+1
> -----Original Message-----
> From: Peter Jones [mailto:
peter.jones@...]
> Sent: Monday, January 29, 2007 9:37 AM
> To:
cxf-dev@...
> Subject: Re: [VOTE] Karma for Unreal
>
>
> +1
>
> Cheers,
> Peter
>
> On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote:
> > Hi,
> >
> > I would like to propose we make Unreal a committer. I have been
> > working with Unreal closely in the past month on several JAX-WS
> > runtime issues, including JAX-WS handler support, CXF interceptor
> > chain etc, these patches he submitted all came with solid
> qualities as well as good test coverage.
> > To be honest I am now tired of applying patches on behalf
> of him, So
> > its probably a good time to start a vote, especially for my
> relief :-)
> >
> > Unreal has been working on CXF for quite a while, what he
> has done includes:
> >
> > * 10 patches on CXF JCA area
> >
> > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF
> > interceptor chain related issues, as part of our recent effort to
> > attack TCK)
> >
> > * 2 patches on core and API
> >
> > * Add a streaminterceptor sample that demonstrates how to
> develop and
> > configure CXF interceptors.
> >
> > Here's my +1 for making Unreal a committer.
> >
> > Cheers,
> >
> > Jervis
> >
>
> --
> Peter Jones
> IONA Technologies Inc.
> E-Mail: mailto:
peter.jones@...
> Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745
> 84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada
>