hold all of the stages needed >> // to initialise everything used for papervision. >> // Models, materials, cameras etc. >> } >> >> protected function init2d():void { >> // This function should create all of the 2d items >> // that will be overlayed on your papervision project. >> // User interfaces, Heads up displays etc. >> } >> >> protected function initEvents():void { >> // This function makes the onFrame function get called for >> // every frame. >> addEventListener(Event.ENTER_FRAME, onEnterFrame); >> // This line of code makes the onEnterFrame function get >> // called when every frame is entered. >> } >> >> protected function processFrame():void { >> // Process any movement or animation here. >> } >> >> protected function onEnterFrame( ThisEvent:Event ):void { >> //We need to render the scene and update anything here. >> processFrame(); >> renderer.renderScene(default_scene, default_camera, viewport); >> } >> >> } >> >> } >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> >> > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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