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RE: Blending champ FYI.

by Sacha Griffin :: Rate this Message:

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Ya cs3 used to leave a vertical line at the boundary, but cs4 apparently has
been fixed, I think I'm the first to mention it.

CS3 was still better in so many ways, except for this minor deficiency.

Now, I'm just trying to figure out normal transformations.

 

 

Sacha Griffin

Southern Digital Solutions LLC

http://www.southern-digital.com

http://www.seeit360.net

GMAIL IM: sachagriffin007@...

404-551-4275

 

 

 

 

 

From: PanoToolsNG@... [mailto:PanoToolsNG@...] On
Behalf Of Roger Howard
Sent: Saturday, June 27, 2009 3:27 PM
To: PanoToolsNG@...
Subject: Re: [PanoToolsNG] Blending champ FYI.

 






Wait - CS4 blends around the 180/-180 boundary?? I've been using a
custom script with CS3, and now CS4, to work around that since
blending, in general, in CS3/4 is so damn good (in particular, it
seems for handling moving objects properly, like people - PTGUI often
just leaves me with partial ghosts, CS4 almost always preserves each
moving object just right). For panos without people or other big
moving objects I'll typically use the builtin blender in PTGUI and be
quite happy with the results, but when I know there are moving objects
I just output to individual layers and drop it on a script on my
desktop and get perfect results almost every time.

If CS4 blends around the left/right boundary then my script can
certainly get simplified a lot...





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