RE: secondlifescripters Digest, Vol 43, Issue 9

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Parent Message unknown RE: secondlifescripters Digest, Vol 43, Issue 9

by Alan Cameron :: Rate this Message:

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> Date: Tue, 13 Oct 2009 17:52:48 -0400
> From: Glen <gcanaday@...>
> Subject: just wondering
> To: Second Life Scripters List
> <secondlifescripters@...>
> Message-ID: <4AD4F6B0.9060809@...>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> im restarting a very old project. it's a rather complex system, and as i
> was doing some planning i decided it would be easier to graphically
> represent the different modules so i could better imagine the way
> they'll interact. I started with cubes, then eventually went to rings
> and labeled everything with hovertext.
>
> Which got me wondering and from there to curious. How do you all go
> about visualizing these complex relationships? Do you draw them? "Prim
> them out" like I just did?
>
> Date: Wed, 14 Oct 2009 00:33:04 +0200
> From: Boroondas Gupte <sllists@...>
> Subject: Re: just wondering
> To: Glen <gcanaday@...>
> Cc: Second Life Scripters List
> <secondlifescripters@...>
> Message-ID: <4AD50020.7050206@...>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Glen wrote:
> > How do you all go
> > about visualizing these complex relationships?
> There's actually a standard for just that: UML
> (http://en.wikipedia.org/wiki/Unified_Modeling_Language)
>
> Its range of application is quite wide, so you'll probably never use
> everything out of it for a single project. Also, when you're just doing
> the visualization for yourself, you can use it just as fallback for when
> you can't come up with a useful representation on your own.
>
> Though I guess, when you have to work in teams already at design stage
> (or if you want to present your design to someone else without having to
> bother them with an actual implementation), it pays off to have a common
> reference of what diagram element means what.
>
> cheers
> Boroondas

As a programmer of many years standing in various disciplines the Unified
Modeling Language is one I would recommend. One caveat though, the language
is designed to do all things for all men/women on all types of projects. As
such it provides methodology to do much more than you might need for an SL
project.

I have found in my excursions into SL and MONO that the most important thing
to document is the Event Diagram. I have found from it many oversights in my
own projects and improvements could be made easily.

My 2p worth.

Alan Cameron

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