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Quest.txtHowdy. I'm looking to learn C, and I have picked up a book on C, and
thought I might cut my teeth on some code with Slash'em because I dig it so much. Despite being an older gamer, sadly, I am quite new to the rouge-like scene, but slash'em is my favorite so far. To date I've been finding various nethack and slash'em patches, patching the code, and then I'm going to try and compile, debug and fix what I broke. Then my next plan of attack was to look at the patches, and how they implemented new things to learn how to start coding my own additions. Some if it (like adding monsters and the like) seems incredibly easy. However, I've already run into one question I can't seem to answer on my own. I applied the Jedi patch that is floating around to add a Jedi class, and I can easily edit the text for the Jedi quest, however when you start the game initially, you are given the Generic opening text about gods and the Amulet of Yendor. I was hoping to customize that text for each class. For instance, for the Jedi, I wanted to suggest that their Z-95/X-Wing whatever had crashed in the Yendor system, and they needed a necessary maguffin/part to fix the hyperdrive. A Force Ghost of their mentor (their god effectively) told them a part could be found in a local dungeon, the medallion of the Yendor Amulet could magically fix the hyperdrive. It also never made sense that the Tourist was on a religious crusade of life-or-death for this amulet either, and I would like to rewrite their opening text to something more fitting of how they stumbled into the situation, and just need a way out. Honestly, I think the text really could/should be rewritten for each class/role. I opened up my trusty copy of notepad++ and tried searching within all the source files with mention to quest.txt to see which file is opening and parsing it, to add new calls for specific classes, and didn't find anything. How would I go about this? -- T. J. Brumfield "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --Douglas Adams "Nihilism makes me smile." --Christopher Quick ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Slashem-devel mailing list Slashem-devel@... https://lists.sourceforge.net/lists/listinfo/slashem-devel |
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