That's just the best news ever. Fantastic!! Thanks Tim.
Tim Knip wrote:
> Hi all,
>
> Just added simple animation for DAE and MD2.
> Both now implement the IAnimatable interface, which has 2 methods:
> 1] IAnimatable.play( clip : String = null ) : void; => Starts the
> animation (@param clip is mostly used by MD2: md2.play( "run" ),
> md2.play( "wave" ), etc.
> 2] IAnimatable.stop() : void; => stops the animation
>
> Changes:
> 1] DAE and MD2 have a new @param 'autoPlay' in their constructors. If
> true the animation will start automatically.
> 2] When file is completely parsed FileLoadEvent.LOAD_COMPLETE is
> dispatched (was Event.COMPLETE)
> => NOTE: animation-data still needs to get parsed at this point,
> see below...
> 3] When all animation-data is parsed from the file then
> FileLoadEvent.ANIMATIONS_COMPLETE is dispatched.
>
> Usage:
> var dae : DAE = new DAE( false ); // lets show when 'autoPlay' is false...
> dae.addEventListener( FileLoadEvent.LOAD_COMPLETE, onLoadComplete );
> dae.addEventListener( FileLoadEvent.ANIMATIONS_COMPLETE, onAnimationsComplete );
> dae.load( "myfile.dae" );
> scene.addChild( dae );
>
> private function onAnimationsComplete( event:FileLoadEvent ) : void
> {
> if ( event.target is DAE )
> {
> var dae : DAE = event.target as DAE;
> dae.play();
> }
> else if ( event.target is MD2 )
> {
> var md2 : MD2 is event.target as MD2;
>
> md2.play();
> // or :
> // md2.play( "wave" ); // 'wave' is one of the clips defined
> in the md2.
> }
> }
>
> private function onLoadComplete( event:FileLoadEvent ) : void
> {
> // not used
> }
>
> Have fun!
> Tim
>
> _______________________________________________
> Papervision3D mailing list
>
Papervision3D@...
>
http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
>
_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org