Hi,
I'm porting a OpenGL app made by me in C# to the SimpleOpenGLControl.
Altough the code should be the same without problems, i cant see the
textures in the SimpleOpenGLControl version.
This is the code i'm using:
void loadImages() {
for (int i=0;i<2;i++) {
Il.ilLoadImage(imagesName[i]);
Console.WriteLine("Image name: " + imagesName[i] + "
Width: " + Il.ilGetInteger(Il.IL_IMAGE_WIDTH) + " height: " +
Il.ilGetInteger(Il.IL_IMAGE_HEIGHT));
Gl.glBindTexture(Gl.GL_TEXTURE_2D, i);
images[i] = Ilut.ilutGLBindTexImage();
if (Il.ilGetError()!=0) Console.WriteLine("Image loading
error report: " + Ilu.iluErrorString(Il.ilGetError()));
}
}
Is there any kind of imcompabilitie when using SimpleOpenGlControl?
Thx,
Nuno
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