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Proposed change to Pipmak's grabbingHello,
I have writtien a patch for Pipmak that changes the way it grabs the window-manager input as follows: * It no longer automatically when the mouse enters the window. * It no longer ungrabs the mouse when the mouse is run against the window edge. * Pressing Ctrl+Alt toggles the grabbing. * When grabbing is on, a message is displayed in the window title that tells the user how to get his mouse back. * All calls to SDL_WM_GrabInput() have been changed to call a new function in Pipmak itself: pipmakGrabInput(). * pipmakGrabInput() handles changing the title to add the message mentioned above. I wrote this patch, because I always found the auto-grabbing a bit akward, and I would like some feedback from the other Pipmak users on this. --Aidan ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbingAidan Gauland wrote:
> I have writtien a patch for Pipmak that changes the way it grabs the > window-manager input > ... > > I wrote this patch, because I always found the auto-grabbing a bit akward, and > I would like some feedback from the other Pipmak users on this. I have tried this patch, and it appears to work as intended. However, I dislike the intention, because I think it decreases usability. My main objection is that it makes the user aware of the grabbing and requires him to think about it and understand the concept. The grabbing should be an implementation detail, something that happens in the background without the user noticing. Since you say you found it awkward, it appears that this has not been the case for you? Perhaps there's a way of fixing that, instead of trying to cover up the symptoms? As it is, my impression is that you made things much more awkward than before. It worked (mostly) nicely for me on Mac OS X before, if it didn't for you on Linux, can you explain how? Also, being able to ungrab while in direct mouse mode is confusing. Technical note: There was a reason why we also grab in joystick mode, where it wouldn't normally be necessary. That hasn't always been like that. I don't remember exactly (would have to consult the SVN log), but I think it was that otherwise I didn't manage to always get seamless transitions between joystick and direct mode, without jumps of the cursor. Ideally that is something that should be fixed in SDL, but I didn't succeed on Mac OS X at the time, and gave up when I noticed that things weren't any better on Windows and X11. -Christian ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbing-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1 Christian Walther wrote: > I have tried this patch, and it appears to work as intended. However, I > dislike the intention, because I think it decreases usability. > > My main objection is that it makes the user aware of the grabbing and > requires him to think about it and understand the concept. The grabbing > should be an implementation detail, something that happens in the > background without the user noticing. Since you say you found it > awkward, it appears that this has not been the case for you? Perhaps > there's a way of fixing that, instead of trying to cover up the > symptoms? As it is, my impression is that you made things much more > awkward than before. It worked (mostly) nicely for me on Mac OS X > before, if it didn't for you on Linux, can you explain how? Now that I think about it that way (as an implementation detail), I think it does make things worse. What I don't like is that Pipmak makes the mouse jump when the mouse moves over and past the window. Although, this would not be much of an issue if I were only playing a Pipmak game, instead of using it for development. I have tried Pipmak on Mac OS X (although I don't own a Macintosh), and it is much smoother on that system. It seems that this problem occurs on X11, no matter what the window manager, since someone else on the mailing lists (Urs, I think) said that he had problems with Pipmak's edge-resistance on KDE's window manager (KWM, I think), and I have experienced it with three other window managers (metacity, xfwm, and stumpwm). Maybe we need to, instead, look at the workaround to prevent the mouse from becoming permanently grabbed. I think it was to generate a mouse-motion event, which would be why the mouse jumps. Or make it possible to force grabbing *off* permanently (but this probably would not improve anything). > Also, being able to ungrab while in direct mouse mode is confusing. Yes, I admit I had not thought about that. That makes things even more awkward. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEUEARECAAYFAkrsxpcACgkQjyzTRvYJmaWkEACTBnnipX2W3a90RZVSg0s/iIAF jACfQKwAFBm8TyNeY4T6OhkJxD9c+10= =mNdy -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbingAidan Gauland wrote:
> What I don't like is that Pipmak makes the mouse jump when the mouse moves > over and past the window. Then the proper course of action would be to fix this in SDL. Grabbing and ungrabbing should not make the mouse jump. I have never examined grabbing in the X11 backend of SDL, maybe it's easy to fix. Maybe it's even fixed already - I haven't followed SDL development for almost two years. I don't even know what the status of SDL 1.3 is, whether it has already supplanted 1.2 as the "stable" version. > ... someone else on the mailing lists (Urs, I think) said that he had > problems with Pipmak's edge-resistance on KDE's window manager Didn't we eliminate the edge resistance (r177)? > Maybe we need to, instead, look at the workaround to prevent the mouse from > becoming permanently grabbed. I think it was to generate a mouse-motion > event, which would be why the mouse jumps. Are you talking about any of revs 178, 179, 180, 195? I'm not sure if they have anything to do with the issue. > Or make it possible to force > grabbing *off* permanently (but this probably would not improve anything). That would make direct mouse mode unusable. -Christian ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbingChristian Walther wrote:
>> Or make it possible to force >> grabbing *off* permanently (but this probably would not improve >> anything). > > That would make direct mouse mode unusable. This wouldn't be a problem when developing a game, would it? I think the only right solution to this problem is to implement different behaviours and an option that lets the user switch between them. As default we should use a behaviour that is most convinient to a player, a developer always can change the option. ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbing-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1 Christian Walther wrote: > Aidan Gauland wrote: >> What I don't like is that Pipmak makes the mouse jump when the mouse moves >> over and past the window. > > Then the proper course of action would be to fix this in SDL. Grabbing > and ungrabbing should not make the mouse jump. I have never examined > grabbing in the X11 backend of SDL, maybe it's easy to fix. Maybe it's > even fixed already - I haven't followed SDL development for almost two > years. I don't even know what the status of SDL 1.3 is, whether it has > already supplanted 1.2 as the "stable" version. SDL 1.3 has yet to succeed SDL 1.2, and the version in Debian stable is only one behind the latest upstream version. I also have no idea where to begin with looking for this bug in SDL. >> ... someone else on the mailing lists (Urs, I think) said that he had >> problems with Pipmak's edge-resistance on KDE's window manager > > Didn't we eliminate the edge resistance (r177)? Yes we did. I was just pointing out that another X11-only grabbing-issue. >> Maybe we need to, instead, look at the workaround to prevent the mouse from >> becoming permanently grabbed. I think it was to generate a mouse-motion >> event, which would be why the mouse jumps. > > Are you talking about any of revs 178, 179, 180, 195? I'm not sure if > they have anything to do with the issue. Yes, sorry. I was getting confused about what was changed. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkrvflkACgkQjyzTRvYJmaUM2gCgg/1Ho4xi9Q+SM8tZsrTfzJ5w LpoAn3g1S2JB2pkGZK2myTcqGixsxZqr =PmSz -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbing-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1 Urs Holzer wrote: > Christian Walther wrote: >>> Or make it possible to force >>> grabbing *off* permanently (but this probably would not improve >>> anything). >> That would make direct mouse mode unusable. > > This wouldn't be a problem when developing a game, would it? I think the > only right solution to this problem is to implement different behaviours > and an option that lets the user switch between them. As default we > should use a behaviour that is most convinient to a player, a developer > always can change the option. Urs has a good point. Perhaps, as Pipmak can, but won't always, be used as development tool, we should release two different versions: a developer build (for developers *using* Pipmak, not developers *of* Pipmak), and a user build. The only difference being that the developer build has features that would be useful only to developers, and the user build would have these stripped out at compile time. Some features that would only be useful to developers that I can think of off the top of my head: * Highlighting controls. * The table editor. * Control over the grabbing. * The Lua command-line. * Creating a new, empty project (this would not be necessary for a copy of Pipmak bundled with a game). --Aidan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkrvgZgACgkQjyzTRvYJmaX9mACdEIHi7rDX4GEQn99ABMnelptr aSIAn3cvvGC/49YbYNSi+W+R+EV7T6Rs =MWx+ -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbingAidan Gauland wrote:
> I also have no idea where to begin with looking for this bug in SDL. I would start by compiling SDL from source, running Pipmak (or a small test application) in a debugger, and stepping into an SDL_WM_GrabInput call to see what it does. -Christian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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Re: Proposed change to Pipmak's grabbingAidan Gauland wrote:
> Urs has a good point. Perhaps, as Pipmak can, but won't always, be used as > development tool, we should release two different versions: a developer build > (for developers *using* Pipmak, not developers *of* Pipmak), and a user > build. The only difference being that the developer build has features that > would be useful only to developers, and the user build would have these > stripped out at compile time. > > Some features that would only be useful to developers that I can think of off > the top of my head: > > * Highlighting controls. > * The table editor. > * Control over the grabbing. > * The Lua command-line. > * Creating a new, empty project (this would not be necessary for a copy of > Pipmak bundled with a game). I have thought about this in the past, but dismissed the idea for various reasons (mentioned here: http://article.gmane.org/gmane.games.devel.pipmak.user/103). Mainly because it seems an unnecessary complication to me. As to the "control over grabbing" issue, I would still prefer to fix the problem instead of making far-reaching decisions in an attempt to work around it. -Christian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
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