Problem with creating new GUI Window

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Problem with creating new GUI Window

by Christoph Bünker :: Rate this Message:

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Hi together,

 

I start using nebula 2 at the moment and so I encounter different problems from time to time. Now, I try to create a new GUI Window, but somehow, when I am trying to initiate it, the program shuts down with the error message: “nKernelServer: Couldn’t create object ‘window2’ of class ‘testWindow’”.

 

I am using the nApplicationTutorial and there created a ntestwindow.h and a ntestwindow.cc

 

The way I try to create the second window is the following:

                        this->testWindow = static_cast<nTestWindow*>(this->ngui->NewWindow("testWindow", false));

 

So it would be great if there is anyone who could give me a hint what I am doing wrong.

 

Thanks for help and Cheers

Christoph

 

 


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Re: Problem with creating new GUI Window

by Ghoust :: Rate this Message:

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And do you have a nebula gui class added to your code named testWindow
derived from nGuiWindow or nGuiClientWindow?
Is this class registered in your buildprocess and has the corresponding
nNebulaClass(testWindow, "nguiclientwindow") macros in your cc file?


Tom

Christoph Bünker wrote:

>
> Hi together,
>
> I start using nebula 2 at the moment and so I encounter different
> problems from time to time. Now, I try to create a new GUI Window, but
> somehow, when I am trying to initiate it, the program shuts down with
> the error message: *“nKernelServer: Couldn’t create object ‘window2’
> of class ‘testWindow’”.*
>
> I am using the nApplicationTutorial and there created a ntestwindow.h
> and a ntestwindow.cc
>
> The way I try to create the second window is the following:
>
> this->testWindow =
> static_cast<nTestWindow*>(this->ngui->NewWindow("testWindow", false));
>
> So it would be great if there is anyone who could give me a hint what
> I am doing wrong.
>
> Thanks for help and Cheers
>
> Christoph
>
> ------------------------------------------------------------------------
>
> -------------------------------------------------------------------------
> Take Surveys. Earn Cash. Influence the Future of IT
> Join SourceForge.net's Techsay panel and you'll get the chance to share your
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> ------------------------------------------------------------------------
>
>
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> ***       to reply direct to the sender use "reply" ***
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>  


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Re: Problem with creating new GUI Window

by Christoph Bünker :: Rate this Message:

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Yes, I have added the class and it derived from nGuiClientWindow. It is
included in the buildprocess. About the macros I am not sure. How can I
check this??

But nevertheless, I just solved the problem by creating directly a
nGuiClientWindow instead of this testWindow.

But thanks for help
Christoph

-----Ursprüngliche Nachricht-----
Von: nebuladevice-discuss-bounces@...
[mailto:nebuladevice-discuss-bounces@...] Im Auftrag von
Ghoust
Gesendet: Donnerstag, 25. Januar 2007 21:49
An: nebuladevice-discuss@...
Betreff: Re: [Nebula-Discuss] Problem with creating new GUI Window

And do you have a nebula gui class added to your code named testWindow
derived from nGuiWindow or nGuiClientWindow?
Is this class registered in your buildprocess and has the corresponding
nNebulaClass(testWindow, "nguiclientwindow") macros in your cc file?


Tom

Christoph Bünker wrote:

>
> Hi together,
>
> I start using nebula 2 at the moment and so I encounter different
> problems from time to time. Now, I try to create a new GUI Window, but
> somehow, when I am trying to initiate it, the program shuts down with
> the error message: *“nKernelServer: Couldn’t create object ‘window2’
> of class ‘testWindow’”.*
>
> I am using the nApplicationTutorial and there created a ntestwindow.h
> and a ntestwindow.cc
>
> The way I try to create the second window is the following:
>
> this->testWindow =
> static_cast<nTestWindow*>(this->ngui->NewWindow("testWindow", false));
>
> So it would be great if there is anyone who could give me a hint what
> I am doing wrong.
>
> Thanks for help and Cheers
>
> Christoph
>
> ------------------------------------------------------------------------
>
> -------------------------------------------------------------------------
> Take Surveys. Earn Cash. Influence the Future of IT
> Join SourceForge.net's Techsay panel and you'll get the chance to share
your

> opinions on IT & business topics through brief surveys - and earn cash
> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
> ------------------------------------------------------------------------
>
>
> *** NOTE: To reply to the list use "reply to all",  ***
> ***       to reply direct to the sender use "reply" ***
> _______________________________________________
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>  


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Re: Problem with creating new GUI Window

by Ghoust :: Rate this Message:

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Nice to hear that you have have succeeded.
The macros and are explained in
http://nebuladevice.cubik.org/documentation/nebula2/NebulaWritingClass.shtml

As it seems you are a german too (?) there is an interesting article
about the nebula gui which I am going to translate:
http://users.informatik.uni-halle.de/~bugdoll/nebula2/handout.pdf

Regards
Tom


Christoph Bünker wrote:

> Yes, I have added the class and it derived from nGuiClientWindow. It is
> included in the buildprocess. About the macros I am not sure. How can I
> check this??
>
> But nevertheless, I just solved the problem by creating directly a
> nGuiClientWindow instead of this testWindow.
>
> But thanks for help
> Christoph
>
> -----Ursprüngliche Nachricht-----
> Von: nebuladevice-discuss-bounces@...
> [mailto:nebuladevice-discuss-bounces@...] Im Auftrag von
> Ghoust
> Gesendet: Donnerstag, 25. Januar 2007 21:49
> An: nebuladevice-discuss@...
> Betreff: Re: [Nebula-Discuss] Problem with creating new GUI Window
>
> And do you have a nebula gui class added to your code named testWindow
> derived from nGuiWindow or nGuiClientWindow?
> Is this class registered in your buildprocess and has the corresponding
> nNebulaClass(testWindow, "nguiclientwindow") macros in your cc file?
>
>
> Tom
>
> Christoph Bünker wrote:
>  
>> Hi together,
>>
>> I start using nebula 2 at the moment and so I encounter different
>> problems from time to time. Now, I try to create a new GUI Window, but
>> somehow, when I am trying to initiate it, the program shuts down with
>> the error message: *“nKernelServer: Couldn’t create object ‘window2’
>> of class ‘testWindow’”.*
>>
>> I am using the nApplicationTutorial and there created a ntestwindow.h
>> and a ntestwindow.cc
>>
>> The way I try to create the second window is the following:
>>
>> this->testWindow =
>> static_cast<nTestWindow*>(this->ngui->NewWindow("testWindow", false));
>>
>> So it would be great if there is anyone who could give me a hint what
>> I am doing wrong.
>>
>> Thanks for help and Cheers
>>
>> Christoph
>>
>> ------------------------------------------------------------------------
>>
>> -------------------------------------------------------------------------
>> Take Surveys. Earn Cash. Influence the Future of IT
>> Join SourceForge.net's Techsay panel and you'll get the chance to share
>>    
> your
>  
>> opinions on IT & business topics through brief surveys - and earn cash
>> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
>> ------------------------------------------------------------------------
>>
>>
>> *** NOTE: To reply to the list use "reply to all",  ***
>> ***       to reply direct to the sender use "reply" ***
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>> Nebuladevice-discuss mailing list
>> Nebuladevice-discuss@...
>> https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss
>>  
>>    
>
>
> -------------------------------------------------------------------------
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>
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>  


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Re: Problem with creating new GUI Window

by Christoph Bünker :: Rate this Message:

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Hi,

it's me again. Now I tried to extent the nApplicationTutorial with the file
testwindow I have created. I updated the .bld file as you can see in the
attached file. I also used the update-Skript and updated the project. I
copied the created files (ntestwindow.h and ntestwindow_main.cc) into the
nApplicationTutorial folder.
The problem is just, that when I start to build the project in visual
studio, I receive the following error-Messages:

"pkg_tutorialapp_exe.obj : error LNK2019: unresolved external symbol "bool
__cdecl n_init_ntestwindow(class nClass *,class nKernelServer *)"
(?n_init_ntestwindow@@YA_NPAVnClass@@PAVnKernelServer@@@Z) referenced in
function _tutorialapp_exe
9>pkg_tutorialapp_exe.obj : error LNK2019: unresolved external symbol "void
* __cdecl n_new_ntestwindow(void)" (?n_new_ntestwindow@@YAPAXXZ) referenced
in function _tutorialapp_exe"

So what have I missed? What did I do wrong?

Thanks for help in advance
Christoph

-----Ursprüngliche Nachricht-----
Von: nebuladevice-discuss-bounces@...
[mailto:nebuladevice-discuss-bounces@...] Im Auftrag von
Ghoust
Gesendet: Samstag, 27. Januar 2007 19:39
An: nebuladevice-discuss@...
Betreff: Re: [Nebula-Discuss] Problem with creating new GUI Window

Nice to hear that you have have succeeded.
The macros and are explained in
http://nebuladevice.cubik.org/documentation/nebula2/NebulaWritingClass.shtml

As it seems you are a german too (?) there is an interesting article
about the nebula gui which I am going to translate:
http://users.informatik.uni-halle.de/~bugdoll/nebula2/handout.pdf

Regards
Tom


Christoph Bünker wrote:

> Yes, I have added the class and it derived from nGuiClientWindow. It is
> included in the buildprocess. About the macros I am not sure. How can I
> check this??
>
> But nevertheless, I just solved the problem by creating directly a
> nGuiClientWindow instead of this testWindow.
>
> But thanks for help
> Christoph
>
> -----Ursprüngliche Nachricht-----
> Von: nebuladevice-discuss-bounces@...
> [mailto:nebuladevice-discuss-bounces@...] Im Auftrag von
> Ghoust
> Gesendet: Donnerstag, 25. Januar 2007 21:49
> An: nebuladevice-discuss@...
> Betreff: Re: [Nebula-Discuss] Problem with creating new GUI Window
>
> And do you have a nebula gui class added to your code named testWindow
> derived from nGuiWindow or nGuiClientWindow?
> Is this class registered in your buildprocess and has the corresponding
> nNebulaClass(testWindow, "nguiclientwindow") macros in your cc file?
>
>
> Tom
>
> Christoph Bünker wrote:
>  
>> Hi together,
>>
>> I start using nebula 2 at the moment and so I encounter different
>> problems from time to time. Now, I try to create a new GUI Window, but
>> somehow, when I am trying to initiate it, the program shuts down with
>> the error message: *“nKernelServer: Couldn’t create object ‘window2’
>> of class ‘testWindow’”.*
>>
>> I am using the nApplicationTutorial and there created a ntestwindow.h
>> and a ntestwindow.cc
>>
>> The way I try to create the second window is the following:
>>
>> this->testWindow =
>> static_cast<nTestWindow*>(this->ngui->NewWindow("testWindow", false));
>>
>> So it would be great if there is anyone who could give me a hint what
>> I am doing wrong.
>>
>> Thanks for help and Cheers
>>
>> Christoph
>>
>> ------------------------------------------------------------------------
>>
>> -------------------------------------------------------------------------
>> Take Surveys. Earn Cash. Influence the Future of IT
>> Join SourceForge.net's Techsay panel and you'll get the chance to share
>>    
> your
>  
>> opinions on IT & business topics through brief surveys - and earn cash
>> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
>> ------------------------------------------------------------------------
>>
>>
>> *** NOTE: To reply to the list use "reply to all",  ***
>> ***       to reply direct to the sender use "reply" ***
>> _______________________________________________
>> Nebuladevice-discuss mailing list
>> Nebuladevice-discuss@...
>> https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss
>>  
>>    
>
>
> -------------------------------------------------------------------------
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> Join SourceForge.net's Techsay panel and you'll get the chance to share
your

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>
>
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>  


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Re: Problem with creating new GUI Window

by larry-14 :: Rate this Message:

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Hi,

 I cant see the attached file, off the top of my head, the problem has to be
in your new projects dependancies, is whichever project your new window
class in added to the project dependancies of your nApplicationTutorial's
class? If you can, mail your files to me and I'll have a look.

 Larry Weya.

Christoph Bünker writes:

> Hi,
>
> it's me again. Now I tried to extent the nApplicationTutorial with the file
> testwindow I have created. I updated the .bld file as you can see in the
> attached file. I also used the update-Skript and updated the project. I
> copied the created files (ntestwindow.h and ntestwindow_main.cc) into the
> nApplicationTutorial folder.
> The problem is just, that when I start to build the project in visual
> studio, I receive the following error-Messages:
>
> "pkg_tutorialapp_exe.obj : error LNK2019: unresolved external symbol "bool
> __cdecl n_init_ntestwindow(class nClass *,class nKernelServer *)"
> (?n_init_ntestwindow@@YA_NPAVnClass@@PAVnKernelServer@@@Z) referenced in
> function _tutorialapp_exe
> 9>pkg_tutorialapp_exe.obj : error LNK2019: unresolved external symbol "void
> * __cdecl n_new_ntestwindow(void)" (?n_new_ntestwindow@@YAPAXXZ) referenced
> in function _tutorialapp_exe"
>
> So what have I missed? What did I do wrong?
>
> Thanks for help in advance
> Christoph
>
> -----Ursprüngliche Nachricht-----
> Von: nebuladevice-discuss-bounces@...
> [mailto:nebuladevice-discuss-bounces@...] Im Auftrag von
> Ghoust
> Gesendet: Samstag, 27. Januar 2007 19:39
> An: nebuladevice-discuss@...
> Betreff: Re: [Nebula-Discuss] Problem with creating new GUI Window
>
> Nice to hear that you have have succeeded.
> The macros and are explained in
> http://nebuladevice.cubik.org/documentation/nebula2/NebulaWritingClass.shtml 
>
> As it seems you are a german too (?) there is an interesting article
> about the nebula gui which I am going to translate:
> http://users.informatik.uni-halle.de/~bugdoll/nebula2/handout.pdf 
>
> Regards
> Tom
>
>
> Christoph Bünker wrote:
>> Yes, I have added the class and it derived from nGuiClientWindow. It is
>> included in the buildprocess. About the macros I am not sure. How can I
>> check this??
>>
>> But nevertheless, I just solved the problem by creating directly a
>> nGuiClientWindow instead of this testWindow.
>>
>> But thanks for help
>> Christoph
>>
>> -----Ursprüngliche Nachricht-----
>> Von: nebuladevice-discuss-bounces@...
>> [mailto:nebuladevice-discuss-bounces@...] Im Auftrag von
>> Ghoust
>> Gesendet: Donnerstag, 25. Januar 2007 21:49
>> An: nebuladevice-discuss@...
>> Betreff: Re: [Nebula-Discuss] Problem with creating new GUI Window
>>
>> And do you have a nebula gui class added to your code named testWindow
>> derived from nGuiWindow or nGuiClientWindow?
>> Is this class registered in your buildprocess and has the corresponding
>> nNebulaClass(testWindow, "nguiclientwindow") macros in your cc file?
>>
>>
>> Tom
>>
>> Christoph Bünker wrote:
>>  
>>> Hi together,
>>>
>>> I start using nebula 2 at the moment and so I encounter different
>>> problems from time to time. Now, I try to create a new GUI Window, but
>>> somehow, when I am trying to initiate it, the program shuts down with
>>> the error message: *“nKernelServer: Couldn’t create object ‘window2’
>>> of class ‘testWindow’”.*
>>>
>>> I am using the nApplicationTutorial and there created a ntestwindow.h
>>> and a ntestwindow.cc
>>>
>>> The way I try to create the second window is the following:
>>>
>>> this->testWindow =
>>> static_cast<nTestWindow*>(this->ngui->NewWindow("testWindow", false));
>>>
>>> So it would be great if there is anyone who could give me a hint what
>>> I am doing wrong.
>>>
>>> Thanks for help and Cheers
>>>
>>> Christoph
>>>
>>> ------------------------------------------------------------------------
>>>
>>> -------------------------------------------------------------------------
>>> Take Surveys. Earn Cash. Influence the Future of IT
>>> Join SourceForge.net's Techsay panel and you'll get the chance to share
>>>    
>> your
>>  
>>> opinions on IT & business topics through brief surveys - and earn cash
>>> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
>>> ------------------------------------------------------------------------
>>>
>>>
>>> *** NOTE: To reply to the list use "reply to all",  ***
>>> ***       to reply direct to the sender use "reply" ***
>>> _______________________________________________
>>> Nebuladevice-discuss mailing list
>>> Nebuladevice-discuss@...
>>> https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss
>>>  
>>>    
>>
>>
>> -------------------------------------------------------------------------
>> Take Surveys. Earn Cash. Influence the Future of IT
>> Join SourceForge.net's Techsay panel and you'll get the chance to share
> your
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>>
>> *** NOTE: To reply to the list use "reply to all",  ***
>> ***       to reply direct to the sender use "reply" ***
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>> https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss 
>>
>>
>> -------------------------------------------------------------------------
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> your
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>>
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>>
>>  
>  
>
> -------------------------------------------------------------------------
> Take Surveys. Earn Cash. Influence the Future of IT
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>
>
> -------------------------------------------------------------------------
> Using Tomcat but need to do more? Need to support web services, security?
> Get stuff done quickly with pre-integrated technology to make your job easier.
> Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
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Re: Problem with creating new GUI Window

by Ghoust :: Rate this Message:

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sometimes a rebuild helps (clean and build all libs (nebula.lib/tools))..

Tom

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Problem creating nGuiTextWindow

by Christoph Bünker :: Rate this Message:

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Hi all together,

again I need your help. :) And after the great help of the last time, I hope
this time will again be so fruitful.

I try to create a nGuiTextWindow with the following code:

this->nguitw = static_cast<nGuiTextWindow*>
(ngui->NewWindow("ntextwindow",true));

nguitw is here defined before as: nGuiTextWindow* nguitw;

There is no problem during the build process, but when I am executing the
file, I get the following message:

"nKernelServer: Couldn't create object 'window3' of class 'ntextwindow'.

So what am I doing wrong again??

Thanks for help in advance

Christoph


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Re: Problem creating nGuiTextWindow

by Johannes Kellner :: Rate this Message:

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Hi,

shure thats wrong, you ask the nKernelServer to create a object with the
class "ntextwindow", thats wrong you should ask for a new "nguitextwindow".

nGuiWindow*  nGuiServer::NewWindow (const char *className, bool visible)

- Johannes

Christoph Bünker wrote:

> Hi all together,
>
> again I need your help. :) And after the great help of the last time, I hope
> this time will again be so fruitful.
>
> I try to create a nGuiTextWindow with the following code:
>
> this->nguitw = static_cast<nGuiTextWindow*>
> (ngui->NewWindow("ntextwindow",true));
>
> nguitw is here defined before as: nGuiTextWindow* nguitw;
>
> There is no problem during the build process, but when I am executing the
> file, I get the following message:
>
> "nKernelServer: Couldn't create object 'window3' of class 'ntextwindow'.
>
> So what am I doing wrong again??
>
> Thanks for help in advance
>
> Christoph
>
>
> -------------------------------------------------------------------------
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>
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>
>  

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Animation of objects in Nebula2

by Christoph Bünker :: Rate this Message:

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Hi,
we are currently trying to animate objects in Nebula2 but don't know how to
do that. We are working on an expanded version of the nApplicationTutorial
from June2005 Nebula Release.
We have 2 simple n2 Objects displayed per frame. We can rotate/translate/etc
these objects inside the onFrame() method. But it would get too complicated
to animate (just some simple translations so far) the objects based on the
onFrame.
But we know that there is a (multiple?) Animation classes / controllers we
would like to use them but we have no clue how.
It would be nice if you could tell us where to initialize the object of type
Animator and how to use it in an easy way like
> move box from (x, y, z) to (x2, y2, z2) within the next 10 sec (or 50
frames)

Would it be possible to use .namin files to define such simple animations?
And could we use them in a way like
void nTutorialAppState::OnFrame() {
  if(eventxy) { startAnimation("animfile.nanim")}
...
}

Greetings

Christoph


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Alpha not working correctly?

by Lennart Berg :: Rate this Message:

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Hi

I finally found a way to make axial billboards based on the matrix.rotate
functions, but suddenly found out that multiple alpha shader objects don't
work correctly together.

The alpha shader object in front works correctly, but it seems that the z
buffer test on alpha shader objects has some problems determining that the
pixel above is transparent.
The space where an alpha object is below an transparent alpha object, will
be transparent, nothing is drawn.
One alpha shader object above a static shader object works fine.

don't know how else to put it.

I wont attach a picture of it now, to spare modem users, but will send to
anyone interested.

Lennart


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Re: Animation of objects in Nebula2

by larry-14 :: Rate this Message:

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Hi,
 You should make use of the nanimator subclasses e.g. ntransformanimator.
Sub classes on nSceneNode inherit the function AddAnimator which takes an
instance of an nanimator as an arguemnt. You can have a look at
gfxlib:examples/bouncingball.n2 to see how this works.

 In your application, you need to update the variable that drives the
animation usually "time". You can use the ngfxobject class which will attach
the time variable to the nSceneodes rendercontext. ngfxobject has a function
settime which right now does nothing so I modified mine to access the time
variable and update it. You can even update by time/2 to make the animation
half as as fast.

 Larry Weya.
Christoph Bünker writes:

> Hi,
> we are currently trying to animate objects in Nebula2 but don't know how to
> do that. We are working on an expanded version of the nApplicationTutorial
> from June2005 Nebula Release.
> We have 2 simple n2 Objects displayed per frame. We can rotate/translate/etc
> these objects inside the onFrame() method. But it would get too complicated
> to animate (just some simple translations so far) the objects based on the
> onFrame.
> But we know that there is a (multiple?) Animation classes / controllers we
> would like to use them but we have no clue how.
> It would be nice if you could tell us where to initialize the object of type
> Animator and how to use it in an easy way like
>> move box from (x, y, z) to (x2, y2, z2) within the next 10 sec (or 50
> frames)
>
> Would it be possible to use .namin files to define such simple animations?
> And could we use them in a way like
> void nTutorialAppState::OnFrame() {
>   if(eventxy) { startAnimation("animfile.nanim")}
> ...
> }
>
> Greetings
>
> Christoph
>
>
> -------------------------------------------------------------------------
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